{\n break;\n }\n\n hash = hash * K + entry.value | 0;\n }\n\n return hash;\n};\nvar hashInt = function hashInt(num) {\n var seed = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_HASH_SEED;\n // sdbm/string-hash\n return seed * K + num | 0;\n};\nvar hashIntAlt = function hashIntAlt(num) {\n var seed = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_HASH_SEED_ALT;\n // djb2/string-hash\n return (seed << 5) + seed + num | 0;\n};\nvar combineHashes = function combineHashes(hash1, hash2) {\n return hash1 * 0x200000 + hash2;\n};\nvar combineHashesArray = function combineHashesArray(hashes) {\n return hashes[0] * 0x200000 + hashes[1];\n};\nvar hashArrays = function hashArrays(hashes1, hashes2) {\n return [hashInt(hashes1[0], hashes2[0]), hashIntAlt(hashes1[1], hashes2[1])];\n};\nvar hashIntsArray = function hashIntsArray(ints, seed) {\n var entry = {\n value: 0,\n done: false\n };\n var i = 0;\n var length = ints.length;\n var iterator = {\n next: function next() {\n if (i < length) {\n entry.value = ints[i++];\n } else {\n entry.done = true;\n }\n\n return entry;\n }\n };\n return hashIterableInts(iterator, seed);\n};\nvar hashString = function hashString(str, seed) {\n var entry = {\n value: 0,\n done: false\n };\n var i = 0;\n var length = str.length;\n var iterator = {\n next: function next() {\n if (i < length) {\n entry.value = str.charCodeAt(i++);\n } else {\n entry.done = true;\n }\n\n return entry;\n }\n };\n return hashIterableInts(iterator, seed);\n};\nvar hashStrings = function hashStrings() {\n return hashStringsArray(arguments);\n};\nvar hashStringsArray = function hashStringsArray(strs) {\n var hash;\n\n for (var i = 0; i < strs.length; i++) {\n var str = strs[i];\n\n if (i === 0) {\n hash = hashString(str);\n } else {\n hash = hashString(str, hash);\n }\n }\n\n return hash;\n};\n\n/*global console */\nvar warningsEnabled = true;\nvar warnSupported = console.warn != null; // eslint-disable-line no-console\n\nvar traceSupported = console.trace != null; // eslint-disable-line no-console\n\nvar MAX_INT = Number.MAX_SAFE_INTEGER || 9007199254740991;\nvar trueify = function trueify() {\n return true;\n};\nvar falsify = function falsify() {\n return false;\n};\nvar zeroify = function zeroify() {\n return 0;\n};\nvar noop = function noop() {};\nvar error = function error(msg) {\n throw new Error(msg);\n};\nvar warnings = function warnings(enabled) {\n if (enabled !== undefined) {\n warningsEnabled = !!enabled;\n } else {\n return warningsEnabled;\n }\n};\nvar warn = function warn(msg) {\n /* eslint-disable no-console */\n if (!warnings()) {\n return;\n }\n\n if (warnSupported) {\n console.warn(msg);\n } else {\n console.log(msg);\n\n if (traceSupported) {\n console.trace();\n }\n }\n};\n/* eslint-enable */\n\nvar clone = function clone(obj) {\n return extend({}, obj);\n}; // gets a shallow copy of the argument\n\nvar copy = function copy(obj) {\n if (obj == null) {\n return obj;\n }\n\n if (array(obj)) {\n return obj.slice();\n } else if (plainObject(obj)) {\n return clone(obj);\n } else {\n return obj;\n }\n};\nvar copyArray = function copyArray(arr) {\n return arr.slice();\n};\nvar uuid = function uuid(a, b\n/* placeholders */\n) {\n for ( // loop :)\n b = a = ''; // b - result , a - numeric letiable\n a++ < 36; //\n b += a * 51 & 52 // if \"a\" is not 9 or 14 or 19 or 24\n ? // return a random number or 4\n (a ^ 15 // if \"a\" is not 15\n ? // genetate a random number from 0 to 15\n 8 ^ Math.random() * (a ^ 20 ? 16 : 4) // unless \"a\" is 20, in which case a random number from 8 to 11\n : 4 // otherwise 4\n ).toString(16) : '-' // in other cases (if \"a\" is 9,14,19,24) insert \"-\"\n ) {\n }\n\n return b;\n};\nvar _staticEmptyObject = {};\nvar staticEmptyObject = function staticEmptyObject() {\n return _staticEmptyObject;\n};\nvar defaults = function defaults(_defaults) {\n var keys = Object.keys(_defaults);\n return function (opts) {\n var filledOpts = {};\n\n for (var i = 0; i < keys.length; i++) {\n var key = keys[i];\n var optVal = opts == null ? undefined : opts[key];\n filledOpts[key] = optVal === undefined ? _defaults[key] : optVal;\n }\n\n return filledOpts;\n };\n};\nvar removeFromArray = function removeFromArray(arr, ele, oneCopy) {\n for (var i = arr.length - 1; i >= 0; i--) {\n if (arr[i] === ele) {\n arr.splice(i, 1);\n\n if (oneCopy) {\n break;\n }\n }\n }\n};\nvar clearArray = function clearArray(arr) {\n arr.splice(0, arr.length);\n};\nvar push = function push(arr, otherArr) {\n for (var i = 0; i < otherArr.length; i++) {\n var el = otherArr[i];\n arr.push(el);\n }\n};\nvar getPrefixedProperty = function getPrefixedProperty(obj, propName, prefix) {\n if (prefix) {\n propName = prependCamel(prefix, propName); // e.g. (labelWidth, source) => sourceLabelWidth\n }\n\n return obj[propName];\n};\nvar setPrefixedProperty = function setPrefixedProperty(obj, propName, prefix, value) {\n if (prefix) {\n propName = prependCamel(prefix, propName); // e.g. (labelWidth, source) => sourceLabelWidth\n }\n\n obj[propName] = value;\n};\n\n/* global Map */\nvar ObjectMap =\n/*#__PURE__*/\nfunction () {\n function ObjectMap() {\n _classCallCheck(this, ObjectMap);\n\n this._obj = {};\n }\n\n _createClass(ObjectMap, [{\n key: \"set\",\n value: function set(key, val) {\n this._obj[key] = val;\n return this;\n }\n }, {\n key: \"delete\",\n value: function _delete(key) {\n this._obj[key] = undefined;\n return this;\n }\n }, {\n key: \"clear\",\n value: function clear() {\n this._obj = {};\n }\n }, {\n key: \"has\",\n value: function has(key) {\n return this._obj[key] !== undefined;\n }\n }, {\n key: \"get\",\n value: function get(key) {\n return this._obj[key];\n }\n }]);\n\n return ObjectMap;\n}();\n\nvar Map$1 = typeof Map !== 'undefined' ? Map : ObjectMap;\n\n/* global Set */\nvar undef = \"undefined\" ;\n\nvar ObjectSet =\n/*#__PURE__*/\nfunction () {\n function ObjectSet(arrayOrObjectSet) {\n _classCallCheck(this, ObjectSet);\n\n this._obj = Object.create(null);\n this.size = 0;\n\n if (arrayOrObjectSet != null) {\n var arr;\n\n if (arrayOrObjectSet.instanceString != null && arrayOrObjectSet.instanceString() === this.instanceString()) {\n arr = arrayOrObjectSet.toArray();\n } else {\n arr = arrayOrObjectSet;\n }\n\n for (var i = 0; i < arr.length; i++) {\n this.add(arr[i]);\n }\n }\n }\n\n _createClass(ObjectSet, [{\n key: \"instanceString\",\n value: function instanceString() {\n return 'set';\n }\n }, {\n key: \"add\",\n value: function add(val) {\n var o = this._obj;\n\n if (o[val] !== 1) {\n o[val] = 1;\n this.size++;\n }\n }\n }, {\n key: \"delete\",\n value: function _delete(val) {\n var o = this._obj;\n\n if (o[val] === 1) {\n o[val] = 0;\n this.size--;\n }\n }\n }, {\n key: \"clear\",\n value: function clear() {\n this._obj = Object.create(null);\n }\n }, {\n key: \"has\",\n value: function has(val) {\n return this._obj[val] === 1;\n }\n }, {\n key: \"toArray\",\n value: function toArray() {\n var _this = this;\n\n return Object.keys(this._obj).filter(function (key) {\n return _this.has(key);\n });\n }\n }, {\n key: \"forEach\",\n value: function forEach(callback, thisArg) {\n return this.toArray().forEach(callback, thisArg);\n }\n }]);\n\n return ObjectSet;\n}();\n\nvar Set$1 = (typeof Set === \"undefined\" ? \"undefined\" : _typeof(Set)) !== undef ? Set : ObjectSet;\n\nvar Element = function Element(cy, params) {\n var restore = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;\n\n if (cy === undefined || params === undefined || !core(cy)) {\n error('An element must have a core reference and parameters set');\n return;\n }\n\n var group = params.group; // try to automatically infer the group if unspecified\n\n if (group == null) {\n if (params.data && params.data.source != null && params.data.target != null) {\n group = 'edges';\n } else {\n group = 'nodes';\n }\n } // validate group\n\n\n if (group !== 'nodes' && group !== 'edges') {\n error('An element must be of type `nodes` or `edges`; you specified `' + group + '`');\n return;\n } // make the element array-like, just like a collection\n\n\n this.length = 1;\n this[0] = this; // NOTE: when something is added here, add also to ele.json()\n\n var _p = this._private = {\n cy: cy,\n single: true,\n // indicates this is an element\n data: params.data || {},\n // data object\n position: params.position || {\n x: 0,\n y: 0\n },\n // (x, y) position pair\n autoWidth: undefined,\n // width and height of nodes calculated by the renderer when set to special 'auto' value\n autoHeight: undefined,\n autoPadding: undefined,\n compoundBoundsClean: false,\n // whether the compound dimensions need to be recalculated the next time dimensions are read\n listeners: [],\n // array of bound listeners\n group: group,\n // string; 'nodes' or 'edges'\n style: {},\n // properties as set by the style\n rstyle: {},\n // properties for style sent from the renderer to the core\n styleCxts: [],\n // applied style contexts from the styler\n styleKeys: {},\n // per-group keys of style property values\n removed: true,\n // whether it's inside the vis; true if removed (set true here since we call restore)\n selected: params.selected ? true : false,\n // whether it's selected\n selectable: params.selectable === undefined ? true : params.selectable ? true : false,\n // whether it's selectable\n locked: params.locked ? true : false,\n // whether the element is locked (cannot be moved)\n grabbed: false,\n // whether the element is grabbed by the mouse; renderer sets this privately\n grabbable: params.grabbable === undefined ? true : params.grabbable ? true : false,\n // whether the element can be grabbed\n pannable: params.pannable === undefined ? group === 'edges' ? true : false : params.pannable ? true : false,\n // whether the element has passthrough panning enabled\n active: false,\n // whether the element is active from user interaction\n classes: new Set$1(),\n // map ( className => true )\n animation: {\n // object for currently-running animations\n current: [],\n queue: []\n },\n rscratch: {},\n // object in which the renderer can store information\n scratch: params.scratch || {},\n // scratch objects\n edges: [],\n // array of connected edges\n children: [],\n // array of children\n parent: null,\n // parent ref\n traversalCache: {},\n // cache of output of traversal functions\n backgrounding: false,\n // whether background images are loading\n bbCache: null,\n // cache of the current bounding box\n bbCacheShift: {\n x: 0,\n y: 0\n },\n // shift applied to cached bb to be applied on next get\n bodyBounds: null,\n // bounds cache of element body, w/o overlay\n overlayBounds: null,\n // bounds cache of element body, including overlay\n labelBounds: {\n // bounds cache of labels\n all: null,\n source: null,\n target: null,\n main: null\n },\n arrowBounds: {\n // bounds cache of edge arrows\n source: null,\n target: null,\n 'mid-source': null,\n 'mid-target': null\n }\n };\n\n if (_p.position.x == null) {\n _p.position.x = 0;\n }\n\n if (_p.position.y == null) {\n _p.position.y = 0;\n } // renderedPosition overrides if specified\n\n\n if (params.renderedPosition) {\n var rpos = params.renderedPosition;\n var pan = cy.pan();\n var zoom = cy.zoom();\n _p.position = {\n x: (rpos.x - pan.x) / zoom,\n y: (rpos.y - pan.y) / zoom\n };\n }\n\n var classes = [];\n\n if (array(params.classes)) {\n classes = params.classes;\n } else if (string(params.classes)) {\n classes = params.classes.split(/\\s+/);\n }\n\n for (var i = 0, l = classes.length; i < l; i++) {\n var cls = classes[i];\n\n if (!cls || cls === '') {\n continue;\n }\n\n _p.classes.add(cls);\n }\n\n this.createEmitter();\n var bypass = params.style || params.css;\n\n if (bypass) {\n warn('Setting a `style` bypass at element creation should be done only when absolutely necessary. Try to use the stylesheet instead.');\n this.style(bypass);\n }\n\n if (restore === undefined || restore) {\n this.restore();\n }\n};\n\nvar defineSearch = function defineSearch(params) {\n params = {\n bfs: params.bfs || !params.dfs,\n dfs: params.dfs || !params.bfs\n }; // from pseudocode on wikipedia\n\n return function searchFn(roots, fn$1, directed) {\n var options;\n\n if (plainObject(roots) && !elementOrCollection(roots)) {\n options = roots;\n roots = options.roots || options.root;\n fn$1 = options.visit;\n directed = options.directed;\n }\n\n directed = arguments.length === 2 && !fn(fn$1) ? fn$1 : directed;\n fn$1 = fn(fn$1) ? fn$1 : function () {};\n var cy = this._private.cy;\n var v = roots = string(roots) ? this.filter(roots) : roots;\n var Q = [];\n var connectedNodes = [];\n var connectedBy = {};\n var id2depth = {};\n var V = {};\n var j = 0;\n var found;\n\n var _this$byGroup = this.byGroup(),\n nodes = _this$byGroup.nodes,\n edges = _this$byGroup.edges; // enqueue v\n\n\n for (var i = 0; i < v.length; i++) {\n var vi = v[i];\n var viId = vi.id();\n\n if (vi.isNode()) {\n Q.unshift(vi);\n\n if (params.bfs) {\n V[viId] = true;\n connectedNodes.push(vi);\n }\n\n id2depth[viId] = 0;\n }\n }\n\n var _loop2 = function _loop2() {\n var v = params.bfs ? Q.shift() : Q.pop();\n var vId = v.id();\n\n if (params.dfs) {\n if (V[vId]) {\n return \"continue\";\n }\n\n V[vId] = true;\n connectedNodes.push(v);\n }\n\n var depth = id2depth[vId];\n var prevEdge = connectedBy[vId];\n var src = prevEdge != null ? prevEdge.source() : null;\n var tgt = prevEdge != null ? prevEdge.target() : null;\n var prevNode = prevEdge == null ? undefined : v.same(src) ? tgt[0] : src[0];\n var ret = void 0;\n ret = fn$1(v, prevEdge, prevNode, j++, depth);\n\n if (ret === true) {\n found = v;\n return \"break\";\n }\n\n if (ret === false) {\n return \"break\";\n }\n\n var vwEdges = v.connectedEdges().filter(function (e) {\n return (!directed || e.source().same(v)) && edges.has(e);\n });\n\n for (var _i2 = 0; _i2 < vwEdges.length; _i2++) {\n var e = vwEdges[_i2];\n var w = e.connectedNodes().filter(function (n) {\n return !n.same(v) && nodes.has(n);\n });\n var wId = w.id();\n\n if (w.length !== 0 && !V[wId]) {\n w = w[0];\n Q.push(w);\n\n if (params.bfs) {\n V[wId] = true;\n connectedNodes.push(w);\n }\n\n connectedBy[wId] = e;\n id2depth[wId] = id2depth[vId] + 1;\n }\n }\n };\n\n _loop: while (Q.length !== 0) {\n var _ret = _loop2();\n\n switch (_ret) {\n case \"continue\":\n continue;\n\n case \"break\":\n break _loop;\n }\n }\n\n var connectedEles = cy.collection();\n\n for (var _i = 0; _i < connectedNodes.length; _i++) {\n var node = connectedNodes[_i];\n var edge = connectedBy[node.id()];\n\n if (edge != null) {\n connectedEles.push(edge);\n }\n\n connectedEles.push(node);\n }\n\n return {\n path: cy.collection(connectedEles),\n found: cy.collection(found)\n };\n };\n}; // search, spanning trees, etc\n\n\nvar elesfn = {\n breadthFirstSearch: defineSearch({\n bfs: true\n }),\n depthFirstSearch: defineSearch({\n dfs: true\n })\n}; // nice, short mathemathical alias\n\nelesfn.bfs = elesfn.breadthFirstSearch;\nelesfn.dfs = elesfn.depthFirstSearch;\n\nvar dijkstraDefaults = defaults({\n root: null,\n weight: function weight(edge) {\n return 1;\n },\n directed: false\n});\nvar elesfn$1 = {\n dijkstra: function dijkstra(options) {\n if (!plainObject(options)) {\n var args = arguments;\n options = {\n root: args[0],\n weight: args[1],\n directed: args[2]\n };\n }\n\n var _dijkstraDefaults = dijkstraDefaults(options),\n root = _dijkstraDefaults.root,\n weight = _dijkstraDefaults.weight,\n directed = _dijkstraDefaults.directed;\n\n var eles = this;\n var weightFn = weight;\n var source = string(root) ? this.filter(root)[0] : root[0];\n var dist = {};\n var prev = {};\n var knownDist = {};\n\n var _this$byGroup = this.byGroup(),\n nodes = _this$byGroup.nodes,\n edges = _this$byGroup.edges;\n\n edges.unmergeBy(function (ele) {\n return ele.isLoop();\n });\n\n var getDist = function getDist(node) {\n return dist[node.id()];\n };\n\n var setDist = function setDist(node, d) {\n dist[node.id()] = d;\n Q.updateItem(node);\n };\n\n var Q = new Heap(function (a, b) {\n return getDist(a) - getDist(b);\n });\n\n for (var i = 0; i < nodes.length; i++) {\n var node = nodes[i];\n dist[node.id()] = node.same(source) ? 0 : Infinity;\n Q.push(node);\n }\n\n var distBetween = function distBetween(u, v) {\n var uvs = (directed ? u.edgesTo(v) : u.edgesWith(v)).intersect(edges);\n var smallestDistance = Infinity;\n var smallestEdge;\n\n for (var _i = 0; _i < uvs.length; _i++) {\n var edge = uvs[_i];\n\n var _weight = weightFn(edge);\n\n if (_weight < smallestDistance || !smallestEdge) {\n smallestDistance = _weight;\n smallestEdge = edge;\n }\n }\n\n return {\n edge: smallestEdge,\n dist: smallestDistance\n };\n };\n\n while (Q.size() > 0) {\n var u = Q.pop();\n var smalletsDist = getDist(u);\n var uid = u.id();\n knownDist[uid] = smalletsDist;\n\n if (smalletsDist === Infinity) {\n continue;\n }\n\n var neighbors = u.neighborhood().intersect(nodes);\n\n for (var _i2 = 0; _i2 < neighbors.length; _i2++) {\n var v = neighbors[_i2];\n var vid = v.id();\n var vDist = distBetween(u, v);\n var alt = smalletsDist + vDist.dist;\n\n if (alt < getDist(v)) {\n setDist(v, alt);\n prev[vid] = {\n node: u,\n edge: vDist.edge\n };\n }\n } // for\n\n } // while\n\n\n return {\n distanceTo: function distanceTo(node) {\n var target = string(node) ? nodes.filter(node)[0] : node[0];\n return knownDist[target.id()];\n },\n pathTo: function pathTo(node) {\n var target = string(node) ? nodes.filter(node)[0] : node[0];\n var S = [];\n var u = target;\n var uid = u.id();\n\n if (target.length > 0) {\n S.unshift(target);\n\n while (prev[uid]) {\n var p = prev[uid];\n S.unshift(p.edge);\n S.unshift(p.node);\n u = p.node;\n uid = u.id();\n }\n }\n\n return eles.spawn(S);\n }\n };\n }\n};\n\nvar elesfn$2 = {\n // kruskal's algorithm (finds min spanning tree, assuming undirected graph)\n // implemented from pseudocode from wikipedia\n kruskal: function kruskal(weightFn) {\n weightFn = weightFn || function (edge) {\n return 1;\n };\n\n var _this$byGroup = this.byGroup(),\n nodes = _this$byGroup.nodes,\n edges = _this$byGroup.edges;\n\n var numNodes = nodes.length;\n var forest = new Array(numNodes);\n var A = nodes; // assumes byGroup() creates new collections that can be safely mutated\n\n var findSetIndex = function findSetIndex(ele) {\n for (var i = 0; i < forest.length; i++) {\n var eles = forest[i];\n\n if (eles.has(ele)) {\n return i;\n }\n }\n }; // start with one forest per node\n\n\n for (var i = 0; i < numNodes; i++) {\n forest[i] = this.spawn(nodes[i]);\n }\n\n var S = edges.sort(function (a, b) {\n return weightFn(a) - weightFn(b);\n });\n\n for (var _i = 0; _i < S.length; _i++) {\n var edge = S[_i];\n var u = edge.source()[0];\n var v = edge.target()[0];\n var setUIndex = findSetIndex(u);\n var setVIndex = findSetIndex(v);\n var setU = forest[setUIndex];\n var setV = forest[setVIndex];\n\n if (setUIndex !== setVIndex) {\n A.merge(edge); // combine forests for u and v\n\n setU.merge(setV);\n forest.splice(setVIndex, 1);\n }\n }\n\n return A;\n }\n};\n\nvar aStarDefaults = defaults({\n root: null,\n goal: null,\n weight: function weight(edge) {\n return 1;\n },\n heuristic: function heuristic(edge) {\n return 0;\n },\n directed: false\n});\nvar elesfn$3 = {\n // Implemented from pseudocode from wikipedia\n aStar: function aStar(options) {\n var cy = this.cy();\n\n var _aStarDefaults = aStarDefaults(options),\n root = _aStarDefaults.root,\n goal = _aStarDefaults.goal,\n heuristic = _aStarDefaults.heuristic,\n directed = _aStarDefaults.directed,\n weight = _aStarDefaults.weight;\n\n root = cy.collection(root)[0];\n goal = cy.collection(goal)[0];\n var sid = root.id();\n var tid = goal.id();\n var gScore = {};\n var fScore = {};\n var closedSetIds = {};\n var openSet = new Heap(function (a, b) {\n return fScore[a.id()] - fScore[b.id()];\n });\n var openSetIds = new Set$1();\n var cameFrom = {};\n var cameFromEdge = {};\n\n var addToOpenSet = function addToOpenSet(ele, id) {\n openSet.push(ele);\n openSetIds.add(id);\n };\n\n var cMin, cMinId;\n\n var popFromOpenSet = function popFromOpenSet() {\n cMin = openSet.pop();\n cMinId = cMin.id();\n openSetIds[\"delete\"](cMinId);\n };\n\n var isInOpenSet = function isInOpenSet(id) {\n return openSetIds.has(id);\n };\n\n addToOpenSet(root, sid);\n gScore[sid] = 0;\n fScore[sid] = heuristic(root); // Counter\n\n var steps = 0; // Main loop\n\n while (openSet.size() > 0) {\n popFromOpenSet();\n steps++; // If we've found our goal, then we are done\n\n if (cMinId === tid) {\n var path = [];\n var pathNode = goal;\n var pathNodeId = tid;\n var pathEdge = cameFromEdge[pathNodeId];\n\n for (;;) {\n path.unshift(pathNode);\n\n if (pathEdge != null) {\n path.unshift(pathEdge);\n }\n\n pathNode = cameFrom[pathNodeId];\n\n if (pathNode == null) {\n break;\n }\n\n pathNodeId = pathNode.id();\n pathEdge = cameFromEdge[pathNodeId];\n }\n\n return {\n found: true,\n distance: gScore[cMinId],\n path: this.spawn(path),\n steps: steps\n };\n } // Add cMin to processed nodes\n\n\n closedSetIds[cMinId] = true; // Update scores for neighbors of cMin\n // Take into account if graph is directed or not\n\n var vwEdges = cMin._private.edges;\n\n for (var i = 0; i < vwEdges.length; i++) {\n var e = vwEdges[i]; // edge must be in set of calling eles\n\n if (!this.hasElementWithId(e.id())) {\n continue;\n } // cMin must be the source of edge if directed\n\n\n if (directed && e.data('source') !== cMinId) {\n continue;\n }\n\n var wSrc = e.source();\n var wTgt = e.target();\n var w = wSrc.id() !== cMinId ? wSrc : wTgt;\n var wid = w.id(); // node must be in set of calling eles\n\n if (!this.hasElementWithId(wid)) {\n continue;\n } // if node is in closedSet, ignore it\n\n\n if (closedSetIds[wid]) {\n continue;\n } // New tentative score for node w\n\n\n var tempScore = gScore[cMinId] + weight(e); // Update gScore for node w if:\n // w not present in openSet\n // OR\n // tentative gScore is less than previous value\n // w not in openSet\n\n if (!isInOpenSet(wid)) {\n gScore[wid] = tempScore;\n fScore[wid] = tempScore + heuristic(w);\n addToOpenSet(w, wid);\n cameFrom[wid] = cMin;\n cameFromEdge[wid] = e;\n continue;\n } // w already in openSet, but with greater gScore\n\n\n if (tempScore < gScore[wid]) {\n gScore[wid] = tempScore;\n fScore[wid] = tempScore + heuristic(w);\n cameFrom[wid] = cMin;\n cameFromEdge[wid] = e;\n }\n } // End of neighbors update\n\n } // End of main loop\n // If we've reached here, then we've not reached our goal\n\n\n return {\n found: false,\n distance: undefined,\n path: undefined,\n steps: steps\n };\n }\n}; // elesfn\n\nvar floydWarshallDefaults = defaults({\n weight: function weight(edge) {\n return 1;\n },\n directed: false\n});\nvar elesfn$4 = {\n // Implemented from pseudocode from wikipedia\n floydWarshall: function floydWarshall(options) {\n var cy = this.cy();\n\n var _floydWarshallDefault = floydWarshallDefaults(options),\n weight = _floydWarshallDefault.weight,\n directed = _floydWarshallDefault.directed;\n\n var weightFn = weight;\n\n var _this$byGroup = this.byGroup(),\n nodes = _this$byGroup.nodes,\n edges = _this$byGroup.edges;\n\n var N = nodes.length;\n var Nsq = N * N;\n\n var indexOf = function indexOf(node) {\n return nodes.indexOf(node);\n };\n\n var atIndex = function atIndex(i) {\n return nodes[i];\n }; // Initialize distance matrix\n\n\n var dist = new Array(Nsq);\n\n for (var n = 0; n < Nsq; n++) {\n var j = n % N;\n var i = (n - j) / N;\n\n if (i === j) {\n dist[n] = 0;\n } else {\n dist[n] = Infinity;\n }\n } // Initialize matrix used for path reconstruction\n // Initialize distance matrix\n\n\n var next = new Array(Nsq);\n var edgeNext = new Array(Nsq); // Process edges\n\n for (var _i = 0; _i < edges.length; _i++) {\n var edge = edges[_i];\n var src = edge.source()[0];\n var tgt = edge.target()[0];\n\n if (src === tgt) {\n continue;\n } // exclude loops\n\n\n var s = indexOf(src);\n var t = indexOf(tgt);\n var st = s * N + t; // source to target index\n\n var _weight = weightFn(edge); // Check if already process another edge between same 2 nodes\n\n\n if (dist[st] > _weight) {\n dist[st] = _weight;\n next[st] = t;\n edgeNext[st] = edge;\n } // If undirected graph, process 'reversed' edge\n\n\n if (!directed) {\n var ts = t * N + s; // target to source index\n\n if (!directed && dist[ts] > _weight) {\n dist[ts] = _weight;\n next[ts] = s;\n edgeNext[ts] = edge;\n }\n }\n } // Main loop\n\n\n for (var k = 0; k < N; k++) {\n for (var _i2 = 0; _i2 < N; _i2++) {\n var ik = _i2 * N + k;\n\n for (var _j = 0; _j < N; _j++) {\n var ij = _i2 * N + _j;\n var kj = k * N + _j;\n\n if (dist[ik] + dist[kj] < dist[ij]) {\n dist[ij] = dist[ik] + dist[kj];\n next[ij] = next[ik];\n }\n }\n }\n }\n\n var getArgEle = function getArgEle(ele) {\n return (string(ele) ? cy.filter(ele) : ele)[0];\n };\n\n var indexOfArgEle = function indexOfArgEle(ele) {\n return indexOf(getArgEle(ele));\n };\n\n var res = {\n distance: function distance(from, to) {\n var i = indexOfArgEle(from);\n var j = indexOfArgEle(to);\n return dist[i * N + j];\n },\n path: function path(from, to) {\n var i = indexOfArgEle(from);\n var j = indexOfArgEle(to);\n var fromNode = atIndex(i);\n\n if (i === j) {\n return fromNode.collection();\n }\n\n if (next[i * N + j] == null) {\n return cy.collection();\n }\n\n var path = cy.collection();\n var prev = i;\n var edge;\n path.merge(fromNode);\n\n while (i !