Key && rs.pathCacheKey === pathCacheKey;\n\n if (keyMatches) {\n path = context = rs.pathCache;\n pathCacheHit = true;\n } else {\n path = context = new Path2D();\n rs.pathCacheKey = pathCacheKey;\n rs.pathCache = path;\n }\n }\n\n if (canvasCxt.setLineDash) {\n // for very outofdate browsers\n switch (type) {\n case 'dotted':\n canvasCxt.setLineDash([1, 1]);\n break;\n\n case 'dashed':\n canvasCxt.setLineDash(lineDashPattern);\n canvasCxt.lineDashOffset = lineDashOffset;\n break;\n\n case 'solid':\n canvasCxt.setLineDash([]);\n break;\n }\n }\n\n if (!pathCacheHit && !rs.badLine) {\n if (context.beginPath) {\n context.beginPath();\n }\n\n context.moveTo(pts[0], pts[1]);\n\n switch (rs.edgeType) {\n case 'bezier':\n case 'self':\n case 'compound':\n case 'multibezier':\n for (var i = 2; i + 3 < pts.length; i += 4) {\n context.quadraticCurveTo(pts[i], pts[i + 1], pts[i + 2], pts[i + 3]);\n }\n\n break;\n\n case 'straight':\n case 'segments':\n case 'haystack':\n for (var _i = 2; _i + 1 < pts.length; _i += 2) {\n context.lineTo(pts[_i], pts[_i + 1]);\n }\n\n break;\n }\n }\n\n context = canvasCxt;\n\n if (usePaths) {\n context.stroke(path);\n } else {\n context.stroke();\n } // reset any line dashes\n\n\n if (context.setLineDash) {\n // for very outofdate browsers\n context.setLineDash([]);\n }\n};\n\nCRp$2.drawArrowheads = function (context, edge, opacity) {\n var rs = edge._private.rscratch;\n var isHaystack = rs.edgeType === 'haystack';\n\n if (!isHaystack) {\n this.drawArrowhead(context, edge, 'source', rs.arrowStartX, rs.arrowStartY, rs.srcArrowAngle, opacity);\n }\n\n this.drawArrowhead(context, edge, 'mid-target', rs.midX, rs.midY, rs.midtgtArrowAngle, opacity);\n this.drawArrowhead(context, edge, 'mid-source', rs.midX, rs.midY, rs.midsrcArrowAngle, opacity);\n\n if (!isHaystack) {\n this.drawArrowhead(context, edge, 'target', rs.arrowEndX, rs.arrowEndY, rs.tgtArrowAngle, opacity);\n }\n};\n\nCRp$2.drawArrowhead = function (context, edge, prefix, x, y, angle, opacity) {\n if (isNaN(x) || x == null || isNaN(y) || y == null || isNaN(angle) || angle == null) {\n return;\n }\n\n var self = this;\n var arrowShape = edge.pstyle(prefix + '-arrow-shape').value;\n\n if (arrowShape === 'none') {\n return;\n }\n\n var arrowClearFill = edge.pstyle(prefix + '-arrow-fill').value === 'hollow' ? 'both' : 'filled';\n var arrowFill = edge.pstyle(prefix + '-arrow-fill').value;\n var edgeWidth = edge.pstyle('width').pfValue;\n var edgeOpacity = edge.pstyle('opacity').value;\n\n if (opacity === undefined) {\n opacity = edgeOpacity;\n }\n\n var gco = context.globalCompositeOperation;\n\n if (opacity !== 1 || arrowFill === 'hollow') {\n // then extra clear is needed\n context.globalCompositeOperation = 'destination-out';\n self.colorFillStyle(context, 255, 255, 255, 1);\n self.colorStrokeStyle(context, 255, 255, 255, 1);\n self.drawArrowShape(edge, context, arrowClearFill, edgeWidth, arrowShape, x, y, angle);\n context.globalCompositeOperation = gco;\n } // otherwise, the opaque arrow clears it for free :)\n\n\n var color = edge.pstyle(prefix + '-arrow-color').value;\n self.colorFillStyle(context, color[0], color[1], color[2], opacity);\n self.colorStrokeStyle(context, color[0], color[1], color[2], opacity);\n self.drawArrowShape(edge, context, arrowFill, edgeWidth, arrowShape, x, y, angle);\n};\n\nCRp$2.drawArrowShape = function (edge, context, fill, edgeWidth, shape, x, y, angle) {\n var r = this;\n var usePaths = this.usePaths() && shape !== 'triangle-cross';\n var pathCacheHit = false;\n var path;\n var canvasContext = context;\n var translation = {\n x: x,\n y: y\n };\n var scale = edge.pstyle('arrow-scale').value;\n var size = this.getArrowWidth(edgeWidth, scale);\n var shapeImpl = r.arrowShapes[shape];\n\n if (usePaths) {\n var cache = r.arrowPathCache = r.arrowPathCache || [];\n var key = hashString(shape);\n var cachedPath = cache[key];\n\n if (cachedPath != null) {\n path = context = cachedPath;\n pathCacheHit = true;\n } else {\n path = context = new Path2D();\n cache[key] = path;\n }\n }\n\n if (!pathCacheHit) {\n if (context.beginPath) {\n context.beginPath();\n }\n\n if (usePaths) {\n // store in the path cache with values easily manipulated later\n shapeImpl.draw(context, 1, 0, {\n x: 0,\n y: 0\n }, 1);\n } else {\n shapeImpl.draw(context, size, angle, translation, edgeWidth);\n }\n\n if (context.closePath) {\n context.closePath();\n }\n }\n\n context = canvasContext;\n\n if (usePaths) {\n // set transform to arrow position/orientation\n context.translate(x, y);\n context.rotate(angle);\n context.scale(size, size);\n }\n\n if (fill === 'filled' || fill === 'both') {\n if (usePaths) {\n context.fill(path);\n } else {\n context.fill();\n }\n }\n\n if (fill === 'hollow' || fill === 'both') {\n context.lineWidth = (shapeImpl.matchEdgeWidth ? edgeWidth : 1) / (usePaths ? size : 1);\n context.lineJoin = 'miter';\n\n if (usePaths) {\n context.stroke(path);\n } else {\n context.stroke();\n }\n }\n\n if (usePaths) {\n // reset transform by applying inverse\n context.scale(1 / size, 1 / size);\n context.rotate(-angle);\n context.translate(-x, -y);\n }\n};\n\nvar CRp$3 = {};\n\nCRp$3.safeDrawImage = function (context, img, ix, iy, iw, ih, x, y, w, h) {\n // detect problematic cases for old browsers with bad images (cheaper than try-catch)\n if (iw <= 0 || ih <= 0 || w <= 0 || h <= 0) {\n return;\n }\n\n context.drawImage(img, ix, iy, iw, ih, x, y, w, h);\n};\n\nCRp$3.drawInscribedImage = function (context, img, node, index, nodeOpacity) {\n var r = this;\n var pos = node.position();\n var nodeX = pos.x;\n var nodeY = pos.y;\n var styleObj = node.cy().style();\n var getIndexedStyle = styleObj.getIndexedStyle.bind(styleObj);\n var fit = getIndexedStyle(node, 'background-fit', 'value', index);\n var repeat = getIndexedStyle(node, 'background-repeat', 'value', index);\n var nodeW = node.width();\n var nodeH = node.height();\n var paddingX2 = node.padding() * 2;\n var nodeTW = nodeW + (getIndexedStyle(node, 'background-width-relative-to', 'value', index) === 'inner' ? 0 : paddingX2);\n var nodeTH = nodeH + (getIndexedStyle(node, 'background-height-relative-to', 'value', index) === 'inner' ? 0 : paddingX2);\n var rs = node._private.rscratch;\n var clip = getIndexedStyle(node, 'background-clip', 'value', index);\n var shouldClip = clip === 'node';\n var imgOpacity = getIndexedStyle(node, 'background-image-opacity', 'value', index) * nodeOpacity;\n var smooth = getIndexedStyle(node, 'background-image-smoothing', 'value', index);\n var imgW = img.width || img.cachedW;\n var imgH = img.height || img.cachedH; // workaround for broken browsers like ie\n\n if (null == imgW || null == imgH) {\n document.body.appendChild(img); // eslint-disable-line no-undef\n\n imgW = img.cachedW = img.width || img.offsetWidth;\n imgH = img.cachedH = img.height || img.offsetHeight;\n document.body.removeChild(img); // eslint-disable-line no-undef\n }\n\n var w = imgW;\n var h = imgH;\n\n if (getIndexedStyle(node, 'background-width', 'value', index) !== 'auto') {\n if (getIndexedStyle(node, 'background-width', 'units', index) === '%') {\n w = getIndexedStyle(node, 'background-width', 'pfValue', index) * nodeTW;\n } else {\n w = getIndexedStyle(node, 'background-width', 'pfValue', index);\n }\n }\n\n if (getIndexedStyle(node, 'background-height', 'value', index) !== 'auto') {\n if (getIndexedStyle(node, 'background-height', 'units', index) === '%') {\n h = getIndexedStyle(node, 'background-height', 'pfValue', index) * nodeTH;\n } else {\n h = getIndexedStyle(node, 'background-height', 'pfValue', index);\n }\n }\n\n if (w === 0 || h === 0) {\n return; // no point in drawing empty image (and chrome is broken in this case)\n }\n\n if (fit === 'contain') {\n var scale = Math.min(nodeTW / w, nodeTH / h);\n w *= scale;\n h *= scale;\n } else if (fit === 'cover') {\n var scale = Math.max(nodeTW / w, nodeTH / h);\n w *= scale;\n h *= scale;\n }\n\n var x = nodeX - nodeTW / 2; // left\n\n var posXUnits = getIndexedStyle(node, 'background-position-x', 'units', index);\n var posXPfVal = getIndexedStyle(node, 'background-position-x', 'pfValue', index);\n\n if (posXUnits === '%') {\n x += (nodeTW - w) * posXPfVal;\n } else {\n x += posXPfVal;\n }\n\n var offXUnits = getIndexedStyle(node, 'background-offset-x', 'units', index);\n var offXPfVal = getIndexedStyle(node, 'background-offset-x', 'pfValue', index);\n\n if (offXUnits === '%') {\n x += (nodeTW - w) * offXPfVal;\n } else {\n x += offXPfVal;\n }\n\n var y = nodeY - nodeTH / 2; // top\n\n var posYUnits = getIndexedStyle(node, 'background-position-y', 'units', index);\n var posYPfVal = getIndexedStyle(node, 'background-position-y', 'pfValue', index);\n\n if (posYUnits === '%') {\n y += (nodeTH - h) * posYPfVal;\n } else {\n y += posYPfVal;\n }\n\n var offYUnits = getIndexedStyle(node, 'background-offset-y', 'units', index);\n var offYPfVal = getIndexedStyle(node, 'background-offset-y', 'pfValue', index);\n\n if (offYUnits === '%') {\n y += (nodeTH - h) * offYPfVal;\n } else {\n y += offYPfVal;\n }\n\n if (rs.pathCache) {\n x -= nodeX;\n y -= nodeY;\n nodeX = 0;\n nodeY = 0;\n }\n\n var gAlpha = context.globalAlpha;\n context.globalAlpha = imgOpacity;\n var smoothingEnabled = r.getImgSmoothing(context);\n var isSmoothingSwitched = false;\n\n if (smooth === 'no' && smoothingEnabled) {\n r.setImgSmoothing(context, false);\n isSmoothingSwitched = true;\n } else if (smooth === 'yes' && !smoothingEnabled) {\n r.setImgSmoothing(context, true);\n isSmoothingSwitched = true;\n }\n\n if (repeat === 'no-repeat') {\n if (shouldClip) {\n context.save();\n\n if (rs.pathCache) {\n context.clip(rs.pathCache);\n } else {\n r.nodeShapes[r.getNodeShape(node)].draw(context, nodeX, nodeY, nodeTW, nodeTH);\n context.clip();\n }\n }\n\n r.safeDrawImage(context, img, 0, 0, imgW, imgH, x, y, w, h);\n\n if (shouldClip) {\n context.restore();\n }\n } else {\n var pattern = context.createPattern(img, repeat);\n context.fillStyle = pattern;\n r.nodeShapes[r.getNodeShape(node)].draw(context, nodeX, nodeY, nodeTW, nodeTH);\n context.translate(x, y);\n context.fill();\n context.translate(-x, -y);\n }\n\n context.globalAlpha = gAlpha;\n\n if (isSmoothingSwitched) {\n r.setImgSmoothing(context, smoothingEnabled);\n }\n};\n\nvar CRp$4 = {};\n\nCRp$4.eleTextBiggerThanMin = function (ele, scale) {\n if (!scale) {\n var zoom = ele.cy().zoom();\n var pxRatio = this.getPixelRatio();\n var lvl = Math.ceil(log2(zoom * pxRatio)); // the effective texture level\n\n scale = Math.pow(2, lvl);\n }\n\n var computedSize = ele.pstyle('font-size').pfValue * scale;\n var minSize = ele.pstyle('min-zoomed-font-size').pfValue;\n\n if (computedSize < minSize) {\n return false;\n }\n\n return true;\n};\n\nCRp$4.drawElementText = function (context, ele, shiftToOriginWithBb, force, prefix) {\n var useEleOpacity = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : true;\n var r = this;\n\n if (force == null) {\n if (useEleOpacity && !r.eleTextBiggerThanMin(ele)) {\n return;\n }\n } else if (force === false) {\n return;\n }\n\n if (ele.isNode()) {\n var label = ele.pstyle('label');\n\n if (!label || !label.value) {\n return;\n }\n\n var justification = r.getLabelJustification(ele);\n context.textAlign = justification;\n context.textBaseline = 'bottom';\n } else {\n var badLine = ele.element()._private.rscratch.badLine;\n\n var _label = ele.pstyle('label');\n\n var srcLabel = ele.pstyle('source-label');\n var tgtLabel = ele.pstyle('target-label');\n\n if (badLine || (!_label || !_label.value) && (!srcLabel || !srcLabel.value) && (!tgtLabel || !tgtLabel.value)) {\n return;\n }\n\n context.textAlign = 'center';\n context.textBaseline = 'bottom';\n }\n\n var applyRotation = !shiftToOriginWithBb;\n var bb;\n\n if (shiftToOriginWithBb) {\n bb = shiftToOriginWithBb;\n context.translate(-bb.x1, -bb.y1);\n }\n\n if (prefix == null) {\n r.drawText(context, ele, null, applyRotation, useEleOpacity);\n\n if (ele.isEdge()) {\n r.drawText(context, ele, 'source', applyRotation, useEleOpacity);\n r.drawText(context, ele, 'target', applyRotation, useEleOpacity);\n }\n } else {\n r.drawText(context, ele, prefix, applyRotation, useEleOpacity);\n }\n\n if (shiftToOriginWithBb) {\n context.translate(bb.x1, bb.y1);\n }\n};\n\nCRp$4.getFontCache = function (context) {\n var cache;\n this.fontCaches = this.fontCaches || [];\n\n for (var i = 0; i < this.fontCaches.length; i++) {\n cache = this.fontCaches[i];\n\n if (cache.context === context) {\n return cache;\n }\n }\n\n cache = {\n context: context\n };\n this.fontCaches.push(cache);\n return cache;\n}; // set up canvas context with font\n// returns transformed text string\n\n\nCRp$4.setupTextStyle = function (context, ele) {\n var useEleOpacity = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;\n // Font style\n var labelStyle = ele.pstyle('font-style').strValue;\n var labelSize = ele.pstyle('font-size').pfValue + 'px';\n var labelFamily = ele.pstyle('font-family').strValue;\n var labelWeight = ele.pstyle('font-weight').strValue;\n var opacity = useEleOpacity ? ele.effectiveOpacity() * ele.pstyle('text-opacity').value : 1;\n var outlineOpacity = ele.pstyle('text-outline-opacity').value * opacity;\n var color = ele.pstyle('color').value;\n var outlineColor = ele.pstyle('text-outline-color').value;\n context.font = labelStyle + ' ' + labelWeight + ' ' + labelSize + ' ' + labelFamily;\n context.lineJoin = 'round'; // so text outlines aren't jagged\n\n this.colorFillStyle(context, color[0], color[1], color[2], opacity);\n this.colorStrokeStyle(context, outlineColor[0], outlineColor[1], outlineColor[2], outlineOpacity);\n}; // TODO ensure re-used\n\n\nfunction roundRect(ctx, x, y, width, height) {\n var radius = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 5;\n ctx.beginPath();\n ctx.moveTo(x + radius, y);\n ctx.lineTo(x + width - radius, y);\n ctx.quadraticCurveTo(x + width, y, x + width, y + radius);\n ctx.lineTo(x + width, y + height - radius);\n ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);\n ctx.lineTo(x + radius, y + height);\n ctx.quadraticCurveTo(x, y + height, x, y + height - radius);\n ctx.lineTo(x, y + radius);\n ctx.quadraticCurveTo(x, y, x + radius, y);\n ctx.closePath();\n ctx.fill();\n}\n\nCRp$4.getTextAngle = function (ele, prefix) {\n var theta;\n var _p = ele._private;\n var rscratch = _p.rscratch;\n var pdash = prefix ? prefix + '-' : '';\n var rotation = ele.pstyle(pdash + 'text-rotation');\n var textAngle = getPrefixedProperty(rscratch, 'labelAngle', prefix);\n\n if (rotation.strValue === 'autorotate') {\n theta = ele.isEdge() ? textAngle : 0;\n } else if (rotation.strValue === 'none') {\n theta = 0;\n } else {\n theta = rotation.pfValue;\n }\n\n return theta;\n};\n\nCRp$4.drawText = function (context, ele, prefix) {\n var applyRotation = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true;\n var useEleOpacity = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;\n var _p = ele._private;\n var rscratch = _p.rscratch;\n var parentOpacity = useEleOpacity ? ele.effectiveOpacity() : 1;\n\n if (useEleOpacity && (parentOpacity === 0 || ele.pstyle('text-opacity').value === 0)) {\n return;\n } // use 'main' as an alias for the main label (i.e. null prefix)\n\n\n if (prefix === 'main') {\n prefix = null;\n }\n\n var textX = getPrefixedProperty(rscratch, 'labelX', prefix);\n var textY = getPrefixedProperty(rscratch, 'labelY', prefix);\n var orgTextX, orgTextY; // used for rotation\n\n var text = this.getLabelText(ele, prefix);\n\n if (text != null && text !== '' && !isNaN(textX) && !isNaN(textY)) {\n this.setupTextStyle(context, ele, useEleOpacity);\n var pdash = prefix ? prefix + '-' : '';\n var textW = getPrefixedProperty(rscratch, 'labelWidth', prefix);\n var textH = getPrefixedProperty(rscratch, 'labelHeight', prefix);\n var marginX = ele.pstyle(pdash + 'text-margin-x').pfValue;\n var marginY = ele.pstyle(pdash + 'text-margin-y').pfValue;\n var isEdge = ele.isEdge();\n var halign = ele.pstyle('text-halign').value;\n var valign = ele.pstyle('text-valign').value;\n\n if (isEdge) {\n halign = 'center';\n valign = 'center';\n }\n\n textX += marginX;\n textY += marginY;\n var theta;\n\n if (!applyRotation) {\n theta = 0;\n } else {\n theta = this.getTextAngle(ele, prefix);\n }\n\n if (theta !== 0) {\n orgTextX = textX;\n orgTextY = textY;\n context.translate(orgTextX, orgTextY);\n context.rotate(theta);\n textX = 0;\n textY = 0;\n }\n\n switch (valign) {\n case 'top':\n break;\n\n case 'center':\n textY += textH / 2;\n break;\n\n case 'bottom':\n textY += textH;\n break;\n }\n\n var backgroundOpacity = ele.pstyle('text-background-opacity').value;\n var borderOpacity = ele.pstyle('text-border-opacity').value;\n var textBorderWidth = ele.pstyle('text-border-width').pfValue;\n var backgroundPadding = ele.pstyle('text-background-padding').pfValue;\n\n if (backgroundOpacity > 0 || textBorderWidth > 0 && borderOpacity > 0) {\n var bgX = textX - backgroundPadding;\n\n switch (halign) {\n case 'left':\n bgX -= textW;\n break;\n\n case 'center':\n bgX -= textW / 2;\n break;\n }\n\n var bgY = textY - textH - backgroundPadding;\n var bgW = textW + 2 * backgroundPadding;\n var bgH = textH + 2 * backgroundPadding;\n\n if (backgroundOpacity > 0) {\n var textFill = context.fillStyle;\n var textBackgroundColor = ele.pstyle('text-background-color').value;\n context.fillStyle = 'rgba(' + textBackgroundColor[0] + ',' + textBackgroundColor[1] + ',' + textBackgroundColor[2] + ',' + backgroundOpacity * parentOpacity + ')';\n var styleShape = ele.pstyle('text-background-shape').strValue;\n\n if (styleShape.indexOf('round') === 0) {\n roundRect(context, bgX, bgY, bgW, bgH, 2);\n } else {\n context.fillRect(bgX, bgY, bgW, bgH);\n }\n\n context.fillStyle = textFill;\n }\n\n if (textBorderWidth > 0 && borderOpacity > 0) {\n var textStroke = context.strokeStyle;\n var textLineWidth = context.lineWidth;\n var textBorderColor = ele.pstyle('text-border-color').value;\n var textBorderStyle = ele.pstyle('text-border-style').value;\n context.strokeStyle = 'rgba(' + textBorderColor[0] + ',' + textBorderColor[1] + ',' + textBorderColor[2] + ',' + borderOpacity * parentOpacity + ')';\n context.lineWidth = textBorderWidth;\n\n if (context.setLineDash) {\n // for very outofdate browsers\n switch (textBorderStyle) {\n case 'dotted':\n context.setLineDash([1, 1]);\n break;\n\n case 'dashed':\n context.setLineDash([4, 2]);\n break;\n\n case 'double':\n context.lineWidth = textBorderWidth / 4; // 50% reserved for white between the two borders\n\n context.setLineDash([]);\n break;\n\n case 'solid':\n context.setLineDash([]);\n break;\n }\n }\n\n context.strokeRect(bgX, bgY, bgW, bgH);\n\n if (textBorderStyle === 'double') {\n var whiteWidth = textBorderWidth / 2;\n context.strokeRect(bgX + whiteWidth, bgY + whiteWidth, bgW - whiteWidth * 2, bgH - whiteWidth * 2);\n }\n\n if (context.setLineDash) {\n // for very outofdate browsers\n context.setLineDash([]);\n }\n\n context.lineWidth = textLineWidth;\n context.strokeStyle = textStroke;\n }\n }\n\n var lineWidth = 2 * ele.pstyle('text-outline-width').pfValue; // *2 b/c the stroke is drawn centred on the middle\n\n if (lineWidth > 0) {\n context.lineWidth = lineWidth;\n }\n\n if (ele.pstyle('text-wrap').value === 'wrap') {\n var lines = getPrefixedProperty(rscratch, 'labelWrapCachedLines', prefix);\n var lineHeight = getPrefixedProperty(rscratch, 'labelLineHeight', prefix);\n var halfTextW = textW / 2;\n var justification = this.getLabelJustification(ele);\n\n if (justification === 'auto') ; else if (halign === 'left') {\n // auto justification : right\n if (justification === 'left') {\n textX += -textW;\n } else if (justification === 'center') {\n textX += -halfTextW;\n } // else same as auto\n\n } else if (halign === 'center') {\n // auto justfication : center\n if (justification === 'left') {\n textX += -halfTextW;\n } else if (justification === 'right') {\n textX += halfTextW;\n } // else same as auto\n\n } else if (halign === 'right') {\n // auto justification : left\n if (justification === 'center') {\n textX += halfTextW;\n } else if (justification === 'right') {\n textX += textW;\n } // else same as auto\n\n }\n\n switch (valign) {\n case 'top':\n textY -= (lines.length - 1) * lineHeight;\n break;\n\n case 'center':\n case 'bottom':\n textY -= (lines.length - 1) * lineHeight;\n break;\n }\n\n for (var l = 0; l < lines.length; l++) {\n if (lineWidth > 0) {\n context.strokeText(lines[l], textX, textY);\n }\n\n context.fillText(lines[l], textX, textY);\n textY += lineHeight;\n }\n } else {\n if (lineWidth > 0) {\n context.strokeText(text, textX, textY);\n }\n\n context.fillText(text, textX, textY);\n }\n\n if (theta !== 0) {\n context.rotate(-theta);\n context.translate(-orgTextX, -orgTextY);\n }\n }\n};\n\n/* global Path2D */\nvar CRp$5 = {};\n\nCRp$5.drawNode = function (context, node, shiftToOriginWithBb) {\n var drawLabel = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true;\n var shouldDrawOverlay = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;\n var shouldDrawOpacity = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : true;\n var r = this;\n var nodeWidth, nodeHeight;\n var _p = node._private;\n var rs = _p.rscratch;\n var pos = node.position();\n\n if (!number(pos.x) || !number(pos.y)) {\n return; // can't draw node with undefined position\n }\n\n if (shouldDrawOpacity && !node.visible()) {\n return;\n }\n\n var eleOpacity = shouldDrawOpacity ? node.effectiveOpacity() : 1;\n var usePaths = r.usePaths();\n var path;\n var pathCacheHit = false;\n var padding = node.padding();\n nodeWidth = node.width() + 2 * padding;\n nodeHeight = node.height() + 2 * padding; //\n // setup shift\n\n var bb;\n\n if (shiftToOriginWithBb) {\n bb = shiftToOriginWithBb;\n context.translate(-bb.x1, -bb.y1);\n } //\n // load bg image\n\n\n var bgImgProp = node.pstyle('background-image');\n var urls = bgImgProp.value;\n var urlDefined = new Array(urls.length);\n var image = new Array(urls.length);\n var numImages = 0;\n\n for (var i = 0; i < urls.length; i++) {\n var url = urls[i];\n var defd = urlDefined[i] = url != null && url !== 'none';\n\n if (defd) {\n var bgImgCrossOrigin = node.cy().style().getIndexedStyle(node, 'background-image-crossorigin', 'value', i);\n numImages++; // get image, and if not loaded then ask to redraw when later loaded\n\n image[i] = r.getCachedImage(url, bgImgCrossOrigin, function () {\n _p.backgroundTimestamp = Date.now();\n node.emitAndNotify('background');\n });\n }\n } //\n // setup styles\n\n\n var darkness = node.pstyle('background-blacken').value;\n var borderWidth = node.pstyle('border-width').pfValue;\n var bgOpacity = node.pstyle('background-opacity').value * eleOpacity;\n var borderColor = node.pstyle('border-color').value;\n var borderStyle = node.pstyle('border-style').value;\n var borderOpacity = node.pstyle('border-opacity').value * eleOpacity;\n context.lineJoin = 'miter'; // so borders are square with the node shape\n\n var setupShapeColor = function setupShapeColor() {\n var bgOpy = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : bgOpacity;\n r.eleFillStyle(context, node, bgOpy);\n };\n\n var setupBorderColor = function setupBorderColor() {\n var bdrOpy = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : borderOpacity;\n r.colorStrokeStyle(context, borderColor[0], borderColor[1], borderColor[2], bdrOpy);\n }; //\n // setup shape\n\n\n var styleShape = node.pstyle('shape').strValue;\n var shapePts = node.pstyle('shape-polygon-points').pfValue;\n\n if (usePaths) {\n context.translate(pos.x, pos.y);\n var pathCache = r.nodePathCache = r.nodePathCache || [];\n var key = hashStrings(styleShape === 'polygon' ? styleShape + ',' + shapePts.join(',') : styleShape, '' + nodeHeight, '' + nodeWidth);\n var cachedPath = pathCache[key];\n\n if (cachedPath != null) {\n path = cachedPath;\n pathCacheHit = true;\n rs.pathCache = path;\n } else {\n path = new Path2D();\n pathCache[key] = rs.pathCache = path;\n }\n }\n\n var drawShape = function drawShape() {\n if (!pathCacheHit) {\n var npos = pos;\n\n if (usePaths) {\n npos = {\n x: 0,\n y: 0\n };\n }\n\n r.nodeShapes[r.getNodeShape(node)].draw(path || context, npos.x, npos.y, nodeWidth, nodeHeight);\n }\n\n if (usePaths) {\n context.fill(path);\n } else {\n context.fill();\n }\n };\n\n var drawImages = function drawImages() {\n var nodeOpacity = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : eleOpacity;\n var inside = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n var prevBging = _p.backgrounding;\n var totalCompleted = 0;\n\n for (var _i = 0; _i < image.length; _i++) {\n var bgContainment = node.cy().style().getIndexedStyle(node, 'background-image-containment', 'value', _i);\n\n if (inside && bgContainment === 'over' || !inside && bgContainment === 'inside') {\n totalCompleted++;\n continue;\n }\n\n if (urlDefined[_i] && image[_i].complete && !image[_i].error) {\n totalCompleted++;\n r.drawInscribedImage(context, image[_i], node, _i, nodeOpacity);\n }\n }\n\n _p.backgrounding = !(totalCompleted === numImages);\n\n if (prevBging !== _p.backgrounding) {\n // update style b/c :backgrounding state changed\n node.updateStyle(false);\n }\n };\n\n var drawPie = function drawPie() {\n var redrawShape = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n var pieOpacity = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : eleOpacity;\n\n if (r.hasPie(node)) {\n r.drawPie(context, node, pieOpacity); // redraw/restore path if steps after pie need it\n\n if (redrawShape) {\n if (!usePaths) {\n r.nodeShapes[r.getNodeShape(node)].draw(context, pos.x, pos.y, nodeWidth, nodeHeight);\n }\n }\n }\n };\n\n var darken = function darken() {\n var darkenOpacity = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : eleOpacity;\n var opacity = (darkness > 0 ? darkness : -darkness) * darkenOpacity;\n var c = darkness > 0 ? 0 : 255;\n\n if (darkness !== 0) {\n r.colorFillStyle(context, c, c, c, opacity);\n\n if (usePaths) {\n context.fill(path);\n } else {\n context.fill();\n }\n }\n };\n\n var drawBorder = function drawBorder() {\n if (borderWidth > 0) {\n context.lineWidth = borderWidth;\n context.lineCap = 'butt';\n\n if (context.setLineDash) {\n // for very outofdate browsers\n switch (borderStyle) {\n case 'dotted':\n context.setLineDash([1, 1]);\n break;\n\n case 'dashed':\n context.setLineDash([4, 2]);\n break;\n\n case 'solid':\n case 'double':\n context.setLineDash([]);\n break;\n }\n }\n\n if (usePaths) {\n context.stroke(path);\n } else {\n context.stroke();\n }\n\n if (borderStyle === 'double') {\n context.lineWidth = borderWidth / 3;\n var gco = context.globalCompositeOperation;\n context.globalCompositeOperation = 'destination-out';\n\n if (usePaths) {\n context.stroke(path);\n } else {\n context.stroke();\n }\n\n context.globalCompositeOperation = gco;\n } // reset in case we changed the border style\n\n\n if (context.setLineDash) {\n // for very outofdate browsers\n context.setLineDash([]);\n }\n }\n };\n\n var drawOverlay = function drawOverlay() {\n if (shouldDrawOverlay) {\n r.drawNodeOverlay(context, node, pos, nodeWidth, nodeHeight);\n }\n };\n\n var drawText = function drawText() {\n r.drawElementText(context, node, null, drawLabel);\n };\n\n var ghost = node.pstyle('ghost').value === 'yes';\n\n if (ghost) {\n var gx = node.pstyle('ghost-offset-x').pfValue;\n var gy = node.pstyle('ghost-offset-y').pfValue;\n var ghostOpacity = node.pstyle('ghost-opacity').value;\n var effGhostOpacity = ghostOpacity * eleOpacity;\n context.translate(gx, gy);\n setupShapeColor(ghostOpacity * bgOpacity);\n drawShape();\n drawImages(effGhostOpacity, true);\n setupBorderColor(ghostOpacity * borderOpacity);\n drawBorder();\n drawPie(darkness !