== j) {\n prev = i;\n i = next[i * N + j];\n edge = edgeNext[prev * N + i];\n path.merge(edge);\n path.merge(atIndex(i));\n }\n\n return path;\n }\n };\n return res;\n } // floydWarshall\n\n}; // elesfn\n\nvar bellmanFordDefaults = defaults({\n weight: function weight(edge) {\n return 1;\n },\n directed: false,\n root: null\n});\nvar elesfn$5 = {\n // Implemented from pseudocode from wikipedia\n bellmanFord: function bellmanFord(options) {\n var _this = this;\n\n var _bellmanFordDefaults = bellmanFordDefaults(options),\n weight = _bellmanFordDefaults.weight,\n directed = _bellmanFordDefaults.directed,\n root = _bellmanFordDefaults.root;\n\n var weightFn = weight;\n var eles = this;\n var cy = this.cy();\n\n var _this$byGroup = this.byGroup(),\n edges = _this$byGroup.edges,\n nodes = _this$byGroup.nodes;\n\n var numNodes = nodes.length;\n var infoMap = new Map$1();\n var hasNegativeWeightCycle = false;\n var negativeWeightCycles = [];\n root = cy.collection(root)[0]; // in case selector passed\n\n edges.unmergeBy(function (edge) {\n return edge.isLoop();\n });\n var numEdges = edges.length;\n\n var getInfo = function getInfo(node) {\n var obj = infoMap.get(node.id());\n\n if (!obj) {\n obj = {};\n infoMap.set(node.id(), obj);\n }\n\n return obj;\n };\n\n var getNodeFromTo = function getNodeFromTo(to) {\n return (string(to) ? cy.$(to) : to)[0];\n };\n\n var distanceTo = function distanceTo(to) {\n return getInfo(getNodeFromTo(to)).dist;\n };\n\n var pathTo = function pathTo(to) {\n var thisStart = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : root;\n var end = getNodeFromTo(to);\n var path = [];\n var node = end;\n\n for (;;) {\n if (node == null) {\n return _this.spawn();\n }\n\n var _getInfo = getInfo(node),\n edge = _getInfo.edge,\n pred = _getInfo.pred;\n\n path.unshift(node[0]);\n\n if (node.same(thisStart) && path.length > 0) {\n break;\n }\n\n if (edge != null) {\n path.unshift(edge);\n }\n\n node = pred;\n }\n\n return eles.spawn(path);\n }; // Initializations { dist, pred, edge }\n\n\n for (var i = 0; i < numNodes; i++) {\n var node = nodes[i];\n var info = getInfo(node);\n\n if (node.same(root)) {\n info.dist = 0;\n } else {\n info.dist = Infinity;\n }\n\n info.pred = null;\n info.edge = null;\n } // Edges relaxation\n\n\n var replacedEdge = false;\n\n var checkForEdgeReplacement = function checkForEdgeReplacement(node1, node2, edge, info1, info2, weight) {\n var dist = info1.dist + weight;\n\n if (dist < info2.dist && !edge.same(info1.edge)) {\n info2.dist = dist;\n info2.pred = node1;\n info2.edge = edge;\n replacedEdge = true;\n }\n };\n\n for (var _i = 1; _i < numNodes; _i++) {\n replacedEdge = false;\n\n for (var e = 0; e < numEdges; e++) {\n var edge = edges[e];\n var src = edge.source();\n var tgt = edge.target();\n\n var _weight = weightFn(edge);\n\n var srcInfo = getInfo(src);\n var tgtInfo = getInfo(tgt);\n checkForEdgeReplacement(src, tgt, edge, srcInfo, tgtInfo, _weight); // If undirected graph, we need to take into account the 'reverse' edge\n\n if (!directed) {\n checkForEdgeReplacement(tgt, src, edge, tgtInfo, srcInfo, _weight);\n }\n }\n\n if (!replacedEdge) {\n break;\n }\n }\n\n if (replacedEdge) {\n // Check for negative weight cycles\n for (var _e = 0; _e < numEdges; _e++) {\n var _edge = edges[_e];\n\n var _src = _edge.source();\n\n var _tgt = _edge.target();\n\n var _weight2 = weightFn(_edge);\n\n var srcDist = getInfo(_src).dist;\n var tgtDist = getInfo(_tgt).dist;\n\n if (srcDist + _weight2 < tgtDist || !directed && tgtDist + _weight2 < srcDist) {\n warn('Graph contains a negative weight cycle for Bellman-Ford');\n hasNegativeWeightCycle = true;\n break;\n }\n }\n }\n\n return {\n distanceTo: distanceTo,\n pathTo: pathTo,\n hasNegativeWeightCycle: hasNegativeWeightCycle,\n negativeWeightCycles: negativeWeightCycles\n };\n } // bellmanFord\n\n}; // elesfn\n\nvar sqrt2 = Math.sqrt(2); // Function which colapses 2 (meta) nodes into one\n// Updates the remaining edge lists\n// Receives as a paramater the edge which causes the collapse\n\nvar collapse = function collapse(edgeIndex, nodeMap, remainingEdges) {\n if (remainingEdges.length === 0) {\n error(\"Karger-Stein must be run on a connected (sub)graph\");\n }\n\n var edgeInfo = remainingEdges[edgeIndex];\n var sourceIn = edgeInfo[1];\n var targetIn = edgeInfo[2];\n var partition1 = nodeMap[sourceIn];\n var partition2 = nodeMap[targetIn];\n var newEdges = remainingEdges; // re-use array\n // Delete all edges between partition1 and partition2\n\n for (var i = newEdges.length - 1; i >= 0; i--) {\n var edge = newEdges[i];\n var src = edge[1];\n var tgt = edge[2];\n\n if (nodeMap[src] === partition1 && nodeMap[tgt] === partition2 || nodeMap[src] === partition2 && nodeMap[tgt] === partition1) {\n newEdges.splice(i, 1);\n }\n } // All edges pointing to partition2 should now point to partition1\n\n\n for (var _i = 0; _i < newEdges.length; _i++) {\n var _edge = newEdges[_i];\n\n if (_edge[1] === partition2) {\n // Check source\n newEdges[_i] = _edge.slice(); // copy\n\n newEdges[_i][1] = partition1;\n } else if (_edge[2] === partition2) {\n // Check target\n newEdges[_i] = _edge.slice(); // copy\n\n newEdges[_i][2] = partition1;\n }\n } // Move all nodes from partition2 to partition1\n\n\n for (var _i2 = 0; _i2 < nodeMap.length; _i2++) {\n if (nodeMap[_i2] === partition2) {\n nodeMap[_i2] = partition1;\n }\n }\n\n return newEdges;\n}; // Contracts a graph until we reach a certain number of meta nodes\n\n\nvar contractUntil = function contractUntil(metaNodeMap, remainingEdges, size, sizeLimit) {\n while (size > sizeLimit) {\n // Choose an edge randomly\n var edgeIndex = Math.floor(Math.random() * remainingEdges.length); // Collapse graph based on edge\n\n remainingEdges = collapse(edgeIndex, metaNodeMap, remainingEdges);\n size--;\n }\n\n return remainingEdges;\n};\n\nvar elesfn$6 = {\n // Computes the minimum cut of an undirected graph\n // Returns the correct answer with high probability\n kargerStein: function kargerStein() {\n var _this = this;\n\n var _this$byGroup = this.byGroup(),\n nodes = _this$byGroup.nodes,\n edges = _this$byGroup.edges;\n\n edges.unmergeBy(function (edge) {\n return edge.isLoop();\n });\n var numNodes = nodes.length;\n var numEdges = edges.length;\n var numIter = Math.ceil(Math.pow(Math.log(numNodes) / Math.LN2, 2));\n var stopSize = Math.floor(numNodes / sqrt2);\n\n if (numNodes < 2) {\n error('At least 2 nodes are required for Karger-Stein algorithm');\n return undefined;\n } // Now store edge destination as indexes\n // Format for each edge (edge index, source node index, target node index)\n\n\n var edgeIndexes = [];\n\n for (var i = 0; i < numEdges; i++) {\n var e = edges[i];\n edgeIndexes.push([i, nodes.indexOf(e.source()), nodes.indexOf(e.target())]);\n } // We will store the best cut found here\n\n\n var minCutSize = Infinity;\n var minCutEdgeIndexes = [];\n var minCutNodeMap = new Array(numNodes); // Initial meta node partition\n\n var metaNodeMap = new Array(numNodes);\n var metaNodeMap2 = new Array(numNodes);\n\n var copyNodesMap = function copyNodesMap(from, to) {\n for (var _i3 = 0; _i3 < numNodes; _i3++) {\n to[_i3] = from[_i3];\n }\n }; // Main loop\n\n\n for (var iter = 0; iter <= numIter; iter++) {\n // Reset meta node partition\n for (var _i4 = 0; _i4 < numNodes; _i4++) {\n metaNodeMap[_i4] = _i4;\n } // Contract until stop point (stopSize nodes)\n\n\n var edgesState = contractUntil(metaNodeMap, edgeIndexes.slice(), numNodes, stopSize);\n var edgesState2 = edgesState.slice(); // copy\n // Create a copy of the colapsed nodes state\n\n copyNodesMap(metaNodeMap, metaNodeMap2); // Run 2 iterations starting in the stop state\n\n var res1 = contractUntil(metaNodeMap, edgesState, stopSize, 2);\n var res2 = contractUntil(metaNodeMap2, edgesState2, stopSize, 2); // Is any of the 2 results the best cut so far?\n\n if (res1.length <= res2.length && res1.length < minCutSize) {\n minCutSize = res1.length;\n minCutEdgeIndexes = res1;\n copyNodesMap(metaNodeMap, minCutNodeMap);\n } else if (res2.length <= res1.length && res2.length < minCutSize) {\n minCutSize = res2.length;\n minCutEdgeIndexes = res2;\n copyNodesMap(metaNodeMap2, minCutNodeMap);\n }\n } // end of main loop\n // Construct result\n\n\n var cut = this.spawn(minCutEdgeIndexes.map(function (e) {\n return edges[e[0]];\n }));\n var partition1 = this.spawn();\n var partition2 = this.spawn(); // traverse metaNodeMap for best cut\n\n var witnessNodePartition = minCutNodeMap[0];\n\n for (var _i5 = 0; _i5 < minCutNodeMap.length; _i5++) {\n var partitionId = minCutNodeMap[_i5];\n var node = nodes[_i5];\n\n if (partitionId === witnessNodePartition) {\n partition1.merge(node);\n } else {\n partition2.merge(node);\n }\n } // construct components corresponding to each disjoint subset of nodes\n\n\n var constructComponent = function constructComponent(subset) {\n var component = _this.spawn();\n\n subset.forEach(function (node) {\n component.merge(node);\n node.connectedEdges().forEach(function (edge) {\n // ensure edge is within calling collection and edge is not in cut\n if (_this.contains(edge) && !cut.contains(edge)) {\n component.merge(edge);\n }\n });\n });\n return component;\n };\n\n var components = [constructComponent(partition1), constructComponent(partition2)];\n var ret = {\n cut: cut,\n components: components,\n // n.b. partitions are included to be compatible with the old api spec\n // (could be removed in a future major version)\n partition1: partition1,\n partition2: partition2\n };\n return ret;\n }\n}; // elesfn\n\nvar copyPosition = function copyPosition(p) {\n return {\n x: p.x,\n y: p.y\n };\n};\nvar modelToRenderedPosition = function modelToRenderedPosition(p, zoom, pan) {\n return {\n x: p.x * zoom + pan.x,\n y: p.y * zoom + pan.y\n };\n};\nvar renderedToModelPosition = function renderedToModelPosition(p, zoom, pan) {\n return {\n x: (p.x - pan.x) / zoom,\n y: (p.y - pan.y) / zoom\n };\n};\nvar array2point = function array2point(arr) {\n return {\n x: arr[0],\n y: arr[1]\n };\n};\nvar min = function min(arr) {\n var begin = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n var end = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : arr.length;\n var min = Infinity;\n\n for (var i = begin; i < end; i++) {\n var val = arr[i];\n\n if (isFinite(val)) {\n min = Math.min(val, min);\n }\n }\n\n return min;\n};\nvar max = function max(arr) {\n var begin = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n var end = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : arr.length;\n var max = -Infinity;\n\n for (var i = begin; i < end; i++) {\n var val = arr[i];\n\n if (isFinite(val)) {\n max = Math.max(val, max);\n }\n }\n\n return max;\n};\nvar mean = function mean(arr) {\n var begin = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n var end = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : arr.length;\n var total = 0;\n var n = 0;\n\n for (var i = begin; i < end; i++) {\n var val = arr[i];\n\n if (isFinite(val)) {\n total += val;\n n++;\n }\n }\n\n return total / n;\n};\nvar median = function median(arr) {\n var begin = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n var end = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : arr.length;\n var copy = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true;\n var sort = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;\n var includeHoles = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : true;\n\n if (copy) {\n arr = arr.slice(begin, end);\n } else {\n if (end < arr.length) {\n arr.splice(end, arr.length - end);\n }\n\n if (begin > 0) {\n arr.splice(0, begin);\n }\n } // all non finite (e.g. Infinity, NaN) elements must be -Infinity so they go to the start\n\n\n var off = 0; // offset from non-finite values\n\n for (var i = arr.length - 1; i >= 0; i--) {\n var v = arr[i];\n\n if (includeHoles) {\n if (!isFinite(v)) {\n arr[i] = -Infinity;\n off++;\n }\n } else {\n // just remove it if we don't want to consider holes\n arr.splice(i, 1);\n }\n }\n\n if (sort) {\n arr.sort(function (a, b) {\n return a - b;\n }); // requires copy = true if you don't want to change the orig\n }\n\n var len = arr.length;\n var mid = Math.floor(len / 2);\n\n if (len % 2 !== 0) {\n return arr[mid + 1 + off];\n } else {\n return (arr[mid - 1 + off] + arr[mid + off]) / 2;\n }\n};\nvar deg2rad = function deg2rad(deg) {\n return Math.PI * deg / 180;\n};\nvar getAngleFromDisp = function getAngleFromDisp(dispX, dispY) {\n return Math.atan2(dispY, dispX) - Math.PI / 2;\n};\nvar log2 = Math.log2 || function (n) {\n return Math.log(n) / Math.log(2);\n};\nvar signum = function signum(x) {\n if (x > 0) {\n return 1;\n } else if (x < 0) {\n return -1;\n } else {\n return 0;\n }\n};\nvar dist = function dist(p1, p2) {\n return Math.sqrt(sqdist(p1, p2));\n};\nvar sqdist = function sqdist(p1, p2) {\n var dx = p2.x - p1.x;\n var dy = p2.y - p1.y;\n return dx * dx + dy * dy;\n};\nvar inPlaceSumNormalize = function inPlaceSumNormalize(v) {\n var length = v.length; // First, get sum of all elements\n\n var total = 0;\n\n for (var i = 0; i < length; i++) {\n total += v[i];\n } // Now, divide each by the sum of all elements\n\n\n for (var _i = 0; _i < length; _i++) {\n v[_i] = v[_i] / total;\n }\n\n return v;\n};\n\nvar qbezierAt = function qbezierAt(p0, p1, p2, t) {\n return (1 - t) * (1 - t) * p0 + 2 * (1 - t) * t * p1 + t * t * p2;\n};\nvar qbezierPtAt = function qbezierPtAt(p0, p1, p2, t) {\n return {\n x: qbezierAt(p0.x, p1.x, p2.x, t),\n y: qbezierAt(p0.y, p1.y, p2.y, t)\n };\n};\nvar lineAt = function lineAt(p0, p1, t, d) {\n var vec = {\n x: p1.x - p0.x,\n y: p1.y - p0.y\n };\n var vecDist = dist(p0, p1);\n var normVec = {\n x: vec.x / vecDist,\n y: vec.y / vecDist\n };\n t = t == null ? 0 : t;\n d = d != null ? d : t * vecDist;\n return {\n x: p0.x + normVec.x * d,\n y: p0.y + normVec.y * d\n };\n};\nvar bound = function bound(min, val, max) {\n return Math.max(min, Math.min(max, val));\n}; // makes a full bb (x1, y1, x2, y2, w, h) from implicit params\n\nvar makeBoundingBox = function makeBoundingBox(bb) {\n if (bb == null) {\n return {\n x1: Infinity,\n y1: Infinity,\n x2: -Infinity,\n y2: -Infinity,\n w: 0,\n h: 0\n };\n } else if (bb.x1 != null && bb.y1 != null) {\n if (bb.x2 != null && bb.y2 != null && bb.x2 >= bb.x1 && bb.y2 >= bb.y1) {\n return {\n x1: bb.x1,\n y1: bb.y1,\n x2: bb.x2,\n y2: bb.y2,\n w: bb.x2 - bb.x1,\n h: bb.y2 - bb.y1\n };\n } else if (bb.w != null && bb.h != null && bb.w >= 0 && bb.h >= 0) {\n return {\n x1: bb.x1,\n y1: bb.y1,\n x2: bb.x1 + bb.w,\n y2: bb.y1 + bb.h,\n w: bb.w,\n h: bb.h\n };\n }\n }\n};\nvar copyBoundingBox = function copyBoundingBox(bb) {\n return {\n x1: bb.x1,\n x2: bb.x2,\n w: bb.w,\n y1: bb.y1,\n y2: bb.y2,\n h: bb.h\n };\n};\nvar clearBoundingBox = function clearBoundingBox(bb) {\n bb.x1 = Infinity;\n bb.y1 = Infinity;\n bb.x2 = -Infinity;\n bb.y2 = -Infinity;\n bb.w = 0;\n bb.h = 0;\n};\nvar updateBoundingBox = function updateBoundingBox(bb1, bb2) {\n // update bb1 with bb2 bounds\n bb1.x1 = Math.min(bb1.x1, bb2.x1);\n bb1.x2 = Math.max(bb1.x2, bb2.x2);\n bb1.w = bb1.x2 - bb1.x1;\n bb1.y1 = Math.min(bb1.y1, bb2.y1);\n bb1.y2 = Math.max(bb1.y2, bb2.y2);\n bb1.h = bb1.y2 - bb1.y1;\n};\nvar expandBoundingBoxByPoint = function expandBoundingBoxByPoint(bb, x, y) {\n bb.x1 = Math.min(bb.x1, x);\n bb.x2 = Math.max(bb.x2, x);\n bb.w = bb.x2 - bb.x1;\n bb.y1 = Math.min(bb.y1, y);\n bb.y2 = Math.max(bb.y2, y);\n bb.h = bb.y2 - bb.y1;\n};\nvar expandBoundingBox = function expandBoundingBox(bb) {\n var padding = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n bb.x1 -= padding;\n bb.x2 += padding;\n bb.y1 -= padding;\n bb.y2 += padding;\n bb.w = bb.x2 - bb.x1;\n bb.h = bb.y2 - bb.y1;\n return bb;\n};\nvar expandBoundingBoxSides = function expandBoundingBoxSides(bb) {\n var padding = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [0];\n var top, right, bottom, left;\n\n if (padding.length === 1) {\n top = right = bottom = left = padding[0];\n } else if (padding.length === 2) {\n top = bottom = padding[0];\n left = right = padding[1];\n } else if (padding.length === 4) {\n var _padding = _slicedToArray(padding, 4);\n\n top = _padding[0];\n right = _padding[1];\n bottom = _padding[2];\n left = _padding[3];\n }\n\n bb.x1 -= left;\n bb.x2 += right;\n bb.y1 -= top;\n bb.y2 += bottom;\n bb.w = bb.x2 - bb.x1;\n bb.h = bb.y2 - bb.y1;\n return bb;\n};\n\nvar assignBoundingBox = function assignBoundingBox(bb1, bb2) {\n bb1.x1 = bb2.x1;\n bb1.y1 = bb2.y1;\n bb1.x2 = bb2.x2;\n bb1.y2 = bb2.y2;\n bb1.w = bb1.x2 - bb1.x1;\n bb1.h = bb1.y2 - bb1.y1;\n};\nvar boundingBoxesIntersect = function boundingBoxesIntersect(bb1, bb2) {\n // case: one bb to right of other\n if (bb1.x1 > bb2.x2) {\n return false;\n }\n\n if (bb2.x1 > bb1.x2) {\n return false;\n } // case: one bb to left of other\n\n\n if (bb1.x2 < bb2.x1) {\n return false;\n }\n\n if (bb2.x2 < bb1.x1) {\n return false;\n } // case: one bb above other\n\n\n if (bb1.y2 < bb2.y1) {\n return false;\n }\n\n if (bb2.y2 < bb1.y1) {\n return false;\n } // case: one bb below other\n\n\n if (bb1.y1 > bb2.y2) {\n return false;\n }\n\n if (bb2.y1 > bb1.y2) {\n return false;\n } // otherwise, must have some overlap\n\n\n return true;\n};\nvar inBoundingBox = function inBoundingBox(bb, x, y) {\n return bb.x1 <= x && x <= bb.x2 && bb.y1 <= y && y <= bb.y2;\n};\nvar pointInBoundingBox = function pointInBoundingBox(bb, pt) {\n return inBoundingBox(bb, pt.x, pt.y);\n};\nvar boundingBoxInBoundingBox = function boundingBoxInBoundingBox(bb1, bb2) {\n return inBoundingBox(bb1, bb2.x1, bb2.y1) && inBoundingBox(bb1, bb2.x2, bb2.y2);\n};\nvar roundRectangleIntersectLine = function roundRectangleIntersectLine(x, y, nodeX, nodeY, width, height, padding) {\n var cornerRadius = getRoundRectangleRadius(width, height);\n var halfWidth = width / 2;\n var halfHeight = height / 2; // Check intersections with straight line segments\n\n var straightLineIntersections; // Top segment, left to right\n\n {\n var topStartX = nodeX - halfWidth + cornerRadius - padding;\n var topStartY = nodeY - halfHeight - padding;\n var topEndX = nodeX + halfWidth - cornerRadius + padding;\n var topEndY = topStartY;\n straightLineIntersections = finiteLinesIntersect(x, y, nodeX, nodeY, topStartX, topStartY, topEndX, topEndY, false);\n\n if (straightLineIntersections.length > 0) {\n return straightLineIntersections;\n }\n } // Right segment, top to bottom\n\n {\n var rightStartX = nodeX + halfWidth + padding;\n var rightStartY = nodeY - halfHeight + cornerRadius - padding;\n var rightEndX = rightStartX;\n var rightEndY = nodeY + halfHeight - cornerRadius + padding;\n straightLineIntersections = finiteLinesIntersect(x, y, nodeX, nodeY, rightStartX, rightStartY, rightEndX, rightEndY, false);\n\n if (straightLineIntersections.length > 0) {\n return straightLineIntersections;\n }\n } // Bottom segment, left to right\n\n {\n var bottomStartX = nodeX - halfWidth + cornerRadius - padding;\n var bottomStartY = nodeY + halfHeight + padding;\n var bottomEndX = nodeX + halfWidth - cornerRadius + padding;\n var bottomEndY = bottomStartY;\n straightLineIntersections = finiteLinesIntersect(x, y, nodeX, nodeY, bottomStartX, bottomStartY, bottomEndX, bottomEndY, false);\n\n if (straightLineIntersections.length > 0) {\n return straightLineIntersections;\n }\n } // Left segment, top to bottom\n\n {\n var leftStartX = nodeX - halfWidth - padding;\n var leftStartY = nodeY - halfHeight + cornerRadius - padding;\n var leftEndX = leftStartX;\n var leftEndY = nodeY + halfHeight - cornerRadius + padding;\n straightLineIntersections = finiteLinesIntersect(x, y, nodeX, nodeY, leftStartX, leftStartY, leftEndX, leftEndY, false);\n\n if (straightLineIntersections.length > 0) {\n return straightLineIntersections;\n }\n } // Check intersections with arc segments\n\n var arcIntersections; // Top Left\n\n {\n var topLeftCenterX = nodeX - halfWidth + cornerRadius;\n var topLeftCenterY = nodeY - halfHeight + cornerRadius;\n arcIntersections = intersectLineCircle(x, y, nodeX, nodeY, topLeftCenterX, topLeftCenterY, cornerRadius + padding); // Ensure the intersection is on the desired quarter of the circle\n\n if (arcIntersections.length > 0 && arcIntersections[0] <= topLeftCenterX && arcIntersections[1] <= topLeftCenterY) {\n return [arcIntersections[0], arcIntersections[1]];\n }\n } // Top Right\n\n {\n var topRightCenterX = nodeX + halfWidth - cornerRadius;\n var topRightCenterY = nodeY - halfHeight + cornerRadius;\n arcIntersections = intersectLineCircle(x, y, nodeX, nodeY, topRightCenterX, topRightCenterY, cornerRadius + padding); // Ensure the intersection is on the desired quarter of the circle\n\n if (arcIntersections.length > 0 && arcIntersections[0] >= topRightCenterX && arcIntersections[1] <= topRightCenterY) {\n return [arcIntersections[0], arcIntersections[1]];\n }\n } // Bottom Right\n\n {\n var bottomRightCenterX = nodeX + halfWidth - cornerRadius;\n var bottomRightCenterY = nodeY + halfHeight - cornerRadius;\n arcIntersections = intersectLineCircle(x, y, nodeX, nodeY, bottomRightCenterX, bottomRightCenterY, cornerRadius + padding); // Ensure the intersection is on the desired quarter of the circle\n\n if (arcIntersections.length > 0 && arcIntersections[0] >= bottomRightCenterX && arcIntersections[1] >= bottomRightCenterY) {\n return [arcIntersections[0], arcIntersections[1]];\n }\n } // Bottom Left\n\n {\n var bottomLeftCenterX = nodeX - halfWidth + cornerRadius;\n var bottomLeftCenterY = nodeY + halfHeight - cornerRadius;\n arcIntersections = intersectLineCircle(x, y, nodeX, nodeY, bottomLeftCenterX, bottomLeftCenterY, cornerRadius + padding); // Ensure the intersection is on the desired quarter of the circle\n\n if (arcIntersections.length > 0 && arcIntersections[0] <= bottomLeftCenterX && arcIntersections[1] >= bottomLeftCenterY) {\n return [arcIntersections[0], arcIntersections[1]];\n }\n }\n return []; // if nothing\n};\nvar inLineVicinity = function inLineVicinity(x, y, lx1, ly1, lx2, ly2, tolerance) {\n var t = tolerance;\n var x1 = Math.min(lx1, lx2);\n var x2 = Math.max(lx1, lx2);\n var y1 = Math.min(ly1, ly2);\n var y2 = Math.max(ly1, ly2);\n return x1 - t <= x && x <= x2 + t && y1 - t <= y && y <= y2 + t;\n};\nvar inBezierVicinity = function inBezierVicinity(x, y, x1, y1, x2, y2, x3, y3, tolerance) {\n var bb = {\n x1: Math.min(x1, x3, x2) - tolerance,\n x2: Math.max(x1, x3, x2) + tolerance,\n y1: Math.min(y1, y3, y2) - tolerance,\n y2: Math.max(y1, y3, y2) + tolerance\n }; // if outside the rough bounding box for the bezier, then it can't be a hit\n\n if (x < bb.x1 || x > bb.x2 || y < bb.y1 || y > bb.y2) {\n // console.log('bezier out of rough bb')\n return false;\n } else {\n // console.log('do more expensive check');\n return true;\n }\n};\nvar solveQuadratic = function solveQuadratic(a, b, c, val) {\n c -= val;\n var r = b * b - 4 * a * c;\n\n if (r < 0) {\n return [];\n }\n\n var sqrtR = Math.sqrt(r);\n var denom = 2 * a;\n var root1 = (-b + sqrtR) / denom;\n var root2 = (-b - sqrtR) / denom;\n return [root1, root2];\n};\nvar solveCubic = function solveCubic(a, b, c, d, result) {\n // Solves a cubic function, returns root in form [r1, i1, r2, i2, r3, i3], where\n // r is the real component, i is the imaginary component\n // An implementation of the Cardano method from the year 1545\n // http://en.wikipedia.org/wiki/Cubic_function#The_nature_of_the_roots\n var epsilon = 0.00001; // avoid division by zero while keeping the overall expression close in value\n\n if (a === 0) {\n a = epsilon;\n }\n\n b /= a;\n c /= a;\n d /= a;\n var discriminant, q, r, dum1, s, t, term1, r13;\n q = (3.0 * c - b * b) / 9.0;\n r = -(27.0 * d) + b * (9.0 * c - 2.0 * (b * b));\n r /= 54.0;\n discriminant = q * q * q + r * r;\n result[1] = 0;\n term1 = b / 3.0;\n\n if (discriminant > 0) {\n s = r + Math.sqrt(discriminant);\n s = s < 0 ? -Math.pow(-s, 1.0 / 3.0) : Math.pow(s, 1.0 / 3.0);\n t = r - Math.sqrt(discriminant);\n t = t < 0 ? -Math.pow(-t, 1.0 / 3.0) : Math.pow(t, 1.0 / 3.0);\n result[0] = -term1 + s + t;\n term1 += (s + t) / 2.0;\n result[4] = result[2] = -term1;\n term1 = Math.sqrt(3.0) * (-t + s) / 2;\n result[3] = term1;\n result[5] = -term1;\n return;\n }\n\n result[5] = result[3] = 0;\n\n if (discriminant === 0) {\n r13 = r < 0 ? -Math.pow(-r, 1.0 / 3.0) : Math.pow(r, 1.0 / 3.0);\n result[0] = -term1 + 2.0 * r13;\n result[4] = result[2] = -(r13 + term1);\n return;\n }\n\n q = -q;\n dum1 = q * q * q;\n dum1 = Math.acos(r / Math.sqrt(dum1));\n r13 = 2.0 * Math.sqrt(q);\n result[0] = -term1 + r13 * Math.cos(dum1 / 3.0);\n result[2] = -term1 + r13 * Math.cos((dum1 + 2.0 * Math.PI) / 3.0);\n result[4] = -term1 + r13 * Math.cos((dum1 + 4.0 * Math.PI) / 3.0);\n return;\n};\nvar sqdistToQuadraticBezier = function sqdistToQuadraticBezier(x, y, x1, y1, x2, y2, x3, y3) {\n // Find minimum distance by using the minimum of the distance\n // function between the given point and the curve\n // This gives the coefficients of the resulting cubic equation\n // whose roots tell us where a possible minimum is\n // (Coefficients are divided by 4)\n var a = 1.0 * x1 * x1 - 4 * x1 * x2 + 2 * x1 * x3 + 4 * x2 * x2 - 4 * x2 * x3 + x3 * x3 + y1 * y1 - 4 * y1 * y2 + 2 * y1 * y3 + 4 * y2 * y2 - 4 * y2 * y3 + y3 * y3;\n var b = 1.0 * 9 * x1 * x2 - 3 * x1 * x1 - 3 * x1 * x3 - 6 * x2 * x2 + 3 * x2 * x3 + 9 * y1 * y2 - 3 * y1 * y1 - 3 * y1 * y3 - 6 * y2 * y2 + 3 * y2 * y3;\n var c = 1.0 * 3 * x1 * x1 - 6 * x1 * x2 + x1 * x3 - x1 * x + 2 * x2 * x2 + 2 * x2 * x - x3 * x + 3 * y1 * y1 - 6 * y1 * y2 + y1 * y3 - y1 * y + 2 * y2 * y2 + 2 * y2 * y - y3 * y;\n var d = 1.0 * x1 * x2 - x1 * x1 + x1 * x - x2 * x + y1 * y2 - y1 * y1 + y1 * y - y2 * y; // debug(\"coefficients: \" + a / a + \", \" + b / a + \", \" + c / a + \", \" + d / a);\n\n var roots = []; // Use the cubic solving algorithm\n\n solveCubic(a, b, c, d, roots);\n var zeroThreshold = 0.0000001;\n var params = [];\n\n for (var index = 0; index < 6; index += 2) {\n if (Math.abs(roots[index + 1]) < zeroThreshold && roots[index] >= 0 && roots[index] <= 1.0) {\n params.push(roots[index]);\n }\n }\n\n params.push(1.0);\n params.push(0.0);\n var minDistanceSquared = -1;\n var curX, curY, distSquared;\n\n for (var i = 0; i < params.length; i++) {\n curX = Math.pow(1.0 - params[i], 2.0) * x1 + 2.0 * (1 - params[i]) * params[i] * x2 + params[i] * params[i] * x3;\n curY = Math.pow(1 - params[i], 2.0) * y1 + 2 * (1.0 - params[i]) * params[i] * y2 + params[i] * params[i] * y3;\n distSquared = Math.pow(curX - x, 2) + Math.pow(curY - y, 2); // debug('distance for param ' + params[i] + \": \" + Math.sqrt(distSquared));\n\n if (minDistanceSquared >= 0) {\n if (distSquared < minDistanceSquared) {\n minDistanceSquared = distSquared;\n }\n } else {\n minDistanceSquared = distSquared;\n }\n }\n\n return minDistanceSquared;\n};\nvar sqdistToFiniteLine = function sqdistToFiniteLine(x, y, x1, y1, x2, y2) {\n var offset = [x - x1, y - y1];\n var line = [x2 - x1, y2 - y1];\n var lineSq = line[0] * line[0] + line[1] * line[1];\n var hypSq = offset[0] * offset[0] + offset[1] * offset[1];\n var dotProduct = offset[0] * line[0] + offset[1] * line[1];\n var adjSq = dotProduct * dotProduct / lineSq;\n\n if (dotProduct < 0) {\n return hypSq;\n }\n\n if (adjSq > lineSq) {\n return (x - x2) * (x - x2) + (y - y2) * (y - y2);\n }\n\n return hypSq - adjSq;\n};\nvar pointInsidePolygonPoints = function pointInsidePolygonPoints(x, y, points) {\n var x1, y1, x2, y2;\n var y3; // Intersect with vertical line through (x, y)\n\n var up = 0; // let down = 0;\n\n for (var i = 0; i < points.length / 2; i++) {\n x1 = points[i * 2];\n y1 = points[i * 2 + 1];\n\n if (i + 1 < points.length / 2) {\n x2 = points[(i + 1) * 2];\n y2 = points[(i + 1) * 2 + 1];\n } else {\n x2 = points[(i + 1 - points.length / 2) * 2];\n y2 = points[(i + 1 - points.length / 2) * 2 + 1];\n }\n\n if (x1 == x && x2 == x) ; else if (x1 >= x && x >= x2 || x1 <= x && x <= x2) {\n y3 = (x - x1) / (x2 - x1) * (y2 - y1) + y1;\n\n if (y3 > y) {\n up++;\n } // if( y3 < y ){\n // down++;\n // }\n\n } else {\n continue;\n }\n }\n\n if (up % 2 === 0) {\n return false;\n } else {\n return true;\n }\n};\nvar pointInsidePolygon = function pointInsidePolygon(x, y, basePoints, centerX, centerY, width, height, direction, padding) {\n var transformedPoints = new Array(basePoints.length); // Gives negative angle\n\n var angle;\n\n if (direction[0] != null) {\n angle = Math.atan(direction[1] / direction[0]);\n\n if (direction[0] < 0) {\n angle = angle + Math.PI / 2;\n } else {\n angle = -angle - Math.PI / 2;\n }\n } else {\n angle = direction;\n }\n\n var cos = Math.cos(-angle);\n var sin = Math.sin(-angle); // console.log(\"base: \" + basePoints);\n\n for (var i = 0; i < transformedPoints.length / 2; i++) {\n transformedPoints[i * 2] = width / 2 * (basePoints[i * 2] * cos - basePoints[i * 2 + 1] * sin);\n transformedPoints[i * 2 + 1] = height / 2 * (basePoints[i * 2 + 1] * cos + basePoints[i * 2] * sin);\n transformedPoints[i * 2] += centerX;\n transformedPoints[i * 2 + 1] += centerY;\n }\n\n var points;\n\n if (padding > 0) {\n var expandedLineSet = expandPolygon(transformedPoints, -padding);\n points = joinLines(expandedLineSet);\n } else {\n points = transformedPoints;\n }\n\n return pointInsidePolygonPoints(x, y, points);\n};\nvar pointInsideRoundPolygon = function pointInsideRoundPolygon(x, y, basePoints, centerX, centerY, width, height) {\n var cutPolygonPoints = new Array(basePoints.length);\n var halfW = width / 2;\n var halfH = height / 2;\n var cornerRadius = getRoundPolygonRadius(width, height);\n var squaredCornerRadius = cornerRadius * cornerRadius;\n\n for (var i = 0; i < basePoints.length / 4; i++) {\n var sourceUv = void 0,\n destUv = void 0;\n\n if (i === 0) {\n sourceUv = basePoints.length - 2;\n } else {\n sourceUv = i * 4 - 2;\n }\n\n destUv = i * 4 + 2;\n var px = centerX + halfW * basePoints[i * 4];\n var py = centerY + halfH * basePoints[i * 4 + 1];\n var cosTheta = -basePoints[sourceUv] * basePoints[destUv] - basePoints[sourceUv + 1] * basePoints[destUv + 1];\n var offset = cornerRadius / Math.tan(Math.acos(cosTheta) / 2);\n var cp0x = px - offset * basePoints[sourceUv];\n var cp0y = py - offset * basePoints[sourceUv + 1];\n var cp1x = px + offset * basePoints[destUv];\n var cp1y = py + offset * basePoints[destUv + 1];\n cutPolygonPoints[i * 4] = cp0x;\n cutPolygonPoints[i * 4 + 1] = cp0y;\n cutPolygonPoints[i * 4 + 2] = cp1x;\n cutPolygonPoints[i * 4 + 3] = cp1y;\n var orthx = basePoints[sourceUv + 1];\n var orthy = -basePoints[sourceUv];\n var cosAlpha = orthx * basePoints[destUv] + orthy * basePoints[destUv + 1];\n\n if (cosAlpha < 0) {\n orthx *= -1;\n orthy *= -1;\n }\n\n var cx = cp0x + orthx * cornerRadius;\n var cy = cp0y + orthy * cornerRadius;\n var squaredDistance = Math.pow(cx - x, 2) + Math.pow(cy - y, 2);\n\n if (squaredDistance <= squaredCornerRadius) {\n return true;\n }\n }\n\n return pointInsidePolygonPoints(x, y, cutPolygonPoints);\n};\nvar joinLines = function joinLines(lineSet) {\n var vertices = new Array(lineSet.length / 2);\n var currentLineStartX, currentLineStartY, currentLineEndX, currentLineEndY;\n var nextLineStartX, nextLineStartY, nextLineEndX, nextLineEndY;\n\n for (var i = 0; i < lineSet.length / 4; i++) {\n currentLineStartX = lineSet[i * 4];\n currentLineStartY = lineSet[i * 4 + 1];\n currentLineEndX = lineSet[i * 4 + 2];\n currentLineEndY = lineSet[i * 4 + 3];\n\n if (i < lineSet.length / 4 - 1) {\n nextLineStartX = lineSet[(i + 1) * 4];\n nextLineStartY = lineSet[(i + 1) * 4 + 1];\n nextLineEndX = lineSet[(i + 1) * 4 + 2];\n nextLineEndY = lineSet[(i + 1) * 4 + 3];\n } else {\n nextLineStartX = lineSet[0];\n nextLineStartY = lineSet[1];\n nextLineEndX = lineSet[2];\n nextLineEndY = lineSet[3];\n }\n\n var intersection = finiteLinesIntersect(currentLineStartX, currentLineStartY, currentLineEndX, currentLineEndY, nextLineStartX, nextLineStartY, nextLineEndX, nextLineEndY, true);\n vertices[i * 2] = intersection[0];\n vertices[i * 2 + 1] = intersection[1];\n }\n\n return vertices;\n};\nvar expandPolygon = function expandPolygon(points, pad) {\n var expandedLineSet = new Array(points.length * 2);\n var currentPointX, currentPointY, nextPointX, nextPointY;\n\n for (var i = 0; i < points.length / 2; i++) {\n currentPointX = points[i * 2];\n currentPointY = points[i * 2 + 1];\n\n if (i < points.length / 2 - 1) {\n nextPointX = points[(i + 1) * 2];\n nextPointY = points[(i + 1) * 2 + 1];\n } else {\n nextPointX = points[0];\n nextPointY = points[1];\n } // Current line: [currentPointX, currentPointY] to [nextPointX, nextPointY]\n // Assume CCW polygon winding\n\n\n var offsetX = nextPointY - currentPointY;\n var offsetY = -(nextPointX - currentPointX); // Normalize\n\n var offsetLength = Math.sqrt(offsetX * offsetX + offsetY * offsetY);\n var normalizedOffsetX = offsetX / offsetLength;\n var normalizedOffsetY = offsetY / offsetLength;\n expandedLineSet[i * 4] = currentPointX + normalizedOffsetX * pad;\n expandedLineSet[i * 4 + 1] = currentPointY + normalizedOffsetY * pad;\n expandedLineSet[i * 4 + 2] = nextPointX + normalizedOffsetX * pad;\n expandedLineSet[i * 4 + 3] = nextPointY + normalizedOffsetY * pad;\n }\n\n return expandedLineSet;\n};\nvar intersectLineEllipse = function intersectLineEllipse(x, y, centerX, centerY, ellipseWradius, ellipseHradius) {\n var dispX = centerX - x;\n var dispY = centerY - y;\n dispX /= ellipseWradius;\n dispY /= ellipseHradius;\n var len = Math.sqrt(dispX * dispX + dispY * dispY);\n var newLength = len - 1;\n\n if (newLength < 0) {\n return [];\n }\n\n var lenProportion = newLength / len;\n return [(centerX - x) * lenProportion + x, (centerY - y) * lenProportion + y];\n};\nvar checkInEllipse = function checkInEllipse(x, y, width, height, centerX, centerY, padding) {\n x -= centerX;\n y -= centerY;\n x /= width / 2 + padding;\n y /= height / 2 + padding;\n return x * x + y * y <= 1;\n}; // Returns intersections of increasing distance from line's start point\n\nvar intersectLineCircle = function intersectLineCircle(x1, y1, x2, y2, centerX, centerY, radius) {\n // Calculate d, direction vector of line\n var d = [x2 - x1, y2 - y1]; // Direction vector of line\n\n var f = [x1 - centerX, y1 - centerY];\n var a = d[0] * d[0] + d[1] * d[1];\n var b = 2 * (f[0] * d[0] + f[1] * d[1]);\n var c = f[0] * f[0] + f[1] * f[1] - radius * radius;\n var discriminant = b * b - 4 * a * c;\n\n if (discriminant < 0) {\n return [];\n }\n\n var t1 = (-b + Math.sqrt(discriminant)) / (2 * a);\n var t2 = (-b - Math.sqrt(discriminant)) / (2 * a);\n var tMin = Math.min(t1, t2);\n var tMax = Math.max(t1, t2);\n var inRangeParams = [];\n\n if (tMin >= 0 && tMin <= 1) {\n inRangeParams.push(tMin);\n }\n\n if (tMax >= 0 && tMax <= 1) {\n inRangeParams.push(tMax);\n }\n\n if (inRangeParams.length === 0) {\n return [];\n }\n\n var nearIntersectionX = inRangeParams[0] * d[0] + x1;\n var nearIntersectionY = inRangeParams[0] * d[1] + y1;\n\n if (inRangeParams.length > 1) {\n if (inRangeParams[0] == inRangeParams[1]) {\n return [nearIntersectionX, nearIntersectionY];\n } else {\n var farIntersectionX = inRangeParams[1] * d[0] + x1;\n var farIntersectionY = inRangeParams[1] * d[1] + y1;\n return [nearIntersectionX, nearIntersectionY, farIntersectionX, farIntersectionY];\n }\n } else {\n return [nearIntersectionX, nearIntersectionY];\n }\n};\nvar midOfThree = function midOfThree(a, b, c) {\n if (b <= a && a <= c || c <= a && a <= b) {\n return a;\n } else if (a <= b && b <= c || c <= b && b <= a) {\n return b;\n } else {\n return c;\n }\n}; // (x1,y1)=>(x2,y2) intersect with (x3,y3)=>(x4,y4)\n\nvar finiteLinesIntersect = function finiteLinesIntersect(x1, y1, x2, y2, x3, y3, x4, y4, infiniteLines) {\n var dx13 = x1 - x3;\n var dx21 = x2 - x1;\n var dx43 = x4 - x3;\n var dy13 = y1 - y3;\n var dy21 = y2 - y1;\n var dy43 = y4 - y3;\n var ua_t = dx43 * dy13 - dy43 * dx13;\n var ub_t = dx21 * dy13 - dy21 * dx13;\n var u_b = dy43 * dx21 - dx43 * dy21;\n\n if (u_b !== 0) {\n var ua = ua_t / u_b;\n var ub = ub_t / u_b;\n var flptThreshold = 0.001;\n\n var _min = 0 - flptThreshold;\n\n var _max = 1 + flptThreshold;\n\n if (_min <= ua && ua <= _max && _min <= ub && ub <= _max) {\n return [x1 + ua * dx21, y1 + ua * dy21];\n } else {\n if (!infiniteLines) {\n return [];\n } else {\n return [x1 + ua * dx21, y1 + ua * dy21];\n }\n }\n } else {\n if (ua_t === 0 || ub_t === 0) {\n // Parallel, coincident lines. Check if overlap\n // Check endpoint of second line\n if (midOfThree(x1, x2, x4) === x4) {\n return [x4, y4];\n } // Check start point of second line\n\n\n if (midOfThree(x1, x2, x3) === x3) {\n return [x3, y3];\n } // Endpoint of first line\n\n\n if (midOfThree(x3, x4, x2) === x2) {\n return [x2, y2];\n }\n\n return [];\n } else {\n // Parallel, non-coincident\n return [];\n }\n }\n}; // math.polygonIntersectLine( x, y, basePoints, centerX, centerY, width, height, padding )\n// intersect a node polygon (pts transformed)\n//\n// math.polygonIntersectLine( x, y, basePoints, centerX, centerY )\n// intersect the points (no transform)\n\nvar polygonIntersectLine = function polygonIntersectLine(x, y, basePoints, centerX, centerY, width, height, padding) {\n var intersections = [];\n var intersection;\n var transformedPoints = new Array(basePoints.length);\n var doTransform = true;\n\n if (width == null) {\n doTransform = false;\n }\n\n var points;\n\n if (doTransform) {\n for (var i = 0; i < transformedPoints.length / 2; i++) {\n transformedPoints[i * 2] = basePoints[i * 2] * width + centerX;\n transformedPoints[i * 2 + 1] = basePoints[i * 2 + 1] * height + centerY;\n }\n\n if (padding > 0) {\n var expandedLineSet = expandPolygon(transformedPoints, -padding);\n points = joinLines(expandedLineSet);\n } else {\n points = transformedPoints;\n }\n } else {\n points = basePoints;\n }\n\n var currentX, currentY, nextX, nextY;\n\n for (var _i2 = 0; _i2 < points.length / 2; _i2++) {\n currentX = points[_i2 * 2];\n currentY = points[_i2 * 2 + 1];\n\n if (_i2 < points.length / 2 - 1) {\n nextX = points[(_i2 + 1) * 2];\n nextY = points[(_i2 + 1) * 2 + 1];\n } else {\n nextX = points[0];\n nextY = points[1];\n }\n\n intersection = finiteLinesIntersect(x, y, centerX, centerY, currentX, currentY, nextX, nextY);\n\n if (intersection.length !== 0) {\n intersections.push(intersection[0], intersection[1]);\n }\n }\n\n return intersections;\n};\nvar roundPolygonIntersectLine = function roundPolygonIntersectLine(x, y, basePoints, centerX, centerY, width, height, padding) {\n var intersections = [];\n var intersection;\n var lines = new Array(basePoints.length);\n var halfW = width / 2;\n var halfH = height / 2;\n var cornerRadius = getRoundPolygonRadius(width, height);\n\n for (var i = 0; i < basePoints.length / 4; i++) {\n var sourceUv = void 0,\n destUv = void 0;\n\n if (i === 0) {\n sourceUv = basePoints.length - 2;\n } else {\n sourceUv = i * 4 - 2;\n }\n\n destUv = i * 4 + 2;\n var px = centerX + halfW * basePoints[i * 4];\n var py = centerY + halfH * basePoints[i * 4 + 1];\n var cosTheta = -basePoints[sourceUv] * basePoints[destUv] - basePoints[sourceUv + 1] * basePoints[destUv + 1];\n var offset = cornerRadius / Math.tan(Math.acos(cosTheta) / 2);\n var cp0x = px - offset * basePoints[sourceUv];\n var cp0y = py - offset * basePoints[sourceUv + 1];\n var cp1x = px + offset * basePoints[destUv];\n var cp1y = py + offset * basePoints[destUv + 1];\n\n if (i === 0) {\n lines[basePoints.length - 2] = cp0x;\n lines[basePoints.length - 1] = cp0y;\n } else {\n lines[i * 4 - 2] = cp0x;\n lines[i * 4 - 1] = cp0y;\n }\n\n lines[i * 4] = cp1x;\n lines[i * 4 + 1] = cp1y;\n var orthx = basePoints[sourceUv + 1];\n var orthy = -basePoints[sourceUv];\n var cosAlpha = orthx * basePoints[destUv] + orthy * basePoints[destUv + 1];\n\n if (cosAlpha < 0) {\n orthx *= -1;\n orthy *= -1;\n }\n\n var cx = cp0x + orthx * cornerRadius;\n var cy = cp0y + orthy * cornerRadius;\n intersection = intersectLineCircle(x, y, centerX, centerY, cx, cy, cornerRadius);\n\n if (intersection.length !== 0) {\n intersections.push(intersection[0], intersection[1]);\n }\n }\n\n for (var _i3 = 0; _i3 < lines.length / 4; _i3++) {\n intersection = finiteLinesIntersect(x, y, centerX, centerY, lines[_i3 * 4], lines[_i3 * 4 + 1], lines[_i3 * 4 + 2], lines[_i3 * 4 + 3], false);\n\n if (intersection.length !== 0) {\n intersections.push(intersection[0], intersection[1]);\n }\n }\n\n if (intersections.length > 2) {\n var lowestIntersection = [intersections[0], intersections[1]];\n var lowestSquaredDistance = Math.pow(lowestIntersection[0] - x, 2) + Math.pow(lowestIntersection[1] - y, 2);\n\n for (var _i4 = 1; _i4 < intersections.length / 2; _i4++) {\n var squaredDistance = Math.pow(intersections[_i4 * 2] - x, 2) + Math.pow(intersections[_i4 * 2 + 1] - y, 2);\n\n if (squaredDistance <= lowestSquaredDistance) {\n lowestIntersection[0] = intersections[_i4 * 2];\n lowestIntersection[1] = intersections[_i4 * 2 + 1];\n lowestSquaredDistance = squaredDistance;\n }\n }\n\n return lowestIntersection;\n }\n\n return intersections;\n};\nvar shortenIntersection = function shortenIntersection(intersection, offset, amount) {\n var disp = [intersection[0] - offset[0], intersection[1] - offset[1]];\n var length = Math.sqrt(disp[0] * disp[0] + disp[1] * disp[1]);\n var lenRatio = (length - amount) / length;\n\n if (lenRatio < 0) {\n lenRatio = 0.00001;\n }\n\n return [offset[0] + lenRatio * disp[0], offset[1] + lenRatio * disp[1]];\n};\nvar generateUnitNgonPointsFitToSquare = function generateUnitNgonPointsFitToSquare(sides, rotationRadians) {\n var points = generateUnitNgonPoints(sides, rotationRadians);\n points = fitPolygonToSquare(points);\n return points;\n};\nvar fitPolygonToSquare = function fitPolygonToSquare(points) {\n var x, y;\n var sides = points.length / 2;\n var minX = Infinity,\n minY = Infinity,\n maxX = -Infinity,\n maxY = -Infinity;\n\n for (var i = 0; i < sides; i++) {\n x = points[2 * i];\n y = points[2 * i + 1];\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minY = Math.min(minY, y);\n maxY = Math.max(maxY, y);\n } // stretch factors\n\n\n var sx = 2 / (maxX - minX);\n var sy = 2 / (maxY - minY);\n\n for (var _i5 = 0; _i5 < sides; _i5++) {\n x = points[2 * _i5] = points[2 * _i5] * sx;\n y = points[2 * _i5 + 1] = points[2 * _i5 + 1] * sy;\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minY = Math.min(minY, y);\n maxY = Math.max(maxY, y);\n }\n\n if (minY < -1) {\n for (var _i6 = 0; _i6 < sides; _i6++) {\n y = points[2 * _i6 + 1] = points[2 * _i6 + 1] + (-1 - minY);\n }\n }\n\n return points;\n};\nvar generateUnitNgonPoints = function generateUnitNgonPoints(sides, rotationRadians) {\n var increment = 1.0 / sides * 2 * Math.PI;\n var startAngle = sides % 2 === 0 ? Math.PI / 2.0 + increment / 2.0 : Math.PI / 2.0;\n startAngle += rotationRadians;\n var points = new Array(sides * 2);\n var currentAngle;\n\n for (var i = 0; i < sides; i++) {\n currentAngle = i * increment + startAngle;\n points[2 * i] = Math.cos(currentAngle); // x\n\n points[2 * i + 1] = Math.sin(-currentAngle); // y\n }\n\n return points;\n}; // Set the default radius, unless half of width or height is smaller than default\n\nvar getRoundRectangleRadius = function getRoundRectangleRadius(width, height) {\n return Math.min(width / 4, height / 4, 8);\n}; // Set the default radius\n\nvar getRoundPolygonRadius = function getRoundPolygonRadius(width, height) {\n return Math.min(width / 10, height / 10, 8);\n};\nvar getCutRectangleCornerLength = function getCutRectangleCornerLength() {\n return 8;\n};\nvar bezierPtsToQuadCoeff = function bezierPtsToQuadCoeff(p0, p1, p2) {\n return [p0 - 2 * p1 + p2, 2 * (p1 - p0), p0];\n}; // get curve width, height, and control point position offsets as a percentage of node height / width\n\nvar getBarrelCurveConstants = function getBarrelCurveConstants(width, height) {\n return {\n heightOffset: Math.min(15, 0.05 * height),\n widthOffset: Math.min(100, 0.25 * width),\n ctrlPtOffsetPct: 0.05\n };\n};\n\nvar pageRankDefaults = defaults({\n dampingFactor: 0.8,\n precision: 0.000001,\n iterations: 200,\n weight: function weight(edge) {\n return 1;\n }\n});\nvar elesfn$7 = {\n pageRank: function pageRank(options) {\n var _pageRankDefaults = pageRankDefaults(options),\n dampingFactor = _pageRankDefaults.dampingFactor,\n precision = _pageRankDefaults.precision,\n iterations = _pageRankDefaults.iterations,\n weight = _pageRankDefaults.weight;\n\n var cy = this._private.cy;\n\n var _this$byGroup = this.byGroup(),\n nodes = _this$byGroup.nodes,\n edges = _this$byGroup.edges;\n\n var numNodes = nodes.length;\n var numNodesSqd = numNodes * numNodes;\n var numEdges = edges.length; // Construct transposed adjacency matrix\n // First lets have a zeroed matrix of the right size\n // We'll also keep track of the sum of each column\n\n var matrix = new Array(numNodesSqd);\n var columnSum = new Array(numNodes);\n var additionalProb = (1 - dampingFactor) / numNodes; // Create null matrix\n\n for (var i = 0; i < numNodes; i++) {\n for (var j = 0; j < numNodes; j++) {\n var n = i * numNodes + j;\n matrix[n] = 0;\n }\n\n columnSum[i] = 0;\n } // Now, process edges\n\n\n for (var _i = 0; _i < numEdges; _i++) {\n var edge = edges[_i];\n var srcId = edge.data('source');\n var tgtId = edge.data('target'); // Don't include loops in the matrix\n\n if (srcId === tgtId) {\n continue;\n }\n\n var s = nodes.indexOfId(srcId);\n var t = nodes.indexOfId(tgtId);\n var w = weight(edge);\n\n var _n = t * numNodes + s; // Update matrix\n\n\n matrix[_n] += w; // Update column sum\n\n columnSum[s] += w;\n } // Add additional probability based on damping factor\n // Also, take into account columns that have sum = 0\n\n\n var p = 1.0 / numNodes + additionalProb; // Shorthand\n // Traverse matrix, column by column\n\n for (var _j = 0; _j < numNodes; _j++) {\n if (columnSum[_j] === 0) {\n // No 'links' out from node jth, assume equal probability for each possible node\n for (var _i2 = 0; _i2 < numNodes; _i2++) {\n var _n2 = _i2 * numNodes + _j;\n\n matrix[_n2] = p;\n }\n } else {\n // Node jth has outgoing link, compute normalized probabilities\n for (var _i3 = 0; _i3 < numNodes; _i3++) {\n var _n3 = _i3 * numNodes + _j;\n\n matrix[_n3] = matrix[_n3] / columnSum[_j] + additionalProb;\n }\n }\n } // Compute dominant eigenvector using power method\n\n\n var eigenvector = new Array(numNodes);\n var temp = new Array(numNodes);\n var previous; // Start with a vector of all 1's\n // Also, initialize a null vector which will be used as shorthand\n\n for (var _i4 = 0; _i4 < numNodes; _i4++) {\n eigenvector[_i4] = 1;\n }\n\n for (var iter = 0; iter < iterations; iter++) {\n // Temp array with all 0's\n for (var _i5 = 0; _i5 < numNodes; _i5++) {\n temp[_i5] = 0;\n } // Multiply matrix with previous result\n\n\n for (var _i6 = 0; _i6 < numNodes; _i6++) {\n for (var _j2 = 0; _j2 < numNodes; _j2++) {\n var _n4 = _i6 * numNodes + _j2;\n\n temp[_i6] += matrix[_n4] * eigenvector[_j2];\n }\n }\n\n inPlaceSumNormalize(temp);\n previous = eigenvector;\n eigenvector = temp;\n temp = previous;\n var diff = 0; // Compute difference (squared module) of both vectors\n\n for (var _i7 = 0; _i7 < numNodes; _i7++) {\n var delta = previous[_i7] - eigenvector[_i7];\n diff += delta * delta;\n } // If difference is less than the desired threshold, stop iterating\n\n\n if (diff < precision) {\n break;\n }\n } // Construct result\n\n\n var res = {\n rank: function rank(node) {\n node = cy.collection(node)[0];\n return eigenvector[nodes.indexOf(node)];\n }\n };\n return res;\n } // pageRank\n\n}; // elesfn\n\nvar defaults$1 = defaults({\n root: null,\n weight: function weight(edge) {\n return 1;\n },\n directed: false,\n alpha: 0\n});\nvar elesfn$8 = {\n degreeCentralityNormalized: function degreeCentralityNormalized(options) {\n options = defaults$1(options);\n var cy = this.cy();\n var nodes = this.nodes();\n var numNodes = nodes.length;\n\n if (!options.directed) {\n var degrees = {};\n var maxDegree = 0;\n\n for (var i = 0; i < numNodes; i++) {\n var node = nodes[i]; // add current node to the current options object and call degreeCentrality\n\n options.root = node;\n var currDegree = this.degreeCentrality(options);\n\n if (maxDegree < currDegree.degree) {\n maxDegree = currDegree.degree;\n }\n\n degrees[node.id()] = currDegree.degree;\n }\n\n return {\n degree: function degree(node) {\n if (maxDegree === 0) {\n return 0;\n }\n\n if (string(node)) {\n // from is a selector string\n node = cy.filter(node);\n }\n\n return degrees[node.id()] / maxDegree;\n }\n };\n } else {\n var indegrees = {};\n var outdegrees = {};\n var maxIndegree = 0;\n var maxOutdegree = 0;\n\n for (var _i = 0; _i < numNodes; _i++) {\n var _node = nodes[_i];\n\n var id = _node.id(); // add current node to the current options object and call degreeCentrality\n\n\n options.root = _node;\n\n var _currDegree = this.degreeCentrality(options);\n\n if (maxIndegree < _currDegree.indegree) maxIndegree = _currDegree.indegree;\n if (maxOutdegree < _currDegree.outdegree) maxOutdegree = _currDegree.outdegree;\n indegrees[id] = _currDegree.indegree;\n outdegrees[id] = _currDegree.outdegree;\n }\n\n return {\n indegree: function indegree(node) {\n if (maxIndegree == 0) {\n return 0;\n }\n\n if (string(node)) {\n // from is a selector string\n node = cy.filter(node);\n }\n\n return indegrees[node.id()] / maxIndegree;\n },\n outdegree: function outdegree(node) {\n if (maxOutdegree === 0) {\n return 0;\n }\n\n if (string(node)) {\n // from is a selector string\n node = cy.filter(node);\n }\n\n return outdegrees[node.id()] / maxOutdegree;\n }\n };\n }\n },\n // degreeCentralityNormalized\n // Implemented from the algorithm in Opsahl's paper\n // \"Node centrality in weighted networks: Generalizing degree and shortest paths\"\n // check the heading 2 \"Degree\"\n degreeCentrality: function degreeCentrality(options) {\n options = defaults$1(options);\n var cy = this.cy();\n var callingEles = this;\n var _options = options,\n root = _options.root,\n weight = _options.weight,\n directed = _options.directed,\n alpha = _options.alpha;\n root = cy.collection(root)[0];\n\n if (!directed) {\n var connEdges = root.connectedEdges().intersection(callingEles);\n var k = connEdges.length;\n var s = 0; // Now, sum edge weights\n\n for (var i = 0; i < connEdges.length; i++) {\n s += weight(connEdges[i]);\n }\n\n return {\n degree: Math.pow(k, 1 - alpha) * Math.pow(s, alpha)\n };\n } else {\n var edges = root.connectedEdges();\n var incoming = edges.filter(function (edge) {\n return edge.target().same(root) && callingEles.has(edge);\n });\n var outgoing = edges.filter(function (edge) {\n return edge.source().same(root) && callingEles.has(edge);\n });\n var k_in = incoming.length;\n var k_out = outgoing.length;\n var s_in = 0;\n var s_out = 0; // Now, sum incoming edge weights\n\n for (var _i2 = 0; _i2 < incoming.length; _i2++) {\n s_in += weight(incoming[_i2]);\n } // Now, sum outgoing edge weights\n\n\n for (var _i3 = 0; _i3 < outgoing.length; _i3++) {\n s_out += weight(outgoing[_i3]);\n }\n\n return {\n indegree: Math.pow(k_in, 1 - alpha) * Math.pow(s_in, alpha),\n outdegree: Math.pow(k_out, 1 - alpha) * Math.pow(s_out, alpha)\n };\n }\n } // degreeCentrality\n\n}; // elesfn\n// nice, short mathemathical alias\n\nelesfn$8.dc = elesfn$8.degreeCentrality;\nelesfn$8.dcn = elesfn$8.degreeCentralityNormalised = elesfn$8.degreeCentralityNormalized;\n\nvar defaults$2 = defaults({\n harmonic: true,\n weight: function weight() {\n return 1;\n },\n directed: false,\n root: null\n});\nvar elesfn$9 = {\n closenessCentralityNormalized: function closenessCentralityNormalized(options) {\n var _defaults = defaults$2(options),\n harmonic = _defaults.harmonic,\n weight = _defaults.weight,\n directed = _defaults.directed;\n\n var cy = this.cy();\n var closenesses = {};\n var maxCloseness = 0;\n var nodes = this.nodes();\n var fw = this.floydWarshall({\n weight: weight,\n directed: directed\n }); // Compute closeness for every node and find the maximum closeness\n\n for (var i = 0; i < nodes.length; i++) {\n var currCloseness = 0;\n var node_i = nodes[i];\n\n for (var j = 0; j < nodes.length; j++) {\n if (i !