== 0 || borderWidth !== 0);\n drawImages(effGhostOpacity, false);\n darken(effGhostOpacity);\n context.translate(-gx, -gy);\n }\n\n setupShapeColor();\n drawShape();\n drawImages(eleOpacity, true);\n setupBorderColor();\n drawBorder();\n drawPie(darkness !== 0 || borderWidth !== 0);\n drawImages(eleOpacity, false);\n darken();\n\n if (usePaths) {\n context.translate(-pos.x, -pos.y);\n }\n\n drawText();\n drawOverlay(); //\n // clean up shift\n\n if (shiftToOriginWithBb) {\n context.translate(bb.x1, bb.y1);\n }\n};\n\nCRp$5.drawNodeOverlay = function (context, node, pos, nodeWidth, nodeHeight) {\n var r = this;\n\n if (!node.visible()) {\n return;\n }\n\n var overlayPadding = node.pstyle('overlay-padding').pfValue;\n var overlayOpacity = node.pstyle('overlay-opacity').value;\n var overlayColor = node.pstyle('overlay-color').value;\n\n if (overlayOpacity > 0) {\n pos = pos || node.position();\n\n if (nodeWidth == null || nodeHeight == null) {\n var padding = node.padding();\n nodeWidth = node.width() + 2 * padding;\n nodeHeight = node.height() + 2 * padding;\n }\n\n r.colorFillStyle(context, overlayColor[0], overlayColor[1], overlayColor[2], overlayOpacity);\n r.nodeShapes['roundrectangle'].draw(context, pos.x, pos.y, nodeWidth + overlayPadding * 2, nodeHeight + overlayPadding * 2);\n context.fill();\n }\n}; // does the node have at least one pie piece?\n\n\nCRp$5.hasPie = function (node) {\n node = node[0]; // ensure ele ref\n\n return node._private.hasPie;\n};\n\nCRp$5.drawPie = function (context, node, nodeOpacity, pos) {\n node = node[0]; // ensure ele ref\n\n pos = pos || node.position();\n var cyStyle = node.cy().style();\n var pieSize = node.pstyle('pie-size');\n var x = pos.x;\n var y = pos.y;\n var nodeW = node.width();\n var nodeH = node.height();\n var radius = Math.min(nodeW, nodeH) / 2; // must fit in node\n\n var lastPercent = 0; // what % to continue drawing pie slices from on [0, 1]\n\n var usePaths = this.usePaths();\n\n if (usePaths) {\n x = 0;\n y = 0;\n }\n\n if (pieSize.units === '%') {\n radius = radius * pieSize.pfValue;\n } else if (pieSize.pfValue !== undefined) {\n radius = pieSize.pfValue / 2;\n }\n\n for (var i = 1; i <= cyStyle.pieBackgroundN; i++) {\n // 1..N\n var size = node.pstyle('pie-' + i + '-background-size').value;\n var color = node.pstyle('pie-' + i + '-background-color').value;\n var opacity = node.pstyle('pie-' + i + '-background-opacity').value * nodeOpacity;\n var percent = size / 100; // map integer range [0, 100] to [0, 1]\n // percent can't push beyond 1\n\n if (percent + lastPercent > 1) {\n percent = 1 - lastPercent;\n }\n\n var angleStart = 1.5 * Math.PI + 2 * Math.PI * lastPercent; // start at 12 o'clock and go clockwise\n\n var angleDelta = 2 * Math.PI * percent;\n var angleEnd = angleStart + angleDelta; // ignore if\n // - zero size\n // - we're already beyond the full circle\n // - adding the current slice would go beyond the full circle\n\n if (size === 0 || lastPercent >= 1 || lastPercent + percent > 1) {\n continue;\n }\n\n context.beginPath();\n context.moveTo(x, y);\n context.arc(x, y, radius, angleStart, angleEnd);\n context.closePath();\n this.colorFillStyle(context, color[0], color[1], color[2], opacity);\n context.fill();\n lastPercent += percent;\n }\n};\n\nvar CRp$6 = {};\nvar motionBlurDelay = 100; // var isFirefox = typeof InstallTrigger !== 'undefined';\n\nCRp$6.getPixelRatio = function () {\n var context = this.data.contexts[0];\n\n if (this.forcedPixelRatio != null) {\n return this.forcedPixelRatio;\n }\n\n var backingStore = context.backingStorePixelRatio || context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1;\n return (window.devicePixelRatio || 1) / backingStore; // eslint-disable-line no-undef\n};\n\nCRp$6.paintCache = function (context) {\n var caches = this.paintCaches = this.paintCaches || [];\n var needToCreateCache = true;\n var cache;\n\n for (var i = 0; i < caches.length; i++) {\n cache = caches[i];\n\n if (cache.context === context) {\n needToCreateCache = false;\n break;\n }\n }\n\n if (needToCreateCache) {\n cache = {\n context: context\n };\n caches.push(cache);\n }\n\n return cache;\n};\n\nCRp$6.createGradientStyleFor = function (context, shapeStyleName, ele, fill, opacity) {\n var gradientStyle;\n var usePaths = this.usePaths();\n var colors = ele.pstyle(shapeStyleName + '-gradient-stop-colors').value,\n positions = ele.pstyle(shapeStyleName + '-gradient-stop-positions').pfValue;\n\n if (fill === 'radial-gradient') {\n if (ele.isEdge()) {\n var start = ele.sourceEndpoint(),\n end = ele.targetEndpoint(),\n mid = ele.midpoint();\n var d1 = dist(start, mid);\n var d2 = dist(end, mid);\n gradientStyle = context.createRadialGradient(mid.x, mid.y, 0, mid.x, mid.y, Math.max(d1, d2));\n } else {\n var pos = usePaths ? {\n x: 0,\n y: 0\n } : ele.position(),\n width = ele.paddedWidth(),\n height = ele.paddedHeight();\n gradientStyle = context.createRadialGradient(pos.x, pos.y, 0, pos.x, pos.y, Math.max(width, height));\n }\n } else {\n if (ele.isEdge()) {\n var _start = ele.sourceEndpoint(),\n _end = ele.targetEndpoint();\n\n gradientStyle = context.createLinearGradient(_start.x, _start.y, _end.x, _end.y);\n } else {\n var _pos = usePaths ? {\n x: 0,\n y: 0\n } : ele.position(),\n _width = ele.paddedWidth(),\n _height = ele.paddedHeight(),\n halfWidth = _width / 2,\n halfHeight = _height / 2;\n\n var direction = ele.pstyle('background-gradient-direction').value;\n\n switch (direction) {\n case 'to-bottom':\n gradientStyle = context.createLinearGradient(_pos.x, _pos.y - halfHeight, _pos.x, _pos.y + halfHeight);\n break;\n\n case 'to-top':\n gradientStyle = context.createLinearGradient(_pos.x, _pos.y + halfHeight, _pos.x, _pos.y - halfHeight);\n break;\n\n case 'to-left':\n gradientStyle = context.createLinearGradient(_pos.x + halfWidth, _pos.y, _pos.x - halfWidth, _pos.y);\n break;\n\n case 'to-right':\n gradientStyle = context.createLinearGradient(_pos.x - halfWidth, _pos.y, _pos.x + halfWidth, _pos.y);\n break;\n\n case 'to-bottom-right':\n case 'to-right-bottom':\n gradientStyle = context.createLinearGradient(_pos.x - halfWidth, _pos.y - halfHeight, _pos.x + halfWidth, _pos.y + halfHeight);\n break;\n\n case 'to-top-right':\n case 'to-right-top':\n gradientStyle = context.createLinearGradient(_pos.x - halfWidth, _pos.y + halfHeight, _pos.x + halfWidth, _pos.y - halfHeight);\n break;\n\n case 'to-bottom-left':\n case 'to-left-bottom':\n gradientStyle = context.createLinearGradient(_pos.x + halfWidth, _pos.y - halfHeight, _pos.x - halfWidth, _pos.y + halfHeight);\n break;\n\n case 'to-top-left':\n case 'to-left-top':\n gradientStyle = context.createLinearGradient(_pos.x + halfWidth, _pos.y + halfHeight, _pos.x - halfWidth, _pos.y - halfHeight);\n break;\n }\n }\n }\n\n if (!gradientStyle) return null; // invalid gradient style\n\n var hasPositions = positions.length === colors.length;\n var length = colors.length;\n\n for (var i = 0; i < length; i++) {\n gradientStyle.addColorStop(hasPositions ? positions[i] : i / (length - 1), 'rgba(' + colors[i][0] + ',' + colors[i][1] + ',' + colors[i][2] + ',' + opacity + ')');\n }\n\n return gradientStyle;\n};\n\nCRp$6.gradientFillStyle = function (context, ele, fill, opacity) {\n var gradientStyle = this.createGradientStyleFor(context, 'background', ele, fill, opacity);\n if (!gradientStyle) return null; // error\n\n context.fillStyle = gradientStyle;\n};\n\nCRp$6.colorFillStyle = function (context, r, g, b, a) {\n context.fillStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')'; // turn off for now, seems context does its own caching\n // var cache = this.paintCache(context);\n // var fillStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n // if( cache.fillStyle !== fillStyle ){\n // context.fillStyle = cache.fillStyle = fillStyle;\n // }\n};\n\nCRp$6.eleFillStyle = function (context, ele, opacity) {\n var backgroundFill = ele.pstyle('background-fill').value;\n\n if (backgroundFill === 'linear-gradient' || backgroundFill === 'radial-gradient') {\n this.gradientFillStyle(context, ele, backgroundFill, opacity);\n } else {\n var backgroundColor = ele.pstyle('background-color').value;\n this.colorFillStyle(context, backgroundColor[0], backgroundColor[1], backgroundColor[2], opacity);\n }\n};\n\nCRp$6.gradientStrokeStyle = function (context, ele, fill, opacity) {\n var gradientStyle = this.createGradientStyleFor(context, 'line', ele, fill, opacity);\n if (!gradientStyle) return null; // error\n\n context.strokeStyle = gradientStyle;\n};\n\nCRp$6.colorStrokeStyle = function (context, r, g, b, a) {\n context.strokeStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')'; // turn off for now, seems context does its own caching\n // var cache = this.paintCache(context);\n // var strokeStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n // if( cache.strokeStyle !== strokeStyle ){\n // context.strokeStyle = cache.strokeStyle = strokeStyle;\n // }\n};\n\nCRp$6.eleStrokeStyle = function (context, ele, opacity) {\n var lineFill = ele.pstyle('line-fill').value;\n\n if (lineFill === 'linear-gradient' || lineFill === 'radial-gradient') {\n this.gradientStrokeStyle(context, ele, lineFill, opacity);\n } else {\n var lineColor = ele.pstyle('line-color').value;\n this.colorStrokeStyle(context, lineColor[0], lineColor[1], lineColor[2], opacity);\n }\n}; // Resize canvas\n\n\nCRp$6.matchCanvasSize = function (container) {\n var r = this;\n var data = r.data;\n var bb = r.findContainerClientCoords();\n var width = bb[2];\n var height = bb[3];\n var pixelRatio = r.getPixelRatio();\n var mbPxRatio = r.motionBlurPxRatio;\n\n if (container === r.data.bufferCanvases[r.MOTIONBLUR_BUFFER_NODE] || container === r.data.bufferCanvases[r.MOTIONBLUR_BUFFER_DRAG]) {\n pixelRatio = mbPxRatio;\n }\n\n var canvasWidth = width * pixelRatio;\n var canvasHeight = height * pixelRatio;\n var canvas;\n\n if (canvasWidth === r.canvasWidth && canvasHeight === r.canvasHeight) {\n return; // save cycles if same\n }\n\n r.fontCaches = null; // resizing resets the style\n\n var canvasContainer = data.canvasContainer;\n canvasContainer.style.width = width + 'px';\n canvasContainer.style.height = height + 'px';\n\n for (var i = 0; i < r.CANVAS_LAYERS; i++) {\n canvas = data.canvases[i];\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n canvas.style.width = width + 'px';\n canvas.style.height = height + 'px';\n }\n\n for (var i = 0; i < r.BUFFER_COUNT; i++) {\n canvas = data.bufferCanvases[i];\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n canvas.style.width = width + 'px';\n canvas.style.height = height + 'px';\n }\n\n r.textureMult = 1;\n\n if (pixelRatio <= 1) {\n canvas = data.bufferCanvases[r.TEXTURE_BUFFER];\n r.textureMult = 2;\n canvas.width = canvasWidth * r.textureMult;\n canvas.height = canvasHeight * r.textureMult;\n }\n\n r.canvasWidth = canvasWidth;\n r.canvasHeight = canvasHeight;\n};\n\nCRp$6.renderTo = function (cxt, zoom, pan, pxRatio) {\n this.render({\n forcedContext: cxt,\n forcedZoom: zoom,\n forcedPan: pan,\n drawAllLayers: true,\n forcedPxRatio: pxRatio\n });\n};\n\nCRp$6.render = function (options) {\n options = options || staticEmptyObject();\n var forcedContext = options.forcedContext;\n var drawAllLayers = options.drawAllLayers;\n var drawOnlyNodeLayer = options.drawOnlyNodeLayer;\n var forcedZoom = options.forcedZoom;\n var forcedPan = options.forcedPan;\n var r = this;\n var pixelRatio = options.forcedPxRatio === undefined ? this.getPixelRatio() : options.forcedPxRatio;\n var cy = r.cy;\n var data = r.data;\n var needDraw = data.canvasNeedsRedraw;\n var textureDraw = r.textureOnViewport && !forcedContext && (r.pinching || r.hoverData.dragging || r.swipePanning || r.data.wheelZooming);\n var motionBlur = options.motionBlur !== undefined ? options.motionBlur : r.motionBlur;\n var mbPxRatio = r.motionBlurPxRatio;\n var hasCompoundNodes = cy.hasCompoundNodes();\n var inNodeDragGesture = r.hoverData.draggingEles;\n var inBoxSelection = r.hoverData.selecting || r.touchData.selecting ? true : false;\n motionBlur = motionBlur && !forcedContext && r.motionBlurEnabled && !inBoxSelection;\n var motionBlurFadeEffect = motionBlur;\n\n if (!forcedContext) {\n if (r.prevPxRatio !== pixelRatio) {\n r.invalidateContainerClientCoordsCache();\n r.matchCanvasSize(r.container);\n r.redrawHint('eles', true);\n r.redrawHint('drag', true);\n }\n\n r.prevPxRatio = pixelRatio;\n }\n\n if (!forcedContext && r.motionBlurTimeout) {\n clearTimeout(r.motionBlurTimeout);\n }\n\n if (motionBlur) {\n if (r.mbFrames == null) {\n r.mbFrames = 0;\n }\n\n r.mbFrames++;\n\n if (r.mbFrames < 3) {\n // need several frames before even high quality motionblur\n motionBlurFadeEffect = false;\n } // go to lower quality blurry frames when several m/b frames have been rendered (avoids flashing)\n\n\n if (r.mbFrames > r.minMbLowQualFrames) {\n //r.fullQualityMb = false;\n r.motionBlurPxRatio = r.mbPxRBlurry;\n }\n }\n\n if (r.clearingMotionBlur) {\n r.motionBlurPxRatio = 1;\n } // b/c drawToContext() may be async w.r.t. redraw(), keep track of last texture frame\n // because a rogue async texture frame would clear needDraw\n\n\n if (r.textureDrawLastFrame && !textureDraw) {\n needDraw[r.NODE] = true;\n needDraw[r.SELECT_BOX] = true;\n }\n\n var style = cy.style();\n var zoom = cy.zoom();\n var effectiveZoom = forcedZoom !== undefined ? forcedZoom : zoom;\n var pan = cy.pan();\n var effectivePan = {\n x: pan.x,\n y: pan.y\n };\n var vp = {\n zoom: zoom,\n pan: {\n x: pan.x,\n y: pan.y\n }\n };\n var prevVp = r.prevViewport;\n var viewportIsDiff = prevVp === undefined || vp.zoom !== prevVp.zoom || vp.pan.x !== prevVp.pan.x || vp.pan.y !== prevVp.pan.y; // we want the low quality motionblur only when the viewport is being manipulated etc (where it's not noticed)\n\n if (!viewportIsDiff && !(inNodeDragGesture && !hasCompoundNodes)) {\n r.motionBlurPxRatio = 1;\n }\n\n if (forcedPan) {\n effectivePan = forcedPan;\n } // apply pixel ratio\n\n\n effectiveZoom *= pixelRatio;\n effectivePan.x *= pixelRatio;\n effectivePan.y *= pixelRatio;\n var eles = r.getCachedZSortedEles();\n\n function mbclear(context, x, y, w, h) {\n var gco = context.globalCompositeOperation;\n context.globalCompositeOperation = 'destination-out';\n r.colorFillStyle(context, 255, 255, 255, r.motionBlurTransparency);\n context.fillRect(x, y, w, h);\n context.globalCompositeOperation = gco;\n }\n\n function setContextTransform(context, clear) {\n var ePan, eZoom, w, h;\n\n if (!r.clearingMotionBlur && (context === data.bufferContexts[r.MOTIONBLUR_BUFFER_NODE] || context === data.bufferContexts[r.MOTIONBLUR_BUFFER_DRAG])) {\n ePan = {\n x: pan.x * mbPxRatio,\n y: pan.y * mbPxRatio\n };\n eZoom = zoom * mbPxRatio;\n w = r.canvasWidth * mbPxRatio;\n h = r.canvasHeight * mbPxRatio;\n } else {\n ePan = effectivePan;\n eZoom = effectiveZoom;\n w = r.canvasWidth;\n h = r.canvasHeight;\n }\n\n context.setTransform(1, 0, 0, 1, 0, 0);\n\n if (clear === 'motionBlur') {\n mbclear(context, 0, 0, w, h);\n } else if (!forcedContext && (clear === undefined || clear)) {\n context.clearRect(0, 0, w, h);\n }\n\n if (!drawAllLayers) {\n context.translate(ePan.x, ePan.y);\n context.scale(eZoom, eZoom);\n }\n\n if (forcedPan) {\n context.translate(forcedPan.x, forcedPan.y);\n }\n\n if (forcedZoom) {\n context.scale(forcedZoom, forcedZoom);\n }\n }\n\n if (!textureDraw) {\n r.textureDrawLastFrame = false;\n }\n\n if (textureDraw) {\n r.textureDrawLastFrame = true;\n\n if (!r.textureCache) {\n r.textureCache = {};\n r.textureCache.bb = cy.mutableElements().boundingBox();\n r.textureCache.texture = r.data.bufferCanvases[r.TEXTURE_BUFFER];\n var cxt = r.data.bufferContexts[r.TEXTURE_BUFFER];\n cxt.setTransform(1, 0, 0, 1, 0, 0);\n cxt.clearRect(0, 0, r.canvasWidth * r.textureMult, r.canvasHeight * r.textureMult);\n r.render({\n forcedContext: cxt,\n drawOnlyNodeLayer: true,\n forcedPxRatio: pixelRatio * r.textureMult\n });\n var vp = r.textureCache.viewport = {\n zoom: cy.zoom(),\n pan: cy.pan(),\n width: r.canvasWidth,\n height: r.canvasHeight\n };\n vp.mpan = {\n x: (0 - vp.pan.x) / vp.zoom,\n y: (0 - vp.pan.y) / vp.zoom\n };\n }\n\n needDraw[r.DRAG] = false;\n needDraw[r.NODE] = false;\n var context = data.contexts[r.NODE];\n var texture = r.textureCache.texture;\n var vp = r.textureCache.viewport;\n context.setTransform(1, 0, 0, 1, 0, 0);\n\n if (motionBlur) {\n mbclear(context, 0, 0, vp.width, vp.height);\n } else {\n context.clearRect(0, 0, vp.width, vp.height);\n }\n\n var outsideBgColor = style.core('outside-texture-bg-color').value;\n var outsideBgOpacity = style.core('outside-texture-bg-opacity').value;\n r.colorFillStyle(context, outsideBgColor[0], outsideBgColor[1], outsideBgColor[2], outsideBgOpacity);\n context.fillRect(0, 0, vp.width, vp.height);\n var zoom = cy.zoom();\n setContextTransform(context, false);\n context.clearRect(vp.mpan.x, vp.mpan.y, vp.width / vp.zoom / pixelRatio, vp.height / vp.zoom / pixelRatio);\n context.drawImage(texture, vp.mpan.x, vp.mpan.y, vp.width / vp.zoom / pixelRatio, vp.height / vp.zoom / pixelRatio);\n } else if (r.textureOnViewport && !forcedContext) {\n // clear the cache since we don't need it\n r.textureCache = null;\n }\n\n var extent = cy.extent();\n var vpManip = r.pinching || r.hoverData.dragging || r.swipePanning || r.data.wheelZooming || r.hoverData.draggingEles || r.cy.animated();\n var hideEdges = r.hideEdgesOnViewport && vpManip;\n var needMbClear = [];\n needMbClear[r.NODE] = !needDraw[r.NODE] && motionBlur && !r.clearedForMotionBlur[r.NODE] || r.clearingMotionBlur;\n\n if (needMbClear[r.NODE]) {\n r.clearedForMotionBlur[r.NODE] = true;\n }\n\n needMbClear[r.DRAG] = !needDraw[r.DRAG] && motionBlur && !r.clearedForMotionBlur[r.DRAG] || r.clearingMotionBlur;\n\n if (needMbClear[r.DRAG]) {\n r.clearedForMotionBlur[r.DRAG] = true;\n }\n\n if (needDraw[r.NODE] || drawAllLayers || drawOnlyNodeLayer || needMbClear[r.NODE]) {\n var useBuffer = motionBlur && !needMbClear[r.NODE] && mbPxRatio !== 1;\n var context = forcedContext || (useBuffer ? r.data.bufferContexts[r.MOTIONBLUR_BUFFER_NODE] : data.contexts[r.NODE]);\n var clear = motionBlur && !useBuffer ? 'motionBlur' : undefined;\n setContextTransform(context, clear);\n\n if (hideEdges) {\n r.drawCachedNodes(context, eles.nondrag, pixelRatio, extent);\n } else {\n r.drawLayeredElements(context, eles.nondrag, pixelRatio, extent);\n }\n\n if (r.debug) {\n r.drawDebugPoints(context, eles.nondrag);\n }\n\n if (!drawAllLayers && !motionBlur) {\n needDraw[r.NODE] = false;\n }\n }\n\n if (!drawOnlyNodeLayer && (needDraw[r.DRAG] || drawAllLayers || needMbClear[r.DRAG])) {\n var useBuffer = motionBlur && !needMbClear[r.DRAG] && mbPxRatio !== 1;\n var context = forcedContext || (useBuffer ? r.data.bufferContexts[r.MOTIONBLUR_BUFFER_DRAG] : data.contexts[r.DRAG]);\n setContextTransform(context, motionBlur && !useBuffer ? 'motionBlur' : undefined);\n\n if (hideEdges) {\n r.drawCachedNodes(context, eles.drag, pixelRatio, extent);\n } else {\n r.drawCachedElements(context, eles.drag, pixelRatio, extent);\n }\n\n if (r.debug) {\n r.drawDebugPoints(context, eles.drag);\n }\n\n if (!drawAllLayers && !motionBlur) {\n needDraw[r.DRAG] = false;\n }\n }\n\n if (r.showFps || !drawOnlyNodeLayer && needDraw[r.SELECT_BOX] && !drawAllLayers) {\n var context = forcedContext || data.contexts[r.SELECT_BOX];\n setContextTransform(context);\n\n if (r.selection[4] == 1 && (r.hoverData.selecting || r.touchData.selecting)) {\n var zoom = r.cy.zoom();\n var borderWidth = style.core('selection-box-border-width').value / zoom;\n context.lineWidth = borderWidth;\n context.fillStyle = 'rgba(' + style.core('selection-box-color').value[0] + ',' + style.core('selection-box-color').value[1] + ',' + style.core('selection-box-color').value[2] + ',' + style.core('selection-box-opacity').value + ')';\n context.fillRect(r.selection[0], r.selection[1], r.selection[2] - r.selection[0], r.selection[3] - r.selection[1]);\n\n if (borderWidth > 0) {\n context.strokeStyle = 'rgba(' + style.core('selection-box-border-color').value[0] + ',' + style.core('selection-box-border-color').value[1] + ',' + style.core('selection-box-border-color').value[2] + ',' + style.core('selection-box-opacity').value + ')';\n context.strokeRect(r.selection[0], r.selection[1], r.selection[2] - r.selection[0], r.selection[3] - r.selection[1]);\n }\n }\n\n if (data.bgActivePosistion && !r.hoverData.selecting) {\n var zoom = r.cy.zoom();\n var pos = data.bgActivePosistion;\n context.fillStyle = 'rgba(' + style.core('active-bg-color').value[0] + ',' + style.core('active-bg-color').value[1] + ',' + style.core('active-bg-color').value[2] + ',' + style.core('active-bg-opacity').value + ')';\n context.beginPath();\n context.arc(pos.x, pos.y, style.core('active-bg-size').pfValue / zoom, 0, 2 * Math.PI);\n context.fill();\n }\n\n var timeToRender = r.lastRedrawTime;\n\n if (r.showFps && timeToRender) {\n timeToRender = Math.round(timeToRender);\n var fps = Math.round(1000 / timeToRender);\n context.setTransform(1, 0, 0, 1, 0, 0);\n context.fillStyle = 'rgba(255, 0, 0, 0.75)';\n context.strokeStyle = 'rgba(255, 0, 0, 0.75)';\n context.lineWidth = 1;\n context.fillText('1 frame = ' + timeToRender + ' ms = ' + fps + ' fps', 0, 20);\n var maxFps = 60;\n context.strokeRect(0, 30, 250, 20);\n context.fillRect(0, 30, 250 * Math.min(fps / maxFps, 1), 20);\n }\n\n if (!drawAllLayers) {\n needDraw[r.SELECT_BOX] = false;\n }\n } // motionblur: blit rendered blurry frames\n\n\n if (motionBlur && mbPxRatio !== 1) {\n var cxtNode = data.contexts[r.NODE];\n var txtNode = r.data.bufferCanvases[r.MOTIONBLUR_BUFFER_NODE];\n var cxtDrag = data.contexts[r.DRAG];\n var txtDrag = r.data.bufferCanvases[r.MOTIONBLUR_BUFFER_DRAG];\n\n var drawMotionBlur = function drawMotionBlur(cxt, txt, needClear) {\n cxt.setTransform(1, 0, 0, 1, 0, 0);\n\n if (needClear || !motionBlurFadeEffect) {\n cxt.clearRect(0, 0, r.canvasWidth, r.canvasHeight);\n } else {\n mbclear(cxt, 0, 0, r.canvasWidth, r.canvasHeight);\n }\n\n var pxr = mbPxRatio;\n cxt.drawImage(txt, // img\n 0, 0, // sx, sy\n r.canvasWidth * pxr, r.canvasHeight * pxr, // sw, sh\n 0, 0, // x, y\n r.canvasWidth, r.canvasHeight // w, h\n );\n };\n\n if (needDraw[r.NODE] || needMbClear[r.NODE]) {\n drawMotionBlur(cxtNode, txtNode, needMbClear[r.NODE]);\n needDraw[r.NODE] = false;\n }\n\n if (needDraw[r.DRAG] || needMbClear[r.DRAG]) {\n drawMotionBlur(cxtDrag, txtDrag, needMbClear[r.DRAG]);\n needDraw[r.DRAG] = false;\n }\n }\n\n r.prevViewport = vp;\n\n if (r.clearingMotionBlur) {\n r.clearingMotionBlur = false;\n r.motionBlurCleared = true;\n r.motionBlur = true;\n }\n\n if (motionBlur) {\n r.motionBlurTimeout = setTimeout(function () {\n r.motionBlurTimeout = null;\n r.clearedForMotionBlur[r.NODE] = false;\n r.clearedForMotionBlur[r.DRAG] = false;\n r.motionBlur = false;\n r.clearingMotionBlur = !textureDraw;\n r.mbFrames = 0;\n needDraw[r.NODE] = true;\n needDraw[r.DRAG] = true;\n r.redraw();\n }, motionBlurDelay);\n }\n\n if (!forcedContext) {\n cy.emit('render');\n }\n};\n\nvar CRp$7 = {}; // @O Polygon drawing\n\nCRp$7.drawPolygonPath = function (context, x, y, width, height, points) {\n var halfW = width / 2;\n var halfH = height / 2;\n\n if (context.beginPath) {\n context.beginPath();\n }\n\n context.moveTo(x + halfW * points[0], y + halfH * points[1]);\n\n for (var i = 1; i < points.length / 2; i++) {\n context.lineTo(x + halfW * points[i * 2], y + halfH * points[i * 2 + 1]);\n }\n\n context.closePath();\n};\n\nCRp$7.drawRoundPolygonPath = function (context, x, y, width, height, points) {\n var halfW = width / 2;\n var halfH = height / 2;\n var cornerRadius = getRoundPolygonRadius(width, height);\n\n if (context.beginPath) {\n context.beginPath();\n }\n\n for (var _i = 0; _i < points.length / 4; _i++) {\n var sourceUv = void 0,\n destUv = void 0;\n\n if (_i === 0) {\n sourceUv = points.length - 2;\n } else {\n sourceUv = _i * 4 - 2;\n }\n\n destUv = _i * 4 + 2;\n var px = x + halfW * points[_i * 4];\n var py = y + halfH * points[_i * 4 + 1];\n var cosTheta = -points[sourceUv] * points[destUv] - points[sourceUv + 1] * points[destUv + 1];\n var offset = cornerRadius / Math.tan(Math.acos(cosTheta) / 2);\n var cp0x = px - offset * points[sourceUv];\n var cp0y = py - offset * points[sourceUv + 1];\n var cp1x = px + offset * points[destUv];\n var cp1y = py + offset * points[destUv + 1];\n\n if (_i === 0) {\n context.moveTo(cp0x, cp0y);\n } else {\n context.lineTo(cp0x, cp0y);\n }\n\n context.arcTo(px, py, cp1x, cp1y, cornerRadius);\n }\n\n context.closePath();\n}; // Round rectangle drawing\n\n\nCRp$7.drawRoundRectanglePath = function (context, x, y, width, height) {\n var halfWidth = width / 2;\n var halfHeight = height / 2;\n var cornerRadius = getRoundRectangleRadius(width, height);\n\n if (context.beginPath) {\n context.beginPath();\n } // Start at top middle\n\n\n context.moveTo(x, y - halfHeight); // Arc from middle top to right side\n\n context.arcTo(x + halfWidth, y - halfHeight, x + halfWidth, y, cornerRadius); // Arc from right side to bottom\n\n context.arcTo(x + halfWidth, y + halfHeight, x, y + halfHeight, cornerRadius); // Arc from bottom to left side\n\n context.arcTo(x - halfWidth, y + halfHeight, x - halfWidth, y, cornerRadius); // Arc from left side to topBorder\n\n context.arcTo(x - halfWidth, y - halfHeight, x, y - halfHeight, cornerRadius); // Join line\n\n context.lineTo(x, y - halfHeight);\n context.closePath();\n};\n\nCRp$7.drawBottomRoundRectanglePath = function (context, x, y, width, height) {\n var halfWidth = width / 2;\n var halfHeight = height / 2;\n var cornerRadius = getRoundRectangleRadius(width, height);\n\n if (context.beginPath) {\n context.beginPath();\n } // Start at top middle\n\n\n context.moveTo(x, y - halfHeight);\n context.lineTo(x + halfWidth, y - halfHeight);\n context.lineTo(x + halfWidth, y);\n context.arcTo(x + halfWidth, y + halfHeight, x, y + halfHeight, cornerRadius);\n context.arcTo(x - halfWidth, y + halfHeight, x - halfWidth, y, cornerRadius);\n context.lineTo(x - halfWidth, y - halfHeight);\n context.lineTo(x, y - halfHeight);\n context.closePath();\n};\n\nCRp$7.drawCutRectanglePath = function (context, x, y, width, height) {\n var halfWidth = width / 2;\n var halfHeight = height / 2;\n var cornerLength = getCutRectangleCornerLength();\n\n if (context.beginPath) {\n context.beginPath();\n }\n\n context.moveTo(x - halfWidth + cornerLength, y - halfHeight);\n context.lineTo(x + halfWidth - cornerLength, y - halfHeight);\n context.lineTo(x + halfWidth, y - halfHeight + cornerLength);\n context.lineTo(x + halfWidth, y + halfHeight - cornerLength);\n context.lineTo(x + halfWidth - cornerLength, y + halfHeight);\n context.lineTo(x - halfWidth + cornerLength, y + halfHeight);\n context.lineTo(x - halfWidth, y + halfHeight - cornerLength);\n context.lineTo(x - halfWidth, y - halfHeight + cornerLength);\n context.closePath();\n};\n\nCRp$7.drawBarrelPath = function (context, x, y, width, height) {\n var halfWidth = width / 2;\n var halfHeight = height / 2;\n var xBegin = x - halfWidth;\n var xEnd = x + halfWidth;\n var yBegin = y - halfHeight;\n var yEnd = y + halfHeight;\n var barrelCurveConstants = getBarrelCurveConstants(width, height);\n var wOffset = barrelCurveConstants.widthOffset;\n var hOffset = barrelCurveConstants.heightOffset;\n var ctrlPtXOffset = barrelCurveConstants.ctrlPtOffsetPct * wOffset;\n\n if (context.beginPath) {\n context.beginPath();\n }\n\n context.moveTo(xBegin, yBegin + hOffset);\n context.lineTo(xBegin, yEnd - hOffset);\n context.quadraticCurveTo(xBegin + ctrlPtXOffset, yEnd, xBegin + wOffset, yEnd);\n context.lineTo(xEnd - wOffset, yEnd);\n context.quadraticCurveTo(xEnd - ctrlPtXOffset, yEnd, xEnd, yEnd - hOffset);\n context.lineTo(xEnd, yBegin + hOffset);\n context.quadraticCurveTo(xEnd - ctrlPtXOffset, yBegin, xEnd - wOffset, yBegin);\n context.lineTo(xBegin + wOffset, yBegin);\n context.quadraticCurveTo(xBegin + ctrlPtXOffset, yBegin, xBegin, yBegin + hOffset);\n context.closePath();\n};\n\nvar sin0 = Math.sin(0);\nvar cos0 = Math.cos(0);\nvar sin = {};\nvar cos = {};\nvar ellipseStepSize = Math.PI / 40;\n\nfor (var i = 0 * Math.PI; i < 2 * Math.PI; i += ellipseStepSize) {\n sin[i] = Math.sin(i);\n cos[i] = Math.cos(i);\n}\n\nCRp$7.drawEllipsePath = function (context, centerX, centerY, width, height) {\n if (context.beginPath) {\n context.beginPath();\n }\n\n if (context.ellipse) {\n context.ellipse(centerX, centerY, width / 2, height / 2, 0, 0, 2 * Math.PI);\n } else {\n var xPos, yPos;\n var rw = width / 2;\n var rh = height / 2;\n\n for (var i = 0 * Math.PI; i < 2 * Math.PI; i += ellipseStepSize) {\n xPos = centerX - rw * sin[i] * sin0 + rw * cos[i] * cos0;\n yPos = centerY + rh * cos[i] * sin0 + rh * sin[i] * cos0;\n\n if (i === 0) {\n context.moveTo(xPos, yPos);\n } else {\n context.lineTo(xPos, yPos);\n }\n }\n }\n\n context.closePath();\n};\n\n/* global atob, ArrayBuffer, Uint8Array, Blob */\nvar CRp$8 = {};\n\nCRp$8.createBuffer = function (w, h) {\n var buffer = document.createElement('canvas'); // eslint-disable-line no-undef\n\n buffer.width = w;\n buffer.height = h;\n return [buffer, buffer.getContext('2d')];\n};\n\nCRp$8.bufferCanvasImage = function (options) {\n var cy = this.cy;\n var eles = cy.mutableElements();\n var bb = eles.boundingBox();\n var ctrRect = this.findContainerClientCoords();\n var width = options.full ? Math.ceil(bb.w) : ctrRect[2];\n var height = options.full ? Math.ceil(bb.h) : ctrRect[3];\n var specdMaxDims = number(options.maxWidth) || number(options.maxHeight);\n var pxRatio = this.getPixelRatio();\n var scale = 1;\n\n if (options.scale !== undefined) {\n width *= options.scale;\n height *= options.scale;\n scale = options.scale;\n } else if (specdMaxDims) {\n var maxScaleW = Infinity;\n var maxScaleH = Infinity;\n\n if (number(options.maxWidth)) {\n maxScaleW = scale * options.maxWidth / width;\n }\n\n if (number(options.maxHeight)) {\n maxScaleH = scale * options.maxHeight / height;\n }\n\n scale = Math.min(maxScaleW, maxScaleH);\n width *= scale;\n height *= scale;\n }\n\n if (!specdMaxDims) {\n width *= pxRatio;\n height *= pxRatio;\n scale *= pxRatio;\n }\n\n var buffCanvas = document.createElement('canvas'); // eslint-disable-line no-undef\n\n buffCanvas.width = width;\n buffCanvas.height = height;\n buffCanvas.style.width = width + 'px';\n buffCanvas.style.height = height + 'px';\n var buffCxt = buffCanvas.getContext('2d'); // Rasterize the layers, but only if container has nonzero size\n\n if (width > 0 && height > 0) {\n buffCxt.clearRect(0, 0, width, height);\n buffCxt.globalCompositeOperation = 'source-over';\n var zsortedEles = this.getCachedZSortedEles();\n\n if (options.full) {\n // draw the full bounds of the graph\n buffCxt.translate(-bb.x1 * scale, -bb.y1 * scale);\n buffCxt.scale(scale, scale);\n this.drawElements(buffCxt, zsortedEles);\n buffCxt.scale(1 / scale, 1 / scale);\n buffCxt.translate(bb.x1 * scale, bb.y1 * scale);\n } else {\n // draw the current view\n var pan = cy.pan();\n var translation = {\n x: pan.x * scale,\n y: pan.y * scale\n };\n scale *= cy.zoom();\n buffCxt.translate(translation.x, translation.y);\n buffCxt.scale(scale, scale);\n this.drawElements(buffCxt, zsortedEles);\n buffCxt.scale(1 / scale, 1 / scale);\n buffCxt.translate(-translation.x, -translation.y);\n } // need to fill bg at end like this in order to fill cleared transparent pixels in jpgs\n\n\n if (options.bg) {\n buffCxt.globalCompositeOperation = 'destination-over';\n buffCxt.fillStyle = options.bg;\n buffCxt.rect(0, 0, width, height);\n buffCxt.fill();\n }\n }\n\n return buffCanvas;\n};\n\nfunction b64ToBlob(b64, mimeType) {\n var bytes = atob(b64);\n var buff = new ArrayBuffer(bytes.length);\n var buffUint8 = new Uint8Array(buff);\n\n for (var i = 0; i < bytes.length; i++) {\n buffUint8[i] = bytes.charCodeAt(i);\n }\n\n return new Blob([buff], {\n type: mimeType\n });\n}\n\nfunction b64UriToB64(b64uri) {\n var i = b64uri.indexOf(',');\n return b64uri.substr(i + 1);\n}\n\nfunction output(options, canvas, mimeType) {\n var getB64Uri = function getB64Uri() {\n return canvas.toDataURL(mimeType, options.quality);\n };\n\n switch (options.output) {\n case 'blob-promise':\n return new Promise$1(function (resolve, reject) {\n try {\n canvas.toBlob(function (blob) {\n if (blob != null) {\n resolve(blob);\n } else {\n reject(new Error('`canvas.toBlob()` sent a null value in its callback'));\n }\n }, mimeType, options.quality);\n } catch (err) {\n reject(err);\n }\n });\n\n case 'blob':\n return b64ToBlob(b64UriToB64(getB64Uri()), mimeType);\n\n case 'base64':\n return b64UriToB64(getB64Uri());\n\n case 'base64uri':\n default:\n return getB64Uri();\n }\n}\n\nCRp$8.png = function (options) {\n return output(options, this.bufferCanvasImage(options), 'image/png');\n};\n\nCRp$8.jpg = function (options) {\n return output(options, this.bufferCanvasImage(options), 'image/jpeg');\n};\n\nvar CRp$9 = {};\n\nCRp$9.nodeShapeImpl = function (name, context, centerX, centerY, width, height, points) {\n switch (name) {\n case 'ellipse':\n return this.drawEllipsePath(context, centerX, centerY, width, height);\n\n case 'polygon':\n return this.drawPolygonPath(context, centerX, centerY, width, height, points);\n\n case 'round-polygon':\n return this.drawRoundPolygonPath(context, centerX, centerY, width, height, points);\n\n case 'roundrectangle':\n case 'round-rectangle':\n return this.drawRoundRectanglePath(context, centerX, centerY, width, height);\n\n case 'cutrectangle':\n case 'cut-rectangle':\n return this.drawCutRectanglePath(context, centerX, centerY, width, height);\n\n case 'bottomroundrectangle':\n case 'bottom-round-rectangle':\n return this.drawBottomRoundRectanglePath(context, centerX, centerY, width, height);\n\n case 'barrel':\n return this.drawBarrelPath(context, centerX, centerY, width, height);\n }\n};\n\nvar CR = CanvasRenderer;\nvar CRp$a = CanvasRenderer.prototype;\nCRp$a.CANVAS_LAYERS = 3; //\n\nCRp$a.SELECT_BOX = 0;\nCRp$a.DRAG = 1;\nCRp$a.NODE = 2;\nCRp$a.BUFFER_COUNT = 3; //\n\nCRp$a.TEXTURE_BUFFER = 0;\nCRp$a.MOTIONBLUR_BUFFER_NODE = 1;\nCRp$a.MOTIONBLUR_BUFFER_DRAG = 2;\n\nfunction CanvasRenderer(options) {\n var r = this;\n r.data = {\n canvases: new Array(CRp$a.CANVAS_LAYERS),\n contexts: new Array(CRp$a.CANVAS_LAYERS),\n canvasNeedsRedraw: new Array(CRp$a.CANVAS_LAYERS),\n bufferCanvases: new Array(CRp$a.BUFFER_COUNT),\n bufferContexts: new Array(CRp$a.CANVAS_LAYERS)\n };\n var tapHlOffAttr = '-webkit-tap-highlight-color';\n var tapHlOffStyle = 'rgba(0,0,0,0)';\n r.data.canvasContainer = document.createElement('div'); // eslint-disable-line no-undef\n\n var containerStyle = r.data.canvasContainer.style;\n r.data.canvasContainer.style[tapHlOffAttr] = tapHlOffStyle;\n containerStyle.position = 'relative';\n containerStyle.zIndex = '0';\n containerStyle.overflow = 'hidden';\n var container = options.cy.container();\n container.appendChild(r.data.canvasContainer);\n container.style[tapHlOffAttr] = tapHlOffStyle;\n var styleMap = {\n '-webkit-user-select': 'none',\n '-moz-user-select': '-moz-none',\n 'user-select': 'none',\n '-webkit-tap-highlight-color': 'rgba(0,0,0,0)',\n 'outline-style': 'none'\n };\n\n if (ms()) {\n styleMap['-ms-touch-action'] = 'none';\n styleMap['touch-action'] = 'none';\n }\n\n for (var i = 0; i < CRp$a.CANVAS_LAYERS; i++) {\n var canvas = r.data.canvases[i] = document.createElement('canvas'); // eslint-disable-line no-undef\n\n r.data.contexts[i] = canvas.getContext('2d');\n Object.keys(styleMap).forEach(function (k) {\n canvas.style[k] = styleMap[k];\n });\n canvas.style.position = 'absolute';\n canvas.setAttribute('data-id', 'layer' + i);\n canvas.style.zIndex = String(CRp$a.CANVAS_LAYERS - i);\n r.data.canvasContainer.appendChild(canvas);\n r.data.canvasNeedsRedraw[i] = false;\n }\n\n r.data.topCanvas = r.data.canvases[0];\n r.data.canvases[CRp$a.NODE].setAttribute('data-id', 'layer' + CRp$a.NODE + '-node');\n r.data.canvases[CRp$a.SELECT_BOX].setAttribute('data-id', 'layer' + CRp$a.SELECT_BOX + '-selectbox');\n r.data.canvases[CRp$a.DRAG].setAttribute('data-id', 'layer' + CRp$a.DRAG + '-drag');\n\n for (var i = 0; i < CRp$a.BUFFER_COUNT; i++) {\n r.data.bufferCanvases[i] = document.createElement('canvas'); // eslint-disable-line no-undef\n\n r.data.bufferContexts[i] = r.data.bufferCanvases[i].getContext('2d');\n r.data.bufferCanvases[i].style.position = 'absolute';\n r.data.bufferCanvases[i].setAttribute('data-id', 'buffer' + i);\n r.data.bufferCanvases[i].style.zIndex = String(-i - 1);\n r.data.bufferCanvases[i].style.visibility = 'hidden'; //r.data.canvasContainer.appendChild(r.data.bufferCanvases[i]);\n }\n\n r.pathsEnabled = true;\n var emptyBb = makeBoundingBox();\n\n var getBoxCenter = function getBoxCenter(bb) {\n return {\n x: (bb.x1 + bb.x2) / 2,\n y: (bb.y1 + bb.y2) / 2\n };\n };\n\n var getCenterOffset = function getCenterOffset(bb) {\n return {\n x: -bb.w / 2,\n y: -bb.h / 2\n };\n };\n\n var backgroundTimestampHasChanged = function backgroundTimestampHasChanged(ele) {\n var _p = ele[0]._private;\n var same = _p.oldBackgroundTimestamp === _p.backgroundTimestamp;\n return !same;\n };\n\n var getStyleKey = function getStyleKey(ele) {\n return ele[0]._private.nodeKey;\n };\n\n var getLabelKey = function getLabelKey(ele) {\n return ele[0]._private.labelStyleKey;\n };\n\n var getSourceLabelKey = function getSourceLabelKey(ele) {\n return ele[0]._private.sourceLabelStyleKey;\n };\n\n var getTargetLabelKey = function getTargetLabelKey(ele) {\n return ele[0]._private.targetLabelStyleKey;\n };\n\n var drawElement = function drawElement(context, ele, bb, scaledLabelShown, useEleOpacity) {\n return r.drawElement(context, ele, bb, false, false, useEleOpacity);\n };\n\n var drawLabel = function drawLabel(context, ele, bb, scaledLabelShown, useEleOpacity) {\n return r.drawElementText(context, ele, bb, scaledLabelShown, 'main', useEleOpacity);\n };\n\n var drawSourceLabel = function drawSourceLabel(context, ele, bb, scaledLabelShown, useEleOpacity) {\n return r.drawElementText(context, ele, bb, scaledLabelShown, 'source', useEleOpacity);\n };\n\n var drawTargetLabel = function drawTargetLabel(context, ele, bb, scaledLabelShown, useEleOpacity) {\n return r.drawElementText(context, ele, bb, scaledLabelShown, 'target', useEleOpacity);\n };\n\n var getElementBox = function getElementBox(ele) {\n ele.boundingBox();\n return ele[0]._private.bodyBounds;\n };\n\n var getLabelBox = function getLabelBox(ele) {\n ele.boundingBox();\n return ele[0]._private.labelBounds.main || emptyBb;\n };\n\n var getSourceLabelBox = function getSourceLabelBox(ele) {\n ele.boundingBox();\n return ele[0]._private.labelBounds.source || emptyBb;\n };\n\n var getTargetLabelBox = function getTargetLabelBox(ele) {\n ele.boundingBox();\n return ele[0]._private.labelBounds.target || emptyBb;\n };\n\n var isLabelVisibleAtScale = function isLabelVisibleAtScale(ele, scaledLabelShown) {\n return scaledLabelShown;\n };\n\n var getElementRotationPoint = function getElementRotationPoint(ele) {\n return getBoxCenter(getElementBox(ele));\n };\n\n var addTextMargin = function addTextMargin(prefix, pt, ele) {\n var pre = prefix ? prefix + '-' : '';\n return {\n x: pt.x + ele.pstyle(pre + 'text-margin-x').pfValue,\n y: pt.y + ele.pstyle(pre + 'text-margin-y').pfValue\n };\n };\n\n var getRsPt = function getRsPt(ele, x, y) {\n var rs = ele[0]._private.rscratch;\n return {\n x: rs[x],\n y: rs[y]\n };\n };\n\n var getLabelRotationPoint = function getLabelRotationPoint(ele) {\n return addTextMargin('', getRsPt(ele, 'labelX', 'labelY'), ele);\n };\n\n var getSourceLabelRotationPoint = function getSourceLabelRotationPoint(ele) {\n return addTextMargin('source', getRsPt(ele, 'sourceLabelX', 'sourceLabelY'), ele);\n };\n\n var getTargetLabelRotationPoint = function getTargetLabelRotationPoint(ele) {\n return addTextMargin('target', getRsPt(ele, 'targetLabelX', 'targetLabelY'), ele);\n };\n\n var getElementRotationOffset = function getElementRotationOffset(ele) {\n return getCenterOffset(getElementBox(ele));\n };\n\n var getSourceLabelRotationOffset = function getSourceLabelRotationOffset(ele) {\n return getCenterOffset(getSourceLabelBox(ele));\n };\n\n var getTargetLabelRotationOffset = function getTargetLabelRotationOffset(ele) {\n return getCenterOffset(getTargetLabelBox(ele));\n };\n\n var getLabelRotationOffset = function getLabelRotationOffset(ele) {\n var bb = getLabelBox(ele);\n var p = getCenterOffset(getLabelBox(ele));\n\n if (ele.isNode()) {\n switch (ele.pstyle('text-halign').value) {\n case 'left':\n p.x = -bb.w;\n break;\n\n case 'right':\n p.x = 0;\n break;\n }\n\n switch (ele.pstyle('text-valign').value) {\n case 'top':\n p.y = -bb.h;\n break;\n\n case 'bottom':\n p.y = 0;\n break;\n }\n }\n\n return p;\n };\n\n var eleTxrCache = r.data.eleTxrCache = new ElementTextureCache(r, {\n getKey: getStyleKey,\n doesEleInvalidateKey: backgroundTimestampHasChanged,\n drawElement: drawElement,\n getBoundingBox: getElementBox,\n getRotationPoint: getElementRotationPoint,\n getRotationOffset: getElementRotationOffset,\n allowEdgeTxrCaching: false,\n allowParentTxrCaching: false\n });\n var lblTxrCache = r.data.lblTxrCache = new ElementTextureCache(r, {\n getKey: getLabelKey,\n drawElement: drawLabel,\n getBoundingBox: getLabelBox,\n getRotationPoint: getLabelRotationPoint,\n getRotationOffset: getLabelRotationOffset,\n isVisible: isLabelVisibleAtScale\n });\n var slbTxrCache = r.data.slbTxrCache = new ElementTextureCache(r, {\n getKey: getSourceLabelKey,\n drawElement: drawSourceLabel,\n getBoundingBox: getSourceLabelBox,\n getRotationPoint: getSourceLabelRotationPoint,\n getRotationOffset: getSourceLabelRotationOffset,\n isVisible: isLabelVisibleAtScale\n });\n var tlbTxrCache = r.data.tlbTxrCache = new ElementTextureCache(r, {\n getKey: getTargetLabelKey,\n drawElement: drawTargetLabel,\n getBoundingBox: getTargetLabelBox,\n getRotationPoint: getTargetLabelRotationPoint,\n getRotationOffset: getTargetLabelRotationOffset,\n isVisible: isLabelVisibleAtScale\n });\n var lyrTxrCache = r.data.lyrTxrCache = new LayeredTextureCache(r);\n r.onUpdateEleCalcs(function invalidateTextureCaches(willDraw, eles) {\n // each cache should check for sub-key diff to see that the update affects that cache particularly\n eleTxrCache.invalidateElements(eles);\n lblTxrCache.invalidateElements(eles);\n slbTxrCache.invalidateElements(eles);\n tlbTxrCache.invalidateElements(eles); // any change invalidates the layers\n\n lyrTxrCache.invalidateElements(eles); // update the old bg timestamp so diffs can be done in the ele txr caches\n\n for (var _i = 0; _i < eles.length; _i++) {\n var _p = eles[_i]._private;\n _p.oldBackgroundTimestamp = _p.backgroundTimestamp;\n }\n });\n\n var refineInLayers = function refineInLayers(reqs) {\n for (var i = 0; i < reqs.length; i++) {\n lyrTxrCache.enqueueElementRefinement(reqs[i].ele);\n }\n };\n\n eleTxrCache.onDequeue(refineInLayers);\n lblTxrCache.onDequeue(refineInLayers);\n slbTxrCache.onDequeue(refineInLayers);\n tlbTxrCache.onDequeue(refineInLayers);\n}\n\nCRp$a.redrawHint = function (group, bool) {\n var r = this;\n\n switch (group) {\n case 'eles':\n r.data.canvasNeedsRedraw[CRp$a.NODE] = bool;\n break;\n\n case 'drag':\n r.data.canvasNeedsRedraw[CRp$a.DRAG] = bool;\n break;\n\n case 'select':\n r.data.canvasNeedsRedraw[CRp$a.SELECT_BOX] = bool;\n break;\n }\n}; // whether to use Path2D caching for drawing\n\n\nvar pathsImpld = typeof Path2D !== 'undefined';\n\nCRp$a.path2dEnabled = function (on) {\n if (on === undefined) {\n return this.pathsEnabled;\n }\n\n this.pathsEnabled = on ? true : false;\n};\n\nCRp$a.usePaths = function () {\n return pathsImpld && this.pathsEnabled;\n};\n\nCRp$a.setImgSmoothing = function (context, bool) {\n if (context.imageSmoothingEnabled != null) {\n context.imageSmoothingEnabled = bool;\n } else {\n context.webkitImageSmoothingEnabled = bool;\n context.mozImageSmoothingEnabled = bool;\n context.msImageSmoothingEnabled = bool;\n }\n};\n\nCRp$a.getImgSmoothing = function (context) {\n if (context.imageSmoothingEnabled != null) {\n return context.imageSmoothingEnabled;\n } else {\n return context.webkitImageSmoothingEnabled || context.mozImageSmoothingEnabled || context.msImageSmoothingEnabled;\n }\n};\n\nCRp$a.makeOffscreenCanvas = function (width, height) {\n var canvas;\n\n if ((typeof OffscreenCanvas === \"undefined\" ? \"undefined\" : _typeof(OffscreenCanvas)) !== ( \"undefined\" )) {\n canvas = new OffscreenCanvas(width, height);\n } else {\n canvas = document.createElement('canvas'); // eslint-disable-line no-undef\n\n canvas.width = width;\n canvas.height = height;\n }\n\n return canvas;\n};\n\n[CRp, CRp$1, CRp$2, CRp$3, CRp$4, CRp$5, CRp$6, CRp$7, CRp$8, CRp$9].forEach(function (props) {\n extend(CRp$a, props);\n});\n\nvar renderer = [{\n name: 'null',\n impl: NullRenderer\n}, {\n name: 'base',\n impl: BR\n}, {\n name: 'canvas',\n impl: CR\n}];\n\nvar incExts = [{\n type: 'layout',\n extensions: layout\n}, {\n type: 'renderer',\n extensions: renderer\n}];\n\nvar extensions = {}; // registered modules for extensions, indexed by name\n\nvar modules = {};\n\nfunction setExtension(type, name, registrant) {\n var ext = registrant;\n\n var overrideErr = function overrideErr(field) {\n error('Can not register `' + name + '` for `' + type + '` since `' + field + '` already exists in the prototype and can not be overridden');\n };\n\n if (type === 'core') {\n if (Core.prototype[name]) {\n return overrideErr(name);\n } else {\n Core.prototype[name] = registrant;\n }\n } else if (type === 'collection') {\n if (Collection.prototype[name]) {\n return overrideErr(name);\n } else {\n Collection.prototype[name] = registrant;\n }\n } else if (type === 'layout') {\n // fill in missing layout functions in the prototype\n var Layout = function Layout(options) {\n this.options = options;\n registrant.call(this, options); // make sure layout has _private for use w/ std apis like .on()\n\n if (!plainObject(this._private)) {\n this._private = {};\n }\n\n this._private.cy = options.cy;\n this._private.listeners = [];\n this.createEmitter();\n };\n\n var layoutProto = Layout.prototype = Object.create(registrant.prototype);\n var optLayoutFns = [];\n\n for (var i = 0; i < optLayoutFns.length; i++) {\n var fnName = optLayoutFns[i];\n\n layoutProto[fnName] = layoutProto[fnName] || function () {\n return this;\n };\n } // either .start() or .run() is defined, so autogen the other\n\n\n if (layoutProto.start && !layoutProto.run) {\n layoutProto.run = function () {\n this.start();\n return this;\n };\n } else if (!layoutProto.start && layoutProto.run) {\n layoutProto.start = function () {\n this.run();\n return this;\n };\n }\n\n var regStop = registrant.prototype.stop;\n\n layoutProto.stop = function () {\n var opts = this.options;\n\n if (opts && opts.animate) {\n var anis = this.animations;\n\n if (anis) {\n for (var _i = 0; _i < anis.length; _i++) {\n anis[_i].stop();\n }\n }\n }\n\n if (regStop) {\n regStop.call(this);\n } else {\n this.emit('layoutstop');\n }\n\n return this;\n };\n\n if (!layoutProto.destroy) {\n layoutProto.destroy = function () {\n return this;\n };\n }\n\n layoutProto.cy = function () {\n return this._private.cy;\n };\n\n var getCy = function getCy(layout) {\n return layout._private.cy;\n };\n\n var emitterOpts = {\n addEventFields: function addEventFields(layout, evt) {\n evt.layout = layout;\n evt.cy = getCy(layout);\n evt.target = layout;\n },\n bubble: function bubble() {\n return true;\n },\n parent: function parent(layout) {\n return getCy(layout);\n }\n };\n extend(layoutProto, {\n createEmitter: function createEmitter() {\n this._private.emitter = new Emitter(emitterOpts, this);\n return this;\n },\n emitter: function emitter() {\n return this._private.emitter;\n },\n on: function on(evt, cb) {\n this.emitter().on(evt, cb);\n return this;\n },\n one: function one(evt, cb) {\n this.emitter().one(evt, cb);\n return this;\n },\n once: function once(evt, cb) {\n this.emitter().one(evt, cb);\n return this;\n },\n removeListener: function removeListener(evt, cb) {\n this.emitter().removeListener(evt, cb);\n return this;\n },\n removeAllListeners: function removeAllListeners() {\n this.emitter().removeAllListeners();\n return this;\n },\n emit: function emit(evt, params) {\n this.emitter().emit(evt, params);\n return this;\n }\n });\n define$3.eventAliasesOn(layoutProto);\n ext = Layout; // replace with our wrapped layout\n } else if (type === 'renderer' && name !== 'null' && name !== 'base') {\n // user registered renderers inherit from base\n var BaseRenderer = getExtension('renderer', 'base');\n var bProto = BaseRenderer.prototype;\n var RegistrantRenderer = registrant;\n var rProto = registrant.prototype;\n\n var Renderer = function Renderer() {\n BaseRenderer.apply(this, arguments);\n RegistrantRenderer.apply(this, arguments);\n };\n\n var proto = Renderer.prototype;\n\n for (var pName in bProto) {\n var pVal = bProto[pName];\n var existsInR = rProto[pName] != null;\n\n if (existsInR) {\n return overrideErr(pName);\n }\n\n proto[pName] = pVal; // take impl from base\n }\n\n for (var _pName in rProto) {\n proto[_pName] = rProto[_pName]; // take impl from registrant\n }\n\n bProto.clientFunctions.forEach(function (name) {\n proto[name] = proto[name] || function () {\n error('Renderer does not implement `renderer.' + name + '()` on its prototype');\n };\n });\n ext = Renderer;\n }\n\n return setMap({\n map: extensions,\n keys: [type, name],\n value: ext\n });\n}\n\nfunction getExtension(type, name) {\n return getMap({\n map: extensions,\n keys: [type, name]\n });\n}\n\nfunction setModule(type, name, moduleType, moduleName, registrant) {\n return setMap({\n map: modules,\n keys: [type, name, moduleType, moduleName],\n value: registrant\n });\n}\n\nfunction getModule(type, name, moduleType, moduleName) {\n return getMap({\n map: modules,\n keys: [type, name, moduleType, moduleName]\n });\n}\n\nvar extension = function extension() {\n // e.g. extension('renderer', 'svg')\n if (arguments.length === 2) {\n return getExtension.apply(null, arguments);\n } // e.g. extension('renderer', 'svg', { ... })\n else if (arguments.length === 3) {\n return setExtension.apply(null, arguments);\n } // e.g. extension('renderer', 'svg', 'nodeShape', 'ellipse')\n else if (arguments.length === 4) {\n return getModule.apply(null, arguments);\n } // e.g. extension('renderer', 'svg', 'nodeShape', 'ellipse', { ... })\n else if (arguments.length === 5) {\n return setModule.apply(null, arguments);\n } else {\n error('Invalid extension access syntax');\n }\n}; // allows a core instance to access extensions internally\n\n\nCore.prototype.extension = extension; // included extensions\n\nincExts.forEach(function (group) {\n group.extensions.forEach(function (ext) {\n setExtension(group.type, ext.name, ext.impl);\n });\n});\n\n// (useful for init)\n\nvar Stylesheet = function Stylesheet() {\n if (!(this instanceof Stylesheet)) {\n return new Stylesheet();\n }\n\n this.length = 0;\n};\n\nvar sheetfn = Stylesheet.prototype;\n\nsheetfn.instanceString = function () {\n return 'stylesheet';\n}; // just store the selector to be parsed later\n\n\nsheetfn.selector = function (selector) {\n var i = this.length++;\n this[i] = {\n selector: selector,\n properties: []\n };\n return this; // chaining\n}; // just store the property to be parsed later\n\n\nsheetfn.css = function (name, value) {\n var i = this.length - 1;\n\n if (string(name)) {\n this[i].properties.push({\n name: name,\n value: value\n });\n } else if (plainObject(name)) {\n var map = name;\n var propNames = Object.keys(map);\n\n for (var j = 0; j < propNames.length; j++) {\n var key = propNames[j];\n var mapVal = map[key];\n\n if (mapVal == null) {\n continue;\n }\n\n var prop = Style.properties[key] || Style.properties[dash2camel(key)];\n\n if (prop == null) {\n continue;\n }\n\n var _name = prop.name;\n var _value = mapVal;\n this[i].properties.push({\n name: _name,\n value: _value\n });\n }\n }\n\n return this; // chaining\n};\n\nsheetfn.style = sheetfn.css; // generate a real style object from the dummy stylesheet\n\nsheetfn.generateStyle = function (cy) {\n var style = new Style(cy);\n return this.appendToStyle(style);\n}; // append a dummy stylesheet object on a real style object\n\n\nsheetfn.appendToStyle = function (style) {\n for (var i = 0; i < this.length; i++) {\n var context = this[i];\n var selector = context.selector;\n var props = context.properties;\n style.selector(selector); // apply selector\n\n for (var j = 0; j < props.length; j++) {\n var prop = props[j];\n style.css(prop.name, prop.value); // apply property\n }\n }\n\n return style;\n};\n\nvar version = \"3.18.2\";\n\nvar cytoscape = function cytoscape(options) {\n // if no options specified, use default\n if (options === undefined) {\n options = {};\n } // create instance\n\n\n if (plainObject(options)) {\n return new Core(options);\n } // allow for registration of extensions\n else if (string(options)) {\n return extension.apply(extension, arguments);\n }\n}; // e.g. cytoscape.use( require('cytoscape-foo'), bar )\n\n\ncytoscape.use = function (ext) {\n var args = Array.prototype.slice.call(arguments, 1); // args to pass to ext\n\n args.unshift(cytoscape); // cytoscape is first arg to ext\n\n ext.apply(null, args);\n return this;\n};\n\ncytoscape.warnings = function (bool) {\n return warnings(bool);\n}; // replaced by build system\n\n\ncytoscape.version = version; // expose public apis (mostly for extensions)\n\ncytoscape.stylesheet = cytoscape.Stylesheet = Stylesheet;\n\nmodule.exports = cytoscape;\n","/**\n * lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** `Object#toString` result references. */\nvar symbolTag = '[object Symbol]';\n\n/** Used to match leading and trailing whitespace. */\nvar reTrim = /^\\s+|\\s+$/g;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n return root.Date.now();\n};\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = toNumber(wait) || 0;\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time;\n // Start the timer for the trailing edge.