== j) {\n var d = fw.distance(node_i, nodes[j]);\n\n if (harmonic) {\n currCloseness += 1 / d;\n } else {\n currCloseness += d;\n }\n }\n }\n\n if (!harmonic) {\n currCloseness = 1 / currCloseness;\n }\n\n if (maxCloseness < currCloseness) {\n maxCloseness = currCloseness;\n }\n\n closenesses[node_i.id()] = currCloseness;\n }\n\n return {\n closeness: function closeness(node) {\n if (maxCloseness == 0) {\n return 0;\n }\n\n if (string(node)) {\n // from is a selector string\n node = cy.filter(node)[0].id();\n } else {\n // from is a node\n node = node.id();\n }\n\n return closenesses[node] / maxCloseness;\n }\n };\n },\n // Implemented from pseudocode from wikipedia\n closenessCentrality: function closenessCentrality(options) {\n var _defaults2 = defaults$2(options),\n root = _defaults2.root,\n weight = _defaults2.weight,\n directed = _defaults2.directed,\n harmonic = _defaults2.harmonic;\n\n root = this.filter(root)[0]; // we need distance from this node to every other node\n\n var dijkstra = this.dijkstra({\n root: root,\n weight: weight,\n directed: directed\n });\n var totalDistance = 0;\n var nodes = this.nodes();\n\n for (var i = 0; i < nodes.length; i++) {\n var n = nodes[i];\n\n if (!n.same(root)) {\n var d = dijkstra.distanceTo(n);\n\n if (harmonic) {\n totalDistance += 1 / d;\n } else {\n totalDistance += d;\n }\n }\n }\n\n return harmonic ? totalDistance : 1 / totalDistance;\n } // closenessCentrality\n\n}; // elesfn\n// nice, short mathemathical alias\n\nelesfn$9.cc = elesfn$9.closenessCentrality;\nelesfn$9.ccn = elesfn$9.closenessCentralityNormalised = elesfn$9.closenessCentralityNormalized;\n\nvar defaults$3 = defaults({\n weight: null,\n directed: false\n});\nvar elesfn$a = {\n // Implemented from the algorithm in the paper \"On Variants of Shortest-Path Betweenness Centrality and their Generic Computation\" by Ulrik Brandes\n betweennessCentrality: function betweennessCentrality(options) {\n var _defaults = defaults$3(options),\n directed = _defaults.directed,\n weight = _defaults.weight;\n\n var weighted = weight != null;\n var cy = this.cy(); // starting\n\n var V = this.nodes();\n var A = {};\n var _C = {};\n var max = 0;\n var C = {\n set: function set(key, val) {\n _C[key] = val;\n\n if (val > max) {\n max = val;\n }\n },\n get: function get(key) {\n return _C[key];\n }\n }; // A contains the neighborhoods of every node\n\n for (var i = 0; i < V.length; i++) {\n var v = V[i];\n var vid = v.id();\n\n if (directed) {\n A[vid] = v.outgoers().nodes(); // get outgoers of every node\n } else {\n A[vid] = v.openNeighborhood().nodes(); // get neighbors of every node\n }\n\n C.set(vid, 0);\n }\n\n var _loop = function _loop(s) {\n var sid = V[s].id();\n var S = []; // stack\n\n var P = {};\n var g = {};\n var d = {};\n var Q = new Heap(function (a, b) {\n return d[a] - d[b];\n }); // queue\n // init dictionaries\n\n for (var _i = 0; _i < V.length; _i++) {\n var _vid = V[_i].id();\n\n P[_vid] = [];\n g[_vid] = 0;\n d[_vid] = Infinity;\n }\n\n g[sid] = 1; // sigma\n\n d[sid] = 0; // distance to s\n\n Q.push(sid);\n\n while (!Q.empty()) {\n var _v = Q.pop();\n\n S.push(_v);\n\n if (weighted) {\n for (var j = 0; j < A[_v].length; j++) {\n var w = A[_v][j];\n var vEle = cy.getElementById(_v);\n var edge = void 0;\n\n if (vEle.edgesTo(w).length > 0) {\n edge = vEle.edgesTo(w)[0];\n } else {\n edge = w.edgesTo(vEle)[0];\n }\n\n var edgeWeight = weight(edge);\n w = w.id();\n\n if (d[w] > d[_v] + edgeWeight) {\n d[w] = d[_v] + edgeWeight;\n\n if (Q.nodes.indexOf(w) < 0) {\n //if w is not in Q\n Q.push(w);\n } else {\n // update position if w is in Q\n Q.updateItem(w);\n }\n\n g[w] = 0;\n P[w] = [];\n }\n\n if (d[w] == d[_v] + edgeWeight) {\n g[w] = g[w] + g[_v];\n P[w].push(_v);\n }\n }\n } else {\n for (var _j = 0; _j < A[_v].length; _j++) {\n var _w = A[_v][_j].id();\n\n if (d[_w] == Infinity) {\n Q.push(_w);\n d[_w] = d[_v] + 1;\n }\n\n if (d[_w] == d[_v] + 1) {\n g[_w] = g[_w] + g[_v];\n\n P[_w].push(_v);\n }\n }\n }\n }\n\n var e = {};\n\n for (var _i2 = 0; _i2 < V.length; _i2++) {\n e[V[_i2].id()] = 0;\n }\n\n while (S.length > 0) {\n var _w2 = S.pop();\n\n for (var _j2 = 0; _j2 < P[_w2].length; _j2++) {\n var _v2 = P[_w2][_j2];\n e[_v2] = e[_v2] + g[_v2] / g[_w2] * (1 + e[_w2]);\n }\n\n if (_w2 != V[s].id()) {\n C.set(_w2, C.get(_w2) + e[_w2]);\n }\n }\n };\n\n for (var s = 0; s < V.length; s++) {\n _loop(s);\n }\n\n var ret = {\n betweenness: function betweenness(node) {\n var id = cy.collection(node).id();\n return C.get(id);\n },\n betweennessNormalized: function betweennessNormalized(node) {\n if (max == 0) {\n return 0;\n }\n\n var id = cy.collection(node).id();\n return C.get(id) / max;\n }\n }; // alias\n\n ret.betweennessNormalised = ret.betweennessNormalized;\n return ret;\n } // betweennessCentrality\n\n}; // elesfn\n// nice, short mathemathical alias\n\nelesfn$a.bc = elesfn$a.betweennessCentrality;\n\n// Implemented by Zoe Xi @zoexi for GSOC 2016\n/* eslint-disable no-unused-vars */\n\nvar defaults$4 = defaults({\n expandFactor: 2,\n // affects time of computation and cluster granularity to some extent: M * M\n inflateFactor: 2,\n // affects cluster granularity (the greater the value, the more clusters): M(i,j) / E(j)\n multFactor: 1,\n // optional self loops for each node. Use a neutral value to improve cluster computations.\n maxIterations: 20,\n // maximum number of iterations of the MCL algorithm in a single run\n attributes: [// attributes/features used to group nodes, ie. similarity values between nodes\n function (edge) {\n return 1;\n }]\n});\n/* eslint-enable */\n\nvar setOptions = function setOptions(options) {\n return defaults$4(options);\n};\n/* eslint-enable */\n\n\nvar getSimilarity = function getSimilarity(edge, attributes) {\n var total = 0;\n\n for (var i = 0; i < attributes.length; i++) {\n total += attributes[i](edge);\n }\n\n return total;\n};\n\nvar addLoops = function addLoops(M, n, val) {\n for (var i = 0; i < n; i++) {\n M[i * n + i] = val;\n }\n};\n\nvar normalize = function normalize(M, n) {\n var sum;\n\n for (var col = 0; col < n; col++) {\n sum = 0;\n\n for (var row = 0; row < n; row++) {\n sum += M[row * n + col];\n }\n\n for (var _row = 0; _row < n; _row++) {\n M[_row * n + col] = M[_row * n + col] / sum;\n }\n }\n}; // TODO: blocked matrix multiplication?\n\n\nvar mmult = function mmult(A, B, n) {\n var C = new Array(n * n);\n\n for (var i = 0; i < n; i++) {\n for (var j = 0; j < n; j++) {\n C[i * n + j] = 0;\n }\n\n for (var k = 0; k < n; k++) {\n for (var _j = 0; _j < n; _j++) {\n C[i * n + _j] += A[i * n + k] * B[k * n + _j];\n }\n }\n }\n\n return C;\n};\n\nvar expand = function expand(M, n, expandFactor\n/** power **/\n) {\n var _M = M.slice(0);\n\n for (var p = 1; p < expandFactor; p++) {\n M = mmult(M, _M, n);\n }\n\n return M;\n};\n\nvar inflate = function inflate(M, n, inflateFactor\n/** r **/\n) {\n var _M = new Array(n * n); // M(i,j) ^ inflatePower\n\n\n for (var i = 0; i < n * n; i++) {\n _M[i] = Math.pow(M[i], inflateFactor);\n }\n\n normalize(_M, n);\n return _M;\n};\n\nvar hasConverged = function hasConverged(M, _M, n2, roundFactor) {\n // Check that both matrices have the same elements (i,j)\n for (var i = 0; i < n2; i++) {\n var v1 = Math.round(M[i] * Math.pow(10, roundFactor)) / Math.pow(10, roundFactor); // truncate to 'roundFactor' decimal places\n\n var v2 = Math.round(_M[i] * Math.pow(10, roundFactor)) / Math.pow(10, roundFactor);\n\n if (v1 !== v2) {\n return false;\n }\n }\n\n return true;\n};\n\nvar assign = function assign(M, n, nodes, cy) {\n var clusters = [];\n\n for (var i = 0; i < n; i++) {\n var cluster = [];\n\n for (var j = 0; j < n; j++) {\n // Row-wise attractors and elements that they attract belong in same cluster\n if (Math.round(M[i * n + j] * 1000) / 1000 > 0) {\n cluster.push(nodes[j]);\n }\n }\n\n if (cluster.length !== 0) {\n clusters.push(cy.collection(cluster));\n }\n }\n\n return clusters;\n};\n\nvar isDuplicate = function isDuplicate(c1, c2) {\n for (var i = 0; i < c1.length; i++) {\n if (!c2[i] || c1[i].id() !== c2[i].id()) {\n return false;\n }\n }\n\n return true;\n};\n\nvar removeDuplicates = function removeDuplicates(clusters) {\n for (var i = 0; i < clusters.length; i++) {\n for (var j = 0; j < clusters.length; j++) {\n if (i != j && isDuplicate(clusters[i], clusters[j])) {\n clusters.splice(j, 1);\n }\n }\n }\n\n return clusters;\n};\n\nvar markovClustering = function markovClustering(options) {\n var nodes = this.nodes();\n var edges = this.edges();\n var cy = this.cy(); // Set parameters of algorithm:\n\n var opts = setOptions(options); // Map each node to its position in node array\n\n var id2position = {};\n\n for (var i = 0; i < nodes.length; i++) {\n id2position[nodes[i].id()] = i;\n } // Generate stochastic matrix M from input graph G (should be symmetric/undirected)\n\n\n var n = nodes.length,\n n2 = n * n;\n\n var M = new Array(n2),\n _M;\n\n for (var _i = 0; _i < n2; _i++) {\n M[_i] = 0;\n }\n\n for (var e = 0; e < edges.length; e++) {\n var edge = edges[e];\n var _i2 = id2position[edge.source().id()];\n var j = id2position[edge.target().id()];\n var sim = getSimilarity(edge, opts.attributes);\n M[_i2 * n + j] += sim; // G should be symmetric and undirected\n\n M[j * n + _i2] += sim;\n } // Begin Markov cluster algorithm\n // Step 1: Add self loops to each node, ie. add multFactor to matrix diagonal\n\n\n addLoops(M, n, opts.multFactor); // Step 2: M = normalize( M );\n\n normalize(M, n);\n var isStillMoving = true;\n var iterations = 0;\n\n while (isStillMoving && iterations < opts.maxIterations) {\n isStillMoving = false; // Step 3:\n\n _M = expand(M, n, opts.expandFactor); // Step 4:\n\n M = inflate(_M, n, opts.inflateFactor); // Step 5: check to see if ~steady state has been reached\n\n if (!hasConverged(M, _M, n2, 4)) {\n isStillMoving = true;\n }\n\n iterations++;\n } // Build clusters from matrix\n\n\n var clusters = assign(M, n, nodes, cy); // Remove duplicate clusters due to symmetry of graph and M matrix\n\n clusters = removeDuplicates(clusters);\n return clusters;\n};\n\nvar markovClustering$1 = {\n markovClustering: markovClustering,\n mcl: markovClustering\n};\n\n// Common distance metrics for clustering algorithms\n\nvar identity = function identity(x) {\n return x;\n};\n\nvar absDiff = function absDiff(p, q) {\n return Math.abs(q - p);\n};\n\nvar addAbsDiff = function addAbsDiff(total, p, q) {\n return total + absDiff(p, q);\n};\n\nvar addSquaredDiff = function addSquaredDiff(total, p, q) {\n return total + Math.pow(q - p, 2);\n};\n\nvar sqrt = function sqrt(x) {\n return Math.sqrt(x);\n};\n\nvar maxAbsDiff = function maxAbsDiff(currentMax, p, q) {\n return Math.max(currentMax, absDiff(p, q));\n};\n\nvar getDistance = function getDistance(length, getP, getQ, init, visit) {\n var post = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : identity;\n var ret = init;\n var p, q;\n\n for (var dim = 0; dim < length; dim++) {\n p = getP(dim);\n q = getQ(dim);\n ret = visit(ret, p, q);\n }\n\n return post(ret);\n};\n\nvar distances = {\n euclidean: function euclidean(length, getP, getQ) {\n if (length >= 2) {\n return getDistance(length, getP, getQ, 0, addSquaredDiff, sqrt);\n } else {\n // for single attr case, more efficient to avoid sqrt\n return getDistance(length, getP, getQ, 0, addAbsDiff);\n }\n },\n squaredEuclidean: function squaredEuclidean(length, getP, getQ) {\n return getDistance(length, getP, getQ, 0, addSquaredDiff);\n },\n manhattan: function manhattan(length, getP, getQ) {\n return getDistance(length, getP, getQ, 0, addAbsDiff);\n },\n max: function max(length, getP, getQ) {\n return getDistance(length, getP, getQ, -Infinity, maxAbsDiff);\n }\n}; // in case the user accidentally doesn't use camel case\n\ndistances['squared-euclidean'] = distances['squaredEuclidean'];\ndistances['squaredeuclidean'] = distances['squaredEuclidean'];\nfunction clusteringDistance (method, length, getP, getQ, nodeP, nodeQ) {\n var impl;\n\n if (fn(method)) {\n impl = method;\n } else {\n impl = distances[method] || distances.euclidean;\n }\n\n if (length === 0 && fn(method)) {\n return impl(nodeP, nodeQ);\n } else {\n return impl(length, getP, getQ, nodeP, nodeQ);\n }\n}\n\nvar defaults$5 = defaults({\n k: 2,\n m: 2,\n sensitivityThreshold: 0.0001,\n distance: 'euclidean',\n maxIterations: 10,\n attributes: [],\n testMode: false,\n testCentroids: null\n});\n\nvar setOptions$1 = function setOptions(options) {\n return defaults$5(options);\n};\n/* eslint-enable */\n\n\nvar getDist = function getDist(type, node, centroid, attributes, mode) {\n var noNodeP = mode !== 'kMedoids';\n var getP = noNodeP ? function (i) {\n return centroid[i];\n } : function (i) {\n return attributes[i](centroid);\n };\n\n var getQ = function getQ(i) {\n return attributes[i](node);\n };\n\n var nodeP = centroid;\n var nodeQ = node;\n return clusteringDistance(type, attributes.length, getP, getQ, nodeP, nodeQ);\n};\n\nvar randomCentroids = function randomCentroids(nodes, k, attributes) {\n var ndim = attributes.length;\n var min = new Array(ndim);\n var max = new Array(ndim);\n var centroids = new Array(k);\n var centroid = null; // Find min, max values for each attribute dimension\n\n for (var i = 0; i < ndim; i++) {\n min[i] = nodes.min(attributes[i]).value;\n max[i] = nodes.max(attributes[i]).value;\n } // Build k centroids, each represented as an n-dim feature vector\n\n\n for (var c = 0; c < k; c++) {\n centroid = [];\n\n for (var _i = 0; _i < ndim; _i++) {\n centroid[_i] = Math.random() * (max[_i] - min[_i]) + min[_i]; // random initial value\n }\n\n centroids[c] = centroid;\n }\n\n return centroids;\n};\n\nvar classify = function classify(node, centroids, distance, attributes, type) {\n var min = Infinity;\n var index = 0;\n\n for (var i = 0; i < centroids.length; i++) {\n var dist = getDist(distance, node, centroids[i], attributes, type);\n\n if (dist < min) {\n min = dist;\n index = i;\n }\n }\n\n return index;\n};\n\nvar buildCluster = function buildCluster(centroid, nodes, assignment) {\n var cluster = [];\n var node = null;\n\n for (var n = 0; n < nodes.length; n++) {\n node = nodes[n];\n\n if (assignment[node.id()] === centroid) {\n //console.log(\"Node \" + node.id() + \" is associated with medoid #: \" + m);\n cluster.push(node);\n }\n }\n\n return cluster;\n};\n\nvar haveValuesConverged = function haveValuesConverged(v1, v2, sensitivityThreshold) {\n return Math.abs(v2 - v1) <= sensitivityThreshold;\n};\n\nvar haveMatricesConverged = function haveMatricesConverged(v1, v2, sensitivityThreshold) {\n for (var i = 0; i < v1.length; i++) {\n for (var j = 0; j < v1[i].length; j++) {\n var diff = Math.abs(v1[i][j] - v2[i][j]);\n\n if (diff > sensitivityThreshold) {\n return false;\n }\n }\n }\n\n return true;\n};\n\nvar seenBefore = function seenBefore(node, medoids, n) {\n for (var i = 0; i < n; i++) {\n if (node === medoids[i]) return true;\n }\n\n return false;\n};\n\nvar randomMedoids = function randomMedoids(nodes, k) {\n var medoids = new Array(k); // For small data sets, the probability of medoid conflict is greater,\n // so we need to check to see if we've already seen or chose this node before.\n\n if (nodes.length < 50) {\n // Randomly select k medoids from the n nodes\n for (var i = 0; i < k; i++) {\n var node = nodes[Math.floor(Math.random() * nodes.length)]; // If we've already chosen this node to be a medoid, don't choose it again (for small data sets).\n // Instead choose a different random node.\n\n while (seenBefore(node, medoids, i)) {\n node = nodes[Math.floor(Math.random() * nodes.length)];\n }\n\n medoids[i] = node;\n }\n } else {\n // Relatively large data set, so pretty safe to not check and just select random nodes\n for (var _i2 = 0; _i2 < k; _i2++) {\n medoids[_i2] = nodes[Math.floor(Math.random() * nodes.length)];\n }\n }\n\n return medoids;\n};\n\nvar findCost = function findCost(potentialNewMedoid, cluster, attributes) {\n var cost = 0;\n\n for (var n = 0; n < cluster.length; n++) {\n cost += getDist('manhattan', cluster[n], potentialNewMedoid, attributes, 'kMedoids');\n }\n\n return cost;\n};\n\nvar kMeans = function kMeans(options) {\n var cy = this.cy();\n var nodes = this.nodes();\n var node = null; // Set parameters of algorithm: # of clusters, distance metric, etc.\n\n var opts = setOptions$1(options); // Begin k-means algorithm\n\n var clusters = new Array(opts.k);\n var assignment = {};\n var centroids; // Step 1: Initialize centroid positions\n\n if (opts.testMode) {\n if (typeof opts.testCentroids === 'number') {\n centroids = randomCentroids(nodes, opts.k, opts.attributes);\n } else if (_typeof(opts.testCentroids) === 'object') {\n centroids = opts.testCentroids;\n } else {\n centroids = randomCentroids(nodes, opts.k, opts.attributes);\n }\n } else {\n centroids = randomCentroids(nodes, opts.k, opts.attributes);\n }\n\n var isStillMoving = true;\n var iterations = 0;\n\n while (isStillMoving && iterations < opts.maxIterations) {\n // Step 2: Assign nodes to the nearest centroid\n for (var n = 0; n < nodes.length; n++) {\n node = nodes[n]; // Determine which cluster this node belongs to: node id => cluster #\n\n assignment[node.id()] = classify(node, centroids, opts.distance, opts.attributes, 'kMeans');\n } // Step 3: For each of the k clusters, update its centroid\n\n\n isStillMoving = false;\n\n for (var c = 0; c < opts.k; c++) {\n // Get all nodes that belong to this cluster\n var cluster = buildCluster(c, nodes, assignment);\n\n if (cluster.length === 0) {\n // If cluster is empty, break out early & move to next cluster\n continue;\n } // Update centroids by calculating avg of all nodes within the cluster.\n\n\n var ndim = opts.attributes.length;\n var centroid = centroids[c]; // [ dim_1, dim_2, dim_3, ... , dim_n ]\n\n var newCentroid = new Array(ndim);\n var sum = new Array(ndim);\n\n for (var d = 0; d < ndim; d++) {\n sum[d] = 0.0;\n\n for (var i = 0; i < cluster.length; i++) {\n node = cluster[i];\n sum[d] += opts.attributes[d](node);\n }\n\n newCentroid[d] = sum[d] / cluster.length; // Check to see if algorithm has converged, i.e. when centroids no longer change\n\n if (!haveValuesConverged(newCentroid[d], centroid[d], opts.sensitivityThreshold)) {\n isStillMoving = true;\n }\n }\n\n centroids[c] = newCentroid;\n clusters[c] = cy.collection(cluster);\n }\n\n iterations++;\n }\n\n return clusters;\n};\n\nvar kMedoids = function kMedoids(options) {\n var cy = this.cy();\n var nodes = this.nodes();\n var node = null;\n var opts = setOptions$1(options); // Begin k-medoids algorithm\n\n var clusters = new Array(opts.k);\n var medoids;\n var assignment = {};\n var curCost;\n var minCosts = new Array(opts.k); // minimum cost configuration for each cluster\n // Step 1: Initialize k medoids\n\n if (opts.testMode) {\n if (typeof opts.testCentroids === 'number') ; else if (_typeof(opts.testCentroids) === 'object') {\n medoids = opts.testCentroids;\n } else {\n medoids = randomMedoids(nodes, opts.k);\n }\n } else {\n medoids = randomMedoids(nodes, opts.k);\n }\n\n var isStillMoving = true;\n var iterations = 0;\n\n while (isStillMoving && iterations < opts.maxIterations) {\n // Step 2: Assign nodes to the nearest medoid\n for (var n = 0; n < nodes.length; n++) {\n node = nodes[n]; // Determine which cluster this node belongs to: node id => cluster #\n\n assignment[node.id()] = classify(node, medoids, opts.distance, opts.attributes, 'kMedoids');\n }\n\n isStillMoving = false; // Step 3: For each medoid m, and for each node assciated with mediod m,\n // select the node with the lowest configuration cost as new medoid.\n\n for (var m = 0; m < medoids.length; m++) {\n // Get all nodes that belong to this medoid\n var cluster = buildCluster(m, nodes, assignment);\n\n if (cluster.length === 0) {\n // If cluster is empty, break out early & move to next cluster\n continue;\n }\n\n minCosts[m] = findCost(medoids[m], cluster, opts.attributes); // original cost\n // Select different medoid if its configuration has the lowest cost\n\n for (var _n = 0; _n < cluster.length; _n++) {\n curCost = findCost(cluster[_n], cluster, opts.attributes);\n\n if (curCost < minCosts[m]) {\n minCosts[m] = curCost;\n medoids[m] = cluster[_n];\n isStillMoving = true;\n }\n }\n\n clusters[m] = cy.collection(cluster);\n }\n\n iterations++;\n }\n\n return clusters;\n};\n\nvar updateCentroids = function updateCentroids(centroids, nodes, U, weight, opts) {\n var numerator, denominator;\n\n for (var n = 0; n < nodes.length; n++) {\n for (var c = 0; c < centroids.length; c++) {\n weight[n][c] = Math.pow(U[n][c], opts.m);\n }\n }\n\n for (var _c = 0; _c < centroids.length; _c++) {\n for (var dim = 0; dim < opts.attributes.length; dim++) {\n numerator = 0;\n denominator = 0;\n\n for (var _n2 = 0; _n2 < nodes.length; _n2++) {\n numerator += weight[_n2][_c] * opts.attributes[dim](nodes[_n2]);\n denominator += weight[_n2][_c];\n }\n\n centroids[_c][dim] = numerator / denominator;\n }\n }\n};\n\nvar updateMembership = function updateMembership(U, _U, centroids, nodes, opts) {\n // Save previous step\n for (var i = 0; i < U.length; i++) {\n _U[i] = U[i].slice();\n }\n\n var sum, numerator, denominator;\n var pow = 2 / (opts.m - 1);\n\n for (var c = 0; c < centroids.length; c++) {\n for (var n = 0; n < nodes.length; n++) {\n sum = 0;\n\n for (var k = 0; k < centroids.length; k++) {\n // against all other centroids\n numerator = getDist(opts.distance, nodes[n], centroids[c], opts.attributes, 'cmeans');\n denominator = getDist(opts.distance, nodes[n], centroids[k], opts.attributes, 'cmeans');\n sum += Math.pow(numerator / denominator, pow);\n }\n\n U[n][c] = 1 / sum;\n }\n }\n};\n\nvar assign$1 = function assign(nodes, U, opts, cy) {\n var clusters = new Array(opts.k);\n\n for (var c = 0; c < clusters.length; c++) {\n clusters[c] = [];\n }\n\n var max;\n var index;\n\n for (var n = 0; n < U.length; n++) {\n // for each node (U is N x C matrix)\n max = -Infinity;\n index = -1; // Determine which cluster the node is most likely to belong in\n\n for (var _c2 = 0; _c2 < U[0].length; _c2++) {\n if (U[n][_c2] > max) {\n max = U[n][_c2];\n index = _c2;\n }\n }\n\n clusters[index].push(nodes[n]);\n } // Turn every array into a collection of nodes\n\n\n for (var _c3 = 0; _c3 < clusters.length; _c3++) {\n clusters[_c3] = cy.collection(clusters[_c3]);\n }\n\n return clusters;\n};\n\nvar fuzzyCMeans = function fuzzyCMeans(options) {\n var cy = this.cy();\n var nodes = this.nodes();\n var opts = setOptions$1(options); // Begin fuzzy c-means algorithm\n\n var clusters;\n var centroids;\n var U;\n\n var _U;\n\n var weight; // Step 1: Initialize letiables.