\n timerId = setTimeout(timerExpired, wait);\n // Invoke the leading edge.\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n result = wait - timeSinceLastCall;\n\n return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime;\n\n // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n }\n\n function timerExpired() {\n var time = now();\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n }\n // Restart the timer.\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined;\n\n // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n if (maxing) {\n // Handle invocations in a tight loop.\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n return result;\n }\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && objectToString.call(value) == symbolTag);\n}\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = value.replace(reTrim, '');\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = debounce;\n","module.exports = require('./lib/heap');\n","// Generated by CoffeeScript 1.8.0\n(function() {\n var Heap, defaultCmp, floor, heapify, heappop, heappush, heappushpop, heapreplace, insort, min, nlargest, nsmallest, updateItem, _siftdown, _siftup;\n\n floor = Math.floor, min = Math.min;\n\n\n /*\n Default comparison function to be used\n */\n\n defaultCmp = function(x, y) {\n if (x < y) {\n return -1;\n }\n if (x > y) {\n return 1;\n }\n return 0;\n };\n\n\n /*\n Insert item x in list a, and keep it sorted assuming a is sorted.\n \n If x is already in a, insert it to the right of the rightmost x.\n \n Optional args lo (default 0) and hi (default a.length) bound the slice\n of a to be searched.\n */\n\n insort = function(a, x, lo, hi, cmp) {\n var mid;\n if (lo == null) {\n lo = 0;\n }\n if (cmp == null) {\n cmp = defaultCmp;\n }\n if (lo < 0) {\n throw new Error('lo must be non-negative');\n }\n if (hi == null) {\n hi = a.length;\n }\n while (lo < hi) {\n mid = floor((lo + hi) / 2);\n if (cmp(x, a[mid]) < 0) {\n hi = mid;\n } else {\n lo = mid + 1;\n }\n }\n return ([].splice.apply(a, [lo, lo - lo].concat(x)), x);\n };\n\n\n /*\n Push item onto heap, maintaining the heap invariant.\n */\n\n heappush = function(array, item, cmp) {\n if (cmp == null) {\n cmp = defaultCmp;\n }\n array.push(item);\n return _siftdown(array, 0, array.length - 1, cmp);\n };\n\n\n /*\n Pop the smallest item off the heap, maintaining the heap invariant.\n */\n\n heappop = function(array, cmp) {\n var lastelt, returnitem;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n lastelt = array.pop();\n if (array.length) {\n returnitem = array[0];\n array[0] = lastelt;\n _siftup(array, 0, cmp);\n } else {\n returnitem = lastelt;\n }\n return returnitem;\n };\n\n\n /*\n Pop and return the current smallest value, and add the new item.\n \n This is more efficient than heappop() followed by heappush(), and can be\n more appropriate when using a fixed size heap. Note that the value\n returned may be larger than item! That constrains reasonable use of\n this routine unless written as part of a conditional replacement:\n if item > array[0]\n item = heapreplace(array, item)\n */\n\n heapreplace = function(array, item, cmp) {\n var returnitem;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n returnitem = array[0];\n array[0] = item;\n _siftup(array, 0, cmp);\n return returnitem;\n };\n\n\n /*\n Fast version of a heappush followed by a heappop.\n */\n\n heappushpop = function(array, item, cmp) {\n var _ref;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n if (array.length && cmp(array[0], item) < 0) {\n _ref = [array[0], item], item = _ref[0], array[0] = _ref[1];\n _siftup(array, 0, cmp);\n }\n return item;\n };\n\n\n /*\n Transform list into a heap, in-place, in O(array.length) time.\n */\n\n heapify = function(array, cmp) {\n var i, _i, _j, _len, _ref, _ref1, _results, _results1;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n _ref1 = (function() {\n _results1 = [];\n for (var _j = 0, _ref = floor(array.length / 2); 0 <= _ref ? _j < _ref : _j > _ref; 0 <= _ref ? _j++ : _j--){ _results1.push(_j); }\n return _results1;\n }).apply(this).reverse();\n _results = [];\n for (_i = 0, _len = _ref1.length; _i < _len; _i++) {\n i = _ref1[_i];\n _results.push(_siftup(array, i, cmp));\n }\n return _results;\n };\n\n\n /*\n Update the position of the given item in the heap.\n This function should be called every time the item is being modified.\n */\n\n updateItem = function(array, item, cmp) {\n var pos;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n pos = array.indexOf(item);\n if (pos === -1) {\n return;\n }\n _siftdown(array, 0, pos, cmp);\n return _siftup(array, pos, cmp);\n };\n\n\n /*\n Find the n largest elements in a dataset.\n */\n\n nlargest = function(array, n, cmp) {\n var elem, result, _i, _len, _ref;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n result = array.slice(0, n);\n if (!result.length) {\n return result;\n }\n heapify(result, cmp);\n _ref = array.slice(n);\n for (_i = 0, _len = _ref.length; _i < _len; _i++) {\n elem = _ref[_i];\n heappushpop(result, elem, cmp);\n }\n return result.sort(cmp).reverse();\n };\n\n\n /*\n Find the n smallest elements in a dataset.\n */\n\n nsmallest = function(array, n, cmp) {\n var elem, i, los, result, _i, _j, _len, _ref, _ref1, _results;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n if (n * 10 <= array.length) {\n result = array.slice(0, n).sort(cmp);\n if (!result.length) {\n return result;\n }\n los = result[result.length - 1];\n _ref = array.slice(n);\n for (_i = 0, _len = _ref.length; _i < _len; _i++) {\n elem = _ref[_i];\n if (cmp(elem, los) < 0) {\n insort(result, elem, 0, null, cmp);\n result.pop();\n los = result[result.length - 1];\n }\n }\n return result;\n }\n heapify(array, cmp);\n _results = [];\n for (i = _j = 0, _ref1 = min(n, array.length); 0 <= _ref1 ? _j < _ref1 : _j > _ref1; i = 0 <= _ref1 ? ++_j : --_j) {\n _results.push(heappop(array, cmp));\n }\n return _results;\n };\n\n _siftdown = function(array, startpos, pos, cmp) {\n var newitem, parent, parentpos;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n newitem = array[pos];\n while (pos > startpos) {\n parentpos = (pos - 1) >> 1;\n parent = array[parentpos];\n if (cmp(newitem, parent) < 0) {\n array[pos] = parent;\n pos = parentpos;\n continue;\n }\n break;\n }\n return array[pos] = newitem;\n };\n\n _siftup = function(array, pos, cmp) {\n var childpos, endpos, newitem, rightpos, startpos;\n if (cmp == null) {\n cmp = defaultCmp;\n }\n endpos = array.length;\n startpos = pos;\n newitem = array[pos];\n childpos = 2 * pos + 1;\n while (childpos < endpos) {\n rightpos = childpos + 1;\n if (rightpos < endpos && !(cmp(array[childpos], array[rightpos]) < 0)) {\n childpos = rightpos;\n }\n array[pos] = array[childpos];\n pos = childpos;\n childpos = 2 * pos + 1;\n }\n array[pos] = newitem;\n return _siftdown(array, startpos, pos, cmp);\n };\n\n Heap = (function() {\n Heap.push = heappush;\n\n Heap.pop = heappop;\n\n Heap.replace = heapreplace;\n\n Heap.pushpop = heappushpop;\n\n Heap.heapify = heapify;\n\n Heap.updateItem = updateItem;\n\n Heap.nlargest = nlargest;\n\n Heap.nsmallest = nsmallest;\n\n function Heap(cmp) {\n this.cmp = cmp != null ? cmp : defaultCmp;\n this.nodes = [];\n }\n\n Heap.prototype.push = function(x) {\n return heappush(this.nodes, x, this.cmp);\n };\n\n Heap.prototype.pop = function() {\n return heappop(this.nodes, this.cmp);\n };\n\n Heap.prototype.peek = function() {\n return this.nodes[0];\n };\n\n Heap.prototype.contains = function(x) {\n return this.nodes.indexOf(x) !== -1;\n };\n\n Heap.prototype.replace = function(x) {\n return heapreplace(this.nodes, x, this.cmp);\n };\n\n Heap.prototype.pushpop = function(x) {\n return heappushpop(this.nodes, x, this.cmp);\n };\n\n Heap.prototype.heapify = function() {\n return heapify(this.nodes, this.cmp);\n };\n\n Heap.prototype.updateItem = function(x) {\n return updateItem(this.nodes, x, this.cmp);\n };\n\n 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= Object.create(null);\n/******/ \t\t__webpack_require__.r(ns);\n/******/ \t\tObject.defineProperty(ns, 'default', { enumerable: true, value: value });\n/******/ \t\tif(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));\n/******/ \t\treturn ns;\n/******/ \t};\n/******/\n/******/ \t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t__webpack_require__.n = function(module) {\n/******/ \t\tvar getter = module && module.__esModule ?\n/******/ \t\t\tfunction getDefault() { return module['default']; } :\n/******/ \t\t\tfunction getModuleExports() { return module; };\n/******/ \t\t__webpack_require__.d(getter, 'a', getter);\n/******/ \t\treturn getter;\n/******/ \t};\n/******/\n/******/ \t// Object.prototype.hasOwnProperty.call\n/******/ \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n/******/\n/******/ \t// __webpack_public_path__\n/******/ \t__webpack_require__.p = \"\";\n/******/\n/******/\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(__webpack_require__.s = 0);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar impl = __webpack_require__(1); // registers the extension on a cytoscape lib ref\n\n\nvar register = function register(cytoscape) {\n if (!cytoscape) {\n return;\n } // can't register if cytoscape unspecified\n\n\n cytoscape('layout', 'dagre', impl); // register with cytoscape.js\n};\n\nif (typeof cytoscape !== 'undefined') {\n // expose to global cytoscape (i.e. window.cytoscape)\n register(cytoscape);\n}\n\nmodule.exports = register;\n\n/***/ }),\n/* 1 */\n/***/ (function(module, exports, __webpack_require__) {\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nvar isFunction = function isFunction(o) {\n return typeof o === 'function';\n};\n\nvar defaults = __webpack_require__(2);\n\nvar assign = __webpack_require__(3);\n\nvar dagre = __webpack_require__(4); // constructor\n// options : object containing layout options\n\n\nfunction DagreLayout(options) {\n this.options = assign({}, defaults, options);\n} // runs the layout\n\n\nDagreLayout.prototype.run = function () {\n var options = this.options;\n var layout = this;\n var cy = options.cy; // cy is automatically populated for us in the constructor\n\n var eles = options.eles;\n\n var getVal = function getVal(ele, val) {\n return isFunction(val) ? val.apply(ele, [ele]) : val;\n };\n\n var bb = options.boundingBox || {\n x1: 0,\n y1: 0,\n w: cy.width(),\n h: cy.height()\n };\n\n if (bb.x2 === undefined) {\n bb.x2 = bb.x1 + bb.w;\n }\n\n if (bb.w === undefined) {\n bb.w = bb.x2 - bb.x1;\n }\n\n if (bb.y2 === undefined) {\n bb.y2 = bb.y1 + bb.h;\n }\n\n if (bb.h === undefined) {\n bb.h = bb.y2 - bb.y1;\n }\n\n var g = new dagre.graphlib.Graph({\n multigraph: true,\n compound: true\n });\n var gObj = {};\n\n var setGObj = function setGObj(name, val) {\n if (val != null) {\n gObj[name] = val;\n }\n };\n\n setGObj('nodesep', options.nodeSep);\n setGObj('edgesep', options.edgeSep);\n setGObj('ranksep', options.rankSep);\n setGObj('rankdir', options.rankDir);\n setGObj('ranker', options.ranker);\n g.setGraph(gObj);\n g.setDefaultEdgeLabel(function () {\n return {};\n });\n g.setDefaultNodeLabel(function () {\n return {};\n }); // add nodes to dagre\n\n var nodes = eles.nodes();\n\n for (var i = 0; i < nodes.length; i++) {\n var node = nodes[i];\n var nbb = node.layoutDimensions(options);\n g.setNode(node.id(), {\n width: nbb.w,\n height: nbb.h,\n name: node.id()\n }); // console.log( g.node(node.id()) );\n } // set compound parents\n\n\n for (var _i = 0; _i < nodes.length; _i++) {\n var _node = nodes[_i];\n\n if (_node.isChild()) {\n g.setParent(_node.id(), _node.parent().id());\n }\n } // add edges to dagre\n\n\n var edges = eles.edges().stdFilter(function (edge) {\n return !edge.source().isParent() && !edge.target().isParent(); // dagre can't handle edges on compound nodes\n });\n\n for (var _i2 = 0; _i2 < edges.length; _i2++) {\n var edge = edges[_i2];\n g.setEdge(edge.source().id(), edge.target().id(), {\n minlen: getVal(edge, options.minLen),\n weight: getVal(edge, options.edgeWeight),\n name: edge.id()\n }, edge.id()); // console.log( g.edge(edge.source().id(), edge.target().id(), edge.id()) );\n }\n\n dagre.layout(g);\n var gNodeIds = g.nodes();\n\n for (var _i3 = 0; _i3 < gNodeIds.length; _i3++) {\n var id = gNodeIds[_i3];\n var n = g.node(id);\n cy.getElementById(id).scratch().dagre = n;\n }\n\n var dagreBB;\n\n if (options.boundingBox) {\n dagreBB = {\n x1: Infinity,\n x2: -Infinity,\n y1: Infinity,\n y2: -Infinity\n };\n nodes.forEach(function (node) {\n var dModel = node.scratch().dagre;\n dagreBB.x1 = Math.min(dagreBB.x1, dModel.x);\n dagreBB.x2 = Math.max(dagreBB.x2, dModel.x);\n dagreBB.y1 = Math.min(dagreBB.y1, dModel.y);\n dagreBB.y2 = Math.max(dagreBB.y2, dModel.y);\n });\n dagreBB.w = dagreBB.x2 - dagreBB.x1;\n dagreBB.h = dagreBB.y2 - dagreBB.y1;\n } else {\n dagreBB = bb;\n }\n\n var constrainPos = function constrainPos(p) {\n if (options.boundingBox) {\n var xPct = dagreBB.w === 0 ? 0 : (p.x - dagreBB.x1) / dagreBB.w;\n var yPct = dagreBB.h === 0 ? 0 : (p.y - dagreBB.y1) / dagreBB.h;\n return {\n x: bb.x1 + xPct * bb.w,\n y: bb.y1 + yPct * bb.h\n };\n } else {\n return p;\n }\n };\n\n nodes.layoutPositions(layout, options, function (ele) {\n ele = _typeof(ele) === \"object\" ? ele : this;\n var dModel = ele.scratch().dagre;\n return constrainPos({\n x: dModel.x,\n y: dModel.y\n });\n });\n return this; // chaining\n};\n\nmodule.exports = DagreLayout;\n\n/***/ }),\n/* 2 */\n/***/ (function(module, exports) {\n\nvar defaults = {\n // dagre algo options, uses default value on undefined\n nodeSep: undefined,\n // the separation between adjacent nodes in the same rank\n edgeSep: undefined,\n // the separation between adjacent edges in the same rank\n rankSep: undefined,\n // the separation between adjacent nodes in the same rank\n rankDir: undefined,\n // 'TB' for top to bottom flow, 'LR' for left to right,\n ranker: undefined,\n // Type of algorithm to assigns a rank to each node in the input graph.\n // Possible values: network-simplex, tight-tree or longest-path\n minLen: function minLen(edge) {\n return 1;\n },\n // number of ranks to keep between the source and target of the edge\n edgeWeight: function edgeWeight(edge) {\n return 1;\n },\n // higher weight edges are generally made shorter and straighter than lower weight edges\n // general layout options\n fit: true,\n // whether to fit to viewport\n padding: 30,\n // fit padding\n spacingFactor: undefined,\n // Applies a multiplicative factor (>0) to expand or compress the overall area that the nodes take up\n nodeDimensionsIncludeLabels: false,\n // whether labels should be included in determining the space used by a node\n animate: false,\n // whether to transition the node positions\n animateFilter: function animateFilter(node, i) {\n return true;\n },\n // whether to animate specific nodes when animation is on; non-animated nodes immediately go to their final positions\n animationDuration: 500,\n // duration of animation in ms if enabled\n animationEasing: undefined,\n // easing of animation if enabled\n boundingBox: undefined,\n // constrain layout bounds; { x1, y1, x2, y2 } or { x1, y1, w, h }\n transform: function transform(node, pos) {\n return pos;\n },\n // a function that applies a transform to the final node position\n ready: function ready() {},\n // on layoutready\n stop: function stop() {} // on layoutstop\n\n};\nmodule.exports = defaults;\n\n/***/ }),\n/* 3 */\n/***/ (function(module, exports) {\n\n// Simple, internal Object.assign() polyfill for options objects etc.\nmodule.exports = Object.assign != null ? Object.assign.bind(Object) : function (tgt) {\n for (var _len = arguments.length, srcs = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n srcs[_key - 1] = arguments[_key];\n }\n\n srcs.forEach(function (src) {\n Object.keys(src).forEach(function (k) {\n return tgt[k] = src[k];\n });\n });\n return tgt;\n};\n\n/***/ }),\n/* 4 */\n/***/ (function(module, exports) {\n\nmodule.exports = __WEBPACK_EXTERNAL_MODULE__4__;\n\n/***/ })\n/******/ ]);\n});","/*\nCopyright (c) 2012-2014 Chris Pettitt\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in\nall copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\nTHE SOFTWARE.\n*/\n\nmodule.exports = {\n graphlib: require(\"./lib/graphlib\"),\n\n layout: require(\"./lib/layout\"),\n debug: require(\"./lib/debug\"),\n util: {\n time: require(\"./lib/util\").time,\n notime: require(\"./lib/util\").notime\n },\n version: require(\"./lib/version\")\n};\n","/**\n * Copyright (c) 2014, Chris Pettitt\n * All rights reserved.\n *\n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are met:\n *\n * 1. Redistributions of source code must retain the above copyright notice, this\n * list of conditions and the following disclaimer.\n *\n * 2. Redistributions in binary form must reproduce the above copyright notice,\n * this list of conditions and the following disclaimer in the documentation\n * and/or other materials provided with the distribution.\n *\n * 3. Neither the name of the copyright holder nor the names of its contributors\n * may be used to endorse or promote products derived from this software without\n * specific prior written permission.\n *\n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND\n * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED\n * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE\n * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nvar lib = require(\"./lib\");\n\nmodule.exports = {\n Graph: lib.Graph,\n json: require(\"./lib/json\"),\n alg: require(\"./lib/alg\"),\n version: lib.version\n};\n","// Includes only the \"core\" of graphlib\nmodule.exports = {\n Graph: require(\"./graph\"),\n version: require(\"./version\")\n};\n","var baseClone = require('./_baseClone');\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * Creates a shallow clone of `value`.\n *\n * **Note:** This method is loosely based on the\n * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)\n * and supports cloning arrays, array buffers, booleans, date objects, maps,\n * numbers, `Object` objects, regexes, sets, strings, symbols, and typed\n * arrays. The own enumerable properties of `arguments` objects are cloned\n * as plain objects. An empty object is returned for uncloneable values such\n * as error objects, functions, DOM nodes, and WeakMaps.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to clone.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeep\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var shallow = _.clone(objects);\n * console.log(shallow[0] === objects[0]);\n * // => true\n */\nfunction clone(value) {\n return baseClone(value, CLONE_SYMBOLS_FLAG);\n}\n\nmodule.exports = clone;\n","var copyObject = require('./_copyObject'),\n keys = require('./keys');\n\n/**\n * The base implementation of `_.assign` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssign(object, source) {\n return object && copyObject(source, keys(source), object);\n}\n\nmodule.exports = baseAssign;\n","var copyObject = require('./_copyObject'),\n keysIn = require('./keysIn');\n\n/**\n * The base implementation of `_.assignIn` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssignIn(object, source) {\n return object && copyObject(source, keysIn(source), object);\n}\n\nmodule.exports = baseAssignIn;\n","var isObject = require('./isObject'),\n isPrototype = require('./_isPrototype'),\n nativeKeysIn = require('./_nativeKeysIn');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeysIn(object) {\n if (!isObject(object)) {\n return nativeKeysIn(object);\n }\n var isProto = isPrototype(object),\n result = [];\n\n for (var key in object) {\n if (!(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n result.push(key);\n }\n }\n return result;\n}\n\nmodule.exports = baseKeysIn;\n","/**\n * This function is like\n * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * except that it includes inherited enumerable properties.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction nativeKeysIn(object) {\n var result = [];\n if (object != null) {\n for (var key in Object(object)) {\n result.push(key);\n }\n }\n return result;\n}\n\nmodule.exports = nativeKeysIn;\n","var copyObject = require('./_copyObject'),\n getSymbols = require('./_getSymbols');\n\n/**\n * Copies own symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbols(source, object) {\n return copyObject(source, getSymbols(source), object);\n}\n\nmodule.exports = copySymbols;\n","var copyObject = require('./_copyObject'),\n getSymbolsIn = require('./_getSymbolsIn');\n\n/**\n * Copies own and inherited symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbolsIn(source, object) {\n return copyObject(source, getSymbolsIn(source), object);\n}\n\nmodule.exports = copySymbolsIn;\n","var baseGetAllKeys = require('./_baseGetAllKeys'),\n getSymbolsIn = require('./_getSymbolsIn'),\n keysIn = require('./keysIn');\n\n/**\n * Creates an array of own and inherited enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeysIn(object) {\n return baseGetAllKeys(object, keysIn, getSymbolsIn);\n}\n\nmodule.exports = getAllKeysIn;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Initializes an array clone.\n *\n * @private\n * @param {Array} array The array to clone.\n * @returns {Array} Returns the initialized clone.\n */\nfunction initCloneArray(array) {\n var length = array.length,\n result = new array.constructor(length);\n\n // Add properties assigned by `RegExp#exec`.\n if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {\n result.index = array.index;\n result.input = array.input;\n }\n return result;\n}\n\nmodule.exports = initCloneArray;\n","var cloneArrayBuffer = require('./_cloneArrayBuffer'),\n cloneDataView = require('./_cloneDataView'),\n cloneRegExp = require('./_cloneRegExp'),\n cloneSymbol = require('./_cloneSymbol'),\n cloneTypedArray = require('./_cloneTypedArray');\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/**\n * Initializes an object clone based on its `toStringTag`.\n *\n * **Note:** This function only supports cloning values with tags of\n * `Boolean`, `Date`, `Error`, `Map`, `Number`, `RegExp`, `Set`, or `String`.\n *\n * @private\n * @param {Object} object The object to clone.\n * @param {string} tag The `toStringTag` of the object to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneByTag(object, tag, isDeep) {\n var Ctor = object.constructor;\n switch (tag) {\n case arrayBufferTag:\n return cloneArrayBuffer(object);\n\n case boolTag:\n case dateTag:\n return new Ctor(+object);\n\n case dataViewTag:\n return cloneDataView(object, isDeep);\n\n case float32Tag: case float64Tag:\n case int8Tag: case int16Tag: case int32Tag:\n case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:\n return cloneTypedArray(object, isDeep);\n\n case mapTag:\n return new Ctor;\n\n case numberTag:\n case stringTag:\n return new Ctor(object);\n\n case regexpTag:\n return cloneRegExp(object);\n\n case setTag:\n return new Ctor;\n\n case symbolTag:\n return cloneSymbol(object);\n }\n}\n\nmodule.exports = initCloneByTag;\n","var cloneArrayBuffer = require('./_cloneArrayBuffer');\n\n/**\n * Creates a clone of `dataView`.\n *\n * @private\n * @param {Object} dataView The data view to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned data view.\n */\nfunction cloneDataView(dataView, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n}\n\nmodule.exports = cloneDataView;\n","/** Used to match `RegExp` flags from their coerced string values. */\nvar reFlags = /\\w*$/;\n\n/**\n * Creates a clone of `regexp`.\n *\n * @private\n * @param {Object} regexp The regexp to clone.\n * @returns {Object} Returns the cloned regexp.\n */\nfunction cloneRegExp(regexp) {\n var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n result.lastIndex = regexp.lastIndex;\n return result;\n}\n\nmodule.exports = cloneRegExp;\n","var Symbol = require('./_Symbol');\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * Creates a clone of the `symbol` object.\n *\n * @private\n * @param {Object} symbol The symbol object to clone.\n * @returns {Object} Returns the cloned symbol object.\n */\nfunction cloneSymbol(symbol) {\n return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};\n}\n\nmodule.exports = cloneSymbol;\n","var baseIsMap = require('./_baseIsMap'),\n baseUnary = require('./_baseUnary'),\n nodeUtil = require('./_nodeUtil');\n\n/* Node.js helper references. */\nvar nodeIsMap = nodeUtil && nodeUtil.isMap;\n\n/**\n * Checks if `value` is classified as a `Map` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n * @example\n *\n * _.isMap(new Map);\n * // => true\n *\n * _.isMap(new WeakMap);\n * // => false\n */\nvar isMap = nodeIsMap ? baseUnary(nodeIsMap) : baseIsMap;\n\nmodule.exports = isMap;\n","var getTag = require('./_getTag'),\n isObjectLike = require('./isObjectLike');\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]';\n\n/**\n * The base implementation of `_.isMap` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n */\nfunction baseIsMap(value) {\n return isObjectLike(value) && getTag(value) == mapTag;\n}\n\nmodule.exports = baseIsMap;\n","var baseIsSet = require('./_baseIsSet'),\n baseUnary = require('./_baseUnary'),\n nodeUtil = require('./_nodeUtil');\n\n/* Node.js helper references. */\nvar nodeIsSet = nodeUtil && nodeUtil.isSet;\n\n/**\n * Checks if `value` is classified as a `Set` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n * @example\n *\n * _.isSet(new Set);\n * // => true\n *\n * _.isSet(new WeakSet);\n * // => false\n */\nvar isSet = nodeIsSet ? baseUnary(nodeIsSet) : baseIsSet;\n\nmodule.exports = isSet;\n","var getTag = require('./_getTag'),\n isObjectLike = require('./isObjectLike');\n\n/** `Object#toString` result references. */\nvar setTag = '[object Set]';\n\n/**\n * The base implementation of `_.isSet` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n */\nfunction baseIsSet(value) {\n return isObjectLike(value) && getTag(value) == setTag;\n}\n\nmodule.exports = baseIsSet;\n","var baseEach = require('./_baseEach');\n\n/**\n * The base implementation of `_.filter` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction baseFilter(collection, predicate) {\n var result = [];\n baseEach(collection, function(value, index, collection) {\n if (predicate(value, index, collection)) {\n result.push(value);\n }\n });\n return result;\n}\n\nmodule.exports = baseFilter;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.has` without support for deep paths.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {Array|string} key The key to check.\n * @returns {boolean} Returns `true` if `key` exists, else `false`.\n */\nfunction baseHas(object, key) {\n return object != null && hasOwnProperty.call(object, key);\n}\n\nmodule.exports = baseHas;\n","var baseKeys = require('./_baseKeys'),\n getTag = require('./_getTag'),\n isArguments = require('./isArguments'),\n isArray = require('./isArray'),\n isArrayLike = require('./isArrayLike'),\n isBuffer = require('./isBuffer'),\n isPrototype = require('./_isPrototype'),\n isTypedArray = require('./isTypedArray');\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n setTag = '[object Set]';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Checks if `value` is an empty object, collection, map, or set.\n *\n * Objects are considered empty if they have no own enumerable string keyed\n * properties.\n *\n * Array-like values such as `arguments` objects, arrays, buffers, strings, or\n * jQuery-like collections are considered empty if they have a `length` of `0`.\n * Similarly, maps and sets are considered empty if they have a `size` of `0`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is empty, else `false`.\n * @example\n *\n * _.isEmpty(null);\n * // => true\n *\n * _.isEmpty(true);\n * // => true\n *\n * _.isEmpty(1);\n * // => true\n *\n * _.isEmpty([1, 2, 3]);\n * // => false\n *\n * _.isEmpty({ 'a': 1 });\n * // => false\n */\nfunction isEmpty(value) {\n if (value == null) {\n return true;\n }\n if (isArrayLike(value) &&\n (isArray(value) || typeof value == 'string' || typeof value.splice == 'function' ||\n isBuffer(value) || isTypedArray(value) || isArguments(value))) {\n return !value.length;\n }\n var tag = getTag(value);\n if (tag == mapTag || tag == setTag) {\n return !value.size;\n }\n if (isPrototype(value)) {\n return !baseKeys(value).length;\n }\n for (var key in value) {\n if (hasOwnProperty.call(value, key)) {\n return false;\n }\n }\n return true;\n}\n\nmodule.exports = isEmpty;\n","/**\n * A specialized version of `_.reduce` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {*} [accumulator] The initial value.\n * @param {boolean} [initAccum] Specify using the first element of `array` as\n * the initial value.\n * @returns {*} Returns the accumulated value.\n */\nfunction arrayReduce(array, iteratee, accumulator, initAccum) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n if (initAccum && length) {\n accumulator = array[++index];\n }\n while (++index < length) {\n accumulator = iteratee(accumulator, array[index], index, array);\n }\n return accumulator;\n}\n\nmodule.exports = arrayReduce;\n","/**\n * The base implementation of `_.reduce` and `_.reduceRight`, without support\n * for iteratee shorthands, which iterates over `collection` using `eachFunc`.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {*} accumulator The initial value.\n * @param {boolean} initAccum Specify using the first or last element of\n * `collection` as the initial value.\n * @param {Function} eachFunc The function to iterate over `collection`.\n * @returns {*} Returns the accumulated value.\n */\nfunction baseReduce(collection, iteratee, accumulator, initAccum, eachFunc) {\n eachFunc(collection, function(value, index, collection) {\n accumulator = initAccum\n ? (initAccum = false, value)\n : iteratee(accumulator, value, index, collection);\n });\n return accumulator;\n}\n\nmodule.exports = baseReduce;\n","var baseKeys = require('./_baseKeys'),\n getTag = require('./_getTag'),\n isArrayLike = require('./isArrayLike'),\n isString = require('./isString'),\n stringSize = require('./_stringSize');\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n setTag = '[object Set]';\n\n/**\n * Gets the size of `collection` by returning its length for array-like\n * values or the number of own enumerable string keyed properties for objects.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object|string} collection The collection to inspect.\n * @returns {number} Returns the collection size.\n * @example\n *\n * _.size([1, 2, 3]);\n * // => 3\n *\n * _.size({ 'a': 1, 'b': 2 });\n * // => 2\n *\n * _.size('pebbles');\n * // => 7\n */\nfunction size(collection) {\n if (collection == null) {\n return 0;\n }\n if (isArrayLike(collection)) {\n return isString(collection) ? stringSize(collection) : collection.length;\n }\n var tag = getTag(collection);\n if (tag == mapTag || tag == setTag) {\n return collection.size;\n }\n return baseKeys(collection).length;\n}\n\nmodule.exports = size;\n","var baseGetTag = require('./_baseGetTag'),\n isArray = require('./isArray'),\n isObjectLike = require('./isObjectLike');\n\n/** `Object#toString` result references. */\nvar stringTag = '[object String]';\n\n/**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a string, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\nfunction isString(value) {\n return typeof value == 'string' ||\n (!isArray(value) && isObjectLike(value) && baseGetTag(value) == stringTag);\n}\n\nmodule.exports = isString;\n","var asciiSize = require('./_asciiSize'),\n hasUnicode = require('./_hasUnicode'),\n unicodeSize = require('./_unicodeSize');\n\n/**\n * Gets the number of symbols in `string`.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {number} Returns the string size.\n */\nfunction stringSize(string) {\n return hasUnicode(string)\n ? unicodeSize(string)\n : asciiSize(string);\n}\n\nmodule.exports = stringSize;\n","var baseProperty = require('./_baseProperty');\n\n/**\n * Gets the size of an ASCII `string`.\n *\n * @private\n * @param {string} string The string inspect.\n * @returns {number} Returns the string size.\n */\nvar asciiSize = baseProperty('length');\n\nmodule.exports = asciiSize;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsVarRange = '\\\\ufe0e\\\\ufe0f';\n\n/** Used to compose unicode capture groups. */\nvar rsZWJ = '\\\\u200d';\n\n/** Used to detect strings with [zero-width joiners or code points from the astral planes](http://eev.ee/blog/2015/09/12/dark-corners-of-unicode/). */\nvar reHasUnicode = RegExp('[' + rsZWJ + rsAstralRange + rsComboRange + rsVarRange + ']');\n\n/**\n * Checks if `string` contains Unicode symbols.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {boolean} Returns `true` if a symbol is found, else `false`.\n */\nfunction hasUnicode(string) {\n return reHasUnicode.test(string);\n}\n\nmodule.exports = hasUnicode;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsVarRange = '\\\\ufe0e\\\\ufe0f';\n\n/** Used to compose unicode capture groups. */\nvar rsAstral = '[' + rsAstralRange + ']',\n rsCombo = '[' + rsComboRange + ']',\n rsFitz = '\\\\ud83c[\\\\udffb-\\\\udfff]',\n rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')',\n rsNonAstral = '[^' + rsAstralRange + ']',\n rsRegional = '(?:\\\\ud83c[\\\\udde6-\\\\uddff]){2}',\n rsSurrPair = '[\\\\ud800-\\\\udbff][\\\\udc00-\\\\udfff]',\n rsZWJ = '\\\\u200d';\n\n/** Used to compose unicode regexes. */\nvar reOptMod = rsModifier + '?',\n rsOptVar = '[' + rsVarRange + ']?',\n rsOptJoin = '(?:' + rsZWJ + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*',\n rsSeq = rsOptVar + reOptMod + rsOptJoin,\n rsSymbol = '(?:' + [rsNonAstral + rsCombo + '?', rsCombo, rsRegional, rsSurrPair, rsAstral].join('|') + ')';\n\n/** Used to match [string symbols](https://mathiasbynens.be/notes/javascript-unicode). */\nvar reUnicode = RegExp(rsFitz + '(?=' + rsFitz + ')|' + rsSymbol + rsSeq, 'g');\n\n/**\n * Gets the size of a Unicode `string`.\n *\n * @private\n * @param {string} string The string inspect.\n * @returns {number} Returns the string size.\n */\nfunction unicodeSize(string) {\n var result = reUnicode.lastIndex = 0;\n while (reUnicode.test(string)) {\n ++result;\n }\n return result;\n}\n\nmodule.exports = unicodeSize;\n","var arrayEach = require('./_arrayEach'),\n baseCreate = require('./_baseCreate'),\n baseForOwn = require('./_baseForOwn'),\n baseIteratee = require('./_baseIteratee'),\n getPrototype = require('./_getPrototype'),\n isArray = require('./isArray'),\n isBuffer = require('./isBuffer'),\n isFunction = require('./isFunction'),\n isObject = require('./isObject'),\n isTypedArray = require('./isTypedArray');\n\n/**\n * An alternative to `_.reduce`; this method transforms `object` to a new\n * `accumulator` object which is the result of running each of its own\n * enumerable string keyed properties thru `iteratee`, with each invocation\n * potentially mutating the `accumulator` object. If `accumulator` is not\n * provided, a new object with the same `[[Prototype]]` will be used. The\n * iteratee is invoked with four arguments: (accumulator, value, key, object).\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 1.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @param {*} [accumulator] The custom accumulator value.\n * @returns {*} Returns the accumulated value.\n * @example\n *\n * _.transform([2, 3, 4], function(result, n) {\n * result.push(n *= n);\n * return n % 2 == 0;\n * }, []);\n * // => [4, 9]\n *\n * _.transform({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) {\n * (result[value] || (result[value] = [])).push(key);\n * }, {});\n * // => { '1': ['a', 'c'], '2': ['b'] }\n */\nfunction transform(object, iteratee, accumulator) {\n var isArr = isArray(object),\n isArrLike = isArr || isBuffer(object) || isTypedArray(object);\n\n iteratee = baseIteratee(iteratee, 4);\n if (accumulator == null) {\n var Ctor = object && object.constructor;\n if (isArrLike) {\n accumulator = isArr ? new Ctor : [];\n }\n else if (isObject(object)) {\n accumulator = isFunction(Ctor) ? baseCreate(getPrototype(object)) : {};\n }\n else {\n accumulator = {};\n }\n }\n (isArrLike ? arrayEach : baseForOwn)(object, function(value, index, object) {\n return iteratee(accumulator, value, index, object);\n });\n return accumulator;\n}\n\nmodule.exports = transform;\n","var baseFlatten = require('./_baseFlatten'),\n baseRest = require('./_baseRest'),\n baseUniq = require('./_baseUniq'),\n isArrayLikeObject = require('./isArrayLikeObject');\n\n/**\n * Creates an array of unique values, in order, from all given arrays using\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {...Array} [arrays] The arrays to inspect.\n * @returns {Array} Returns the new array of combined values.\n * @example\n *\n * _.union([2], [1, 2]);\n * // => [2, 1]\n */\nvar union = baseRest(function(arrays) {\n return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true));\n});\n\nmodule.exports = union;\n","var Symbol = require('./_Symbol'),\n isArguments = require('./isArguments'),\n isArray = require('./isArray');\n\n/** Built-in value references. */\nvar spreadableSymbol = Symbol ? Symbol.isConcatSpreadable : undefined;\n\n/**\n * Checks if `value` is a flattenable `arguments` object or array.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is flattenable, else `false`.\n */\nfunction isFlattenable(value) {\n return isArray(value) || isArguments(value) ||\n !!(spreadableSymbol && value && value[spreadableSymbol]);\n}\n\nmodule.exports = isFlattenable;\n","/**\n * A faster alternative to `Function#apply`, this function invokes `func`\n * with the `this` binding of `thisArg` and the arguments of `args`.\n *\n * @private\n * @param {Function} func The function to invoke.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {Array} args The arguments to invoke `func` with.\n * @returns {*} Returns the result of `func`.\n */\nfunction apply(func, thisArg, args) {\n switch (args.length) {\n case 0: return func.call(thisArg);\n case 1: return func.call(thisArg, args[0]);\n case 2: return func.call(thisArg, args[0], args[1]);\n case 3: return func.call(thisArg, args[0], args[1], args[2]);\n }\n return func.apply(thisArg, args);\n}\n\nmodule.exports = apply;\n","var constant = require('./constant'),\n defineProperty = require('./_defineProperty'),\n identity = require('./identity');\n\n/**\n * The base implementation of `setToString` without support for hot loop shorting.\n *\n * @private\n * @param {Function} func The function to modify.\n * @param {Function} string The `toString` result.\n * @returns {Function} Returns `func`.\n */\nvar baseSetToString = !defineProperty ? identity : function(func, string) {\n return defineProperty(func, 'toString', {\n 'configurable': true,\n 'enumerable': false,\n 'value': constant(string),\n 'writable': true\n });\n};\n\nmodule.exports = baseSetToString;\n","/** Used to detect hot functions by number of calls within a span of milliseconds. */\nvar HOT_COUNT = 800,\n HOT_SPAN = 16;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeNow = Date.now;\n\n/**\n * Creates a function that'll short out and invoke `identity` instead\n * of `func` when it's called `HOT_COUNT` or more times in `HOT_SPAN`\n * milliseconds.\n *\n * @private\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new shortable function.\n */\nfunction shortOut(func) {\n var count = 0,\n lastCalled = 0;\n\n return function() {\n var stamp = nativeNow(),\n remaining = HOT_SPAN - (stamp - lastCalled);\n\n lastCalled = stamp;\n if (remaining > 0) {\n if (++count >= HOT_COUNT) {\n return arguments[0];\n }\n } else {\n count = 0;\n }\n return func.apply(undefined, arguments);\n };\n}\n\nmodule.exports = shortOut;\n","var SetCache = require('./_SetCache'),\n arrayIncludes = require('./_arrayIncludes'),\n arrayIncludesWith = require('./_arrayIncludesWith'),\n cacheHas = require('./_cacheHas'),\n createSet = require('./_createSet'),\n setToArray = require('./_setToArray');\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/**\n * The base implementation of `_.uniqBy` without support for iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new duplicate free array.\n */\nfunction baseUniq(array, iteratee, comparator) {\n var index = -1,\n includes = arrayIncludes,\n length = array.length,\n isCommon = true,\n result = [],\n seen = result;\n\n if (comparator) {\n isCommon = false;\n includes = arrayIncludesWith;\n }\n else if (length >= LARGE_ARRAY_SIZE) {\n var set = iteratee ? null : createSet(array);\n if (set) {\n return setToArray(set);\n }\n isCommon = false;\n includes = cacheHas;\n seen = new SetCache;\n }\n else {\n seen = iteratee ? [] : result;\n }\n outer:\n while (++index < length) {\n var value = array[index],\n computed = iteratee ? iteratee(value) : value;\n\n value = (comparator || value !== 0) ? value : 0;\n if (isCommon && computed === computed) {\n var seenIndex = seen.length;\n while (seenIndex--) {\n if (seen[seenIndex] === computed) {\n continue outer;\n }\n }\n if (iteratee) {\n seen.push(computed);\n }\n result.push(value);\n }\n else if (!includes(seen, computed, comparator)) {\n if (seen !== result) {\n seen.push(computed);\n }\n result.push(value);\n }\n }\n return result;\n}\n\nmodule.exports = baseUniq;\n","var baseIndexOf = require('./_baseIndexOf');\n\n/**\n * A specialized version of `_.includes` for arrays without support for\n * specifying an index to search from.\n *\n * @private\n * @param {Array} [array] The array to inspect.\n * @param {*} target The value to search for.\n * @returns {boolean} Returns `true` if `target` is found, else `false`.\n */\nfunction arrayIncludes(array, value) {\n var length = array == null ? 0 : array.length;\n return !!length && baseIndexOf(array, value, 0) > -1;\n}\n\nmodule.exports = arrayIncludes;\n","var baseFindIndex = require('./_baseFindIndex'),\n baseIsNaN = require('./_baseIsNaN'),\n strictIndexOf = require('./_strictIndexOf');\n\n/**\n * The base implementation of `_.indexOf` without `fromIndex` bounds checks.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction baseIndexOf(array, value, fromIndex) {\n return value === value\n ? strictIndexOf(array, value, fromIndex)\n : baseFindIndex(array, baseIsNaN, fromIndex);\n}\n\nmodule.exports = baseIndexOf;\n","/**\n * The base implementation of `_.isNaN` without support for number objects.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.\n */\nfunction baseIsNaN(value) {\n return value !== value;\n}\n\nmodule.exports = baseIsNaN;\n","/**\n * A specialized version of `_.indexOf` which performs strict equality\n * comparisons of values, i.e. `===`.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction strictIndexOf(array, value, fromIndex) {\n var index = fromIndex - 1,\n length = array.length;\n\n while (++index < length) {\n if (array[index] === value) {\n return index;\n }\n }\n return -1;\n}\n\nmodule.exports = strictIndexOf;\n","/**\n * This function is like `arrayIncludes` except that it accepts a comparator.\n *\n * @private\n * @param {Array} [array] The array to inspect.\n * @param {*} target The value to search for.\n * @param {Function} comparator The comparator invoked per element.\n * @returns {boolean} Returns `true` if `target` is found, else `false`.\n */\nfunction arrayIncludesWith(array, value, comparator) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (comparator(value, array[index])) {\n return true;\n }\n }\n return false;\n}\n\nmodule.exports = arrayIncludesWith;\n","var Set = require('./_Set'),\n noop = require('./noop'),\n setToArray = require('./_setToArray');\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/**\n * Creates a set object of `values`.\n *\n * @private\n * @param {Array} values The values to add to the set.\n * @returns {Object} Returns the new set.\n */\nvar createSet = !(Set && (1 / setToArray(new Set([,-0]))[1]) == INFINITY) ? noop : function(values) {\n return new Set(values);\n};\n\nmodule.exports = createSet;\n","/**\n * This method returns `undefined`.\n *\n * @static\n * @memberOf _\n * @since 2.3.0\n * @category Util\n * @example\n *\n * _.times(2, _.noop);\n * // => [undefined, undefined]\n */\nfunction noop() {\n // No operation performed.\n}\n\nmodule.exports = noop;\n","var arrayMap = require('./_arrayMap');\n\n/**\n * The base implementation of `_.values` and `_.valuesIn` which creates an\n * array of `object` property values corresponding to the property names\n * of `props`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array} props The property names to get values for.\n * @returns {Object} Returns the array of property values.\n */\nfunction baseValues(object, props) {\n return arrayMap(props, function(key) {\n return object[key];\n });\n}\n\nmodule.exports = baseValues;\n","module.exports = '2.1.8';\n","var _ = require(\"./lodash\");\nvar Graph = require(\"./graph\");\n\nmodule.exports = {\n write: write,\n read: read\n};\n\nfunction write(g) {\n var json = {\n options: {\n directed: g.isDirected(),\n multigraph: g.isMultigraph(),\n compound: g.isCompound()\n },\n nodes: writeNodes(g),\n edges: writeEdges(g)\n };\n if (!_.isUndefined(g.graph())) {\n json.value = _.clone(g.graph());\n }\n return json;\n}\n\nfunction writeNodes(g) {\n return _.map(g.nodes(), function(v) {\n var nodeValue = g.node(v);\n var parent = g.parent(v);\n var node = { v: v };\n if (!_.isUndefined(nodeValue)) {\n node.value = nodeValue;\n }\n if (!_.isUndefined(parent)) {\n node.parent = parent;\n }\n return node;\n });\n}\n\nfunction writeEdges(g) {\n return _.map(g.edges(), function(e) {\n var edgeValue = g.edge(e);\n var edge = { v: e.v, w: e.w };\n if (!_.isUndefined(e.name)) {\n edge.name = e.name;\n }\n if (!_.isUndefined(edgeValue)) {\n edge.value = edgeValue;\n }\n return edge;\n });\n}\n\nfunction read(json) {\n var g = new Graph(json.options).setGraph(json.value);\n _.each(json.nodes, function(entry) {\n g.setNode(entry.v, entry.value);\n if (entry.parent) {\n g.setParent(entry.v, entry.parent);\n }\n });\n _.each(json.edges, function(entry) {\n g.setEdge({ v: entry.v, w: entry.w, name: entry.name }, entry.value);\n });\n return g;\n}\n","module.exports = {\n components: require(\"./components\"),\n dijkstra: require(\"./dijkstra\"),\n dijkstraAll: require(\"./dijkstra-all\"),\n findCycles: require(\"./find-cycles\"),\n floydWarshall: require(\"./floyd-warshall\"),\n isAcyclic: require(\"./is-acyclic\"),\n postorder: require(\"./postorder\"),\n preorder: require(\"./preorder\"),\n prim: require(\"./prim\"),\n tarjan: require(\"./tarjan\"),\n topsort: require(\"./topsort\")\n};\n","var _ = require(\"../lodash\");\n\nmodule.exports = components;\n\nfunction components(g) {\n var visited = {};\n var cmpts = [];\n var cmpt;\n\n function dfs(v) {\n if (_.has(visited, v)) return;\n visited[v] = true;\n cmpt.push(v);\n _.each(g.successors(v), dfs);\n _.each(g.predecessors(v), dfs);\n }\n\n _.each(g.nodes(), function(v) {\n cmpt = [];\n dfs(v);\n if (cmpt.length) {\n cmpts.push(cmpt);\n }\n });\n\n return cmpts;\n}\n","var dijkstra = require(\"./dijkstra\");\nvar _ = require(\"../lodash\");\n\nmodule.exports = dijkstraAll;\n\nfunction dijkstraAll(g, weightFunc, edgeFunc) {\n return _.transform(g.nodes(), function(acc, v) {\n acc[v] = dijkstra(g, v, weightFunc, edgeFunc);\n }, {});\n}\n","var _ = require(\"../lodash\");\nvar tarjan = require(\"./tarjan\");\n\nmodule.exports = findCycles;\n\nfunction findCycles(g) {\n return _.filter(tarjan(g), function(cmpt) {\n return cmpt.length > 1 || (cmpt.length === 1 && g.hasEdge(cmpt[0], cmpt[0]));\n });\n}\n","var _ = require(\"../lodash\");\n\nmodule.exports = floydWarshall;\n\nvar DEFAULT_WEIGHT_FUNC = _.constant(1);\n\nfunction floydWarshall(g, weightFn, edgeFn) {\n return runFloydWarshall(g,\n weightFn || DEFAULT_WEIGHT_FUNC,\n edgeFn || function(v) { return g.outEdges(v); });\n}\n\nfunction runFloydWarshall(g, weightFn, edgeFn) {\n var results = {};\n var nodes = g.nodes();\n\n nodes.forEach(function(v) {\n results[v] = {};\n results[v][v] = { distance: 0 };\n nodes.forEach(function(w) {\n if (v !== w) {\n results[v][w] = { distance: Number.POSITIVE_INFINITY };\n }\n });\n edgeFn(v).forEach(function(edge) {\n var w = edge.v === v ? edge.w : edge.v;\n var d = weightFn(edge);\n results[v][w] = { distance: d, predecessor: v };\n });\n });\n\n nodes.forEach(function(k) {\n var rowK = results[k];\n nodes.forEach(function(i) {\n var rowI = results[i];\n nodes.forEach(function(j) {\n var ik = rowI[k];\n var kj = rowK[j];\n var ij = rowI[j];\n var altDistance = ik.distance + kj.distance;\n if (altDistance < ij.distance) {\n ij.distance = altDistance;\n ij.predecessor = kj.predecessor;\n }\n });\n });\n });\n\n return results;\n}\n","var topsort = require(\"./topsort\");\n\nmodule.exports = isAcyclic;\n\nfunction isAcyclic(g) {\n try {\n topsort(g);\n } catch (e) {\n if (e instanceof topsort.CycleException) {\n return false;\n }\n throw e;\n }\n return true;\n}\n","var dfs = require(\"./dfs\");\n\nmodule.exports = postorder;\n\nfunction postorder(g, vs) {\n return dfs(g, vs, \"post\");\n}\n","var dfs = require(\"./dfs\");\n\nmodule.exports = preorder;\n\nfunction preorder(g, vs) {\n return dfs(g, vs, \"pre\");\n}\n","var _ = require(\"../lodash\");\nvar Graph = require(\"../graph\");\nvar PriorityQueue = require(\"../data/priority-queue\");\n\nmodule.exports = prim;\n\nfunction prim(g, weightFunc) {\n var result = new Graph();\n var parents = {};\n var pq = new PriorityQueue();\n var v;\n\n function updateNeighbors(edge) {\n var w = edge.v === v ? edge.w : edge.v;\n var pri = pq.priority(w);\n if (pri !== undefined) {\n var edgeWeight = weightFunc(edge);\n if (edgeWeight < pri) {\n parents[w] = v;\n pq.decrease(w, edgeWeight);\n }\n }\n }\n\n if (g.nodeCount() === 0) {\n return result;\n }\n\n _.each(g.nodes(), function(v) {\n pq.add(v, Number.POSITIVE_INFINITY);\n result.setNode(v);\n });\n\n // Start from an arbitrary node\n pq.decrease(g.nodes()[0], 0);\n\n var init = false;\n while (pq.size() > 0) {\n v = pq.removeMin();\n if (_.has(parents, v)) {\n result.setEdge(v, parents[v]);\n } else if (init) {\n throw new Error(\"Input graph is not connected: \" + g);\n } else {\n init = true;\n }\n\n g.nodeEdges(v).forEach(updateNeighbors);\n }\n\n return result;\n}\n","\"use strict\";\n\nvar _ = require(\"./lodash\");\nvar acyclic = require(\"./acyclic\");\nvar normalize = require(\"./normalize\");\nvar rank = require(\"./rank\");\nvar normalizeRanks = require(\"./util\").normalizeRanks;\nvar parentDummyChains = require(\"./parent-dummy-chains\");\nvar removeEmptyRanks = require(\"./util\").removeEmptyRanks;\nvar nestingGraph = require(\"./nesting-graph\");\nvar addBorderSegments = require(\"./add-border-segments\");\nvar coordinateSystem = require(\"./coordinate-system\");\nvar order = require(\"./order\");\nvar position = require(\"./position\");\nvar util = require(\"./util\");\nvar Graph = require(\"./graphlib\").Graph;\n\nmodule.exports = layout;\n\nfunction layout(g, opts) {\n var time = opts && opts.debugTiming ? util.time : util.notime;\n time(\"layout\", function() {\n var layoutGraph = \n time(\" buildLayoutGraph\", function() { return buildLayoutGraph(g); });\n time(\" runLayout\", function() { runLayout(layoutGraph, time); });\n time(\" updateInputGraph\", function() { updateInputGraph(g, layoutGraph); });\n });\n}\n\nfunction runLayout(g, time) {\n time(\" makeSpaceForEdgeLabels\", function() { makeSpaceForEdgeLabels(g); });\n time(\" removeSelfEdges\", function() { removeSelfEdges(g); });\n time(\" acyclic\", function() { acyclic.run(g); });\n time(\" nestingGraph.run\", function() { nestingGraph.run(g); });\n time(\" rank\", function() { rank(util.asNonCompoundGraph(g)); });\n time(\" injectEdgeLabelProxies\", function() { injectEdgeLabelProxies(g); });\n time(\" removeEmptyRanks\", function() { removeEmptyRanks(g); });\n time(\" nestingGraph.cleanup\", function() { nestingGraph.cleanup(g); });\n time(\" normalizeRanks\", function() { normalizeRanks(g); });\n time(\" assignRankMinMax\", function() { assignRankMinMax(g); });\n time(\" removeEdgeLabelProxies\", function() { removeEdgeLabelProxies(g); });\n time(\" normalize.run\", function() { normalize.run(g); });\n time(\" parentDummyChains\", function() { parentDummyChains(g); });\n time(\" addBorderSegments\", function() { addBorderSegments(g); });\n time(\" order\", function() { order(g); });\n time(\" insertSelfEdges\", function() { insertSelfEdges(g); });\n time(\" adjustCoordinateSystem\", function() { coordinateSystem.adjust(g); });\n time(\" position\", function() { position(g); });\n time(\" positionSelfEdges\", function() { positionSelfEdges(g); });\n time(\" removeBorderNodes\", function() { removeBorderNodes(g); });\n time(\" normalize.undo\", function() { normalize.undo(g); });\n time(\" fixupEdgeLabelCoords\", function() { fixupEdgeLabelCoords(g); });\n time(\" undoCoordinateSystem\", function() { coordinateSystem.undo(g); });\n time(\" translateGraph\", function() { translateGraph(g); });\n time(\" assignNodeIntersects\", function() { assignNodeIntersects(g); });\n time(\" reversePoints\", function() { reversePointsForReversedEdges(g); });\n time(\" acyclic.undo\", function() { acyclic.undo(g); });\n}\n\n/*\n * Copies final layout information from the layout graph back to the input\n * graph. This process only copies whitelisted attributes from the layout graph\n * to the input graph, so it serves as a good place to determine what\n * attributes can influence layout.