\n\n _U = new Array(nodes.length);\n\n for (var i = 0; i < nodes.length; i++) {\n // N x C matrix\n _U[i] = new Array(opts.k);\n }\n\n U = new Array(nodes.length);\n\n for (var _i3 = 0; _i3 < nodes.length; _i3++) {\n // N x C matrix\n U[_i3] = new Array(opts.k);\n }\n\n for (var _i4 = 0; _i4 < nodes.length; _i4++) {\n var total = 0;\n\n for (var j = 0; j < opts.k; j++) {\n U[_i4][j] = Math.random();\n total += U[_i4][j];\n }\n\n for (var _j = 0; _j < opts.k; _j++) {\n U[_i4][_j] = U[_i4][_j] / total;\n }\n }\n\n centroids = new Array(opts.k);\n\n for (var _i5 = 0; _i5 < opts.k; _i5++) {\n centroids[_i5] = new Array(opts.attributes.length);\n }\n\n weight = new Array(nodes.length);\n\n for (var _i6 = 0; _i6 < nodes.length; _i6++) {\n // N x C matrix\n weight[_i6] = new Array(opts.k);\n } // end init FCM\n\n\n var isStillMoving = true;\n var iterations = 0;\n\n while (isStillMoving && iterations < opts.maxIterations) {\n isStillMoving = false; // Step 2: Calculate the centroids for each step.\n\n updateCentroids(centroids, nodes, U, weight, opts); // Step 3: Update the partition matrix U.\n\n updateMembership(U, _U, centroids, nodes, opts); // Step 4: Check for convergence.\n\n if (!haveMatricesConverged(U, _U, opts.sensitivityThreshold)) {\n isStillMoving = true;\n }\n\n iterations++;\n } // Assign nodes to clusters with highest probability.\n\n\n clusters = assign$1(nodes, U, opts, cy);\n return {\n clusters: clusters,\n degreeOfMembership: U\n };\n};\n\nvar kClustering = {\n kMeans: kMeans,\n kMedoids: kMedoids,\n fuzzyCMeans: fuzzyCMeans,\n fcm: fuzzyCMeans\n};\n\n// Implemented by Zoe Xi @zoexi for GSOC 2016\nvar defaults$6 = defaults({\n distance: 'euclidean',\n // distance metric to compare nodes\n linkage: 'min',\n // linkage criterion : how to determine the distance between clusters of nodes\n mode: 'threshold',\n // mode:'threshold' => clusters must be threshold distance apart\n threshold: Infinity,\n // the distance threshold\n // mode:'dendrogram' => the nodes are organised as leaves in a tree (siblings are close), merging makes clusters\n addDendrogram: false,\n // whether to add the dendrogram to the graph for viz\n dendrogramDepth: 0,\n // depth at which dendrogram branches are merged into the returned clusters\n attributes: [] // array of attr functions\n\n});\nvar linkageAliases = {\n 'single': 'min',\n 'complete': 'max'\n};\n\nvar setOptions$2 = function setOptions(options) {\n var opts = defaults$6(options);\n var preferredAlias = linkageAliases[opts.linkage];\n\n if (preferredAlias != null) {\n opts.linkage = preferredAlias;\n }\n\n return opts;\n};\n\nvar mergeClosest = function mergeClosest(clusters, index, dists, mins, opts) {\n // Find two closest clusters from cached mins\n var minKey = 0;\n var min = Infinity;\n var dist;\n var attrs = opts.attributes;\n\n var getDist = function getDist(n1, n2) {\n return clusteringDistance(opts.distance, attrs.length, function (i) {\n return attrs[i](n1);\n }, function (i) {\n return attrs[i](n2);\n }, n1, n2);\n };\n\n for (var i = 0; i < clusters.length; i++) {\n var key = clusters[i].key;\n var _dist = dists[key][mins[key]];\n\n if (_dist < min) {\n minKey = key;\n min = _dist;\n }\n }\n\n if (opts.mode === 'threshold' && min >= opts.threshold || opts.mode === 'dendrogram' && clusters.length === 1) {\n return false;\n }\n\n var c1 = index[minKey];\n var c2 = index[mins[minKey]];\n var merged; // Merge two closest clusters\n\n if (opts.mode === 'dendrogram') {\n merged = {\n left: c1,\n right: c2,\n key: c1.key\n };\n } else {\n merged = {\n value: c1.value.concat(c2.value),\n key: c1.key\n };\n }\n\n clusters[c1.index] = merged;\n clusters.splice(c2.index, 1);\n index[c1.key] = merged; // Update distances with new merged cluster\n\n for (var _i = 0; _i < clusters.length; _i++) {\n var cur = clusters[_i];\n\n if (c1.key === cur.key) {\n dist = Infinity;\n } else if (opts.linkage === 'min') {\n dist = dists[c1.key][cur.key];\n\n if (dists[c1.key][cur.key] > dists[c2.key][cur.key]) {\n dist = dists[c2.key][cur.key];\n }\n } else if (opts.linkage === 'max') {\n dist = dists[c1.key][cur.key];\n\n if (dists[c1.key][cur.key] < dists[c2.key][cur.key]) {\n dist = dists[c2.key][cur.key];\n }\n } else if (opts.linkage === 'mean') {\n dist = (dists[c1.key][cur.key] * c1.size + dists[c2.key][cur.key] * c2.size) / (c1.size + c2.size);\n } else {\n if (opts.mode === 'dendrogram') dist = getDist(cur.value, c1.value);else dist = getDist(cur.value[0], c1.value[0]);\n }\n\n dists[c1.key][cur.key] = dists[cur.key][c1.key] = dist; // distance matrix is symmetric\n } // Update cached mins\n\n\n for (var _i2 = 0; _i2 < clusters.length; _i2++) {\n var key1 = clusters[_i2].key;\n\n if (mins[key1] === c1.key || mins[key1] === c2.key) {\n var _min = key1;\n\n for (var j = 0; j < clusters.length; j++) {\n var key2 = clusters[j].key;\n\n if (dists[key1][key2] < dists[key1][_min]) {\n _min = key2;\n }\n }\n\n mins[key1] = _min;\n }\n\n clusters[_i2].index = _i2;\n } // Clean up meta data used for clustering\n\n\n c1.key = c2.key = c1.index = c2.index = null;\n return true;\n};\n\nvar getAllChildren = function getAllChildren(root, arr, cy) {\n if (!root) return;\n\n if (root.value) {\n arr.push(root.value);\n } else {\n if (root.left) getAllChildren(root.left, arr);\n if (root.right) getAllChildren(root.right, arr);\n }\n};\n\nvar buildDendrogram = function buildDendrogram(root, cy) {\n if (!root) return '';\n\n if (root.left && root.right) {\n var leftStr = buildDendrogram(root.left, cy);\n var rightStr = buildDendrogram(root.right, cy);\n var node = cy.add({\n group: 'nodes',\n data: {\n id: leftStr + ',' + rightStr\n }\n });\n cy.add({\n group: 'edges',\n data: {\n source: leftStr,\n target: node.id()\n }\n });\n cy.add({\n group: 'edges',\n data: {\n source: rightStr,\n target: node.id()\n }\n });\n return node.id();\n } else if (root.value) {\n return root.value.id();\n }\n};\n\nvar buildClustersFromTree = function buildClustersFromTree(root, k, cy) {\n if (!root) return [];\n var left = [],\n right = [],\n leaves = [];\n\n if (k === 0) {\n // don't cut tree, simply return all nodes as 1 single cluster\n if (root.left) getAllChildren(root.left, left);\n if (root.right) getAllChildren(root.right, right);\n leaves = left.concat(right);\n return [cy.collection(leaves)];\n } else if (k === 1) {\n // cut at root\n if (root.value) {\n // leaf node\n return [cy.collection(root.value)];\n } else {\n if (root.left) getAllChildren(root.left, left);\n if (root.right) getAllChildren(root.right, right);\n return [cy.collection(left), cy.collection(right)];\n }\n } else {\n if (root.value) {\n return [cy.collection(root.value)];\n } else {\n if (root.left) left = buildClustersFromTree(root.left, k - 1, cy);\n if (root.right) right = buildClustersFromTree(root.right, k - 1, cy);\n return left.concat(right);\n }\n }\n};\n/* eslint-enable */\n\n\nvar hierarchicalClustering = function hierarchicalClustering(options) {\n var cy = this.cy();\n var nodes = this.nodes(); // Set parameters of algorithm: linkage type, distance metric, etc.\n\n var opts = setOptions$2(options);\n var attrs = opts.attributes;\n\n var getDist = function getDist(n1, n2) {\n return clusteringDistance(opts.distance, attrs.length, function (i) {\n return attrs[i](n1);\n }, function (i) {\n return attrs[i](n2);\n }, n1, n2);\n }; // Begin hierarchical algorithm\n\n\n var clusters = [];\n var dists = []; // distances between each pair of clusters\n\n var mins = []; // closest cluster for each cluster\n\n var index = []; // hash of all clusters by key\n // In agglomerative (bottom-up) clustering, each node starts as its own cluster\n\n for (var n = 0; n < nodes.length; n++) {\n var cluster = {\n value: opts.mode === 'dendrogram' ? nodes[n] : [nodes[n]],\n key: n,\n index: n\n };\n clusters[n] = cluster;\n index[n] = cluster;\n dists[n] = [];\n mins[n] = 0;\n } // Calculate the distance between each pair of clusters\n\n\n for (var i = 0; i < clusters.length; i++) {\n for (var j = 0; j <= i; j++) {\n var dist = void 0;\n\n if (opts.mode === 'dendrogram') {\n // modes store cluster values differently\n dist = i === j ? Infinity : getDist(clusters[i].value, clusters[j].value);\n } else {\n dist = i === j ? Infinity : getDist(clusters[i].value[0], clusters[j].value[0]);\n }\n\n dists[i][j] = dist;\n dists[j][i] = dist;\n\n if (dist < dists[i][mins[i]]) {\n mins[i] = j; // Cache mins: closest cluster to cluster i is cluster j\n }\n }\n } // Find the closest pair of clusters and merge them into a single cluster.\n // Update distances between new cluster and each of the old clusters, and loop until threshold reached.\n\n\n var merged = mergeClosest(clusters, index, dists, mins, opts);\n\n while (merged) {\n merged = mergeClosest(clusters, index, dists, mins, opts);\n }\n\n var retClusters; // Dendrogram mode builds the hierarchy and adds intermediary nodes + edges\n // in addition to returning the clusters.\n\n if (opts.mode === 'dendrogram') {\n retClusters = buildClustersFromTree(clusters[0], opts.dendrogramDepth, cy);\n if (opts.addDendrogram) buildDendrogram(clusters[0], cy);\n } else {\n // Regular mode simply returns the clusters\n retClusters = new Array(clusters.length);\n clusters.forEach(function (cluster, i) {\n // Clean up meta data used for clustering\n cluster.key = cluster.index = null;\n retClusters[i] = cy.collection(cluster.value);\n });\n }\n\n return retClusters;\n};\n\nvar hierarchicalClustering$1 = {\n hierarchicalClustering: hierarchicalClustering,\n hca: hierarchicalClustering\n};\n\n// Implemented by Zoe Xi @zoexi for GSOC 2016\nvar defaults$7 = defaults({\n distance: 'euclidean',\n // distance metric to compare attributes between two nodes\n preference: 'median',\n // suitability of a data point to serve as an exemplar\n damping: 0.8,\n // damping factor between [0.5, 1)\n maxIterations: 1000,\n // max number of iterations to run\n minIterations: 100,\n // min number of iterations to run in order for clustering to stop\n attributes: [// functions to quantify the similarity between any two points\n // e.g. node => node.data('weight')\n ]\n});\n\nvar setOptions$3 = function setOptions(options) {\n var dmp = options.damping;\n var pref = options.preference;\n\n if (!(0.5 <= dmp && dmp < 1)) {\n error(\"Damping must range on [0.5, 1). Got: \".concat(dmp));\n }\n\n var validPrefs = ['median', 'mean', 'min', 'max'];\n\n if (!(validPrefs.some(function (v) {\n return v === pref;\n }) || number(pref))) {\n error(\"Preference must be one of [\".concat(validPrefs.map(function (p) {\n return \"'\".concat(p, \"'\");\n }).join(', '), \"] or a number. Got: \").concat(pref));\n }\n\n return defaults$7(options);\n};\n/* eslint-enable */\n\n\nvar getSimilarity$1 = function getSimilarity(type, n1, n2, attributes) {\n var attr = function attr(n, i) {\n return attributes[i](n);\n }; // nb negative because similarity should have an inverse relationship to distance\n\n\n return -clusteringDistance(type, attributes.length, function (i) {\n return attr(n1, i);\n }, function (i) {\n return attr(n2, i);\n }, n1, n2);\n};\n\nvar getPreference = function getPreference(S, preference) {\n // larger preference = greater # of clusters\n var p = null;\n\n if (preference === 'median') {\n p = median(S);\n } else if (preference === 'mean') {\n p = mean(S);\n } else if (preference === 'min') {\n p = min(S);\n } else if (preference === 'max') {\n p = max(S);\n } else {\n // Custom preference number, as set by user\n p = preference;\n }\n\n return p;\n};\n\nvar findExemplars = function findExemplars(n, R, A) {\n var indices = [];\n\n for (var i = 0; i < n; i++) {\n if (R[i * n + i] + A[i * n + i] > 0) {\n indices.push(i);\n }\n }\n\n return indices;\n};\n\nvar assignClusters = function assignClusters(n, S, exemplars) {\n var clusters = [];\n\n for (var i = 0; i < n; i++) {\n var index = -1;\n var max = -Infinity;\n\n for (var ei = 0; ei < exemplars.length; ei++) {\n var e = exemplars[ei];\n\n if (S[i * n + e] > max) {\n index = e;\n max = S[i * n + e];\n }\n }\n\n if (index > 0) {\n clusters.push(index);\n }\n }\n\n for (var _ei = 0; _ei < exemplars.length; _ei++) {\n clusters[exemplars[_ei]] = exemplars[_ei];\n }\n\n return clusters;\n};\n\nvar assign$2 = function assign(n, S, exemplars) {\n var clusters = assignClusters(n, S, exemplars);\n\n for (var ei = 0; ei < exemplars.length; ei++) {\n var ii = [];\n\n for (var c = 0; c < clusters.length; c++) {\n if (clusters[c] === exemplars[ei]) {\n ii.push(c);\n }\n }\n\n var maxI = -1;\n var maxSum = -Infinity;\n\n for (var i = 0; i < ii.length; i++) {\n var sum = 0;\n\n for (var j = 0; j < ii.length; j++) {\n sum += S[ii[j] * n + ii[i]];\n }\n\n if (sum > maxSum) {\n maxI = i;\n maxSum = sum;\n }\n }\n\n exemplars[ei] = ii[maxI];\n }\n\n clusters = assignClusters(n, S, exemplars);\n return clusters;\n};\n\nvar affinityPropagation = function affinityPropagation(options) {\n var cy = this.cy();\n var nodes = this.nodes();\n var opts = setOptions$3(options); // Map each node to its position in node array\n\n var id2position = {};\n\n for (var i = 0; i < nodes.length; i++) {\n id2position[nodes[i].id()] = i;\n } // Begin affinity propagation algorithm\n\n\n var n; // number of data points\n\n var n2; // size of matrices\n\n var S; // similarity matrix (1D array)\n\n var p; // preference/suitability of a data point to serve as an exemplar\n\n var R; // responsibility matrix (1D array)\n\n var A; // availability matrix (1D array)\n\n n = nodes.length;\n n2 = n * n; // Initialize and build S similarity matrix\n\n S = new Array(n2);\n\n for (var _i = 0; _i < n2; _i++) {\n S[_i] = -Infinity; // for cases where two data points shouldn't be linked together\n }\n\n for (var _i2 = 0; _i2 < n; _i2++) {\n for (var j = 0; j < n; j++) {\n if (_i2 !== j) {\n S[_i2 * n + j] = getSimilarity$1(opts.distance, nodes[_i2], nodes[j], opts.attributes);\n }\n }\n } // Place preferences on the diagonal of S\n\n\n p = getPreference(S, opts.preference);\n\n for (var _i3 = 0; _i3 < n; _i3++) {\n S[_i3 * n + _i3] = p;\n } // Initialize R responsibility matrix\n\n\n R = new Array(n2);\n\n for (var _i4 = 0; _i4 < n2; _i4++) {\n R[_i4] = 0.0;\n } // Initialize A availability matrix\n\n\n A = new Array(n2);\n\n for (var _i5 = 0; _i5 < n2; _i5++) {\n A[_i5] = 0.0;\n }\n\n var old = new Array(n);\n var Rp = new Array(n);\n var se = new Array(n);\n\n for (var _i6 = 0; _i6 < n; _i6++) {\n old[_i6] = 0.0;\n Rp[_i6] = 0.0;\n se[_i6] = 0;\n }\n\n var e = new Array(n * opts.minIterations);\n\n for (var _i7 = 0; _i7 < e.length; _i7++) {\n e[_i7] = 0;\n }\n\n var iter;\n\n for (iter = 0; iter < opts.maxIterations; iter++) {\n // main algorithmic loop\n // Update R responsibility matrix\n for (var _i8 = 0; _i8 < n; _i8++) {\n var max = -Infinity,\n max2 = -Infinity,\n maxI = -1,\n AS = 0.0;\n\n for (var _j = 0; _j < n; _j++) {\n old[_j] = R[_i8 * n + _j];\n AS = A[_i8 * n + _j] + S[_i8 * n + _j];\n\n if (AS >= max) {\n max2 = max;\n max = AS;\n maxI = _j;\n } else if (AS > max2) {\n max2 = AS;\n }\n }\n\n for (var _j2 = 0; _j2 < n; _j2++) {\n R[_i8 * n + _j2] = (1 - opts.damping) * (S[_i8 * n + _j2] - max) + opts.damping * old[_j2];\n }\n\n R[_i8 * n + maxI] = (1 - opts.damping) * (S[_i8 * n + maxI] - max2) + opts.damping * old[maxI];\n } // Update A availability matrix\n\n\n for (var _i9 = 0; _i9 < n; _i9++) {\n var sum = 0;\n\n for (var _j3 = 0; _j3 < n; _j3++) {\n old[_j3] = A[_j3 * n + _i9];\n Rp[_j3] = Math.max(0, R[_j3 * n + _i9]);\n sum += Rp[_j3];\n }\n\n sum -= Rp[_i9];\n Rp[_i9] = R[_i9 * n + _i9];\n sum += Rp[_i9];\n\n for (var _j4 = 0; _j4 < n; _j4++) {\n A[_j4 * n + _i9] = (1 - opts.damping) * Math.min(0, sum - Rp[_j4]) + opts.damping * old[_j4];\n }\n\n A[_i9 * n + _i9] = (1 - opts.damping) * (sum - Rp[_i9]) + opts.damping * old[_i9];\n } // Check for convergence\n\n\n var K = 0;\n\n for (var _i10 = 0; _i10 < n; _i10++) {\n var E = A[_i10 * n + _i10] + R[_i10 * n + _i10] > 0 ? 1 : 0;\n e[iter % opts.minIterations * n + _i10] = E;\n K += E;\n }\n\n if (K > 0 && (iter >= opts.minIterations - 1 || iter == opts.maxIterations - 1)) {\n var _sum = 0;\n\n for (var _i11 = 0; _i11 < n; _i11++) {\n se[_i11] = 0;\n\n for (var _j5 = 0; _j5 < opts.minIterations; _j5++) {\n se[_i11] += e[_j5 * n + _i11];\n }\n\n if (se[_i11] === 0 || se[_i11] === opts.minIterations) {\n _sum++;\n }\n }\n\n if (_sum === n) {\n // then we have convergence\n break;\n }\n }\n } // Identify exemplars (cluster centers)\n\n\n var exemplarsIndices = findExemplars(n, R, A); // Assign nodes to clusters\n\n var clusterIndices = assign$2(n, S, exemplarsIndices);\n var clusters = {};\n\n for (var c = 0; c < exemplarsIndices.length; c++) {\n clusters[exemplarsIndices[c]] = [];\n }\n\n for (var _i12 = 0; _i12 < nodes.length; _i12++) {\n var pos = id2position[nodes[_i12].id()];\n\n var clusterIndex = clusterIndices[pos];\n\n if (clusterIndex != null) {\n // the node may have not been assigned a cluster if no valid attributes were specified\n clusters[clusterIndex].push(nodes[_i12]);\n }\n }\n\n var retClusters = new Array(exemplarsIndices.length);\n\n for (var _c = 0; _c < exemplarsIndices.length; _c++) {\n retClusters[_c] = cy.collection(clusters[exemplarsIndices[_c]]);\n }\n\n return retClusters;\n};\n\nvar affinityPropagation$1 = {\n affinityPropagation: affinityPropagation,\n ap: affinityPropagation\n};\n\nvar hierholzerDefaults = defaults({\n root: undefined,\n directed: false\n});\nvar elesfn$b = {\n hierholzer: function hierholzer(options) {\n if (!plainObject(options)) {\n var args = arguments;\n options = {\n root: args[0],\n directed: args[1]\n };\n }\n\n var _hierholzerDefaults = hierholzerDefaults(options),\n root = _hierholzerDefaults.root,\n directed = _hierholzerDefaults.directed;\n\n var eles = this;\n var dflag = false;\n var oddIn;\n var oddOut;\n var startVertex;\n if (root) startVertex = string(root) ? this.filter(root)[0].id() : root[0].id();\n var nodes = {};\n var edges = {};\n\n if (directed) {\n eles.forEach(function (ele) {\n var id = ele.id();\n\n if (ele.isNode()) {\n var ind = ele.indegree(true);\n var outd = ele.outdegree(true);\n var d1 = ind - outd;\n var d2 = outd - ind;\n\n if (d1 == 1) {\n if (oddIn) dflag = true;else oddIn = id;\n } else if (d2 == 1) {\n if (oddOut) dflag = true;else oddOut = id;\n } else if (d2 > 1 || d1 > 1) {\n dflag = true;\n }\n\n nodes[id] = [];\n ele.outgoers().forEach(function (e) {\n if (e.isEdge()) nodes[id].push(e.id());\n });\n } else {\n edges[id] = [undefined, ele.target().id()];\n }\n });\n } else {\n eles.forEach(function (ele) {\n var id = ele.id();\n\n if (ele.isNode()) {\n var d = ele.degree(true);\n\n if (d % 2) {\n if (!oddIn) oddIn = id;else if (!oddOut) oddOut = id;else dflag = true;\n }\n\n nodes[id] = [];\n ele.connectedEdges().forEach(function (e) {\n return nodes[id].push(e.id());\n });\n } else {\n edges[id] = [ele.source().id(), ele.target().id()];\n }\n });\n }\n\n var result = {\n found: false,\n trail: undefined\n };\n if (dflag) return result;else if (oddOut && oddIn) {\n if (directed) {\n if (startVertex && oddOut != startVertex) {\n return result;\n }\n\n startVertex = oddOut;\n } else {\n if (startVertex && oddOut != startVertex && oddIn != startVertex) {\n return result;\n } else if (!startVertex) {\n startVertex = oddOut;\n }\n }\n } else {\n if (!startVertex) startVertex = eles[0].id();\n }\n\n var walk = function walk(v) {\n var currentNode = v;\n var subtour = [v];\n var adj, adjTail, adjHead;\n\n while (nodes[currentNode].length) {\n adj = nodes[currentNode].shift();\n adjTail = edges[adj][0];\n adjHead = edges[adj][1];\n\n if (currentNode != adjHead) {\n nodes[adjHead] = nodes[adjHead].filter(function (e) {\n return e != adj;\n });\n currentNode = adjHead;\n } else if (!directed && currentNode != adjTail) {\n nodes[adjTail] = nodes[adjTail].filter(function (e) {\n return e != adj;\n });\n currentNode = adjTail;\n }\n\n subtour.unshift(adj);\n subtour.unshift(currentNode);\n }\n\n return subtour;\n };\n\n var trail = [];\n var subtour = [];\n subtour = walk(startVertex);\n\n while (subtour.length != 1) {\n if (nodes[subtour[0]].length == 0) {\n trail.unshift(eles.getElementById(subtour.shift()));\n trail.unshift(eles.getElementById(subtour.shift()));\n } else {\n subtour = walk(subtour.shift()).concat(subtour);\n }\n }\n\n trail.unshift(eles.getElementById(subtour.shift())); // final node\n\n for (var d in nodes) {\n if (nodes[d].length) {\n return result;\n }\n }\n\n result.found = true;\n result.trail = this.spawn(trail, true);\n return result;\n }\n};\n\nvar hopcroftTarjanBiconnected = function hopcroftTarjanBiconnected() {\n var eles = this;\n var nodes = {};\n var id = 0;\n var edgeCount = 0;\n var components = [];\n var stack = [];\n var visitedEdges = {};\n\n var buildComponent = function buildComponent(x, y) {\n var i = stack.length - 1;\n var cutset = [];\n var component = eles.spawn();\n\n while (stack[i].x != x || stack[i].y != y) {\n cutset.push(stack.pop().edge);\n i--;\n }\n\n cutset.push(stack.pop().edge);\n cutset.forEach(function (edge) {\n var connectedNodes = edge.connectedNodes().intersection(eles);\n component.merge(edge);\n connectedNodes.forEach(function (node) {\n var nodeId = node.id();\n var connectedEdges = node.connectedEdges().intersection(eles);\n component.merge(node);\n\n if (!nodes[nodeId].cutVertex) {\n component.merge(connectedEdges);\n } else {\n component.merge(connectedEdges.filter(function (edge) {\n return edge.isLoop();\n }));\n }\n });\n });\n components.push(component);\n };\n\n var biconnectedSearch = function biconnectedSearch(root, currentNode, parent) {\n if (root === parent) edgeCount += 1;\n nodes[currentNode] = {\n id: id,\n low: id++,\n cutVertex: false\n };\n var edges = eles.getElementById(currentNode).connectedEdges().intersection(eles);\n\n if (edges.size() === 0) {\n components.push(eles.spawn(eles.getElementById(currentNode)));\n } else {\n var sourceId, targetId, otherNodeId, edgeId;\n edges.forEach(function (edge) {\n sourceId = edge.source().id();\n targetId = edge.target().id();\n otherNodeId = sourceId === currentNode ? targetId : sourceId;\n\n if (otherNodeId !== parent) {\n edgeId = edge.id();\n\n if (!visitedEdges[edgeId]) {\n visitedEdges[edgeId] = true;\n stack.push({\n x: currentNode,\n y: otherNodeId,\n edge: edge\n });\n }\n\n if (!(otherNodeId in nodes)) {\n biconnectedSearch(root, otherNodeId, currentNode);\n nodes[currentNode].low = Math.min(nodes[currentNode].low, nodes[otherNodeId].low);\n\n if (nodes[currentNode].id <= nodes[otherNodeId].low) {\n nodes[currentNode].cutVertex = true;\n buildComponent(currentNode, otherNodeId);\n }\n } else {\n nodes[currentNode].low = Math.min(nodes[currentNode].low, nodes[otherNodeId].id);\n }\n }\n });\n }\n };\n\n eles.forEach(function (ele) {\n if (ele.isNode()) {\n var nodeId = ele.id();\n\n if (!(nodeId in nodes)) {\n edgeCount = 0;\n biconnectedSearch(nodeId, nodeId);\n nodes[nodeId].cutVertex = edgeCount > 1;\n }\n }\n });\n var cutVertices = Object.keys(nodes).filter(function (id) {\n return nodes[id].cutVertex;\n }).map(function (id) {\n return eles.getElementById(id);\n });\n return {\n cut: eles.spawn(cutVertices),\n components: components\n };\n};\n\nvar hopcroftTarjanBiconnected$1 = {\n hopcroftTarjanBiconnected: hopcroftTarjanBiconnected,\n htbc: hopcroftTarjanBiconnected,\n htb: hopcroftTarjanBiconnected,\n hopcroftTarjanBiconnectedComponents: hopcroftTarjanBiconnected\n};\n\nvar tarjanStronglyConnected = function tarjanStronglyConnected() {\n var eles = this;\n var nodes = {};\n var index = 0;\n var components = [];\n var stack = [];\n var cut = eles.spawn(eles);\n\n var stronglyConnectedSearch = function stronglyConnectedSearch(sourceNodeId) {\n stack.push(sourceNodeId);\n nodes[sourceNodeId] = {\n index: index,\n low: index++,\n explored: false\n };\n var connectedEdges = eles.getElementById(sourceNodeId).connectedEdges().intersection(eles);\n connectedEdges.forEach(function (edge) {\n var targetNodeId = edge.target().id();\n\n if (targetNodeId !== sourceNodeId) {\n if (!(targetNodeId in nodes)) {\n stronglyConnectedSearch(targetNodeId);\n }\n\n if (!nodes[targetNodeId].explored) {\n nodes[sourceNodeId].low = Math.min(nodes[sourceNodeId].low, nodes[targetNodeId].low);\n }\n }\n });\n\n if (nodes[sourceNodeId].index === nodes[sourceNodeId].low) {\n var componentNodes = eles.spawn();\n\n for (;;) {\n var nodeId = stack.pop();\n componentNodes.merge(eles.getElementById(nodeId));\n nodes[nodeId].low = nodes[sourceNodeId].index;\n nodes[nodeId].explored = true;\n\n if (nodeId === sourceNodeId) {\n break;\n }\n }\n\n var componentEdges = componentNodes.edgesWith(componentNodes);\n var component = componentNodes.merge(componentEdges);\n components.push(component);\n cut = cut.difference(component);\n }\n };\n\n eles.forEach(function (ele) {\n if (ele.isNode()) {\n var nodeId = ele.id();\n\n if (!