\n */\nfunction updateInputGraph(inputGraph, layoutGraph) {\n _.forEach(inputGraph.nodes(), function(v) {\n var inputLabel = inputGraph.node(v);\n var layoutLabel = layoutGraph.node(v);\n\n if (inputLabel) {\n inputLabel.x = layoutLabel.x;\n inputLabel.y = layoutLabel.y;\n\n if (layoutGraph.children(v).length) {\n inputLabel.width = layoutLabel.width;\n inputLabel.height = layoutLabel.height;\n }\n }\n });\n\n _.forEach(inputGraph.edges(), function(e) {\n var inputLabel = inputGraph.edge(e);\n var layoutLabel = layoutGraph.edge(e);\n\n inputLabel.points = layoutLabel.points;\n if (_.has(layoutLabel, \"x\")) {\n inputLabel.x = layoutLabel.x;\n inputLabel.y = layoutLabel.y;\n }\n });\n\n inputGraph.graph().width = layoutGraph.graph().width;\n inputGraph.graph().height = layoutGraph.graph().height;\n}\n\nvar graphNumAttrs = [\"nodesep\", \"edgesep\", \"ranksep\", \"marginx\", \"marginy\"];\nvar graphDefaults = { ranksep: 50, edgesep: 20, nodesep: 50, rankdir: \"tb\" };\nvar graphAttrs = [\"acyclicer\", \"ranker\", \"rankdir\", \"align\"];\nvar nodeNumAttrs = [\"width\", \"height\"];\nvar nodeDefaults = { width: 0, height: 0 };\nvar edgeNumAttrs = [\"minlen\", \"weight\", \"width\", \"height\", \"labeloffset\"];\nvar edgeDefaults = {\n minlen: 1, weight: 1, width: 0, height: 0,\n labeloffset: 10, labelpos: \"r\"\n};\nvar edgeAttrs = [\"labelpos\"];\n\n/*\n * Constructs a new graph from the input graph, which can be used for layout.\n * This process copies only whitelisted attributes from the input graph to the\n * layout graph. Thus this function serves as a good place to determine what\n * attributes can influence layout.\n */\nfunction buildLayoutGraph(inputGraph) {\n var g = new Graph({ multigraph: true, compound: true });\n var graph = canonicalize(inputGraph.graph());\n\n g.setGraph(_.merge({},\n graphDefaults,\n selectNumberAttrs(graph, graphNumAttrs),\n _.pick(graph, graphAttrs)));\n\n _.forEach(inputGraph.nodes(), function(v) {\n var node = canonicalize(inputGraph.node(v));\n g.setNode(v, _.defaults(selectNumberAttrs(node, nodeNumAttrs), nodeDefaults));\n g.setParent(v, inputGraph.parent(v));\n });\n\n _.forEach(inputGraph.edges(), function(e) {\n var edge = canonicalize(inputGraph.edge(e));\n g.setEdge(e, _.merge({},\n edgeDefaults,\n selectNumberAttrs(edge, edgeNumAttrs),\n _.pick(edge, edgeAttrs)));\n });\n\n return g;\n}\n\n/*\n * This idea comes from the Gansner paper: to account for edge labels in our\n * layout we split each rank in half by doubling minlen and halving ranksep.\n * Then we can place labels at these mid-points between nodes.\n *\n * We also add some minimal padding to the width to push the label for the edge\n * away from the edge itself a bit.\n */\nfunction makeSpaceForEdgeLabels(g) {\n var graph = g.graph();\n graph.ranksep /= 2;\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n edge.minlen *= 2;\n if (edge.labelpos.toLowerCase() !== \"c\") {\n if (graph.rankdir === \"TB\" || graph.rankdir === \"BT\") {\n edge.width += edge.labeloffset;\n } else {\n edge.height += edge.labeloffset;\n }\n }\n });\n}\n\n/*\n * Creates temporary dummy nodes that capture the rank in which each edge's\n * label is going to, if it has one of non-zero width and height. We do this\n * so that we can safely remove empty ranks while preserving balance for the\n * label's position.\n */\nfunction injectEdgeLabelProxies(g) {\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n if (edge.width && edge.height) {\n var v = g.node(e.v);\n var w = g.node(e.w);\n var label = { rank: (w.rank - v.rank) / 2 + v.rank, e: e };\n util.addDummyNode(g, \"edge-proxy\", label, \"_ep\");\n }\n });\n}\n\nfunction assignRankMinMax(g) {\n var maxRank = 0;\n _.forEach(g.nodes(), function(v) {\n var node = g.node(v);\n if (node.borderTop) {\n node.minRank = g.node(node.borderTop).rank;\n node.maxRank = g.node(node.borderBottom).rank;\n maxRank = _.max(maxRank, node.maxRank);\n }\n });\n g.graph().maxRank = maxRank;\n}\n\nfunction removeEdgeLabelProxies(g) {\n _.forEach(g.nodes(), function(v) {\n var node = g.node(v);\n if (node.dummy === \"edge-proxy\") {\n g.edge(node.e).labelRank = node.rank;\n g.removeNode(v);\n }\n });\n}\n\nfunction translateGraph(g) {\n var minX = Number.POSITIVE_INFINITY;\n var maxX = 0;\n var minY = Number.POSITIVE_INFINITY;\n var maxY = 0;\n var graphLabel = g.graph();\n var marginX = graphLabel.marginx || 0;\n var marginY = graphLabel.marginy || 0;\n\n function getExtremes(attrs) {\n var x = attrs.x;\n var y = attrs.y;\n var w = attrs.width;\n var h = attrs.height;\n minX = Math.min(minX, x - w / 2);\n maxX = Math.max(maxX, x + w / 2);\n minY = Math.min(minY, y - h / 2);\n maxY = Math.max(maxY, y + h / 2);\n }\n\n _.forEach(g.nodes(), function(v) { getExtremes(g.node(v)); });\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n if (_.has(edge, \"x\")) {\n getExtremes(edge);\n }\n });\n\n minX -= marginX;\n minY -= marginY;\n\n _.forEach(g.nodes(), function(v) {\n var node = g.node(v);\n node.x -= minX;\n node.y -= minY;\n });\n\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n _.forEach(edge.points, function(p) {\n p.x -= minX;\n p.y -= minY;\n });\n if (_.has(edge, \"x\")) { edge.x -= minX; }\n if (_.has(edge, \"y\")) { edge.y -= minY; }\n });\n\n graphLabel.width = maxX - minX + marginX;\n graphLabel.height = maxY - minY + marginY;\n}\n\nfunction assignNodeIntersects(g) {\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n var nodeV = g.node(e.v);\n var nodeW = g.node(e.w);\n var p1, p2;\n if (!edge.points) {\n edge.points = [];\n p1 = nodeW;\n p2 = nodeV;\n } else {\n p1 = edge.points[0];\n p2 = edge.points[edge.points.length - 1];\n }\n edge.points.unshift(util.intersectRect(nodeV, p1));\n edge.points.push(util.intersectRect(nodeW, p2));\n });\n}\n\nfunction fixupEdgeLabelCoords(g) {\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n if (_.has(edge, \"x\")) {\n if (edge.labelpos === \"l\" || edge.labelpos === \"r\") {\n edge.width -= edge.labeloffset;\n }\n switch (edge.labelpos) {\n case \"l\": edge.x -= edge.width / 2 + edge.labeloffset; break;\n case \"r\": edge.x += edge.width / 2 + edge.labeloffset; break;\n }\n }\n });\n}\n\nfunction reversePointsForReversedEdges(g) {\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n if (edge.reversed) {\n edge.points.reverse();\n }\n });\n}\n\nfunction removeBorderNodes(g) {\n _.forEach(g.nodes(), function(v) {\n if (g.children(v).length) {\n var node = g.node(v);\n var t = g.node(node.borderTop);\n var b = g.node(node.borderBottom);\n var l = g.node(_.last(node.borderLeft));\n var r = g.node(_.last(node.borderRight));\n\n node.width = Math.abs(r.x - l.x);\n node.height = Math.abs(b.y - t.y);\n node.x = l.x + node.width / 2;\n node.y = t.y + node.height / 2;\n }\n });\n\n _.forEach(g.nodes(), function(v) {\n if (g.node(v).dummy === \"border\") {\n g.removeNode(v);\n }\n });\n}\n\nfunction removeSelfEdges(g) {\n _.forEach(g.edges(), function(e) {\n if (e.v === e.w) {\n var node = g.node(e.v);\n if (!node.selfEdges) {\n node.selfEdges = [];\n }\n node.selfEdges.push({ e: e, label: g.edge(e) });\n g.removeEdge(e);\n }\n });\n}\n\nfunction insertSelfEdges(g) {\n var layers = util.buildLayerMatrix(g);\n _.forEach(layers, function(layer) {\n var orderShift = 0;\n _.forEach(layer, function(v, i) {\n var node = g.node(v);\n node.order = i + orderShift;\n _.forEach(node.selfEdges, function(selfEdge) {\n util.addDummyNode(g, \"selfedge\", {\n width: selfEdge.label.width,\n height: selfEdge.label.height,\n rank: node.rank,\n order: i + (++orderShift),\n e: selfEdge.e,\n label: selfEdge.label\n }, \"_se\");\n });\n delete node.selfEdges;\n });\n });\n}\n\nfunction positionSelfEdges(g) {\n _.forEach(g.nodes(), function(v) {\n var node = g.node(v);\n if (node.dummy === \"selfedge\") {\n var selfNode = g.node(node.e.v);\n var x = selfNode.x + selfNode.width / 2;\n var y = selfNode.y;\n var dx = node.x - x;\n var dy = selfNode.height / 2;\n g.setEdge(node.e, node.label);\n g.removeNode(v);\n node.label.points = [\n { x: x + 2 * dx / 3, y: y - dy },\n { x: x + 5 * dx / 6, y: y - dy },\n { x: x + dx , y: y },\n { x: x + 5 * dx / 6, y: y + dy },\n { x: x + 2 * dx / 3, y: y + dy }\n ];\n node.label.x = node.x;\n node.label.y = node.y;\n }\n });\n}\n\nfunction selectNumberAttrs(obj, attrs) {\n return _.mapValues(_.pick(obj, attrs), Number);\n}\n\nfunction canonicalize(attrs) {\n var newAttrs = {};\n _.forEach(attrs, function(v, k) {\n newAttrs[k.toLowerCase()] = v;\n });\n return newAttrs;\n}\n","var baseClone = require('./_baseClone');\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * This method is like `_.clone` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @returns {*} Returns the deep cloned value.\n * @see _.clone\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var deep = _.cloneDeep(objects);\n * console.log(deep[0] === objects[0]);\n * // => false\n */\nfunction cloneDeep(value) {\n return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG);\n}\n\nmodule.exports = cloneDeep;\n","var baseRest = require('./_baseRest'),\n eq = require('./eq'),\n isIterateeCall = require('./_isIterateeCall'),\n keysIn = require('./keysIn');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns own and inherited enumerable string keyed properties of source\n * objects to the destination object for all destination properties that\n * resolve to `undefined`. Source objects are applied from left to right.\n * Once a property is set, additional values of the same property are ignored.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.defaultsDeep\n * @example\n *\n * _.defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\nvar defaults = baseRest(function(object, sources) {\n object = Object(object);\n\n var index = -1;\n var length = sources.length;\n var guard = length > 2 ? sources[2] : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n length = 1;\n }\n\n while (++index < length) {\n var source = sources[index];\n var props = keysIn(source);\n var propsIndex = -1;\n var propsLength = props.length;\n\n while (++propsIndex < propsLength) {\n var key = props[propsIndex];\n var value = object[key];\n\n if (value === undefined ||\n (eq(value, objectProto[key]) && !hasOwnProperty.call(object, key))) {\n object[key] = source[key];\n }\n }\n }\n\n return object;\n});\n\nmodule.exports = defaults;\n","var createFind = require('./_createFind'),\n findIndex = require('./findIndex');\n\n/**\n * Iterates over elements of `collection`, returning the first element\n * `predicate` returns truthy for. The predicate is invoked with three\n * arguments: (value, index|key, collection).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=0] The index to search from.\n * @returns {*} Returns the matched element, else `undefined`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': true },\n * { 'user': 'fred', 'age': 40, 'active': false },\n * { 'user': 'pebbles', 'age': 1, 'active': true }\n * ];\n *\n * _.find(users, function(o) { return o.age < 40; });\n * // => object for 'barney'\n *\n * // The `_.matches` iteratee shorthand.\n * _.find(users, { 'age': 1, 'active': true });\n * // => object for 'pebbles'\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.find(users, ['active', false]);\n * // => object for 'fred'\n *\n * // The `_.property` iteratee shorthand.\n * _.find(users, 'active');\n * // => object for 'barney'\n */\nvar find = createFind(findIndex);\n\nmodule.exports = find;\n","var baseIteratee = require('./_baseIteratee'),\n isArrayLike = require('./isArrayLike'),\n keys = require('./keys');\n\n/**\n * Creates a `_.find` or `_.findLast` function.\n *\n * @private\n * @param {Function} findIndexFunc The function to find the collection index.\n * @returns {Function} Returns the new find function.\n */\nfunction createFind(findIndexFunc) {\n return function(collection, predicate, fromIndex) {\n var iterable = Object(collection);\n if (!isArrayLike(collection)) {\n var iteratee = baseIteratee(predicate, 3);\n collection = keys(collection);\n predicate = function(key) { return iteratee(iterable[key], key, iterable); };\n }\n var index = findIndexFunc(collection, predicate, fromIndex);\n return index > -1 ? iterable[iteratee ? collection[index] : index] : undefined;\n };\n}\n\nmodule.exports = createFind;\n","var baseFindIndex = require('./_baseFindIndex'),\n baseIteratee = require('./_baseIteratee'),\n toInteger = require('./toInteger');\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * This method is like `_.find` except that it returns the index of the first\n * element `predicate` returns truthy for instead of the element itself.\n *\n * @static\n * @memberOf _\n * @since 1.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=0] The index to search from.\n * @returns {number} Returns the index of the found element, else `-1`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': false },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': true }\n * ];\n *\n * _.findIndex(users, function(o) { return o.user == 'barney'; });\n * // => 0\n *\n * // The `_.matches` iteratee shorthand.\n * _.findIndex(users, { 'user': 'fred', 'active': false });\n * // => 1\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findIndex(users, ['active', false]);\n * // => 0\n *\n * // The `_.property` iteratee shorthand.\n * _.findIndex(users, 'active');\n * // => 2\n */\nfunction findIndex(array, predicate, fromIndex) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return -1;\n }\n var index = fromIndex == null ? 0 : toInteger(fromIndex);\n if (index < 0) {\n index = nativeMax(length + index, 0);\n }\n return baseFindIndex(array, baseIteratee(predicate, 3), index);\n}\n\nmodule.exports = findIndex;\n","var toFinite = require('./toFinite');\n\n/**\n * Converts `value` to an integer.\n *\n * **Note:** This method is loosely based on\n * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3.2);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3.2');\n * // => 3\n */\nfunction toInteger(value) {\n var result = toFinite(value),\n remainder = result % 1;\n\n return result === result ? (remainder ? result - remainder : result) : 0;\n}\n\nmodule.exports = toInteger;\n","var baseTrim = require('./_baseTrim'),\n isObject = require('./isObject'),\n isSymbol = require('./isSymbol');\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = baseTrim(value);\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = toNumber;\n","var trimmedEndIndex = require('./_trimmedEndIndex');\n\n/** Used to match leading whitespace. */\nvar reTrimStart = /^\\s+/;\n\n/**\n * The base implementation of `_.trim`.\n *\n * @private\n * @param {string} string The string to trim.\n * @returns {string} Returns the trimmed string.\n */\nfunction baseTrim(string) {\n return string\n ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, '')\n : string;\n}\n\nmodule.exports = baseTrim;\n","/** Used to match a single whitespace character. */\nvar reWhitespace = /\\s/;\n\n/**\n * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace\n * character of `string`.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {number} Returns the index of the last non-whitespace character.\n */\nfunction trimmedEndIndex(string) {\n var index = string.length;\n\n while (index-- && reWhitespace.test(string.charAt(index))) {}\n return index;\n}\n\nmodule.exports = trimmedEndIndex;\n","var baseFor = require('./_baseFor'),\n castFunction = require('./_castFunction'),\n keysIn = require('./keysIn');\n\n/**\n * Iterates over own and inherited enumerable string keyed properties of an\n * object and invokes `iteratee` for each property. The iteratee is invoked\n * with three arguments: (value, key, object). Iteratee functions may exit\n * iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forInRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forIn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a', 'b', then 'c' (iteration order is not guaranteed).\n */\nfunction forIn(object, iteratee) {\n return object == null\n ? object\n : baseFor(object, castFunction(iteratee), keysIn);\n}\n\nmodule.exports = forIn;\n","/**\n * Gets the last element of `array`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to query.\n * @returns {*} Returns the last element of `array`.\n * @example\n *\n * _.last([1, 2, 3]);\n * // => 3\n */\nfunction last(array) {\n var length = array == null ? 0 : array.length;\n return length ? array[length - 1] : undefined;\n}\n\nmodule.exports = last;\n","var baseAssignValue = require('./_baseAssignValue'),\n baseForOwn = require('./_baseForOwn'),\n baseIteratee = require('./_baseIteratee');\n\n/**\n * Creates an object with the same keys as `object` and values generated\n * by running each own enumerable string keyed property of `object` thru\n * `iteratee`. The iteratee is invoked with three arguments:\n * (value, key, object).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns the new mapped object.\n * @see _.mapKeys\n * @example\n *\n * var users = {\n * 'fred': { 'user': 'fred', 'age': 40 },\n * 'pebbles': { 'user': 'pebbles', 'age': 1 }\n * };\n *\n * _.mapValues(users, function(o) { return o.age; });\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n *\n * // The `_.property` iteratee shorthand.\n * _.mapValues(users, 'age');\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n */\nfunction mapValues(object, iteratee) {\n var result = {};\n iteratee = baseIteratee(iteratee, 3);\n\n baseForOwn(object, function(value, key, object) {\n baseAssignValue(result, key, iteratee(value, key, object));\n });\n return result;\n}\n\nmodule.exports = mapValues;\n","var baseExtremum = require('./_baseExtremum'),\n baseGt = require('./_baseGt'),\n identity = require('./identity');\n\n/**\n * Computes the maximum value of `array`. If `array` is empty or falsey,\n * `undefined` is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {*} Returns the maximum value.\n * @example\n *\n * _.max([4, 2, 8, 6]);\n * // => 8\n *\n * _.max([]);\n * // => undefined\n */\nfunction max(array) {\n return (array && array.length)\n ? baseExtremum(array, identity, baseGt)\n : undefined;\n}\n\nmodule.exports = max;\n","/**\n * The base implementation of `_.gt` which doesn't coerce arguments.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is greater than `other`,\n * else `false`.\n */\nfunction baseGt(value, other) {\n return value > other;\n}\n\nmodule.exports = baseGt;\n","var baseMerge = require('./_baseMerge'),\n createAssigner = require('./_createAssigner');\n\n/**\n * This method is like `_.assign` except that it recursively merges own and\n * inherited enumerable string keyed properties of source objects into the\n * destination object. Source properties that resolve to `undefined` are\n * skipped if a destination value exists. Array and plain object properties\n * are merged recursively. Other objects and value types are overridden by\n * assignment. Source objects are applied from left to right. Subsequent\n * sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 0.5.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {\n * 'a': [{ 'b': 2 }, { 'd': 4 }]\n * };\n *\n * var other = {\n * 'a': [{ 'c': 3 }, { 'e': 5 }]\n * };\n *\n * _.merge(object, other);\n * // => { 'a': [{ 'b': 2, 'c': 3 }, { 'd': 4, 'e': 5 }] }\n */\nvar merge = createAssigner(function(object, source, srcIndex) {\n baseMerge(object, source, srcIndex);\n});\n\nmodule.exports = merge;\n","var Stack = require('./_Stack'),\n assignMergeValue = require('./_assignMergeValue'),\n baseFor = require('./_baseFor'),\n baseMergeDeep = require('./_baseMergeDeep'),\n isObject = require('./isObject'),\n keysIn = require('./keysIn'),\n safeGet = require('./_safeGet');\n\n/**\n * The base implementation of `_.merge` without support for multiple sources.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {number} srcIndex The index of `source`.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Object} [stack] Tracks traversed source values and their merged\n * counterparts.\n */\nfunction baseMerge(object, source, srcIndex, customizer, stack) {\n if (object === source) {\n return;\n }\n baseFor(source, function(srcValue, key) {\n stack || (stack = new Stack);\n if (isObject(srcValue)) {\n baseMergeDeep(object, source, key, srcIndex, baseMerge, customizer, stack);\n }\n else {\n var newValue = customizer\n ? customizer(safeGet(object, key), srcValue, (key + ''), object, source, stack)\n : undefined;\n\n if (newValue === undefined) {\n newValue = srcValue;\n }\n assignMergeValue(object, key, newValue);\n }\n }, keysIn);\n}\n\nmodule.exports = baseMerge;\n","var assignMergeValue = require('./_assignMergeValue'),\n cloneBuffer = require('./_cloneBuffer'),\n cloneTypedArray = require('./_cloneTypedArray'),\n copyArray = require('./_copyArray'),\n initCloneObject = require('./_initCloneObject'),\n isArguments = require('./isArguments'),\n isArray = require('./isArray'),\n isArrayLikeObject = require('./isArrayLikeObject'),\n isBuffer = require('./isBuffer'),\n isFunction = require('./isFunction'),\n isObject = require('./isObject'),\n isPlainObject = require('./isPlainObject'),\n isTypedArray = require('./isTypedArray'),\n safeGet = require('./_safeGet'),\n toPlainObject = require('./toPlainObject');\n\n/**\n * A specialized version of `baseMerge` for arrays and objects which performs\n * deep merges and tracks traversed objects enabling objects with circular\n * references to be merged.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {string} key The key of the value to merge.\n * @param {number} srcIndex The index of `source`.\n * @param {Function} mergeFunc The function to merge values.\n * @param {Function} [customizer] The function to customize assigned values.\n * @param {Object} [stack] Tracks traversed source values and their merged\n * counterparts.\n */\nfunction baseMergeDeep(object, source, key, srcIndex, mergeFunc, customizer, stack) {\n var objValue = safeGet(object, key),\n srcValue = safeGet(source, key),\n stacked = stack.get(srcValue);\n\n if (stacked) {\n assignMergeValue(object, key, stacked);\n return;\n }\n var newValue = customizer\n ? customizer(objValue, srcValue, (key + ''), object, source, stack)\n : undefined;\n\n var isCommon = newValue === undefined;\n\n if (isCommon) {\n var isArr = isArray(srcValue),\n isBuff = !isArr && isBuffer(srcValue),\n isTyped = !isArr && !isBuff && isTypedArray(srcValue);\n\n newValue = srcValue;\n if (isArr || isBuff || isTyped) {\n if (isArray(objValue)) {\n newValue = objValue;\n }\n else if (isArrayLikeObject(objValue)) {\n newValue = copyArray(objValue);\n }\n else if (isBuff) {\n isCommon = false;\n newValue = cloneBuffer(srcValue, true);\n }\n else if (isTyped) {\n isCommon = false;\n newValue = cloneTypedArray(srcValue, true);\n }\n else {\n newValue = [];\n }\n }\n else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n newValue = objValue;\n if (isArguments(objValue)) {\n newValue = toPlainObject(objValue);\n }\n else if (!isObject(objValue) || isFunction(objValue)) {\n newValue = initCloneObject(srcValue);\n }\n }\n else {\n isCommon = false;\n }\n }\n if (isCommon) {\n // Recursively merge objects and arrays (susceptible to call stack limits).\n stack.set(srcValue, newValue);\n mergeFunc(newValue, srcValue, srcIndex, customizer, stack);\n stack['delete'](srcValue);\n }\n assignMergeValue(object, key, newValue);\n}\n\nmodule.exports = baseMergeDeep;\n","var baseGetTag = require('./_baseGetTag'),\n getPrototype = require('./_getPrototype'),\n isObjectLike = require('./isObjectLike');\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to infer the `Object` constructor. */\nvar objectCtorString = funcToString.call(Object);\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * @static\n * @memberOf _\n * @since 0.8.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n return false;\n }\n var proto = getPrototype(value);\n if (proto === null) {\n return true;\n }\n var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n return typeof Ctor == 'function' && Ctor instanceof Ctor &&\n funcToString.call(Ctor) == objectCtorString;\n}\n\nmodule.exports = isPlainObject;\n","var copyObject = require('./_copyObject'),\n keysIn = require('./keysIn');\n\n/**\n * Converts `value` to a plain object flattening inherited enumerable string\n * keyed properties of `value` to own properties of the plain object.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Object} Returns the converted plain object.\n * @example\n *\n * function Foo() {\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.assign({ 'a': 1 }, new Foo);\n * // => { 'a': 1, 'b': 2 }\n *\n * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n * // => { 'a': 1, 'b': 2, 'c': 3 }\n */\nfunction toPlainObject(value) {\n return copyObject(value, keysIn(value));\n}\n\nmodule.exports = toPlainObject;\n","var baseRest = require('./_baseRest'),\n isIterateeCall = require('./_isIterateeCall');\n\n/**\n * Creates a function like `_.assign`.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\nfunction createAssigner(assigner) {\n return baseRest(function(object, sources) {\n var index = -1,\n length = sources.length,\n customizer = length > 1 ? sources[length - 1] : undefined,\n guard = length > 2 ? sources[2] : undefined;\n\n customizer = (assigner.length > 3 && typeof customizer == 'function')\n ? (length--, customizer)\n : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n customizer = length < 3 ? undefined : customizer;\n length = 1;\n }\n object = Object(object);\n while (++index < length) {\n var source = sources[index];\n if (source) {\n assigner(object, source, index, customizer);\n }\n }\n return object;\n });\n}\n\nmodule.exports = createAssigner;\n","var baseExtremum = require('./_baseExtremum'),\n baseLt = require('./_baseLt'),\n identity = require('./identity');\n\n/**\n * Computes the minimum value of `array`. If `array` is empty or falsey,\n * `undefined` is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {*} Returns the minimum value.\n * @example\n *\n * _.min([4, 2, 8, 6]);\n * // => 2\n *\n * _.min([]);\n * // => undefined\n */\nfunction min(array) {\n return (array && array.length)\n ? baseExtremum(array, identity, baseLt)\n : undefined;\n}\n\nmodule.exports = min;\n","var baseExtremum = require('./_baseExtremum'),\n baseIteratee = require('./_baseIteratee'),\n baseLt = require('./_baseLt');\n\n/**\n * This method is like `_.min` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * the value is ranked. The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {*} Returns the minimum value.\n * @example\n *\n * var objects = [{ 'n': 1 }, { 'n': 2 }];\n *\n * _.minBy(objects, function(o) { return o.n; });\n * // => { 'n': 1 }\n *\n * // The `_.property` iteratee shorthand.\n * _.minBy(objects, 'n');\n * // => { 'n': 1 }\n */\nfunction minBy(array, iteratee) {\n return (array && array.length)\n ? baseExtremum(array, baseIteratee(iteratee, 2), baseLt)\n : undefined;\n}\n\nmodule.exports = minBy;\n","var root = require('./_root');\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n return root.Date.now();\n};\n\nmodule.exports = now;\n","var basePick = require('./_basePick'),\n flatRest = require('./_flatRest');\n\n/**\n * Creates an object composed of the picked `object` properties.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The source object.\n * @param {...(string|string[])} [paths] The property paths to pick.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.pick(object, ['a', 'c']);\n * // => { 'a': 1, 'c': 3 }\n */\nvar pick = flatRest(function(object, paths) {\n return object == null ? {} : basePick(object, paths);\n});\n\nmodule.exports = pick;\n","var basePickBy = require('./_basePickBy'),\n hasIn = require('./hasIn');\n\n/**\n * The base implementation of `_.pick` without support for individual\n * property identifiers.\n *\n * @private\n * @param {Object} object The source object.\n * @param {string[]} paths The property paths to pick.\n * @returns {Object} Returns the new object.\n */\nfunction basePick(object, paths) {\n return basePickBy(object, paths, function(value, path) {\n return hasIn(object, path);\n });\n}\n\nmodule.exports = basePick;\n","var baseGet = require('./_baseGet'),\n baseSet = require('./_baseSet'),\n castPath = require('./_castPath');\n\n/**\n * The base implementation of `_.pickBy` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The source object.\n * @param {string[]} paths The property paths to pick.\n * @param {Function} predicate The function invoked per property.\n * @returns {Object} Returns the new object.\n */\nfunction basePickBy(object, paths, predicate) {\n var index = -1,\n length = paths.length,\n result = {};\n\n while (++index < length) {\n var path = paths[index],\n value = baseGet(object, path);\n\n if (predicate(value, path)) {\n baseSet(result, castPath(path, object), value);\n }\n }\n return result;\n}\n\nmodule.exports = basePickBy;\n","var assignValue = require('./_assignValue'),\n castPath = require('./_castPath'),\n isIndex = require('./_isIndex'),\n isObject = require('./isObject'),\n toKey = require('./_toKey');\n\n/**\n * The base implementation of `_.set`.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {*} value The value to set.\n * @param {Function} [customizer] The function to customize path creation.\n * @returns {Object} Returns `object`.\n */\nfunction baseSet(object, path, value, customizer) {\n if (!isObject(object)) {\n return object;\n }\n path = castPath(path, object);\n\n var index = -1,\n length = path.length,\n lastIndex = length - 1,\n nested = object;\n\n while (nested != null && ++index < length) {\n var key = toKey(path[index]),\n newValue = value;\n\n if (key === '__proto__' || key === 'constructor' || key === 'prototype') {\n return object;\n }\n\n if (index != lastIndex) {\n var objValue = nested[key];\n newValue = customizer ? customizer(objValue, key, nested) : undefined;\n if (newValue === undefined) {\n newValue = isObject(objValue)\n ? objValue\n : (isIndex(path[index + 1]) ? [] : {});\n }\n }\n assignValue(nested, key, newValue);\n nested = nested[key];\n }\n return object;\n}\n\nmodule.exports = baseSet;\n","var flatten = require('./flatten'),\n overRest = require('./_overRest'),\n setToString = require('./_setToString');\n\n/**\n * A specialized version of `baseRest` which flattens the rest array.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @returns {Function} Returns the new function.\n */\nfunction flatRest(func) {\n return setToString(overRest(func, undefined, flatten), func + '');\n}\n\nmodule.exports = flatRest;\n","var createRange = require('./_createRange');\n\n/**\n * Creates an array of numbers (positive and/or negative) progressing from\n * `start` up to, but not including, `end`. A step of `-1` is used if a negative\n * `start` is specified without an `end` or `step`. If `end` is not specified,\n * it's set to `start` with `start` then set to `0`.\n *\n * **Note:** JavaScript follows the IEEE-754 standard for resolving\n * floating-point values which can produce unexpected results.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {number} [start=0] The start of the range.\n * @param {number} end The end of the range.\n * @param {number} [step=1] The value to increment or decrement by.\n * @returns {Array} Returns the range of numbers.\n * @see _.inRange, _.rangeRight\n * @example\n *\n * _.range(4);\n * // => [0, 1, 2, 3]\n *\n * _.range(-4);\n * // => [0, -1, -2, -3]\n *\n * _.range(1, 5);\n * // => [1, 2, 3, 4]\n *\n * _.range(0, 20, 5);\n * // => [0, 5, 10, 15]\n *\n * _.range(0, -4, -1);\n * // => [0, -1, -2, -3]\n *\n * _.range(1, 4, 0);\n * // => [1, 1, 1]\n *\n * _.range(0);\n * // => []\n */\nvar range = createRange();\n\nmodule.exports = range;\n","var baseRange = require('./_baseRange'),\n isIterateeCall = require('./_isIterateeCall'),\n toFinite = require('./toFinite');\n\n/**\n * Creates a `_.range` or `_.rangeRight` function.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new range function.\n */\nfunction createRange(fromRight) {\n return function(start, end, step) {\n if (step && typeof step != 'number' && isIterateeCall(start, end, step)) {\n end = step = undefined;\n }\n // Ensure the sign of `-0` is preserved.\n start = toFinite(start);\n if (end === undefined) {\n end = start;\n start = 0;\n } else {\n end = toFinite(end);\n }\n step = step === undefined ? (start < end ? 1 : -1) : toFinite(step);\n return baseRange(start, end, step, fromRight);\n };\n}\n\nmodule.exports = createRange;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeCeil = Math.ceil,\n nativeMax = Math.max;\n\n/**\n * The base implementation of `_.range` and `_.rangeRight` which doesn't\n * coerce arguments.\n *\n * @private\n * @param {number} start The start of the range.\n * @param {number} end The end of the range.\n * @param {number} step The value to increment or decrement by.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Array} Returns the range of numbers.\n */\nfunction baseRange(start, end, step, fromRight) {\n var index = -1,\n length = nativeMax(nativeCeil((end - start) / (step || 1)), 0),\n result = Array(length);\n\n while (length--) {\n result[fromRight ? length : ++index] = start;\n start += step;\n }\n return result;\n}\n\nmodule.exports = baseRange;\n","var baseFlatten = require('./_baseFlatten'),\n baseOrderBy = require('./_baseOrderBy'),\n baseRest = require('./_baseRest'),\n isIterateeCall = require('./_isIterateeCall');\n\n/**\n * Creates an array of elements, sorted in ascending order by the results of\n * running each element in a collection thru each iteratee. This method\n * performs a stable sort, that is, it preserves the original sort order of\n * equal elements. The iteratees are invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {...(Function|Function[])} [iteratees=[_.identity]]\n * The iteratees to sort by.\n * @returns {Array} Returns the new sorted array.\n * @example\n *\n * var users = [\n * { 'user': 'fred', 'age': 48 },\n * { 'user': 'barney', 'age': 36 },\n * { 'user': 'fred', 'age': 30 },\n * { 'user': 'barney', 'age': 34 }\n * ];\n *\n * _.sortBy(users, [function(o) { return o.user; }]);\n * // => objects for [['barney', 36], ['barney', 34], ['fred', 48], ['fred', 30]]\n *\n * _.sortBy(users, ['user', 'age']);\n * // => objects for [['barney', 34], ['barney', 36], ['fred', 30], ['fred', 48]]\n */\nvar sortBy = baseRest(function(collection, iteratees) {\n if (collection == null) {\n return [];\n }\n var length = iteratees.length;\n if (length > 1 && isIterateeCall(collection, iteratees[0], iteratees[1])) {\n iteratees = [];\n } else if (length > 2 && isIterateeCall(iteratees[0], iteratees[1], iteratees[2])) {\n iteratees = [iteratees[0]];\n }\n return baseOrderBy(collection, baseFlatten(iteratees, 1), []);\n});\n\nmodule.exports = sortBy;\n","var arrayMap = require('./_arrayMap'),\n baseGet = require('./_baseGet'),\n baseIteratee = require('./_baseIteratee'),\n baseMap = require('./_baseMap'),\n baseSortBy = require('./_baseSortBy'),\n baseUnary = require('./_baseUnary'),\n compareMultiple = require('./_compareMultiple'),\n identity = require('./identity'),\n isArray = require('./isArray');\n\n/**\n * The base implementation of `_.orderBy` without param guards.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function[]|Object[]|string[]} iteratees The iteratees to sort by.\n * @param {string[]} orders The sort orders of `iteratees`.\n * @returns {Array} Returns the new sorted array.\n */\nfunction baseOrderBy(collection, iteratees, orders) {\n if (iteratees.length) {\n iteratees = arrayMap(iteratees, function(iteratee) {\n if (isArray(iteratee)) {\n return function(value) {\n return baseGet(value, iteratee.length === 1 ? iteratee[0] : iteratee);\n }\n }\n return iteratee;\n });\n } else {\n iteratees = [identity];\n }\n\n var index = -1;\n iteratees = arrayMap(iteratees, baseUnary(baseIteratee));\n\n var result = baseMap(collection, function(value, key, collection) {\n var criteria = arrayMap(iteratees, function(iteratee) {\n return iteratee(value);\n });\n return { 'criteria': criteria, 'index': ++index, 'value': value };\n });\n\n return baseSortBy(result, function(object, other) {\n return compareMultiple(object, other, orders);\n });\n}\n\nmodule.exports = baseOrderBy;\n","/**\n * The base implementation of `_.sortBy` which uses `comparer` to define the\n * sort order of `array` and replaces criteria objects with their corresponding\n * values.\n *\n * @private\n * @param {Array} array The array to sort.\n * @param {Function} comparer The function to define sort order.\n * @returns {Array} Returns `array`.\n */\nfunction baseSortBy(array, comparer) {\n var length = array.length;\n\n array.sort(comparer);\n while (length--) {\n array[length] = array[length].value;\n }\n return array;\n}\n\nmodule.exports = baseSortBy;\n","var compareAscending = require('./_compareAscending');\n\n/**\n * Used by `_.orderBy` to compare multiple properties of a value to another\n * and stable sort them.\n *\n * If `orders` is unspecified, all values are sorted in ascending order. Otherwise,\n * specify an order of \"desc\" for descending or \"asc\" for ascending sort order\n * of corresponding values.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {boolean[]|string[]} orders The order to sort by for each property.\n * @returns {number} Returns the sort order indicator for `object`.\n */\nfunction compareMultiple(object, other, orders) {\n var index = -1,\n objCriteria = object.criteria,\n othCriteria = other.criteria,\n length = objCriteria.length,\n ordersLength = orders.length;\n\n while (++index < length) {\n var result = compareAscending(objCriteria[index], othCriteria[index]);\n if (result) {\n if (index >= ordersLength) {\n return result;\n }\n var order = orders[index];\n return result * (order == 'desc' ? -1 : 1);\n }\n }\n // Fixes an `Array#sort` bug in the JS engine embedded in Adobe applications\n // that causes it, under certain circumstances, to provide the same value for\n // `object` and `other`. See https://github.com/jashkenas/underscore/pull/1247\n // for more details.\n //\n // This also ensures a stable sort in V8 and other engines.\n // See https://bugs.chromium.org/p/v8/issues/detail?id=90 for more details.\n return object.index - other.index;\n}\n\nmodule.exports = compareMultiple;\n","var isSymbol = require('./isSymbol');\n\n/**\n * Compares values to sort them in ascending order.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {number} Returns the sort order indicator for `value`.\n */\nfunction compareAscending(value, other) {\n if (value !== other) {\n var valIsDefined = value !== undefined,\n valIsNull = value === null,\n valIsReflexive = value === value,\n valIsSymbol = isSymbol(value);\n\n var othIsDefined = other !== undefined,\n othIsNull = other === null,\n othIsReflexive = other === other,\n othIsSymbol = isSymbol(other);\n\n if ((!othIsNull && !othIsSymbol && !valIsSymbol && value > other) ||\n (valIsSymbol && othIsDefined && othIsReflexive && !othIsNull && !othIsSymbol) ||\n (valIsNull && othIsDefined && othIsReflexive) ||\n (!valIsDefined && othIsReflexive) ||\n !valIsReflexive) {\n return 1;\n }\n if ((!valIsNull && !valIsSymbol && !othIsSymbol && value < other) ||\n (othIsSymbol && valIsDefined && valIsReflexive && !valIsNull && !valIsSymbol) ||\n (othIsNull && valIsDefined && valIsReflexive) ||\n (!othIsDefined && valIsReflexive) ||\n !othIsReflexive) {\n return -1;\n }\n }\n return 0;\n}\n\nmodule.exports = compareAscending;\n","var toString = require('./toString');\n\n/** Used to generate unique IDs. */\nvar idCounter = 0;\n\n/**\n * Generates a unique ID. If `prefix` is given, the ID is appended to it.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {string} [prefix=''] The value to prefix the ID with.\n * @returns {string} Returns the unique ID.\n * @example\n *\n * _.uniqueId('contact_');\n * // => 'contact_104'\n *\n * _.uniqueId();\n * // => '105'\n */\nfunction uniqueId(prefix) {\n var id = ++idCounter;\n return toString(prefix) + id;\n}\n\nmodule.exports = uniqueId;\n","var assignValue = require('./_assignValue'),\n baseZipObject = require('./_baseZipObject');\n\n/**\n * This method is like `_.fromPairs` except that it accepts two arrays,\n * one of property identifiers and one of corresponding values.\n *\n * @static\n * @memberOf _\n * @since 0.4.0\n * @category Array\n * @param {Array} [props=[]] The property identifiers.\n * @param {Array} [values=[]] The property values.\n * @returns {Object} Returns the new object.\n * @example\n *\n * _.zipObject(['a', 'b'], [1, 2]);\n * // => { 'a': 1, 'b': 2 }\n */\nfunction zipObject(props, values) {\n return baseZipObject(props || [], values || [], assignValue);\n}\n\nmodule.exports = zipObject;\n","/**\n * This base implementation of `_.zipObject` which assigns values using `assignFunc`.\n *\n * @private\n * @param {Array} props The property identifiers.\n * @param {Array} values The property values.\n * @param {Function} assignFunc The function to assign values.\n * @returns {Object} Returns the new object.\n */\nfunction baseZipObject(props, values, assignFunc) {\n var index = -1,\n length = props.length,\n valsLength = values.length,\n result = {};\n\n while (++index < length) {\n var value = index < valsLength ? values[index] : undefined;\n assignFunc(result, props[index], value);\n }\n return result;\n}\n\nmodule.exports = baseZipObject;\n","\"use strict\";\n\nvar _ = require(\"./lodash\");\nvar greedyFAS = require(\"./greedy-fas\");\n\nmodule.exports = {\n run: run,\n undo: undo\n};\n\nfunction run(g) {\n var fas = (g.graph().acyclicer === \"greedy\"\n ? greedyFAS(g, weightFn(g))\n : dfsFAS(g));\n _.forEach(fas, function(e) {\n var label = g.edge(e);\n g.removeEdge(e);\n label.forwardName = e.name;\n label.reversed = true;\n g.setEdge(e.w, e.v, label, _.uniqueId(\"rev\"));\n });\n\n function weightFn(g) {\n return function(e) {\n return g.edge(e).weight;\n };\n }\n}\n\nfunction dfsFAS(g) {\n var fas = [];\n var stack = {};\n var visited = {};\n\n function dfs(v) {\n if (_.has(visited, v)) {\n return;\n }\n visited[v] = true;\n stack[v] = true;\n _.forEach(g.outEdges(v), function(e) {\n if (_.has(stack, e.w)) {\n fas.push(e);\n } else {\n dfs(e.w);\n }\n });\n delete stack[v];\n }\n\n _.forEach(g.nodes(), dfs);\n return fas;\n}\n\nfunction undo(g) {\n _.forEach(g.edges(), function(e) {\n var label = g.edge(e);\n if (label.reversed) {\n g.removeEdge(e);\n\n var forwardName = label.forwardName;\n delete label.reversed;\n delete label.forwardName;\n g.setEdge(e.w, e.v, label, forwardName);\n }\n });\n}\n","var _ = require(\"./lodash\");\nvar Graph = require(\"./graphlib\").Graph;\nvar List = require(\"./data/list\");\n\n/*\n * A greedy heuristic for finding a feedback arc set for a graph. A feedback\n * arc set is a set of edges that can be removed to make a graph acyclic.\n * The algorithm comes from: P. Eades, X. Lin, and W. F. Smyth, \"A fast and\n * effective heuristic for the feedback arc set problem.\" This implementation\n * adjusts that from the paper to allow for weighted edges.\n */\nmodule.exports = greedyFAS;\n\nvar DEFAULT_WEIGHT_FN = _.constant(1);\n\nfunction greedyFAS(g, weightFn) {\n if (g.nodeCount() <= 1) {\n return [];\n }\n var state = buildState(g, weightFn || DEFAULT_WEIGHT_FN);\n var results = doGreedyFAS(state.graph, state.buckets, state.zeroIdx);\n\n // Expand multi-edges\n return _.flatten(_.map(results, function(e) {\n return g.outEdges(e.v, e.w);\n }), true);\n}\n\nfunction doGreedyFAS(g, buckets, zeroIdx) {\n var results = [];\n var sources = buckets[buckets.length - 1];\n var sinks = buckets[0];\n\n var entry;\n while (g.nodeCount()) {\n while ((entry = sinks.dequeue())) { removeNode(g, buckets, zeroIdx, entry); }\n while ((entry = sources.dequeue())) { removeNode(g, buckets, zeroIdx, entry); }\n if (g.nodeCount()) {\n for (var i = buckets.length - 2; i > 0; --i) {\n entry = buckets[i].dequeue();\n if (entry) {\n results = results.concat(removeNode(g, buckets, zeroIdx, entry, true));\n break;\n }\n }\n }\n }\n\n return results;\n}\n\nfunction removeNode(g, buckets, zeroIdx, entry, collectPredecessors) {\n var results = collectPredecessors ? [] : undefined;\n\n _.forEach(g.inEdges(entry.v), function(edge) {\n var weight = g.edge(edge);\n var uEntry = g.node(edge.v);\n\n if (collectPredecessors) {\n results.push({ v: edge.v, w: edge.w });\n }\n\n uEntry.out -= weight;\n assignBucket(buckets, zeroIdx, uEntry);\n });\n\n _.forEach(g.outEdges(entry.v), function(edge) {\n var weight = g.edge(edge);\n var w = edge.w;\n var wEntry = g.node(w);\n wEntry[\"in\"] -= weight;\n assignBucket(buckets, zeroIdx, wEntry);\n });\n\n g.removeNode(entry.v);\n\n return results;\n}\n\nfunction buildState(g, weightFn) {\n var fasGraph = new Graph();\n var maxIn = 0;\n var maxOut = 0;\n\n _.forEach(g.nodes(), function(v) {\n fasGraph.setNode(v, { v: v, \"in\": 0, out: 0 });\n });\n\n // Aggregate weights on nodes, but also sum the weights across multi-edges\n // into a single edge for the fasGraph.\n _.forEach(g.edges(), function(e) {\n var prevWeight = fasGraph.edge(e.v, e.w) || 0;\n var weight = weightFn(e);\n var edgeWeight = prevWeight + weight;\n fasGraph.setEdge(e.v, e.w, edgeWeight);\n maxOut = Math.max(maxOut, fasGraph.node(e.v).out += weight);\n maxIn = Math.max(maxIn, fasGraph.node(e.w)[\"in\"] += weight);\n });\n\n var buckets = _.range(maxOut + maxIn + 3).map(function() { return new List(); });\n var zeroIdx = maxIn + 1;\n\n _.forEach(fasGraph.nodes(), function(v) {\n assignBucket(buckets, zeroIdx, fasGraph.node(v));\n });\n\n return { graph: fasGraph, buckets: buckets, zeroIdx: zeroIdx };\n}\n\nfunction assignBucket(buckets, zeroIdx, entry) {\n if (!entry.out) {\n buckets[0].enqueue(entry);\n } else if (!entry[\"in\"]) {\n buckets[buckets.length - 1].enqueue(entry);\n } else {\n buckets[entry.out - entry[\"in\"] + zeroIdx].enqueue(entry);\n }\n}\n","/*\n * Simple doubly linked list implementation derived from Cormen, et al.,\n * \"Introduction to Algorithms\".\n */\n\nmodule.exports = List;\n\nfunction List() {\n var sentinel = {};\n sentinel._next = sentinel._prev = sentinel;\n this._sentinel = sentinel;\n}\n\nList.prototype.dequeue = function() {\n var sentinel = this._sentinel;\n var entry = sentinel._prev;\n if (entry !== sentinel) {\n unlink(entry);\n return entry;\n }\n};\n\nList.prototype.enqueue = function(entry) {\n var sentinel = this._sentinel;\n if (entry._prev && entry._next) {\n unlink(entry);\n }\n entry._next = sentinel._next;\n sentinel._next._prev = entry;\n sentinel._next = entry;\n entry._prev = sentinel;\n};\n\nList.prototype.toString = function() {\n var strs = [];\n var sentinel = this._sentinel;\n var curr = sentinel._prev;\n while (curr !== sentinel) {\n strs.push(JSON.stringify(curr, filterOutLinks));\n curr = curr._prev;\n }\n return \"[\" + strs.join(\", \") + \"]\";\n};\n\nfunction unlink(entry) {\n entry._prev._next = entry._next;\n entry._next._prev = entry._prev;\n delete entry._next;\n delete entry._prev;\n}\n\nfunction filterOutLinks(k, v) {\n if (k !== \"_next\" && k !== \"_prev\") {\n return v;\n }\n}\n","\"use strict\";\n\nvar _ = require(\"./lodash\");\nvar util = require(\"./util\");\n\nmodule.exports = {\n run: run,\n undo: undo\n};\n\n/*\n * Breaks any long edges in the graph into short segments that span 1 layer\n * each. This operation is undoable with the denormalize function.\n *\n * Pre-conditions:\n *\n * 1. The input graph is a DAG.\n * 2. Each node in the graph has a \"rank\" property.\n *\n * Post-condition:\n *\n * 1. All edges in the graph have a length of 1.\n * 2. Dummy nodes are added where edges have been split into segments.\n * 3. The graph is augmented with a \"dummyChains\" attribute which contains\n * the first dummy in each chain of dummy nodes produced.\n */\nfunction run(g) {\n g.graph().dummyChains = [];\n _.forEach(g.edges(), function(edge) { normalizeEdge(g, edge); });\n}\n\nfunction normalizeEdge(g, e) {\n var v = e.v;\n var vRank = g.node(v).rank;\n var w = e.w;\n var wRank = g.node(w).rank;\n var name = e.name;\n var edgeLabel = g.edge(e);\n var labelRank = edgeLabel.labelRank;\n\n if (wRank === vRank + 1) return;\n\n g.removeEdge(e);\n\n var dummy, attrs, i;\n for (i = 0, ++vRank; vRank < wRank; ++i, ++vRank) {\n edgeLabel.points = [];\n attrs = {\n width: 0, height: 0,\n edgeLabel: edgeLabel, edgeObj: e,\n rank: vRank\n };\n dummy = util.addDummyNode(g, \"edge\", attrs, \"_d\");\n if (vRank === labelRank) {\n attrs.width = edgeLabel.width;\n attrs.height = edgeLabel.height;\n attrs.dummy = \"edge-label\";\n attrs.labelpos = edgeLabel.labelpos;\n }\n g.setEdge(v, dummy, { weight: edgeLabel.weight }, name);\n if (i === 0) {\n g.graph().dummyChains.push(dummy);\n }\n v = dummy;\n }\n\n g.setEdge(v, w, { weight: edgeLabel.weight }, name);\n}\n\nfunction undo(g) {\n _.forEach(g.graph().dummyChains, function(v) {\n var node = g.node(v);\n var origLabel = node.edgeLabel;\n var w;\n g.setEdge(node.edgeObj, origLabel);\n while (node.dummy) {\n w = g.successors(v)[0];\n g.removeNode(v);\n origLabel.points.push({ x: node.x, y: node.y });\n if (node.dummy === \"edge-label\") {\n origLabel.x = node.x;\n origLabel.y = node.y;\n origLabel.width = node.width;\n origLabel.height = node.height;\n }\n v = w;\n node = g.node(v);\n }\n });\n}\n","\"use strict\";\n\nvar rankUtil = require(\"./util\");\nvar longestPath = rankUtil.longestPath;\nvar feasibleTree = require(\"./feasible-tree\");\nvar networkSimplex = require(\"./network-simplex\");\n\nmodule.exports = rank;\n\n/*\n * Assigns a rank to each node in the input graph that respects the \"minlen\"\n * constraint specified on edges between nodes.\n *\n * This basic structure is derived from Gansner, et al., \"A Technique for\n * Drawing Directed Graphs.\"\n *\n * Pre-conditions:\n *\n * 1. Graph must be a connected DAG\n * 2. Graph nodes must be objects\n * 3. Graph edges must have \"weight\" and \"minlen\" attributes\n *\n * Post-conditions:\n *\n * 1. Graph nodes will have a \"rank\" attribute based on the results of the\n * algorithm. Ranks can start at any index (including negative), we'll\n * fix them up later.\n */\nfunction rank(g) {\n switch(g.graph().ranker) {\n case \"network-simplex\": networkSimplexRanker(g); break;\n case \"tight-tree\": tightTreeRanker(g); break;\n case \"longest-path\": longestPathRanker(g); break;\n default: networkSimplexRanker(g);\n }\n}\n\n// A fast and simple ranker, but results are far from optimal.\nvar longestPathRanker = longestPath;\n\nfunction tightTreeRanker(g) {\n longestPath(g);\n feasibleTree(g);\n}\n\nfunction networkSimplexRanker(g) {\n networkSimplex(g);\n}\n","\"use strict\";\n\nvar _ = require(\"../lodash\");\nvar feasibleTree = require(\"./feasible-tree\");\nvar slack = require(\"./util\").slack;\nvar initRank = require(\"./util\").longestPath;\nvar preorder = require(\"../graphlib\").alg.preorder;\nvar postorder = require(\"../graphlib\").alg.postorder;\nvar simplify = require(\"../util\").simplify;\n\nmodule.exports = networkSimplex;\n\n// Expose some internals for testing purposes\nnetworkSimplex.initLowLimValues = initLowLimValues;\nnetworkSimplex.initCutValues = initCutValues;\nnetworkSimplex.calcCutValue = calcCutValue;\nnetworkSimplex.leaveEdge = leaveEdge;\nnetworkSimplex.enterEdge = enterEdge;\nnetworkSimplex.exchangeEdges = exchangeEdges;\n\n/*\n * The network simplex algorithm assigns ranks to each node in the input graph\n * and iteratively improves the ranking to reduce the length of edges.\n *\n * Preconditions:\n *\n * 1. The input graph must be a DAG.\n * 2. All nodes in the graph must have an object value.\n * 3. All edges in the graph must have \"minlen\" and \"weight\" attributes.\n *\n * Postconditions:\n *\n * 1. All nodes in the graph will have an assigned \"rank\" attribute that has\n * been optimized by the network simplex algorithm. Ranks start at 0.\n *\n *\n * A rough sketch of the algorithm is as follows:\n *\n * 1. Assign initial ranks to each node. We use the longest path algorithm,\n * which assigns ranks to the lowest position possible. In general this\n * leads to very wide bottom ranks and unnecessarily long edges.\n * 2. Construct a feasible tight tree. A tight tree is one such that all\n * edges in the tree have no slack (difference between length of edge\n * and minlen for the edge). This by itself greatly improves the assigned\n * rankings by shorting edges.\n * 3. Iteratively find edges that have negative cut values. Generally a\n * negative cut value indicates that the edge could be removed and a new\n * tree edge could be added to produce a more compact graph.\n *\n * Much of the algorithms here are derived from Gansner, et al., \"A Technique\n * for Drawing Directed Graphs.\" The structure of the file roughly follows the\n * structure of the overall algorithm.\n */\nfunction networkSimplex(g) {\n g = simplify(g);\n initRank(g);\n var t = feasibleTree(g);\n initLowLimValues(t);\n initCutValues(t, g);\n\n var e, f;\n while ((e = leaveEdge(t))) {\n f = enterEdge(t, g, e);\n exchangeEdges(t, g, e, f);\n }\n}\n\n/*\n * Initializes cut values for all edges in the tree.\n */\nfunction initCutValues(t, g) {\n var vs = postorder(t, t.nodes());\n vs = vs.slice(0, vs.length - 1);\n _.forEach(vs, function(v) {\n assignCutValue(t, g, v);\n });\n}\n\nfunction assignCutValue(t, g, child) {\n var childLab = t.node(child);\n var parent = childLab.parent;\n t.edge(child, parent).cutvalue = calcCutValue(t, g, child);\n}\n\n/*\n * Given the tight tree, its graph, and a child in the graph calculate and\n * return the cut value for the edge between the child and its parent.\n */\nfunction calcCutValue(t, g, child) {\n var childLab = t.node(child);\n var parent = childLab.parent;\n // True if the child is on the tail end of the edge in the directed graph\n var childIsTail = true;\n // The graph's view of the tree edge we're inspecting\n var graphEdge = g.edge(child, parent);\n // The accumulated cut value for the edge between this node and its parent\n var cutValue = 0;\n\n if (!graphEdge) {\n childIsTail = false;\n graphEdge = g.edge(parent, child);\n }\n\n cutValue = graphEdge.weight;\n\n _.forEach(g.nodeEdges(child), function(e) {\n var isOutEdge = e.v === child,\n other = isOutEdge ? e.w : e.v;\n\n if (other !