(nodeId in nodes)) {\n stronglyConnectedSearch(nodeId);\n }\n }\n });\n return {\n cut: cut,\n components: components\n };\n};\n\nvar tarjanStronglyConnected$1 = {\n tarjanStronglyConnected: tarjanStronglyConnected,\n tsc: tarjanStronglyConnected,\n tscc: tarjanStronglyConnected,\n tarjanStronglyConnectedComponents: tarjanStronglyConnected\n};\n\nvar elesfn$c = {};\n[elesfn, elesfn$1, elesfn$2, elesfn$3, elesfn$4, elesfn$5, elesfn$6, elesfn$7, elesfn$8, elesfn$9, elesfn$a, markovClustering$1, kClustering, hierarchicalClustering$1, affinityPropagation$1, elesfn$b, hopcroftTarjanBiconnected$1, tarjanStronglyConnected$1].forEach(function (props) {\n extend(elesfn$c, props);\n});\n\n/*!\nEmbeddable Minimum Strictly-Compliant Promises/A+ 1.1.1 Thenable\nCopyright (c) 2013-2014 Ralf S. Engelschall (http://engelschall.com)\nLicensed under The MIT License (http://opensource.org/licenses/MIT)\n*/\n\n/* promise states [Promises/A+ 2.1] */\nvar STATE_PENDING = 0;\n/* [Promises/A+ 2.1.1] */\n\nvar STATE_FULFILLED = 1;\n/* [Promises/A+ 2.1.2] */\n\nvar STATE_REJECTED = 2;\n/* [Promises/A+ 2.1.3] */\n\n/* promise object constructor */\n\nvar api = function api(executor) {\n /* optionally support non-constructor/plain-function call */\n if (!(this instanceof api)) return new api(executor);\n /* initialize object */\n\n this.id = 'Thenable/1.0.7';\n this.state = STATE_PENDING;\n /* initial state */\n\n this.fulfillValue = undefined;\n /* initial value */\n\n /* [Promises/A+ 1.3, 2.1.2.2] */\n\n this.rejectReason = undefined;\n /* initial reason */\n\n /* [Promises/A+ 1.5, 2.1.3.2] */\n\n this.onFulfilled = [];\n /* initial handlers */\n\n this.onRejected = [];\n /* initial handlers */\n\n /* provide optional information-hiding proxy */\n\n this.proxy = {\n then: this.then.bind(this)\n };\n /* support optional executor function */\n\n if (typeof executor === 'function') executor.call(this, this.fulfill.bind(this), this.reject.bind(this));\n};\n/* promise API methods */\n\n\napi.prototype = {\n /* promise resolving methods */\n fulfill: function fulfill(value) {\n return deliver(this, STATE_FULFILLED, 'fulfillValue', value);\n },\n reject: function reject(value) {\n return deliver(this, STATE_REJECTED, 'rejectReason', value);\n },\n\n /* \"The then Method\" [Promises/A+ 1.1, 1.2, 2.2] */\n then: function then(onFulfilled, onRejected) {\n var curr = this;\n var next = new api();\n /* [Promises/A+ 2.2.7] */\n\n curr.onFulfilled.push(resolver(onFulfilled, next, 'fulfill'));\n /* [Promises/A+ 2.2.2/2.2.6] */\n\n curr.onRejected.push(resolver(onRejected, next, 'reject'));\n /* [Promises/A+ 2.2.3/2.2.6] */\n\n execute(curr);\n return next.proxy;\n /* [Promises/A+ 2.2.7, 3.3] */\n }\n};\n/* deliver an action */\n\nvar deliver = function deliver(curr, state, name, value) {\n if (curr.state === STATE_PENDING) {\n curr.state = state;\n /* [Promises/A+ 2.1.2.1, 2.1.3.1] */\n\n curr[name] = value;\n /* [Promises/A+ 2.1.2.2, 2.1.3.2] */\n\n execute(curr);\n }\n\n return curr;\n};\n/* execute all handlers */\n\n\nvar execute = function execute(curr) {\n if (curr.state === STATE_FULFILLED) execute_handlers(curr, 'onFulfilled', curr.fulfillValue);else if (curr.state === STATE_REJECTED) execute_handlers(curr, 'onRejected', curr.rejectReason);\n};\n/* execute particular set of handlers */\n\n\nvar execute_handlers = function execute_handlers(curr, name, value) {\n /* global setImmediate: true */\n\n /* global setTimeout: true */\n\n /* short-circuit processing */\n if (curr[name].length === 0) return;\n /* iterate over all handlers, exactly once */\n\n var handlers = curr[name];\n curr[name] = [];\n /* [Promises/A+ 2.2.2.3, 2.2.3.3] */\n\n var func = function func() {\n for (var i = 0; i < handlers.length; i++) {\n handlers[i](value);\n }\n /* [Promises/A+ 2.2.5] */\n\n };\n /* execute procedure asynchronously */\n\n /* [Promises/A+ 2.2.4, 3.1] */\n\n\n if (typeof setImmediate === 'function') setImmediate(func);else setTimeout(func, 0);\n};\n/* generate a resolver function */\n\n\nvar resolver = function resolver(cb, next, method) {\n return function (value) {\n if (typeof cb !== 'function')\n /* [Promises/A+ 2.2.1, 2.2.7.3, 2.2.7.4] */\n next[method].call(next, value);\n /* [Promises/A+ 2.2.7.3, 2.2.7.4] */\n else {\n var result;\n\n try {\n result = cb(value);\n }\n /* [Promises/A+ 2.2.2.1, 2.2.3.1, 2.2.5, 3.2] */\n catch (e) {\n next.reject(e);\n /* [Promises/A+ 2.2.7.2] */\n\n return;\n }\n\n resolve(next, result);\n /* [Promises/A+ 2.2.7.1] */\n }\n };\n};\n/* \"Promise Resolution Procedure\" */\n\n/* [Promises/A+ 2.3] */\n\n\nvar resolve = function resolve(promise, x) {\n /* sanity check arguments */\n\n /* [Promises/A+ 2.3.1] */\n if (promise === x || promise.proxy === x) {\n promise.reject(new TypeError('cannot resolve promise with itself'));\n return;\n }\n /* surgically check for a \"then\" method\n (mainly to just call the \"getter\" of \"then\" only once) */\n\n\n var then;\n\n if (_typeof(x) === 'object' && x !== null || typeof x === 'function') {\n try {\n then = x.then;\n }\n /* [Promises/A+ 2.3.3.1, 3.5] */\n catch (e) {\n promise.reject(e);\n /* [Promises/A+ 2.3.3.2] */\n\n return;\n }\n }\n /* handle own Thenables [Promises/A+ 2.3.2]\n and similar \"thenables\" [Promises/A+ 2.3.3] */\n\n\n if (typeof then === 'function') {\n var resolved = false;\n\n try {\n /* call retrieved \"then\" method */\n\n /* [Promises/A+ 2.3.3.3] */\n then.call(x,\n /* resolvePromise */\n\n /* [Promises/A+ 2.3.3.3.1] */\n function (y) {\n if (resolved) return;\n resolved = true;\n /* [Promises/A+ 2.3.3.3.3] */\n\n if (y === x)\n /* [Promises/A+ 3.6] */\n promise.reject(new TypeError('circular thenable chain'));else resolve(promise, y);\n },\n /* rejectPromise */\n\n /* [Promises/A+ 2.3.3.3.2] */\n function (r) {\n if (resolved) return;\n resolved = true;\n /* [Promises/A+ 2.3.3.3.3] */\n\n promise.reject(r);\n });\n } catch (e) {\n if (!resolved)\n /* [Promises/A+ 2.3.3.3.3] */\n promise.reject(e);\n /* [Promises/A+ 2.3.3.3.4] */\n }\n\n return;\n }\n /* handle other values */\n\n\n promise.fulfill(x);\n /* [Promises/A+ 2.3.4, 2.3.3.4] */\n}; // so we always have Promise.all()\n\n\napi.all = function (ps) {\n return new api(function (resolveAll, rejectAll) {\n var vals = new Array(ps.length);\n var doneCount = 0;\n\n var fulfill = function fulfill(i, val) {\n vals[i] = val;\n doneCount++;\n\n if (doneCount === ps.length) {\n resolveAll(vals);\n }\n };\n\n for (var i = 0; i < ps.length; i++) {\n (function (i) {\n var p = ps[i];\n var isPromise = p != null && p.then != null;\n\n if (isPromise) {\n p.then(function (val) {\n fulfill(i, val);\n }, function (err) {\n rejectAll(err);\n });\n } else {\n var val = p;\n fulfill(i, val);\n }\n })(i);\n }\n });\n};\n\napi.resolve = function (val) {\n return new api(function (resolve, reject) {\n resolve(val);\n });\n};\n\napi.reject = function (val) {\n return new api(function (resolve, reject) {\n reject(val);\n });\n};\n\nvar Promise$1 = typeof Promise !== 'undefined' ? Promise : api; // eslint-disable-line no-undef\n\nvar Animation = function Animation(target, opts, opts2) {\n var isCore = core(target);\n var isEle = !isCore;\n\n var _p = this._private = extend({\n duration: 1000\n }, opts, opts2);\n\n _p.target = target;\n _p.style = _p.style || _p.css;\n _p.started = false;\n _p.playing = false;\n _p.hooked = false;\n _p.applying = false;\n _p.progress = 0;\n _p.completes = [];\n _p.frames = [];\n\n if (_p.complete && fn(_p.complete)) {\n _p.completes.push(_p.complete);\n }\n\n if (isEle) {\n var pos = target.position();\n _p.startPosition = _p.startPosition || {\n x: pos.x,\n y: pos.y\n };\n _p.startStyle = _p.startStyle || target.cy().style().getAnimationStartStyle(target, _p.style);\n }\n\n if (isCore) {\n var pan = target.pan();\n _p.startPan = {\n x: pan.x,\n y: pan.y\n };\n _p.startZoom = target.zoom();\n } // for future timeline/animations impl\n\n\n this.length = 1;\n this[0] = this;\n};\n\nvar anifn = Animation.prototype;\nextend(anifn, {\n instanceString: function instanceString() {\n return 'animation';\n },\n hook: function hook() {\n var _p = this._private;\n\n if (!_p.hooked) {\n // add to target's animation queue\n var q;\n var tAni = _p.target._private.animation;\n\n if (_p.queue) {\n q = tAni.queue;\n } else {\n q = tAni.current;\n }\n\n q.push(this); // add to the animation loop pool\n\n if (elementOrCollection(_p.target)) {\n _p.target.cy().addToAnimationPool(_p.target);\n }\n\n _p.hooked = true;\n }\n\n return this;\n },\n play: function play() {\n var _p = this._private; // autorewind\n\n if (_p.progress === 1) {\n _p.progress = 0;\n }\n\n _p.playing = true;\n _p.started = false; // needs to be started by animation loop\n\n _p.stopped = false;\n this.hook(); // the animation loop will start the animation...\n\n return this;\n },\n playing: function playing() {\n return this._private.playing;\n },\n apply: function apply() {\n var _p = this._private;\n _p.applying = true;\n _p.started = false; // needs to be started by animation loop\n\n _p.stopped = false;\n this.hook(); // the animation loop will apply the animation at this progress\n\n return this;\n },\n applying: function applying() {\n return this._private.applying;\n },\n pause: function pause() {\n var _p = this._private;\n _p.playing = false;\n _p.started = false;\n return this;\n },\n stop: function stop() {\n var _p = this._private;\n _p.playing = false;\n _p.started = false;\n _p.stopped = true; // to be removed from animation queues\n\n return this;\n },\n rewind: function rewind() {\n return this.progress(0);\n },\n fastforward: function fastforward() {\n return this.progress(1);\n },\n time: function time(t) {\n var _p = this._private;\n\n if (t === undefined) {\n return _p.progress * _p.duration;\n } else {\n return this.progress(t / _p.duration);\n }\n },\n progress: function progress(p) {\n var _p = this._private;\n var wasPlaying = _p.playing;\n\n if (p === undefined) {\n return _p.progress;\n } else {\n if (wasPlaying) {\n this.pause();\n }\n\n _p.progress = p;\n _p.started = false;\n\n if (wasPlaying) {\n this.play();\n }\n }\n\n return this;\n },\n completed: function completed() {\n return this._private.progress === 1;\n },\n reverse: function reverse() {\n var _p = this._private;\n var wasPlaying = _p.playing;\n\n if (wasPlaying) {\n this.pause();\n }\n\n _p.progress = 1 - _p.progress;\n _p.started = false;\n\n var swap = function swap(a, b) {\n var _pa = _p[a];\n\n if (_pa == null) {\n return;\n }\n\n _p[a] = _p[b];\n _p[b] = _pa;\n };\n\n swap('zoom', 'startZoom');\n swap('pan', 'startPan');\n swap('position', 'startPosition'); // swap styles\n\n if (_p.style) {\n for (var i = 0; i < _p.style.length; i++) {\n var prop = _p.style[i];\n var name = prop.name;\n var startStyleProp = _p.startStyle[name];\n _p.startStyle[name] = prop;\n _p.style[i] = startStyleProp;\n }\n }\n\n if (wasPlaying) {\n this.play();\n }\n\n return this;\n },\n promise: function promise(type) {\n var _p = this._private;\n var arr;\n\n switch (type) {\n case 'frame':\n arr = _p.frames;\n break;\n\n default:\n case 'complete':\n case 'completed':\n arr = _p.completes;\n }\n\n return new Promise$1(function (resolve, reject) {\n arr.push(function () {\n resolve();\n });\n });\n }\n});\nanifn.complete = anifn.completed;\nanifn.run = anifn.play;\nanifn.running = anifn.playing;\n\nvar define = {\n animated: function animated() {\n return function animatedImpl() {\n var self = this;\n var selfIsArrayLike = self.length !== undefined;\n var all = selfIsArrayLike ? self : [self]; // put in array if not array-like\n\n var cy = this._private.cy || this;\n\n if (!cy.styleEnabled()) {\n return false;\n }\n\n var ele = all[0];\n\n if (ele) {\n return ele._private.animation.current.length > 0;\n }\n };\n },\n // animated\n clearQueue: function clearQueue() {\n return function clearQueueImpl() {\n var self = this;\n var selfIsArrayLike = self.length !== undefined;\n var all = selfIsArrayLike ? self : [self]; // put in array if not array-like\n\n var cy = this._private.cy || this;\n\n if (!cy.styleEnabled()) {\n return this;\n }\n\n for (var i = 0; i < all.length; i++) {\n var ele = all[i];\n ele._private.animation.queue = [];\n }\n\n return this;\n };\n },\n // clearQueue\n delay: function delay() {\n return function delayImpl(time, complete) {\n var cy = this._private.cy || this;\n\n if (!cy.styleEnabled()) {\n return this;\n }\n\n return this.animate({\n delay: time,\n duration: time,\n complete: complete\n });\n };\n },\n // delay\n delayAnimation: function delayAnimation() {\n return function delayAnimationImpl(time, complete) {\n var cy = this._private.cy || this;\n\n if (!cy.styleEnabled()) {\n return this;\n }\n\n return this.animation({\n delay: time,\n duration: time,\n complete: complete\n });\n };\n },\n // delay\n animation: function animation() {\n return function animationImpl(properties, params) {\n var self = this;\n var selfIsArrayLike = self.length !== undefined;\n var all = selfIsArrayLike ? self : [self]; // put in array if not array-like\n\n var cy = this._private.cy || this;\n var isCore = !selfIsArrayLike;\n var isEles = !isCore;\n\n if (!cy.styleEnabled()) {\n return this;\n }\n\n var style = cy.style();\n properties = extend({}, properties, params);\n var propertiesEmpty = Object.keys(properties).length === 0;\n\n if (propertiesEmpty) {\n return new Animation(all[0], properties); // nothing to animate\n }\n\n if (properties.duration === undefined) {\n properties.duration = 400;\n }\n\n switch (properties.duration) {\n case 'slow':\n properties.duration = 600;\n break;\n\n case 'fast':\n properties.duration = 200;\n break;\n }\n\n if (isEles) {\n properties.style = style.getPropsList(properties.style || properties.css);\n properties.css = undefined;\n }\n\n if (isEles && properties.renderedPosition != null) {\n var rpos = properties.renderedPosition;\n var pan = cy.pan();\n var zoom = cy.zoom();\n properties.position = renderedToModelPosition(rpos, zoom, pan);\n } // override pan w/ panBy if set\n\n\n if (isCore && properties.panBy != null) {\n var panBy = properties.panBy;\n var cyPan = cy.pan();\n properties.pan = {\n x: cyPan.x + panBy.x,\n y: cyPan.y + panBy.y\n };\n } // override pan w/ center if set\n\n\n var center = properties.center || properties.centre;\n\n if (isCore && center != null) {\n var centerPan = cy.getCenterPan(center.eles, properties.zoom);\n\n if (centerPan != null) {\n properties.pan = centerPan;\n }\n } // override pan & zoom w/ fit if set\n\n\n if (isCore && properties.fit != null) {\n var fit = properties.fit;\n var fitVp = cy.getFitViewport(fit.eles || fit.boundingBox, fit.padding);\n\n if (fitVp != null) {\n properties.pan = fitVp.pan;\n properties.zoom = fitVp.zoom;\n }\n } // override zoom (& potentially pan) w/ zoom obj if set\n\n\n if (isCore && plainObject(properties.zoom)) {\n var vp = cy.getZoomedViewport(properties.zoom);\n\n if (vp != null) {\n if (vp.zoomed) {\n properties.zoom = vp.zoom;\n }\n\n if (vp.panned) {\n properties.pan = vp.pan;\n }\n } else {\n properties.zoom = null; // an inavalid zoom (e.g. no delta) gets automatically destroyed\n }\n }\n\n return new Animation(all[0], properties);\n };\n },\n // animate\n animate: function animate() {\n return function animateImpl(properties, params) {\n var self = this;\n var selfIsArrayLike = self.length !== undefined;\n var all = selfIsArrayLike ? self : [self]; // put in array if not array-like\n\n var cy = this._private.cy || this;\n\n if (!cy.styleEnabled()) {\n return this;\n }\n\n if (params) {\n properties = extend({}, properties, params);\n } // manually hook and run the animation\n\n\n for (var i = 0; i < all.length; i++) {\n var ele = all[i];\n var queue = ele.animated() && (properties.queue === undefined || properties.queue);\n var ani = ele.animation(properties, queue ? {\n queue: true\n } : undefined);\n ani.play();\n }\n\n return this; // chaining\n };\n },\n // animate\n stop: function stop() {\n return function stopImpl(clearQueue, jumpToEnd) {\n var self = this;\n var selfIsArrayLike = self.length !== undefined;\n var all = selfIsArrayLike ? self : [self]; // put in array if not array-like\n\n var cy = this._private.cy || this;\n\n if (!cy.styleEnabled()) {\n return this;\n }\n\n for (var i = 0; i < all.length; i++) {\n var ele = all[i];\n var _p = ele._private;\n var anis = _p.animation.current;\n\n for (var j = 0; j < anis.length; j++) {\n var ani = anis[j];\n var ani_p = ani._private;\n\n if (jumpToEnd) {\n // next iteration of the animation loop, the animation\n // will go straight to the end and be removed\n ani_p.duration = 0;\n }\n } // clear the queue of future animations\n\n\n if (clearQueue) {\n _p.animation.queue = [];\n }\n\n if (!jumpToEnd) {\n _p.animation.current = [];\n }\n } // we have to notify (the animation loop doesn't do it for us on `stop`)\n\n\n cy.notify('draw');\n return this;\n };\n } // stop\n\n}; // define\n\nvar define$1 = {\n // access data field\n data: function data(params) {\n var defaults = {\n field: 'data',\n bindingEvent: 'data',\n allowBinding: false,\n allowSetting: false,\n allowGetting: false,\n settingEvent: 'data',\n settingTriggersEvent: false,\n triggerFnName: 'trigger',\n immutableKeys: {},\n // key => true if immutable\n updateStyle: false,\n beforeGet: function beforeGet(self) {},\n beforeSet: function beforeSet(self, obj) {},\n onSet: function onSet(self) {},\n canSet: function canSet(self) {\n return true;\n }\n };\n params = extend({}, defaults, params);\n return function dataImpl(name, value) {\n var p = params;\n var self = this;\n var selfIsArrayLike = self.length !== undefined;\n var all = selfIsArrayLike ? self : [self]; // put in array if not array-like\n\n var single = selfIsArrayLike ? self[0] : self; // .data('foo', ...)\n\n if (string(name)) {\n // set or get property\n // .data('foo')\n if (p.allowGetting && value === undefined) {\n // get\n var ret;\n\n if (single) {\n p.beforeGet(single);\n ret = single._private[p.field][name];\n }\n\n return ret; // .data('foo', 'bar')\n } else if (p.allowSetting && value !== undefined) {\n // set\n var valid = !p.immutableKeys[name];\n\n if (valid) {\n var change = _defineProperty({}, name, value);\n\n p.beforeSet(self, change);\n\n for (var i = 0, l = all.length; i < l; i++) {\n var ele = all[i];\n\n if (p.canSet(ele)) {\n ele._private[p.field][name] = value;\n }\n } // update mappers if asked\n\n\n if (p.updateStyle) {\n self.updateStyle();\n } // call onSet callback\n\n\n p.onSet(self);\n\n if (p.settingTriggersEvent) {\n self[p.triggerFnName](p.settingEvent);\n }\n }\n } // .data({ 'foo': 'bar' })\n\n } else if (p.allowSetting && plainObject(name)) {\n // extend\n var obj = name;\n var k, v;\n var keys = Object.keys(obj);\n p.beforeSet(self, obj);\n\n for (var _i = 0; _i < keys.length; _i++) {\n k = keys[_i];\n v = obj[k];\n\n var _valid = !p.immutableKeys[k];\n\n if (_valid) {\n for (var j = 0; j < all.length; j++) {\n var _ele = all[j];\n\n if (p.canSet(_ele)) {\n _ele._private[p.field][k] = v;\n }\n }\n }\n } // update mappers if asked\n\n\n if (p.updateStyle) {\n self.updateStyle();\n } // call onSet callback\n\n\n p.onSet(self);\n\n if (p.settingTriggersEvent) {\n self[p.triggerFnName](p.settingEvent);\n } // .data(function(){ ... })\n\n } else if (p.allowBinding && fn(name)) {\n // bind to event\n var fn$1 = name;\n self.on(p.bindingEvent, fn$1); // .data()\n } else if (p.allowGetting && name === undefined) {\n // get whole object\n var _ret;\n\n if (single) {\n p.beforeGet(single);\n _ret = single._private[p.field];\n }\n\n return _ret;\n }\n\n return self; // maintain chainability\n }; // function\n },\n // data\n // remove data field\n removeData: function removeData(params) {\n var defaults = {\n field: 'data',\n event: 'data',\n triggerFnName: 'trigger',\n triggerEvent: false,\n immutableKeys: {} // key => true if immutable\n\n };\n params = extend({}, defaults, params);\n return function removeDataImpl(names) {\n var p = params;\n var self = this;\n var selfIsArrayLike = self.length !== undefined;\n var all = selfIsArrayLike ? self : [self]; // put in array if not array-like\n // .removeData('foo bar')\n\n if (string(names)) {\n // then get the list of keys, and delete them\n var keys = names.split(/\\s+/);\n var l = keys.length;\n\n for (var i = 0; i < l; i++) {\n // delete each non-empty key\n var key = keys[i];\n\n if (emptyString(key)) {\n continue;\n }\n\n var valid = !p.immutableKeys[key]; // not valid if immutable\n\n if (valid) {\n for (var i_a = 0, l_a = all.length; i_a < l_a; i_a++) {\n all[i_a]._private[p.field][key] = undefined;\n }\n }\n }\n\n if (p.triggerEvent) {\n self[p.triggerFnName](p.event);\n } // .removeData()\n\n } else if (names === undefined) {\n // then delete all keys\n for (var _i_a = 0, _l_a = all.length; _i_a < _l_a; _i_a++) {\n var _privateFields = all[_i_a]._private[p.field];\n\n var _keys = Object.keys(_privateFields);\n\n for (var _i2 = 0; _i2 < _keys.length; _i2++) {\n var _key = _keys[_i2];\n var validKeyToDelete = !p.immutableKeys[_key];\n\n if (validKeyToDelete) {\n _privateFields[_key] = undefined;\n }\n }\n }\n\n if (p.triggerEvent) {\n self[p.triggerFnName](p.event);\n }\n }\n\n return self; // maintain chaining\n }; // function\n } // removeData\n\n}; // define\n\nvar define$2 = {\n eventAliasesOn: function eventAliasesOn(proto) {\n var p = proto;\n p.addListener = p.listen = p.bind = p.on;\n p.unlisten = p.unbind = p.off = p.removeListener;\n p.trigger = p.emit; // this is just a wrapper alias of .on()\n\n p.pon = p.promiseOn = function (events, selector) {\n var self = this;\n var args = Array.prototype.slice.call(arguments, 0);\n return new Promise$1(function (resolve, reject) {\n var callback = function callback(e) {\n self.off.apply(self, offArgs);\n resolve(e);\n };\n\n var onArgs = args.concat([callback]);\n var offArgs = onArgs.concat([]);\n self.on.apply(self, onArgs);\n });\n };\n }\n}; // define\n\n// use this module to cherry pick functions into your prototype\nvar define$3 = {};\n[define, define$1, define$2].forEach(function (m) {\n extend(define$3, m);\n});\n\nvar elesfn$d = {\n animate: define$3.animate(),\n animation: define$3.animation(),\n animated: define$3.animated(),\n clearQueue: define$3.clearQueue(),\n delay: define$3.delay(),\n delayAnimation: define$3.delayAnimation(),\n stop: define$3.stop()\n};\n\nvar elesfn$e = {\n classes: function classes(_classes) {\n var self = this;\n\n if (_classes === undefined) {\n var ret = [];\n\n self[0]._private.classes.forEach(function (cls) {\n return ret.push(cls);\n });\n\n return ret;\n } else if (!array(_classes)) {\n // extract classes from string\n _classes = (_classes || '').match(/\\S+/g) || [];\n }\n\n var changed = [];\n var classesSet = new Set$1(_classes); // check and update each ele\n\n for (var j = 0; j < self.length; j++) {\n var ele = self[j];\n var _p = ele._private;\n var eleClasses = _p.classes;\n var changedEle = false; // check if ele has all of the passed classes\n\n for (var i = 0; i < _classes.length; i++) {\n var cls = _classes[i];\n var eleHasClass = eleClasses.has(cls);\n\n if (!eleHasClass) {\n changedEle = true;\n break;\n }\n } // check if ele has classes outside of those passed\n\n\n if (!changedEle) {\n changedEle = eleClasses.size !== _classes.length;\n }\n\n if (changedEle) {\n _p.classes = classesSet;\n changed.push(ele);\n }\n } // trigger update style on those eles that had class changes\n\n\n if (changed.length > 0) {\n this.spawn(changed).updateStyle().emit('class');\n }\n\n return self;\n },\n addClass: function addClass(classes) {\n return this.toggleClass(classes, true);\n },\n hasClass: function hasClass(className) {\n var ele = this[0];\n return ele != null && ele._private.classes.has(className);\n },\n toggleClass: function toggleClass(classes, toggle) {\n if (!array(classes)) {\n // extract classes from string\n classes = classes.match(/\\S+/g) || [];\n }\n\n var self = this;\n var toggleUndefd = toggle === undefined;\n var changed = []; // eles who had classes changed\n\n for (var i = 0, il = self.length; i < il; i++) {\n var ele = self[i];\n var eleClasses = ele._private.classes;\n var changedEle = false;\n\n for (var j = 0; j < classes.length; j++) {\n var cls = classes[j];\n var hasClass = eleClasses.has(cls);\n var changedNow = false;\n\n if (toggle || toggleUndefd && !hasClass) {\n eleClasses.add(cls);\n changedNow = true;\n } else if (!toggle || toggleUndefd && hasClass) {\n eleClasses[\"delete\"](cls);\n changedNow = true;\n }\n\n if (!changedEle && changedNow) {\n changed.push(ele);\n changedEle = true;\n }\n } // for j classes\n\n } // for i eles\n // trigger update style on those eles that had class changes\n\n\n if (changed.length > 0) {\n this.spawn(changed).updateStyle().emit('class');\n }\n\n return self;\n },\n removeClass: function removeClass(classes) {\n return this.toggleClass(classes, false);\n },\n flashClass: function flashClass(classes, duration) {\n var self = this;\n\n if (duration == null) {\n duration = 250;\n } else if (duration === 0) {\n return self; // nothing to do really\n }\n\n self.addClass(classes);\n setTimeout(function () {\n self.removeClass(classes);\n }, duration);\n return self;\n }\n};\nelesfn$e.className = elesfn$e.classNames = elesfn$e.classes;\n\nvar tokens = {\n metaChar: '[\\\\!\\\\\"\\\\#\\\\$\\\\%\\\\&\\\\\\'\\\\(\\\\)\\\\*\\\\+\\\\,\\\\.\\\\/\\\\:\\\\;\\\\<\\\\=\\\\>\\\\?