== parent) {\n var pointsToHead = isOutEdge === childIsTail,\n otherWeight = g.edge(e).weight;\n\n cutValue += pointsToHead ? otherWeight : -otherWeight;\n if (isTreeEdge(t, child, other)) {\n var otherCutValue = t.edge(child, other).cutvalue;\n cutValue += pointsToHead ? -otherCutValue : otherCutValue;\n }\n }\n });\n\n return cutValue;\n}\n\nfunction initLowLimValues(tree, root) {\n if (arguments.length < 2) {\n root = tree.nodes()[0];\n }\n dfsAssignLowLim(tree, {}, 1, root);\n}\n\nfunction dfsAssignLowLim(tree, visited, nextLim, v, parent) {\n var low = nextLim;\n var label = tree.node(v);\n\n visited[v] = true;\n _.forEach(tree.neighbors(v), function(w) {\n if (!_.has(visited, w)) {\n nextLim = dfsAssignLowLim(tree, visited, nextLim, w, v);\n }\n });\n\n label.low = low;\n label.lim = nextLim++;\n if (parent) {\n label.parent = parent;\n } else {\n // TODO should be able to remove this when we incrementally update low lim\n delete label.parent;\n }\n\n return nextLim;\n}\n\nfunction leaveEdge(tree) {\n return _.find(tree.edges(), function(e) {\n return tree.edge(e).cutvalue < 0;\n });\n}\n\nfunction enterEdge(t, g, edge) {\n var v = edge.v;\n var w = edge.w;\n\n // For the rest of this function we assume that v is the tail and w is the\n // head, so if we don't have this edge in the graph we should flip it to\n // match the correct orientation.\n if (!g.hasEdge(v, w)) {\n v = edge.w;\n w = edge.v;\n }\n\n var vLabel = t.node(v);\n var wLabel = t.node(w);\n var tailLabel = vLabel;\n var flip = false;\n\n // If the root is in the tail of the edge then we need to flip the logic that\n // checks for the head and tail nodes in the candidates function below.\n if (vLabel.lim > wLabel.lim) {\n tailLabel = wLabel;\n flip = true;\n }\n\n var candidates = _.filter(g.edges(), function(edge) {\n return flip === isDescendant(t, t.node(edge.v), tailLabel) &&\n flip !== isDescendant(t, t.node(edge.w), tailLabel);\n });\n\n return _.minBy(candidates, function(edge) { return slack(g, edge); });\n}\n\nfunction exchangeEdges(t, g, e, f) {\n var v = e.v;\n var w = e.w;\n t.removeEdge(v, w);\n t.setEdge(f.v, f.w, {});\n initLowLimValues(t);\n initCutValues(t, g);\n updateRanks(t, g);\n}\n\nfunction updateRanks(t, g) {\n var root = _.find(t.nodes(), function(v) { return !g.node(v).parent; });\n var vs = preorder(t, root);\n vs = vs.slice(1);\n _.forEach(vs, function(v) {\n var parent = t.node(v).parent,\n edge = g.edge(v, parent),\n flipped = false;\n\n if (!edge) {\n edge = g.edge(parent, v);\n flipped = true;\n }\n\n g.node(v).rank = g.node(parent).rank + (flipped ? edge.minlen : -edge.minlen);\n });\n}\n\n/*\n * Returns true if the edge is in the tree.\n */\nfunction isTreeEdge(tree, u, v) {\n return tree.hasEdge(u, v);\n}\n\n/*\n * Returns true if the specified node is descendant of the root node per the\n * assigned low and lim attributes in the tree.\n */\nfunction isDescendant(tree, vLabel, rootLabel) {\n return rootLabel.low <= vLabel.lim && vLabel.lim <= rootLabel.lim;\n}\n","var _ = require(\"./lodash\");\n\nmodule.exports = parentDummyChains;\n\nfunction parentDummyChains(g) {\n var postorderNums = postorder(g);\n\n _.forEach(g.graph().dummyChains, function(v) {\n var node = g.node(v);\n var edgeObj = node.edgeObj;\n var pathData = findPath(g, postorderNums, edgeObj.v, edgeObj.w);\n var path = pathData.path;\n var lca = pathData.lca;\n var pathIdx = 0;\n var pathV = path[pathIdx];\n var ascending = true;\n\n while (v !== edgeObj.w) {\n node = g.node(v);\n\n if (ascending) {\n while ((pathV = path[pathIdx]) !== lca &&\n g.node(pathV).maxRank < node.rank) {\n pathIdx++;\n }\n\n if (pathV === lca) {\n ascending = false;\n }\n }\n\n if (!ascending) {\n while (pathIdx < path.length - 1 &&\n g.node(pathV = path[pathIdx + 1]).minRank <= node.rank) {\n pathIdx++;\n }\n pathV = path[pathIdx];\n }\n\n g.setParent(v, pathV);\n v = g.successors(v)[0];\n }\n });\n}\n\n// Find a path from v to w through the lowest common ancestor (LCA). Return the\n// full path and the LCA.\nfunction findPath(g, postorderNums, v, w) {\n var vPath = [];\n var wPath = [];\n var low = Math.min(postorderNums[v].low, postorderNums[w].low);\n var lim = Math.max(postorderNums[v].lim, postorderNums[w].lim);\n var parent;\n var lca;\n\n // Traverse up from v to find the LCA\n parent = v;\n do {\n parent = g.parent(parent);\n vPath.push(parent);\n } while (parent &&\n (postorderNums[parent].low > low || lim > postorderNums[parent].lim));\n lca = parent;\n\n // Traverse from w to LCA\n parent = w;\n while ((parent = g.parent(parent)) !== lca) {\n wPath.push(parent);\n }\n\n return { path: vPath.concat(wPath.reverse()), lca: lca };\n}\n\nfunction postorder(g) {\n var result = {};\n var lim = 0;\n\n function dfs(v) {\n var low = lim;\n _.forEach(g.children(v), dfs);\n result[v] = { low: low, lim: lim++ };\n }\n _.forEach(g.children(), dfs);\n\n return result;\n}\n","var _ = require(\"./lodash\");\nvar util = require(\"./util\");\n\nmodule.exports = {\n run: run,\n cleanup: cleanup\n};\n\n/*\n * A nesting graph creates dummy nodes for the tops and bottoms of subgraphs,\n * adds appropriate edges to ensure that all cluster nodes are placed between\n * these boundries, and ensures that the graph is connected.\n *\n * In addition we ensure, through the use of the minlen property, that nodes\n * and subgraph border nodes to not end up on the same rank.\n *\n * Preconditions:\n *\n * 1. Input graph is a DAG\n * 2. Nodes in the input graph has a minlen attribute\n *\n * Postconditions:\n *\n * 1. Input graph is connected.\n * 2. Dummy nodes are added for the tops and bottoms of subgraphs.\n * 3. The minlen attribute for nodes is adjusted to ensure nodes do not\n * get placed on the same rank as subgraph border nodes.\n *\n * The nesting graph idea comes from Sander, \"Layout of Compound Directed\n * Graphs.\"\n */\nfunction run(g) {\n var root = util.addDummyNode(g, \"root\", {}, \"_root\");\n var depths = treeDepths(g);\n var height = _.max(_.values(depths)) - 1; // Note: depths is an Object not an array\n var nodeSep = 2 * height + 1;\n\n g.graph().nestingRoot = root;\n\n // Multiply minlen by nodeSep to align nodes on non-border ranks.\n _.forEach(g.edges(), function(e) { g.edge(e).minlen *= nodeSep; });\n\n // Calculate a weight that is sufficient to keep subgraphs vertically compact\n var weight = sumWeights(g) + 1;\n\n // Create border nodes and link them up\n _.forEach(g.children(), function(child) {\n dfs(g, root, nodeSep, weight, height, depths, child);\n });\n\n // Save the multiplier for node layers for later removal of empty border\n // layers.\n g.graph().nodeRankFactor = nodeSep;\n}\n\nfunction dfs(g, root, nodeSep, weight, height, depths, v) {\n var children = g.children(v);\n if (!children.length) {\n if (v !== root) {\n g.setEdge(root, v, { weight: 0, minlen: nodeSep });\n }\n return;\n }\n\n var top = util.addBorderNode(g, \"_bt\");\n var bottom = util.addBorderNode(g, \"_bb\");\n var label = g.node(v);\n\n g.setParent(top, v);\n label.borderTop = top;\n g.setParent(bottom, v);\n label.borderBottom = bottom;\n\n _.forEach(children, function(child) {\n dfs(g, root, nodeSep, weight, height, depths, child);\n\n var childNode = g.node(child);\n var childTop = childNode.borderTop ? childNode.borderTop : child;\n var childBottom = childNode.borderBottom ? childNode.borderBottom : child;\n var thisWeight = childNode.borderTop ? weight : 2 * weight;\n var minlen = childTop !== childBottom ? 1 : height - depths[v] + 1;\n\n g.setEdge(top, childTop, {\n weight: thisWeight,\n minlen: minlen,\n nestingEdge: true\n });\n\n g.setEdge(childBottom, bottom, {\n weight: thisWeight,\n minlen: minlen,\n nestingEdge: true\n });\n });\n\n if (!g.parent(v)) {\n g.setEdge(root, top, { weight: 0, minlen: height + depths[v] });\n }\n}\n\nfunction treeDepths(g) {\n var depths = {};\n function dfs(v, depth) {\n var children = g.children(v);\n if (children && children.length) {\n _.forEach(children, function(child) {\n dfs(child, depth + 1);\n });\n }\n depths[v] = depth;\n }\n _.forEach(g.children(), function(v) { dfs(v, 1); });\n return depths;\n}\n\nfunction sumWeights(g) {\n return _.reduce(g.edges(), function(acc, e) {\n return acc + g.edge(e).weight;\n }, 0);\n}\n\nfunction cleanup(g) {\n var graphLabel = g.graph();\n g.removeNode(graphLabel.nestingRoot);\n delete graphLabel.nestingRoot;\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n if (edge.nestingEdge) {\n g.removeEdge(e);\n }\n });\n}\n","var _ = require(\"./lodash\");\nvar util = require(\"./util\");\n\nmodule.exports = addBorderSegments;\n\nfunction addBorderSegments(g) {\n function dfs(v) {\n var children = g.children(v);\n var node = g.node(v);\n if (children.length) {\n _.forEach(children, dfs);\n }\n\n if (_.has(node, \"minRank\")) {\n node.borderLeft = [];\n node.borderRight = [];\n for (var rank = node.minRank, maxRank = node.maxRank + 1;\n rank < maxRank;\n ++rank) {\n addBorderNode(g, \"borderLeft\", \"_bl\", v, node, rank);\n addBorderNode(g, \"borderRight\", \"_br\", v, node, rank);\n }\n }\n }\n\n _.forEach(g.children(), dfs);\n}\n\nfunction addBorderNode(g, prop, prefix, sg, sgNode, rank) {\n var label = { width: 0, height: 0, rank: rank, borderType: prop };\n var prev = sgNode[prop][rank - 1];\n var curr = util.addDummyNode(g, \"border\", label, prefix);\n sgNode[prop][rank] = curr;\n g.setParent(curr, sg);\n if (prev) {\n g.setEdge(prev, curr, { weight: 1 });\n }\n}\n","\"use strict\";\n\nvar _ = require(\"./lodash\");\n\nmodule.exports = {\n adjust: adjust,\n undo: undo\n};\n\nfunction adjust(g) {\n var rankDir = g.graph().rankdir.toLowerCase();\n if (rankDir === \"lr\" || rankDir === \"rl\") {\n swapWidthHeight(g);\n }\n}\n\nfunction undo(g) {\n var rankDir = g.graph().rankdir.toLowerCase();\n if (rankDir === \"bt\" || rankDir === \"rl\") {\n reverseY(g);\n }\n\n if (rankDir === \"lr\" || rankDir === \"rl\") {\n swapXY(g);\n swapWidthHeight(g);\n }\n}\n\nfunction swapWidthHeight(g) {\n _.forEach(g.nodes(), function(v) { swapWidthHeightOne(g.node(v)); });\n _.forEach(g.edges(), function(e) { swapWidthHeightOne(g.edge(e)); });\n}\n\nfunction swapWidthHeightOne(attrs) {\n var w = attrs.width;\n attrs.width = attrs.height;\n attrs.height = w;\n}\n\nfunction reverseY(g) {\n _.forEach(g.nodes(), function(v) { reverseYOne(g.node(v)); });\n\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n _.forEach(edge.points, reverseYOne);\n if (_.has(edge, \"y\")) {\n reverseYOne(edge);\n }\n });\n}\n\nfunction reverseYOne(attrs) {\n attrs.y = -attrs.y;\n}\n\nfunction swapXY(g) {\n _.forEach(g.nodes(), function(v) { swapXYOne(g.node(v)); });\n\n _.forEach(g.edges(), function(e) {\n var edge = g.edge(e);\n _.forEach(edge.points, swapXYOne);\n if (_.has(edge, \"x\")) {\n swapXYOne(edge);\n }\n });\n}\n\nfunction swapXYOne(attrs) {\n var x = attrs.x;\n attrs.x = attrs.y;\n attrs.y = x;\n}\n","\"use strict\";\n\nvar _ = require(\"../lodash\");\nvar initOrder = require(\"./init-order\");\nvar crossCount = require(\"./cross-count\");\nvar sortSubgraph = require(\"./sort-subgraph\");\nvar buildLayerGraph = require(\"./build-layer-graph\");\nvar addSubgraphConstraints = require(\"./add-subgraph-constraints\");\nvar Graph = require(\"../graphlib\").Graph;\nvar util = require(\"../util\");\n\nmodule.exports = order;\n\n/*\n * Applies heuristics to minimize edge crossings in the graph and sets the best\n * order solution as an order attribute on each node.\n *\n * Pre-conditions:\n *\n * 1. Graph must be DAG\n * 2. Graph nodes must be objects with a \"rank\" attribute\n * 3. Graph edges must have the \"weight\" attribute\n *\n * Post-conditions:\n *\n * 1. Graph nodes will have an \"order\" attribute based on the results of the\n * algorithm.\n */\nfunction order(g) {\n var maxRank = util.maxRank(g),\n downLayerGraphs = buildLayerGraphs(g, _.range(1, maxRank + 1), \"inEdges\"),\n upLayerGraphs = buildLayerGraphs(g, _.range(maxRank - 1, -1, -1), \"outEdges\");\n\n var layering = initOrder(g);\n assignOrder(g, layering);\n\n var bestCC = Number.POSITIVE_INFINITY,\n best;\n\n for (var i = 0, lastBest = 0; lastBest < 4; ++i, ++lastBest) {\n sweepLayerGraphs(i % 2 ? downLayerGraphs : upLayerGraphs, i % 4 >= 2);\n\n layering = util.buildLayerMatrix(g);\n var cc = crossCount(g, layering);\n if (cc < bestCC) {\n lastBest = 0;\n best = _.cloneDeep(layering);\n bestCC = cc;\n }\n }\n\n assignOrder(g, best);\n}\n\nfunction buildLayerGraphs(g, ranks, relationship) {\n return _.map(ranks, function(rank) {\n return buildLayerGraph(g, rank, relationship);\n });\n}\n\nfunction sweepLayerGraphs(layerGraphs, biasRight) {\n var cg = new Graph();\n _.forEach(layerGraphs, function(lg) {\n var root = lg.graph().root;\n var sorted = sortSubgraph(lg, root, cg, biasRight);\n _.forEach(sorted.vs, function(v, i) {\n lg.node(v).order = i;\n });\n addSubgraphConstraints(lg, cg, sorted.vs);\n });\n}\n\nfunction assignOrder(g, layering) {\n _.forEach(layering, function(layer) {\n _.forEach(layer, function(v, i) {\n g.node(v).order = i;\n });\n });\n}\n","\"use strict\";\n\nvar _ = require(\"../lodash\");\n\nmodule.exports = initOrder;\n\n/*\n * Assigns an initial order value for each node by performing a DFS search\n * starting from nodes in the first rank. Nodes are assigned an order in their\n * rank as they are first visited.\n *\n * This approach comes from Gansner, et al., \"A Technique for Drawing Directed\n * Graphs.\"\n *\n * Returns a layering matrix with an array per layer and each layer sorted by\n * the order of its nodes.\n */\nfunction initOrder(g) {\n var visited = {};\n var simpleNodes = _.filter(g.nodes(), function(v) {\n return !g.children(v).length;\n });\n var maxRank = _.max(_.map(simpleNodes, function(v) { return g.node(v).rank; }));\n var layers = _.map(_.range(maxRank + 1), function() { return []; });\n\n function dfs(v) {\n if (_.has(visited, v)) return;\n visited[v] = true;\n var node = g.node(v);\n layers[node.rank].push(v);\n _.forEach(g.successors(v), dfs);\n }\n\n var orderedVs = _.sortBy(simpleNodes, function(v) { return g.node(v).rank; });\n _.forEach(orderedVs, dfs);\n\n return layers;\n}\n","\"use strict\";\n\nvar _ = require(\"../lodash\");\n\nmodule.exports = crossCount;\n\n/*\n * A function that takes a layering (an array of layers, each with an array of\n * ordererd nodes) and a graph and returns a weighted crossing count.\n *\n * Pre-conditions:\n *\n * 1. Input graph must be simple (not a multigraph), directed, and include\n * only simple edges.\n * 2. Edges in the input graph must have assigned weights.\n *\n * Post-conditions:\n *\n * 1. The graph and layering matrix are left unchanged.\n *\n * This algorithm is derived from Barth, et al., \"Bilayer Cross Counting.\"\n */\nfunction crossCount(g, layering) {\n var cc = 0;\n for (var i = 1; i < layering.length; ++i) {\n cc += twoLayerCrossCount(g, layering[i-1], layering[i]);\n }\n return cc;\n}\n\nfunction twoLayerCrossCount(g, northLayer, southLayer) {\n // Sort all of the edges between the north and south layers by their position\n // in the north layer and then the south. Map these edges to the position of\n // their head in the south layer.\n var southPos = _.zipObject(southLayer,\n _.map(southLayer, function (v, i) { return i; }));\n var southEntries = _.flatten(_.map(northLayer, function(v) {\n return _.sortBy(_.map(g.outEdges(v), function(e) {\n return { pos: southPos[e.w], weight: g.edge(e).weight };\n }), \"pos\");\n }), true);\n\n // Build the accumulator tree\n var firstIndex = 1;\n while (firstIndex < southLayer.length) firstIndex <<= 1;\n var treeSize = 2 * firstIndex - 1;\n firstIndex -= 1;\n var tree = _.map(new Array(treeSize), function() { return 0; });\n\n // Calculate the weighted crossings\n var cc = 0;\n _.forEach(southEntries.forEach(function(entry) {\n var index = entry.pos + firstIndex;\n tree[index] += entry.weight;\n var weightSum = 0;\n while (index > 0) {\n if (index % 2) {\n weightSum += tree[index + 1];\n }\n index = (index - 1) >> 1;\n tree[index] += entry.weight;\n }\n cc += entry.weight * weightSum;\n }));\n\n return cc;\n}\n","var _ = require(\"../lodash\");\nvar barycenter = require(\"./barycenter\");\nvar resolveConflicts = require(\"./resolve-conflicts\");\nvar sort = require(\"./sort\");\n\nmodule.exports = sortSubgraph;\n\nfunction sortSubgraph(g, v, cg, biasRight) {\n var movable = g.children(v);\n var node = g.node(v);\n var bl = node ? node.borderLeft : undefined;\n var br = node ? node.borderRight: undefined;\n var subgraphs = {};\n\n if (bl) {\n movable = _.filter(movable, function(w) {\n return w !== bl && w !== br;\n });\n }\n\n var barycenters = barycenter(g, movable);\n _.forEach(barycenters, function(entry) {\n if (g.children(entry.v).length) {\n var subgraphResult = sortSubgraph(g, entry.v, cg, biasRight);\n subgraphs[entry.v] = subgraphResult;\n if (_.has(subgraphResult, \"barycenter\")) {\n mergeBarycenters(entry, subgraphResult);\n }\n }\n });\n\n var entries = resolveConflicts(barycenters, cg);\n expandSubgraphs(entries, subgraphs);\n\n var result = sort(entries, biasRight);\n\n if (bl) {\n result.vs = _.flatten([bl, result.vs, br], true);\n if (g.predecessors(bl).length) {\n var blPred = g.node(g.predecessors(bl)[0]),\n brPred = g.node(g.predecessors(br)[0]);\n if (!_.has(result, \"barycenter\")) {\n result.barycenter = 0;\n result.weight = 0;\n }\n result.barycenter = (result.barycenter * result.weight +\n blPred.order + brPred.order) / (result.weight + 2);\n result.weight += 2;\n }\n }\n\n return result;\n}\n\nfunction expandSubgraphs(entries, subgraphs) {\n _.forEach(entries, function(entry) {\n entry.vs = _.flatten(entry.vs.map(function(v) {\n if (subgraphs[v]) {\n return subgraphs[v].vs;\n }\n return v;\n }), true);\n });\n}\n\nfunction mergeBarycenters(target, other) {\n if (!_.isUndefined(target.barycenter)) {\n target.barycenter = (target.barycenter * target.weight +\n other.barycenter * other.weight) /\n (target.weight + other.weight);\n target.weight += other.weight;\n } else {\n target.barycenter = other.barycenter;\n target.weight = other.weight;\n }\n}\n","var _ = require(\"../lodash\");\n\nmodule.exports = barycenter;\n\nfunction barycenter(g, movable) {\n return _.map(movable, function(v) {\n var inV = g.inEdges(v);\n if (!inV.length) {\n return { v: v };\n } else {\n var result = _.reduce(inV, function(acc, e) {\n var edge = g.edge(e),\n nodeU = g.node(e.v);\n return {\n sum: acc.sum + (edge.weight * nodeU.order),\n weight: acc.weight + edge.weight\n };\n }, { sum: 0, weight: 0 });\n\n return {\n v: v,\n barycenter: result.sum / result.weight,\n weight: result.weight\n };\n }\n });\n}\n\n","\"use strict\";\n\nvar _ = require(\"../lodash\");\n\nmodule.exports = resolveConflicts;\n\n/*\n * Given a list of entries of the form {v, barycenter, weight} and a\n * constraint graph this function will resolve any conflicts between the\n * constraint graph and the barycenters for the entries. If the barycenters for\n * an entry would violate a constraint in the constraint graph then we coalesce\n * the nodes in the conflict into a new node that respects the contraint and\n * aggregates barycenter and weight information.\n *\n * This implementation is based on the description in Forster, \"A Fast and\n * Simple Hueristic for Constrained Two-Level Crossing Reduction,\" thought it\n * differs in some specific details.\n *\n * Pre-conditions:\n *\n * 1. Each entry has the form {v, barycenter, weight}, or if the node has\n * no barycenter, then {v}.\n *\n * Returns:\n *\n * A new list of entries of the form {vs, i, barycenter, weight}. The list\n * `vs` may either be a singleton or it may be an aggregation of nodes\n * ordered such that they do not violate constraints from the constraint\n * graph. The property `i` is the lowest original index of any of the\n * elements in `vs`.\n */\nfunction resolveConflicts(entries, cg) {\n var mappedEntries = {};\n _.forEach(entries, function(entry, i) {\n var tmp = mappedEntries[entry.v] = {\n indegree: 0,\n \"in\": [],\n out: [],\n vs: [entry.v],\n i: i\n };\n if (!_.isUndefined(entry.barycenter)) {\n tmp.barycenter = entry.barycenter;\n tmp.weight = entry.weight;\n }\n });\n\n _.forEach(cg.edges(), function(e) {\n var entryV = mappedEntries[e.v];\n var entryW = mappedEntries[e.w];\n if (!_.isUndefined(entryV) && !_.isUndefined(entryW)) {\n entryW.indegree++;\n entryV.out.push(mappedEntries[e.w]);\n }\n });\n\n var sourceSet = _.filter(mappedEntries, function(entry) {\n return !entry.indegree;\n });\n\n return doResolveConflicts(sourceSet);\n}\n\nfunction doResolveConflicts(sourceSet) {\n var entries = [];\n\n function handleIn(vEntry) {\n return function(uEntry) {\n if (uEntry.merged) {\n return;\n }\n if (_.isUndefined(uEntry.barycenter) ||\n _.isUndefined(vEntry.barycenter) ||\n uEntry.barycenter >= vEntry.barycenter) {\n mergeEntries(vEntry, uEntry);\n }\n };\n }\n\n function handleOut(vEntry) {\n return function(wEntry) {\n wEntry[\"in\"].push(vEntry);\n if (--wEntry.indegree === 0) {\n sourceSet.push(wEntry);\n }\n };\n }\n\n while (sourceSet.length) {\n var entry = sourceSet.pop();\n entries.push(entry);\n _.forEach(entry[\"in\"].reverse(), handleIn(entry));\n _.forEach(entry.out, handleOut(entry));\n }\n\n return _.map(_.filter(entries, function(entry) { return !entry.merged; }),\n function(entry) {\n return _.pick(entry, [\"vs\", \"i\", \"barycenter\", \"weight\"]);\n });\n\n}\n\nfunction mergeEntries(target, source) {\n var sum = 0;\n var weight = 0;\n\n if (target.weight) {\n sum += target.barycenter * target.weight;\n weight += target.weight;\n }\n\n if (source.weight) {\n sum += source.barycenter * source.weight;\n weight += source.weight;\n }\n\n target.vs = source.vs.concat(target.vs);\n target.barycenter = sum / weight;\n target.weight = weight;\n target.i = Math.min(source.i, target.i);\n source.merged = true;\n}\n","var _ = require(\"../lodash\");\nvar util = require(\"../util\");\n\nmodule.exports = sort;\n\nfunction sort(entries, biasRight) {\n var parts = util.partition(entries, function(entry) {\n return _.has(entry, \"barycenter\");\n });\n var sortable = parts.lhs,\n unsortable = _.sortBy(parts.rhs, function(entry) { return -entry.i; }),\n vs = [],\n sum = 0,\n weight = 0,\n vsIndex = 0;\n\n sortable.sort(compareWithBias(!!biasRight));\n\n vsIndex = consumeUnsortable(vs, unsortable, vsIndex);\n\n _.forEach(sortable, function (entry) {\n vsIndex += entry.vs.length;\n vs.push(entry.vs);\n sum += entry.barycenter * entry.weight;\n weight += entry.weight;\n vsIndex = consumeUnsortable(vs, unsortable, vsIndex);\n });\n\n var result = { vs: _.flatten(vs, true) };\n if (weight) {\n result.barycenter = sum / weight;\n result.weight = weight;\n }\n return result;\n}\n\nfunction consumeUnsortable(vs, unsortable, index) {\n var last;\n while (unsortable.length && (last = _.last(unsortable)).i <= index) {\n unsortable.pop();\n vs.push(last.vs);\n index++;\n }\n return index;\n}\n\nfunction compareWithBias(bias) {\n return function(entryV, entryW) {\n if (entryV.barycenter < entryW.barycenter) {\n return -1;\n } else if (entryV.barycenter > entryW.barycenter) {\n return 1;\n }\n\n return !bias ? entryV.i - entryW.i : entryW.i - entryV.i;\n };\n}\n","var _ = require(\"../lodash\");\nvar Graph = require(\"../graphlib\").Graph;\n\nmodule.exports = buildLayerGraph;\n\n/*\n * Constructs a graph that can be used to sort a layer of nodes. The graph will\n * contain all base and subgraph nodes from the request layer in their original\n * hierarchy and any edges that are incident on these nodes and are of the type\n * requested by the \"relationship\" parameter.\n *\n * Nodes from the requested rank that do not have parents are assigned a root\n * node in the output graph, which is set in the root graph attribute. This\n * makes it easy to walk the hierarchy of movable nodes during ordering.\n *\n * Pre-conditions:\n *\n * 1. Input graph is a DAG\n * 2. Base nodes in the input graph have a rank attribute\n * 3. Subgraph nodes in the input graph has minRank and maxRank attributes\n * 4. Edges have an assigned weight\n *\n * Post-conditions:\n *\n * 1. Output graph has all nodes in the movable rank with preserved\n * hierarchy.\n * 2. Root nodes in the movable layer are made children of the node\n * indicated by the root attribute of the graph.\n * 3. Non-movable nodes incident on movable nodes, selected by the\n * relationship parameter, are included in the graph (without hierarchy).\n * 4. Edges incident on movable nodes, selected by the relationship\n * parameter, are added to the output graph.\n * 5. The weights for copied edges are aggregated as need, since the output\n * graph is not a multi-graph.\n */\nfunction buildLayerGraph(g, rank, relationship) {\n var root = createRootNode(g),\n result = new Graph({ compound: true }).setGraph({ root: root })\n .setDefaultNodeLabel(function(v) { return g.node(v); });\n\n _.forEach(g.nodes(), function(v) {\n var node = g.node(v),\n parent = g.parent(v);\n\n if (node.rank === rank || node.minRank <= rank && rank <= node.maxRank) {\n result.setNode(v);\n result.setParent(v, parent || root);\n\n // This assumes we have only short edges!\n _.forEach(g[relationship](v), function(e) {\n var u = e.v === v ? e.w : e.v,\n edge = result.edge(u, v),\n weight = !_.isUndefined(edge) ? edge.weight : 0;\n result.setEdge(u, v, { weight: g.edge(e).weight + weight });\n });\n\n if (_.has(node, \"minRank\")) {\n result.setNode(v, {\n borderLeft: node.borderLeft[rank],\n borderRight: node.borderRight[rank]\n });\n }\n }\n });\n\n return result;\n}\n\nfunction createRootNode(g) {\n var v;\n while (g.hasNode((v = _.uniqueId(\"_root\"))));\n return v;\n}\n","var _ = require(\"../lodash\");\n\nmodule.exports = addSubgraphConstraints;\n\nfunction addSubgraphConstraints(g, cg, vs) {\n var prev = {},\n rootPrev;\n\n _.forEach(vs, function(v) {\n var child = g.parent(v),\n parent,\n prevChild;\n while (child) {\n parent = g.parent(child);\n if (parent) {\n prevChild = prev[parent];\n prev[parent] = child;\n } else {\n prevChild = rootPrev;\n rootPrev = child;\n }\n if (prevChild && prevChild !== child) {\n cg.setEdge(prevChild, child);\n return;\n }\n child = parent;\n }\n });\n\n /*\n function dfs(v) {\n var children = v ? g.children(v) : g.children();\n if (children.length) {\n var min = Number.POSITIVE_INFINITY,\n subgraphs = [];\n _.each(children, function(child) {\n var childMin = dfs(child);\n if (g.children(child).length) {\n subgraphs.push({ v: child, order: childMin });\n }\n min = Math.min(min, childMin);\n });\n _.reduce(_.sortBy(subgraphs, \"order\"), function(prev, curr) {\n cg.setEdge(prev.v, curr.v);\n return curr;\n });\n return min;\n }\n return g.node(v).order;\n }\n dfs(undefined);\n */\n}\n","\"use strict\";\n\nvar _ = require(\"../lodash\");\nvar util = require(\"../util\");\nvar positionX = require(\"./bk\").positionX;\n\nmodule.exports = position;\n\nfunction position(g) {\n g = util.asNonCompoundGraph(g);\n\n positionY(g);\n _.forEach(positionX(g), function(x, v) {\n g.node(v).x = x;\n });\n}\n\nfunction positionY(g) {\n var layering = util.buildLayerMatrix(g);\n var rankSep = g.graph().ranksep;\n var prevY = 0;\n _.for