\\\\@\\\\[\\\\]\\\\^\\\\`\\\\{\\\\|\\\\}\\\\~]',\n // chars we need to escape in let names, etc\n comparatorOp: '=|\\\\!=|>|>=|<|<=|\\\\$=|\\\\^=|\\\\*=',\n // binary comparison op (used in data selectors)\n boolOp: '\\\\?|\\\\!|\\\\^',\n // boolean (unary) operators (used in data selectors)\n string: '\"(?:\\\\\\\\\"|[^\"])*\"' + '|' + \"'(?:\\\\\\\\'|[^'])*'\",\n // string literals (used in data selectors) -- doublequotes | singlequotes\n number: number$1,\n // number literal (used in data selectors) --- e.g. 0.1234, 1234, 12e123\n meta: 'degree|indegree|outdegree',\n // allowed metadata fields (i.e. allowed functions to use from Collection)\n separator: '\\\\s*,\\\\s*',\n // queries are separated by commas, e.g. edge[foo = 'bar'], node.someClass\n descendant: '\\\\s+',\n child: '\\\\s+>\\\\s+',\n subject: '\\\\$',\n group: 'node|edge|\\\\*',\n directedEdge: '\\\\s+->\\\\s+',\n undirectedEdge: '\\\\s+<->\\\\s+'\n};\ntokens.variable = '(?:[\\\\w-]|(?:\\\\\\\\' + tokens.metaChar + '))+'; // a variable name\n\ntokens.value = tokens.string + '|' + tokens.number; // a value literal, either a string or number\n\ntokens.className = tokens.variable; // a class name (follows variable conventions)\n\ntokens.id = tokens.variable; // an element id (follows variable conventions)\n\n(function () {\n var ops, op, i; // add @ variants to comparatorOp\n\n ops = tokens.comparatorOp.split('|');\n\n for (i = 0; i < ops.length; i++) {\n op = ops[i];\n tokens.comparatorOp += '|@' + op;\n } // add ! variants to comparatorOp\n\n\n ops = tokens.comparatorOp.split('|');\n\n for (i = 0; i < ops.length; i++) {\n op = ops[i];\n\n if (op.indexOf('!') >= 0) {\n continue;\n } // skip ops that explicitly contain !\n\n\n if (op === '=') {\n continue;\n } // skip = b/c != is explicitly defined\n\n\n tokens.comparatorOp += '|\\\\!' + op;\n }\n})();\n\n/**\n * Make a new query object\n *\n * @prop type {Type} The type enum (int) of the query\n * @prop checks List of checks to make against an ele to test for a match\n */\nvar newQuery = function newQuery() {\n return {\n checks: []\n };\n};\n\n/**\n * A check type enum-like object. Uses integer values for fast match() lookup.\n * The ordering does not matter as long as the ints are unique.\n */\nvar Type = {\n /** E.g. node */\n GROUP: 0,\n\n /** A collection of elements */\n COLLECTION: 1,\n\n /** A filter(ele) function */\n FILTER: 2,\n\n /** E.g. [foo > 1] */\n DATA_COMPARE: 3,\n\n /** E.g. [foo] */\n DATA_EXIST: 4,\n\n /** E.g. [?foo] */\n DATA_BOOL: 5,\n\n /** E.g. [[degree > 2]] */\n META_COMPARE: 6,\n\n /** E.g. :selected */\n STATE: 7,\n\n /** E.g. #foo */\n ID: 8,\n\n /** E.g. .foo */\n CLASS: 9,\n\n /** E.g. #foo <-> #bar */\n UNDIRECTED_EDGE: 10,\n\n /** E.g. #foo -> #bar */\n DIRECTED_EDGE: 11,\n\n /** E.g. $#foo -> #bar */\n NODE_SOURCE: 12,\n\n /** E.g. #foo -> $#bar */\n NODE_TARGET: 13,\n\n /** E.g. $#foo <-> #bar */\n NODE_NEIGHBOR: 14,\n\n /** E.g. #foo > #bar */\n CHILD: 15,\n\n /** E.g. #foo #bar */\n DESCENDANT: 16,\n\n /** E.g. $#foo > #bar */\n PARENT: 17,\n\n /** E.g. $#foo #bar */\n ANCESTOR: 18,\n\n /** E.g. #foo > $bar > #baz */\n COMPOUND_SPLIT: 19,\n\n /** Always matches, useful placeholder for subject in `COMPOUND_SPLIT` */\n TRUE: 20\n};\n\nvar stateSelectors = [{\n selector: ':selected',\n matches: function matches(ele) {\n return ele.selected();\n }\n}, {\n selector: ':unselected',\n matches: function matches(ele) {\n return !ele.selected();\n }\n}, {\n selector: ':selectable',\n matches: function matches(ele) {\n return ele.selectable();\n }\n}, {\n selector: ':unselectable',\n matches: function matches(ele) {\n return !ele.selectable();\n }\n}, {\n selector: ':locked',\n matches: function matches(ele) {\n return ele.locked();\n }\n}, {\n selector: ':unlocked',\n matches: function matches(ele) {\n return !ele.locked();\n }\n}, {\n selector: ':visible',\n matches: function matches(ele) {\n return ele.visible();\n }\n}, {\n selector: ':hidden',\n matches: function matches(ele) {\n return !ele.visible();\n }\n}, {\n selector: ':transparent',\n matches: function matches(ele) {\n return ele.transparent();\n }\n}, {\n selector: ':grabbed',\n matches: function matches(ele) {\n return ele.grabbed();\n }\n}, {\n selector: ':free',\n matches: function matches(ele) {\n return !ele.grabbed();\n }\n}, {\n selector: ':removed',\n matches: function matches(ele) {\n return ele.removed();\n }\n}, {\n selector: ':inside',\n matches: function matches(ele) {\n return !ele.removed();\n }\n}, {\n selector: ':grabbable',\n matches: function matches(ele) {\n return ele.grabbable();\n }\n}, {\n selector: ':ungrabbable',\n matches: function matches(ele) {\n return !ele.grabbable();\n }\n}, {\n selector: ':animated',\n matches: function matches(ele) {\n return ele.animated();\n }\n}, {\n selector: ':unanimated',\n matches: function matches(ele) {\n return !ele.animated();\n }\n}, {\n selector: ':parent',\n matches: function matches(ele) {\n return ele.isParent();\n }\n}, {\n selector: ':childless',\n matches: function matches(ele) {\n return ele.isChildless();\n }\n}, {\n selector: ':child',\n matches: function matches(ele) {\n return ele.isChild();\n }\n}, {\n selector: ':orphan',\n matches: function matches(ele) {\n return ele.isOrphan();\n }\n}, {\n selector: ':nonorphan',\n matches: function matches(ele) {\n return ele.isChild();\n }\n}, {\n selector: ':compound',\n matches: function matches(ele) {\n if (ele.isNode()) {\n return ele.isParent();\n } else {\n return ele.source().isParent() || ele.target().isParent();\n }\n }\n}, {\n selector: ':loop',\n matches: function matches(ele) {\n return ele.isLoop();\n }\n}, {\n selector: ':simple',\n matches: function matches(ele) {\n return ele.isSimple();\n }\n}, {\n selector: ':active',\n matches: function matches(ele) {\n return ele.active();\n }\n}, {\n selector: ':inactive',\n matches: function matches(ele) {\n return !ele.active();\n }\n}, {\n selector: ':backgrounding',\n matches: function matches(ele) {\n return ele.backgrounding();\n }\n}, {\n selector: ':nonbackgrounding',\n matches: function matches(ele) {\n return !ele.backgrounding();\n }\n}].sort(function (a, b) {\n // n.b. selectors that are starting substrings of others must have the longer ones first\n return descending(a.selector, b.selector);\n});\n\nvar lookup = function () {\n var selToFn = {};\n var s;\n\n for (var i = 0; i < stateSelectors.length; i++) {\n s = stateSelectors[i];\n selToFn[s.selector] = s.matches;\n }\n\n return selToFn;\n}();\n\nvar stateSelectorMatches = function stateSelectorMatches(sel, ele) {\n return lookup[sel](ele);\n};\nvar stateSelectorRegex = '(' + stateSelectors.map(function (s) {\n return s.selector;\n}).join('|') + ')';\n\n// so that values get compared properly in Selector.filter()\n\nvar cleanMetaChars = function cleanMetaChars(str) {\n return str.replace(new RegExp('\\\\\\\\(' + tokens.metaChar + ')', 'g'), function (match, $1) {\n return $1;\n });\n};\n\nvar replaceLastQuery = function replaceLastQuery(selector, examiningQuery, replacementQuery) {\n selector[selector.length - 1] = replacementQuery;\n}; // NOTE: add new expression syntax here to have it recognised by the parser;\n// - a query contains all adjacent (i.e. no separator in between) expressions;\n// - the current query is stored in selector[i]\n// - you need to check the query objects in match() for it actually filter properly, but that's pretty straight forward\n\n\nvar exprs = [{\n name: 'group',\n // just used for identifying when debugging\n query: true,\n regex: '(' + tokens.group + ')',\n populate: function populate(selector, query, _ref) {\n var _ref2 = _slicedToArray(_ref, 1),\n group = _ref2[0];\n\n query.checks.push({\n type: Type.GROUP,\n value: group === '*' ? group : group + 's'\n });\n }\n}, {\n name: 'state',\n query: true,\n regex: stateSelectorRegex,\n populate: function populate(selector, query, _ref3) {\n var _ref4 = _slicedToArray(_ref3, 1),\n state = _ref4[0];\n\n query.checks.push({\n type: Type.STATE,\n value: state\n });\n }\n}, {\n name: 'id',\n query: true,\n regex: '\\\\#(' + tokens.id + ')',\n populate: function populate(selector, query, _ref5) {\n var _ref6 = _slicedToArray(_ref5, 1),\n id = _ref6[0];\n\n query.checks.push({\n type: Type.ID,\n value: cleanMetaChars(id)\n });\n }\n}, {\n name: 'className',\n query: true,\n regex: '\\\\.(' + tokens.className + ')',\n populate: function populate(selector, query, _ref7) {\n var _ref8 = _slicedToArray(_ref7, 1),\n className = _ref8[0];\n\n query.checks.push({\n type: Type.CLASS,\n value: cleanMetaChars(className)\n });\n }\n}, {\n name: 'dataExists',\n query: true,\n regex: '\\\\[\\\\s*(' + tokens.variable + ')\\\\s*\\\\]',\n populate: function populate(selector, query, _ref9) {\n var _ref10 = _slicedToArray(_ref9, 1),\n variable = _ref10[0];\n\n query.checks.push({\n type: Type.DATA_EXIST,\n field: cleanMetaChars(variable)\n });\n }\n}, {\n name: 'dataCompare',\n query: true,\n regex: '\\\\[\\\\s*(' + tokens.variable + ')\\\\s*(' + tokens.comparatorOp + ')\\\\s*(' + tokens.value + ')\\\\s*\\\\]',\n populate: function populate(selector, query, _ref11) {\n var _ref12 = _slicedToArray(_ref11, 3),\n variable = _ref12[0],\n comparatorOp = _ref12[1],\n value = _ref12[2];\n\n var valueIsString = new RegExp('^' + tokens.string + '$').exec(value) != null;\n\n if (valueIsString) {\n value = value.substring(1, value.length - 1);\n } else {\n value = parseFloat(value);\n }\n\n query.checks.push({\n type: Type.DATA_COMPARE,\n field: cleanMetaChars(variable),\n operator: comparatorOp,\n value: value\n });\n }\n}, {\n name: 'dataBool',\n query: true,\n regex: '\\\\[\\\\s*(' + tokens.boolOp + ')\\\\s*(' + tokens.variable + ')\\\\s*\\\\]',\n populate: function populate(selector, query, _ref13) {\n var _ref14 = _slicedToArray(_ref13, 2),\n boolOp = _ref14[0],\n variable = _ref14[1];\n\n query.checks.push({\n type: Type.DATA_BOOL,\n field: cleanMetaChars(variable),\n operator: boolOp\n });\n }\n}, {\n name: 'metaCompare',\n query: true,\n regex: '\\\\[\\\\[\\\\s*(' + tokens.meta + ')\\\\s*(' + tokens.comparatorOp + ')\\\\s*(' + tokens.number + ')\\\\s*\\\\]\\\\]',\n populate: function populate(selector, query, _ref15) {\n var _ref16 = _slicedToArray(_ref15, 3),\n meta = _ref16[0],\n comparatorOp = _ref16[1],\n number = _ref16[2];\n\n query.checks.push({\n type: Type.META_COMPARE,\n field: cleanMetaChars(meta),\n operator: comparatorOp,\n value: parseFloat(number)\n });\n }\n}, {\n name: 'nextQuery',\n separator: true,\n regex: tokens.separator,\n populate: function populate(selector, query) {\n var currentSubject = selector.currentSubject;\n var edgeCount = selector.edgeCount;\n var compoundCount = selector.compoundCount;\n var lastQ = selector[selector.length - 1];\n\n if (currentSubject != null) {\n lastQ.subject = currentSubject;\n selector.currentSubject = null;\n }\n\n lastQ.edgeCount = edgeCount;\n lastQ.compoundCount = compoundCount;\n selector.edgeCount = 0;\n selector.compoundCount = 0; // go on to next query\n\n var nextQuery = selector[selector.length++] = newQuery();\n return nextQuery; // this is the new query to be filled by the following exprs\n }\n}, {\n name: 'directedEdge',\n separator: true,\n regex: tokens.directedEdge,\n populate: function populate(selector, query) {\n if (selector.currentSubject == null) {\n // undirected edge\n var edgeQuery = newQuery();\n var source = query;\n var target = newQuery();\n edgeQuery.checks.push({\n type: Type.DIRECTED_EDGE,\n source: source,\n target: target\n }); // the query in the selector should be the edge rather than the source\n\n replaceLastQuery(selector, query, edgeQuery);\n selector.edgeCount++; // we're now populating the target query with expressions that follow\n\n return target;\n } else {\n // source/target\n var srcTgtQ = newQuery();\n var _source = query;\n\n var _target = newQuery();\n\n srcTgtQ.checks.push({\n type: Type.NODE_SOURCE,\n source: _source,\n target: _target\n }); // the query in the selector should be the neighbourhood rather than the node\n\n replaceLastQuery(selector, query, srcTgtQ);\n selector.edgeCount++;\n return _target; // now populating the target with the following expressions\n }\n }\n}, {\n name: 'undirectedEdge',\n separator: true,\n regex: tokens.undirectedEdge,\n populate: function populate(selector, query) {\n if (selector.currentSubject == null) {\n // undirected edge\n var edgeQuery = newQuery();\n var source = query;\n var target = newQuery();\n edgeQuery.checks.push({\n type: Type.UNDIRECTED_EDGE,\n nodes: [source, target]\n }); // the query in the selector should be the edge rather than the source\n\n replaceLastQuery(selector, query, edgeQuery);\n selector.edgeCount++; // we're now populating the target query with expressions that follow\n\n return target;\n } else {\n // neighbourhood\n var nhoodQ = newQuery();\n var node = query;\n var neighbor = newQuery();\n nhoodQ.checks.push({\n type: Type.NODE_NEIGHBOR,\n node: node,\n neighbor: neighbor\n }); // the query in the selector should be the neighbourhood rather than the node\n\n replaceLastQuery(selector, query, nhoodQ);\n return neighbor; // now populating the neighbor with following expressions\n }\n }\n}, {\n name: 'child',\n separator: true,\n regex: tokens.child,\n populate: function populate(selector, query) {\n if (selector.currentSubject == null) {\n // default: child query\n var parentChildQuery = newQuery();\n var child = newQuery();\n var parent = selector[selector.length - 1];\n parentChildQuery.checks.push({\n type: Type.CHILD,\n parent: parent,\n child: child\n }); // the query in the selector should be the '>' itself\n\n replaceLastQuery(selector, query, parentChildQuery);\n selector.compoundCount++; // we're now populating the child query with expressions that follow\n\n return child;\n } else if (selector.currentSubject === query) {\n // compound split query\n var compound = newQuery();\n var left = selector[selector.length - 1];\n var right = newQuery();\n var subject = newQuery();\n\n var _child = newQuery();\n\n var _parent = newQuery(); // set up the root compound q\n\n\n compound.checks.push({\n type: Type.COMPOUND_SPLIT,\n left: left,\n right: right,\n subject: subject\n }); // populate the subject and replace the q at the old spot (within left) with TRUE\n\n subject.checks = query.checks; // take the checks from the left\n\n query.checks = [{\n type: Type.TRUE\n }]; // checks under left refs the subject implicitly\n // set up the right q\n\n _parent.checks.push({\n type: Type.TRUE\n }); // parent implicitly refs the subject\n\n\n right.checks.push({\n type: Type.PARENT,\n // type is swapped on right side queries\n parent: _parent,\n child: _child // empty for now\n\n });\n replaceLastQuery(selector, left, compound); // update the ref since we moved things around for `query`\n\n selector.currentSubject = subject;\n selector.compoundCount++;\n return _child; // now populating the right side's child\n } else {\n // parent query\n // info for parent query\n var _parent2 = newQuery();\n\n var _child2 = newQuery();\n\n var pcQChecks = [{\n type: Type.PARENT,\n parent: _parent2,\n child: _child2\n }]; // the parent-child query takes the place of the query previously being populated\n\n _parent2.checks = query.checks; // the previous query contains the checks for the parent\n\n query.checks = pcQChecks; // pc query takes over\n\n selector.compoundCount++;\n return _child2; // we're now populating the child\n }\n }\n}, {\n name: 'descendant',\n separator: true,\n regex: tokens.descendant,\n populate: function populate(selector, query) {\n if (selector.currentSubject == null) {\n // default: descendant query\n var ancChQuery = newQuery();\n var descendant = newQuery();\n var ancestor = selector[selector.length - 1];\n ancChQuery.checks.push({\n type: Type.DESCENDANT,\n ancestor: ancestor,\n descendant: descendant\n }); // the query in the selector should be the '>' itself\n\n replaceLastQuery(selector, query, ancChQuery);\n selector.compoundCount++; // we're now populating the descendant query with expressions that follow\n\n return descendant;\n } else if (selector.currentSubject === query) {\n // compound split query\n var compound = newQuery();\n var left = selector[selector.length - 1];\n var right = newQuery();\n var subject = newQuery();\n\n var _descendant = newQuery();\n\n var _ancestor = newQuery(); // set up the root compound q\n\n\n compound.checks.push({\n type: Type.COMPOUND_SPLIT,\n left: left,\n right: right,\n subject: subject\n }); // populate the subject and replace the q at the old spot (within left) with TRUE\n\n subject.checks = query.checks; // take the checks from the left\n\n query.checks = [{\n type: Type.TRUE\n }]; // checks under left refs the subject implicitly\n // set up the right q\n\n _ancestor.checks.push({\n type: Type.TRUE\n }); // ancestor implicitly refs the subject\n\n\n right.checks.push({\n type: Type.ANCESTOR,\n // type is swapped on right side queries\n ancestor: _ancestor,\n descendant: _descendant // empty for now\n\n });\n replaceLastQuery(selector, left, compound); // update the ref since we moved things around for `query`\n\n selector.currentSubject = subject;\n selector.compoundCount++;\n return _descendant; // now populating the right side's descendant\n } else {\n // ancestor query\n // info for parent query\n var _ancestor2 = newQuery();\n\n var _descendant2 = newQuery();\n\n var adQChecks = [{\n type: Type.ANCESTOR,\n ancestor: _ancestor2,\n descendant: _descendant2\n }]; // the parent-child query takes the place of the query previously being populated\n\n _ancestor2.checks = query.checks; // the previous query contains the checks for the parent\n\n query.checks = adQChecks; // pc query takes over\n\n selector.compoundCount++;\n return _descendant2; // we're now populating the child\n }\n }\n}, {\n name: 'subject',\n modifier: true,\n regex: tokens.subject,\n populate: function populate(selector, query) {\n if (selector.currentSubject != null && selector.currentSubject !== query) {\n warn('Redefinition of subject in selector `' + selector.toString() + '`');\n return false;\n }\n\n selector.currentSubject = query;\n var topQ = selector[selector.length - 1];\n var topChk = topQ.checks[0];\n var topType = topChk == null ? null : topChk.type;\n\n if (topType === Type.DIRECTED_EDGE) {\n // directed edge with subject on the target\n // change to target node check\n topChk.type = Type.NODE_TARGET;\n } else if (topType === Type.UNDIRECTED_EDGE) {\n // undirected edge with subject on the second node\n // change to neighbor check\n topChk.type = Type.NODE_NEIGHBOR;\n topChk.node = topChk.nodes[1]; // second node is subject\n\n topChk.neighbor = topChk.nodes[0]; // clean up unused fields for new type\n\n topChk.nodes = null;\n }\n }\n}];\nexprs.forEach(function (e) {\n return e.regexObj = new RegExp('^' + e.regex);\n});\n\n/**\n * Of all the expressions, find the first match in the remaining text.\n * @param {string} remaining The remaining text to parse\n * @returns The matched expression and the newly remaining text `{ expr, match, name, remaining }`\n */\n\nvar consumeExpr = function consumeExpr(remaining) {\n var expr;\n var match;\n var name;\n\n for (var j = 0; j < exprs.length; j++) {\n var e = exprs[j];\n var n = e.name;\n var m = remaining.match(e.regexObj);\n\n if (m != null) {\n match = m;\n expr = e;\n name = n;\n var consumed = m[0];\n remaining = remaining.substring(consumed.length);\n break; // we've consumed one expr, so we can return now\n }\n }\n\n return {\n expr: expr,\n match: match,\n name: name,\n remaining: remaining\n };\n};\n/**\n * Consume all the leading whitespace\n * @param {string} remaining The text to consume\n * @returns The text with the leading whitespace removed\n */\n\n\nvar consumeWhitespace = function consumeWhitespace(remaining) {\n var match = remaining.match(/^\\s+/);\n\n if (match) {\n var consumed = match[0];\n remaining = remaining.substring(consumed.length);\n }\n\n return remaining;\n};\n/**\n * Parse the string and store the parsed representation in the Selector.\n * @param {string} selector The selector string\n * @returns `true` if the selector was successfully parsed, `false` otherwise\n */\n\n\nvar parse = function parse(selector) {\n var self = this;\n var remaining = self.inputText = selector;\n var currentQuery = self[0] = newQuery();\n self.length = 1;\n remaining = consumeWhitespace(remaining); // get rid of leading whitespace\n\n for (;;) {\n var exprInfo = consumeExpr(remaining);\n\n if (exprInfo.expr == null) {\n warn('The selector `' + selector + '`is invalid');\n return false;\n } else {\n var args = exprInfo.match.slice(1); // let the token populate the selector object in currentQuery\n\n var ret = exprInfo.expr.populate(self, currentQuery, args);\n\n if (ret === false) {\n return false; // exit if population failed\n } else if (ret != null) {\n currentQuery = ret; // change the current query to be filled if the expr specifies\n }\n }\n\n remaining = exprInfo.remaining; // we're done when there's nothing left to parse\n\n if (remaining.match(/^\\s*$/)) {\n break;\n }\n }\n\n var lastQ = self[self.length - 1];\n\n if (self.currentSubject != null) {\n lastQ.subject = self.currentSubject;\n }\n\n lastQ.edgeCount = self.edgeCount;\n lastQ.compoundCount = self.compoundCount;\n\n for (var i = 0; i < self.length; i++) {\n var q = self[i]; // in future, this could potentially be allowed if there were operator precedence and detection of invalid combinations\n\n if (q.compoundCount > 0 && q.edgeCount > 0) {\n warn('The selector `' + selector + '` is invalid because it uses both a compound selector and an edge selector');\n return false;\n }\n\n if (q.edgeCount > 1) {\n warn('The selector `' + selector + '` is invalid because it uses multiple edge selectors');\n return false;\n } else if (q.edgeCount === 1) {\n warn('The selector `' + selector + '` is deprecated. Edge selectors do not take effect on changes to source and target nodes after an edge is added, for performance reasons. Use a class or data selector on edges instead, updating the class or data of an edge when your app detects a change in source or target nodes.');\n }\n }\n\n return true; // success\n};\n/**\n * Get the selector represented as a string. This value uses default formatting,\n * so things like spacing may differ from the input text passed to the constructor.\n * @returns {string} The selector string\n */\n\n\nvar toString = function toString() {\n if (this.toStringCache != null) {\n return this.toStringCache;\n }\n\n var clean = function clean(obj) {\n if (obj == null) {\n return '';\n } else {\n return obj;\n }\n };\n\n var cleanVal = function cleanVal(val) {\n if (string(val)) {\n return '\"' + val + '\"';\n } else {\n return clean(val);\n }\n };\n\n var space = function space(val) {\n return ' ' + val + ' ';\n };\n\n var checkToString = function checkToString(check, subject) {\n var type = check.type,\n value = check.value;\n\n switch (type) {\n case Type.GROUP:\n {\n var group = clean(value);\n return group.substring(0, group.length - 1);\n }\n\n case Type.DATA_COMPARE:\n {\n var field = check.field,\n operator = check.operator;\n return '[' + field + space(clean(operator)) + cleanVal(value) + ']';\n }\n\n case Type.DATA_BOOL:\n {\n var _operator = check.operator,\n _field = check.field;\n return '[' + clean(_operator) + _field + ']';\n }\n\n case Type.DATA_EXIST:\n {\n var _field2 = check.field;\n return '[' + _field2 + ']';\n }\n\n case Type.META_COMPARE:\n {\n var _operator2 = check.operator,\n _field3 = check.field;\n return '[[' + _field3 + space(clean(_operator2)) + cleanVal(value) + ']]';\n }\n\n case Type.STATE:\n {\n return value;\n }\n\n case Type.ID:\n {\n return '#' + value;\n }\n\n case Type.CLASS:\n {\n return '.' + value;\n }\n\n case Type.PARENT:\n case Type.CHILD:\n {\n return queryToString(check.parent, subject) + space('>') + queryToString(check.child, subject);\n }\n\n case Type.ANCESTOR:\n case Type.DESCENDANT:\n {\n return queryToString(check.ancestor, subject) + ' ' + queryToString(check.descendant, subject);\n }\n\n case Type.COMPOUND_SPLIT:\n {\n var lhs = queryToString(check.left, subject);\n var sub = queryToString(check.subject, subject);\n var rhs = queryToString(check.right, subject);\n return lhs + (lhs.length > 0 ? ' ' : '') + sub + rhs;\n }\n\n case Type.TRUE:\n {\n return '';\n }\n }\n };\n\n var queryToString = function queryToString(query, subject) {\n return query.checks.reduce(function (str, chk, i) {\n return str + (subject === query && i === 0 ? '$' : '') + checkToString(chk, subject);\n }, '');\n };\n\n var str = '';\n\n for (var i = 0; i < this.length; i++) {\n var query = this[i];\n str += queryToString(query, query.subject);\n\n if (this.length > 1 && i < this.length - 1) {\n str += ', ';\n }\n }\n\n this.toStringCache = str;\n return str;\n};\nvar parse$1 = {\n parse: parse,\n toString: toString\n};\n\nvar valCmp = function valCmp(fieldVal, operator, value) {\n var matches;\n var isFieldStr = string(fieldVal);\n var isFieldNum = number(fieldVal);\n var isValStr = string(value);\n var fieldStr, valStr;\n var caseInsensitive = false;\n var notExpr = false;\n var isIneqCmp = false;\n\n if (operator.indexOf('!') >= 0) {\n operator = operator.replace('!', '');\n notExpr = true;\n }\n\n if (operator.indexOf('@') >= 0) {\n operator = operator.replace('@', '');\n caseInsensitive = true;\n }\n\n if (isFieldStr || isValStr || caseInsensitive) {\n fieldStr = !isFieldStr && !isFieldNum ? '' : '' + fieldVal;\n valStr = '' + value;\n } // if we're doing a case insensitive comparison, then we're using a STRING comparison\n // even if we're comparing numbers\n\n\n if (caseInsensitive) {\n fieldVal = fieldStr = fieldStr.toLowerCase();\n value = valStr = valStr.toLowerCase();\n }\n\n switch (operator) {\n case '*=':\n matches = fieldStr.indexOf(valStr) >= 0;\n break;\n\n case '$=':\n matches = fieldStr.indexOf(valStr, fieldStr.length - valStr.length) >= 0;\n break;\n\n case '^=':\n matches = fieldStr.indexOf(valStr) === 0;\n break;\n\n case '=':\n matches = fieldVal === value;\n break;\n\n case '>':\n isIneqCmp = true;\n matches = fieldVal > value;\n break;\n\n case '>=':\n isIneqCmp = true;\n matches = fieldVal >= value;\n break;\n\n case '<':\n isIneqCmp = true;\n matches = fieldVal < value;\n break;\n\n case '<=':\n isIneqCmp = true;\n matches = fieldVal <= value;\n break;\n\n default:\n matches = false;\n break;\n } // apply the not op, but null vals for inequalities should always stay non-matching\n\n\n if (notExpr && (fieldVal != null || !isIneqCmp)) {\n matches = !matches;\n }\n\n return matches;\n};\nvar boolCmp = function boolCmp(fieldVal, operator) {\n switch (operator) {\n case '?':\n return fieldVal ? true : false;\n\n case '!':\n return fieldVal ? false : true;\n\n case '^':\n return fieldVal === undefined;\n }\n};\nvar existCmp = function existCmp(fieldVal) {\n return fieldVal !== undefined;\n};\nvar data = function data(ele, field) {\n return ele.data(field);\n};\nvar meta = function meta(ele, field) {\n return ele[field]();\n};\n\n/** A lookup of `match(check, ele)` functions by `Type` int */\n\nvar match = [];\n/**\n * Returns whether the query matches for the element\n * @param query The `{ type, value, ... }` query object\n * @param ele The element to compare against\n*/\n\nvar matches = function matches(query, ele) {\n return query.checks.every(function (chk) {\n return match[chk.type](chk, ele);\n });\n};\n\nmatch[Type.GROUP] = function (check, ele) {\n var group = check.value;\n return group === '*' || group === ele.group();\n};\n\nmatch[Type.STATE] = function (check, ele) {\n var stateSelector = check.value;\n return stateSelectorMatches(stateSelector, ele);\n};\n\nmatch[Type.ID] = function (check, ele) {\n var id = check.value;\n return ele.id() === id;\n};\n\nmatch[Type.CLASS] = function (check, ele) {\n var cls = check.value;\n return ele.hasClass(cls);\n};\n\nmatch[Type.META_COMPARE] = function (check, ele) {\n var field = check.field,\n operator = check.operator,\n value = check.value;\n return valCmp(meta(ele, field), operator, value);\n};\n\nmatch[Type.DATA_COMPARE] = function (check, ele) {\n var field = check.field,\n operator = check.operator,\n value = check.value;\n return valCmp(data(ele, field), operator, value);\n};\n\nmatch[Type.DATA_BOOL] = function (check, ele) {\n var field = check.field,\n operator = check.operator;\n return boolCmp(data(ele, field), operator);\n};\n\nmatch[Type.DATA_EXIST] = function (check, ele) {\n var field = check.field,\n operator = check.operator;\n return existCmp(data(ele, field));\n};\n\nmatch[Type.UNDIRECTED_EDGE] = function (check, ele) {\n var qA = check.nodes[0];\n var qB = check.nodes[1];\n var src = ele.source();\n var tgt = ele.target();\n return matches(qA, src) && matches(qB, tgt) || matches(qB, src) && matches(qA, tgt);\n};\n\nmatch[Type.NODE_NEIGHBOR] = function (check, ele) {\n return matches(check.node, ele) && ele.neighborhood().some(function (n) {\n return n.isNode() && matches(check.neighbor, n);\n });\n};\n\nmatch[Type.DIRECTED_EDGE] = function (check, ele) {\n return matches(check.source, ele.source()) && matches(check.target, ele.target());\n};\n\nmatch[Type.NODE_SOURCE] = function (check, ele) {\n return matches(check.source, ele) && ele.outgoers().some(function (n) {\n return n.isNode() && matches(check.target, n);\n });\n};\n\nmatch[Type.NODE_TARGET] = function (check, ele) {\n return matches(check.target, ele) && ele.incomers().some(function (n) {\n return n.isNode() && matches(check.source, n);\n });\n};\n\nmatch[Type.CHILD] = function (check, ele) {\n return matches(check.child, ele) && matches(check.parent, ele.parent());\n};\n\nmatch[Type.PARENT] = function (check, ele) {\n return matches(check.parent, ele) && ele.children().some(function (c) {\n return matches(check.child, c);\n });\n};\n\nmatch[Type.DESCENDANT] = function (check, ele) {\n return matches(check.descendant, ele) && ele.ancestors().some(function (a) {\n return matches(check.ancestor, a);\n });\n};\n\nmatch[Type.ANCESTOR] = function (check, ele) {\n return matches(check.ancestor, ele) && ele.descendants().some(function (d) {\n return matches(check.descendant, d);\n });\n};\n\nmatch[Type.COMPOUND_SPLIT] = function (check, ele) {\n return matches(check.subject, ele) && matches(check.left, ele) && matches(check.right, ele);\n};\n\nmatch[Type.TRUE] = function () {\n return true;\n};\n\nmatch[Type.COLLECTION] = function (check, ele) {\n var collection = check.value;\n return collection.has(ele);\n};\n\nmatch[Type.FILTER] = function (check, ele) {\n var filter = check.value;\n return filter(ele);\n};\n\nvar filter = function filter(collection) {\n var self = this; // for 1 id #foo queries, just get the element\n\n if (self.length === 1 && self[0].checks.length === 1 && self[0].checks[0].type === Type.ID) {\n return collection.getElementById(self[0].checks[0].value).collection();\n }\n\n var selectorFunction = function selectorFunction(element) {\n for (var j = 0; j < self.length; j++) {\n var query = self[j];\n\n if (matches(query, element)) {\n return true;\n }\n }\n\n return false;\n };\n\n if (self.text() == null) {\n selectorFunction = function selectorFunction() {\n return true;\n };\n }\n\n return collection.filter(selectorFunction);\n}; // filter\n// does selector match a single element?\n\n\nvar matches$1 = function matches$1(ele) {\n var self = this;\n\n for (var j = 0; j < self.length; j++) {\n var query = self[j];\n\n if (matches(query, ele)) {\n return true;\n }\n }\n\n return false;\n}; // matches\n\n\nvar matching = {\n matches: matches$1,\n filter: filter\n};\n\nvar Selector = function Selector(selector) {\n this.inputText = selector;\n this.currentSubject = null;\n this.compoundCount = 0;\n this.edgeCount = 0;\n this.length = 0;\n\n if (selector == null || string(selector) && selector.match(/^\\s*$/)) ; else if (elementOrCollection(selector)) {\n this.addQuery({\n checks: [{\n type: Type.COLLECTION,\n value: selector.collection()\n }]\n });\n } else if (fn(selector)) {\n this.addQuery({\n checks: [{\n type: Type.FILTER,\n value: selector\n }]\n });\n } else if (string(selector)) {\n if (!this.parse(selector)) {\n this.invalid = true;\n }\n } else {\n error('A selector must be created from a string; found ');\n }\n};\n\nvar selfn = Selector.prototype;\n[parse$1, matching].forEach(function (p) {\n return extend(selfn, p);\n});\n\nselfn.text = function () {\n return this.inputText;\n};\n\nselfn.size = function () {\n return this.length;\n};\n\nselfn.eq = function (i) {\n return this[i];\n};\n\nselfn.sameText = function (otherSel) {\n return !this.invalid && !otherSel.invalid && this.text() === otherSel.text();\n};\n\nselfn.addQuery = function (q) {\n this[this.length++] = q;\n};\n\nselfn.selector = selfn.toString;\n\nvar elesfn$f = {\n allAre: function allAre(selector) {\n var selObj = new Selector(selector);\n return this.every(function (ele) {\n return selObj.matches(ele);\n });\n },\n is: function is(selector) {\n var selObj = new Selector(selector);\n return this.some(function (ele) {\n return selObj.matches(ele);\n });\n },\n some: function some(fn, thisArg) {\n for (var i = 0; i < this.length; i++) {\n var ret = !thisArg ? fn(this[i], i, this) : fn.apply(thisArg, [this[i], i, this]);\n\n if (ret) {\n return true;\n }\n }\n\n return false;\n },\n every: function every(fn, thisArg) {\n for (var i = 0; i < this.length; i++) {\n var ret = !thisArg ? fn(this[i], i, this) : fn.apply(thisArg, [this[i], i, this]);\n\n if (!ret) {\n return false;\n }\n }\n\n return true;\n },\n same: function same(collection) {\n // cheap collection ref check\n if (this === collection) {\n return true;\n }\n\n collection = this.cy().collection(collection);\n var thisLength = this.length;\n var collectionLength = collection.length; // cheap length check\n\n if (thisLength !== collectionLength) {\n return false;\n } // cheap element ref check\n\n\n if (thisLength === 1) {\n return this[0] === collection[0];\n }\n\n return this.every(function (ele) {\n return collection.hasElementWithId(ele.id());\n });\n },\n anySame: function anySame(collection) {\n collection = this.cy().collection(collection);\n return this.some(function (ele) {\n return collection.hasElementWithId(ele.id());\n });\n },\n allAreNeighbors: function allAreNeighbors(collection) {\n collection = this.cy().collection(collection);\n var nhood = this.neighborhood();\n return collection.every(function (ele) {\n return nhood.hasElementWithId(ele.id());\n });\n },\n contains: function contains(collection) {\n collection = this.cy().collection(collection);\n var self = this;\n return collection.every(function (ele) {\n return self.hasElementWithId(ele.id());\n });\n }\n};\nelesfn$f.allAreNeighbours = elesfn$f.allAreNeighbors;\nelesfn$f.has = elesfn$f.contains;\nelesfn$f.equal = elesfn$f.equals = elesfn$f.same;\n\nvar cache = function cache(fn, name) {\n return function traversalCache(arg1, arg2, arg3, arg4) {\n var selectorOrEles = arg1;\n var eles = this;\n var key;\n\n if (selectorOrEles == null) {\n key = '';\n } else if (elementOrCollection(selectorOrEles) && selectorOrEles.length === 1) {\n key = selectorOrEles.id();\n }\n\n if (eles.length === 1 && key) {\n var _p = eles[0]._private;\n var tch = _p.traversalCache = _p.traversalCache || {};\n var ch = tch[name] = tch[name] || [];\n var hash = hashString(key);\n var cacheHit = ch[hash];\n\n if (cacheHit) {\n return cacheHit;\n } else {\n return ch[hash] = fn.call(eles, arg1, arg2, arg3, arg4);\n }\n } else {\n return fn.call(eles, arg1, arg2, arg3, arg4);\n }\n };\n};\n\nvar elesfn$g = {\n parent: function parent(selector) {\n var parents = []; // optimisation for single ele call\n\n if (this.length === 1) {\n var parent = this[0]._private.parent;\n\n if (parent) {\n return parent;\n }\n }\n\n for (var i = 0; i < this.length; i++) {\n var ele = this[i];\n var _parent = ele._private.parent;\n\n if (_parent) {\n parents.push(_parent);\n }\n }\n\n return this.spawn(parents, true).filter(selector);\n },\n parents: function parents(selector) {\n var parents = [];\n var eles = this.parent();\n\n while (eles.nonempty()) {\n for (var i = 0; i < eles.length; i++) {\n var ele = eles[i];\n parents.push(ele);\n }\n\n eles = eles.parent();\n }\n\n return this.spawn(parents, true).filter(selector);\n },\n commonAncestors: function commonAncestors(selector) {\n var ancestors;\n\n for (var i = 0; i < this.length; i++) {\n var ele = this[i];\n var parents = ele.parents();\n ancestors = ancestors || parents;\n ancestors = ancestors.intersect(parents); // current list must be common with current ele parents set\n }\n\n return ancestors.filter(selector);\n },\n orphans: function orphans(selector) {\n return this.stdFilter(function (ele) {\n return ele.isOrphan();\n }).filter(selector);\n },\n nonorphans: function nonorphans(selector) {\n return this.stdFilter(function (ele) {\n return ele.isChild();\n }).filter(selector);\n },\n children: cache(function (selector) {\n var children = [];\n\n for (var i = 0; i < this.length; i++) {\n var ele = this[i];\n var eleChildren = ele._private.children;\n\n for (var j = 0; j < eleChildren.length; j++) {\n children.push(eleChildren[j]);\n }\n }\n\n return this.spawn(children, true).filter(selector);\n }, 'children'),\n siblings: function siblings(selector) {\n return this.parent().children().not(this).filter(selector);\n },\n isParent: function isParent() {\n var ele = this[0];\n\n if (ele) {\n return ele.isNode() && ele._private.children.length !== 0;\n }\n },\n isChildless: function isChildless() {\n var ele = this[0];\n\n if (ele) {\n return ele.isNode() && ele._private.children.length === 0;\n }\n },\n isChild: function isChild() {\n var ele = this[0];\n\n if (ele) {\n return ele.isNode() && ele._private.parent != null;\n }\n },\n isOrphan: function isOrphan() {\n var ele = this[0];\n\n if (ele) {\n return ele.isNode() && ele._private.parent == null;\n }\n },\n descendants: function descendants(selector) {\n var elements = [];\n\n function add(eles) {\n for (var i = 0; i < eles.length; i++) {\n var ele = eles[i];\n elements.push(ele);\n\n if (ele.children().nonempty()) {\n add(ele.children());\n }\n }\n }\n\n add(this.children());\n return this.spawn(elements, true).filter(selector);\n }\n};\n\nfunction forEachCompound(eles, fn, includeSelf, recursiveStep) {\n var q = [];\n var did = new Set$1();\n var cy = eles.cy();\n var hasCompounds = cy.hasCompoundNodes();\n\n for (var i = 0; i < eles.length; i++) {\n var ele = eles[i];\n\n if (includeSelf) {\n q.push(ele);\n } else if (hasCompounds) {\n recursiveStep(q, did, ele);\n }\n }\n\n while (q.length > 0) {\n var _ele = q.shift();\n\n fn(_ele);\n did.add(_ele.id());\n\n if (hasCompounds) {\n recursiveStep(q, did, _ele);\n }\n }\n\n return eles;\n}\n\nfunction addChildren(q, did, ele) {\n if (ele.isParent()) {\n var children = ele._private.children;\n\n for (var i = 0; i < children.length; i++) {\n var child = children[i];\n\n if (!did.has(child.id())) {\n q.push(child);\n }\n }\n }\n} // very efficient version of eles.add( eles.descendants() ).forEach()\n// for internal use\n\n\nelesfn$g.forEachDown = function (fn) {\n var includeSelf = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n return forEachCompound(this, fn, includeSelf, addChildren);\n};\n\nfunction addParent(q, did, ele) {\n if (ele.isChild()) {\n var parent = ele._private.parent;\n\n if (!did.has(parent.id())) {\n q.push(parent);\n }\n }\n}\n\nelesfn$g.forEachUp = function (fn) {\n var includeSelf = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n return forEachCompound(this, fn, includeSelf, addParent);\n};\n\nfunction addParentAndChildren(q, did, ele) {\n addParent(q, did, ele);\n addChildren(q, did, ele);\n}\n\nelesfn$g.forEachUpAndDown = function (fn) {\n var includeSelf = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n return forEachCompound(this, fn, includeSelf, addParentAndChildren);\n}; // aliases\n\n\nelesfn$g.ancestors = elesfn$g.parents;\n\nvar fn$1, elesfn$h;\nfn$1 = elesfn$h = {\n data: define$3.data({\n field: 'data',\n bindingEvent: 'data',\n allowBinding: true,\n allowSetting: true,\n settingEvent: 'data',\n settingTriggersEvent: true,\n triggerFnName: 'trigger',\n allowGetting: true,\n immutableKeys: {\n 'id': true,\n 'source': true,\n 'target': true,\n 'parent': true\n },\n updateStyle: true\n }),\n removeData: define$3.removeData({\n field: 'data',\n event: 'data',\n triggerFnName: 'trigger',\n triggerEvent: true,\n immutableKeys: {\n 'id': true,\n 'source': true,\n 'target': true,\n 'parent': true\n },\n updateStyle: true\n }),\n scratch: define$3.data({\n field: 'scratch',\n bindingEvent: 'scratch',\n allowBinding: true,\n allowSetting: true,\n settingEvent: 'scratch',\n settingTriggersEvent: true,\n triggerFnName: 'trigger',\n allowGetting: true,\n updateStyle: true\n }),\n removeScratch: define$3.removeData({\n field: 'scratch',\n event: 'scratch',\n triggerFnName: 'trigger',\n triggerEvent: true,\n updateStyle: true\n }),\n rscratch: define$3.data({\n field: 'rscratch',\n allowBinding: false,\n allowSetting: true,\n settingTriggersEvent: false,\n allowGetting: true\n }),\n removeRscratch: define$3.removeData({\n field: 'rscratch',\n triggerEvent: false\n }),\n id: function id() {\n var ele = this[0];\n\n if (ele) {\n return ele._private.data.id;\n }\n }\n}; // aliases\n\nfn$1.attr = fn$1.data;\nfn$1.removeAttr = fn$1.removeData;\nvar data$1 = elesfn$h;\n\nvar elesfn$i = {};\n\nfunction defineDegreeFunction(callback) {\n return function (includeLoops) {\n var self = this;\n\n if (includeLoops === undefined) {\n includeLoops = true;\n }\n\n if (self.length === 0) {\n return;\n }\n\n if (self.isNode() && !self.removed()) {\n var degree = 0;\n var node = self[0];\n var connectedEdges = node._private.edges;\n\n for (var i = 0; i < connectedEdges.length; i++) {\n var edge = connectedEdges[i];\n\n if (!includeLoops && edge.isLoop()) {\n continue;\n }\n\n degree += callback(node, edge);\n }\n\n return degree;\n } else {\n return;\n }\n };\n}\n\nextend(elesfn$i, {\n degree: defineDegreeFunction(function (node, edge) {\n if (edge.source().same(edge.target())) {\n return 2;\n } else {\n return 1;\n }\n }),\n indegree: defineDegreeFunction(function (node, edge) {\n if (edge.target().same(node)) {\n return 1;\n } else {\n return 0;\n }\n }),\n outdegree: defineDegreeFunction(function (node, edge) {\n if (edge.source().same(node)) {\n return 1;\n } else {\n return 0;\n }\n })\n});\n\nfunction defineDegreeBoundsFunction(degreeFn, callback) {\n return function (includeLoops) {\n var ret;\n var nodes = this.nodes();\n\n for (var i = 0; i < nodes.length; i++) {\n var ele = nodes[i];\n var degree = ele[degreeFn](includeLoops);\n\n if (degree !== undefined && (ret === undefined || callback(degree, ret))) {\n ret = degree;\n }\n }\n\n return ret;\n };\n}\n\nextend(elesfn$i, {\n minDegree: defineDegreeBoundsFunction('degree', function (degree, min) {\n return degree < min;\n }),\n maxDegree: defineDegreeBoundsFunction('degree', function (degree, max) {\n return degree > max;\n }),\n minIndegree: defineDegreeBoundsFunction('indegree', function (degree, min) {\n return degree < min;\n }),\n maxIndegree: defineDegreeBoundsFunction('indegree', function (degree, max) {\n return degree > max;\n }),\n minOutdegree: defineDegreeBoundsFunction('outdegree', function (degree, min) {\n return degree < min;\n }),\n maxOutdegree: defineDegreeBoundsFunction('outdegree', function (degree, max) {\n return degree > max;\n })\n});\nextend(elesfn$i, {\n totalDegree: function totalDegree(includeLoops) {\n var total = 0;\n var nodes = this.nodes();\n\n for (var i = 0; i < nodes.length; i++) {\n total += nodes[i].degree(includeLoops);\n }\n\n return total;\n }\n});\n\nvar fn$2, elesfn$j;\n\nvar beforePositionSet = function beforePositionSet(eles, newPos, silent) {\n for (var i = 0; i < eles.length; i++) {\n var ele = eles[i];\n\n if (!ele.locked()) {\n var oldPos = ele._private.position;\n var delta = {\n x: newPos.x != null ? newPos.x - oldPos.x : 0,\n y: newPos.y != null ? newPos.y - oldPos.y : 0\n };\n\n if (ele.isParent() && !(delta.x === 0 && delta.y === 0)) {\n ele.children().shift(delta, silent);\n }\n\n ele.dirtyBoundingBoxCache();\n }\n }\n};\n\nvar positionDef = {\n field: 'position',\n bindingEvent: 'position',\n allowBinding: true,\n allowSetting: true,\n settingEvent: 'position',\n settingTriggersEvent: true,\n triggerFnName: 'emitAndNotify',\n allowGetting: true,\n validKeys: ['x', 'y'],\n beforeGet: function beforeGet(ele) {\n ele.updateCompoundBounds();\n },\n beforeSet: function beforeSet(eles, newPos) {\n beforePositionSet(eles, newPos, false);\n },\n onSet: function onSet(eles) {\n eles.dirtyCompoundBoundsCache();\n },\n canSet: function canSet(ele) {\n return !ele.locked();\n }\n};\nfn$2 = elesfn$j = {\n position: define$3.data(positionDef),\n // position but no notification to renderer\n silentPosition: define$3.data(extend({}, positionDef, {\n allowBinding: false,\n allowSetting: true,\n settingTriggersEvent: false,\n allowGetting: false,\n beforeSet: function beforeSet(eles, newPos) {\n beforePositionSet(eles, newPos, true);\n },\n onSet: function onSet(eles) {\n eles.dirtyCompoundBoundsCache();\n }\n })),\n positions: function positions(pos, silent) {\n if (plainObject(pos)) {\n if (silent) {\n this.silentPosition(pos);\n } else {\n this.position(pos);\n }\n } else if (fn(pos)) {\n var _fn = pos;\n var cy = this.cy();\n cy.startBatch();\n\n for (var i = 0; i < this.length; i++) {\n var ele = this[i];\n\n var _pos = void 0;\n\n if (_pos = _fn(ele, i)) {\n if (silent) {\n ele.silentPosition(_pos);\n } else {\n ele.position(_pos);\n }\n }\n }\n\n cy.endBatch();\n }\n\n return this; // chaining\n },\n silentPositions: function silentPositions(pos) {\n return this.positions(pos, true);\n },\n shift: function shift(dim, val, silent) {\n var delta;\n\n if (plainObject(dim)) {\n delta = {\n x: number(dim.x) ? dim.x : 0,\n y: number(dim.y) ? dim.y : 0\n };\n silent = val;\n } else if (string(dim) && number(val)) {\n delta = {\n x: 0,\n y: 0\n };\n delta[dim] = val;\n }\n\n if (delta != null) {\n var cy = this.cy();\n cy.startBatch();\n\n for (var i = 0; i < this.length; i++) {\n var ele = this[i];\n var pos = ele.position();\n var newPos = {\n x: pos.x + delta.x,\n y: pos.y + delta.y\n };\n\n if (silent) {\n ele.silentPosition(newPos);\n } else {\n ele.position(newPos);\n }\n }\n\n cy.endBatch();\n }\n\n return this;\n },\n silentShift: function silentShift(dim, val) {\n if (plainObject(dim)) {\n this.shift(dim, true);\n } else if (string(dim) && number(val)) {\n this.shift(dim, val, true);\n }\n\n return this;\n },\n // get/set the rendered (i.e. on screen) positon of the element\n renderedPosition: function renderedPosition(dim, val) {\n var ele = this[0];\n var cy = this.cy();\n var zoom = cy.zoom();\n var pan = cy.pan();\n var rpos = plainObject(dim) ? dim : undefined;\n var setting = rpos !== undefined || val !== undefined && string(dim);\n\n if (ele && ele.isNode()) {\n // must have an element and must be a node to return position\n if (setting) {\n for (var i = 0; i < this.length; i++) {\n var _ele = this[i];\n\n if (val !== undefined) {\n // set one dimension\n _ele.position(dim, (val - pan[dim]) / zoom);\n } else if (rpos !== undefined) {\n // set whole position\n _ele.position(renderedToModelPosition(rpos, zoom, pan));\n }\n }\n } else {\n // getting\n var pos = ele.position();\n rpos = modelToRenderedPosition(pos, zoom, pan);\n\n if (dim === undefined) {\n // then return the whole rendered position\n return rpos;\n } else {\n // then return the specified dimension\n return rpos[dim];\n }\n }\n } else if (!setting) {\n return undefined; // for empty collection case\n }\n\n return this; // chaining\n },\n // get/set the position relative to the parent\n relativePosition: function relativePosition(dim, val) {\n var ele = this[0];\n var cy = this.cy();\n var ppos = plainObject(dim) ? dim : undefined;\n var setting = ppos !== undefined || val !== undefined && string(dim);\n var hasCompoundNodes = cy.hasCompoundNodes();\n\n if (ele && ele.isNode()) {\n // must have an element and must be a node to return position\n if (setting) {\n for (var i = 0; i < this.length; i++) {\n var _ele2 = this[i];\n var parent = hasCompoundNodes ? _ele2.parent() : null;\n var hasParent = parent && parent.length > 0;\n var relativeToParent = hasParent;\n\n if (hasParent) {\n parent = parent[0];\n }\n\n var origin = relativeToParent ? parent.position() : {\n x: 0,\n y: 0\n };\n\n if (val !== undefined) {\n // set one dimension\n _ele2.position(dim, val + origin[dim]);\n } else if (ppos !== undefined) {\n // set whole position\n _ele2.position({\n x: ppos.x + origin.x,\n y: ppos.y + origin.y\n });\n }\n }\n } else {\n // getting\n var pos = ele.position();\n\n var _parent = hasCompoundNodes ? ele.parent() : null;\n\n var _hasParent = _parent && _parent.length > 0;\n\n var _relativeToParent = _hasParent;\n\n if (_hasParent) {\n _parent = _parent[0];\n }\n\n var _origin = _relativeToParent ? _parent.position() : {\n x: 0,\n y: 0\n };\n\n ppos = {\n x: pos.x - _origin.x,\n y: pos.y - _origin.y\n };\n\n if (dim === undefined) {\n // then return the whole rendered position\n return ppos;\n } else {\n // then return the specified dimension\n return ppos[dim];\n }\n }\n } else if (!setting) {\n return undefined; // for empty collection case\n }\n\n return this; // chaining\n }\n}; // aliases\n\nfn$2.modelPosition = fn$2.point = fn$2.position;\nfn$2.modelPositions = fn$2.points = fn$2.positions;\nfn$2.renderedPoint = fn$2.renderedPosition;\nfn$2.relativePoint = fn$2.relativePosition;\nvar position = elesfn$j;\n\nvar fn$3, elesfn$k;\nfn$3 = elesfn$k = {};\n\nelesfn$k.renderedBoundingBox = function (options) {\n var bb = this.boundingBox(options);\n var cy = this.cy();\n var zoom = cy.zoom();\n var pan = cy.pan();\n var x1 = bb.x1 * zoom + pan.x;\n var x2 = bb.x2 * zoom + pan.x;\n var y1 = bb.y1 * zoom + pan.y;\n var y2 = bb.y2 * zoom + pan.y;\n return {\n x1: x1,\n x2: x2,\n y1: y1,\n y2: y2,\n w: x2 - x1,\n h: y2 - y1\n };\n};\n\nelesfn$k.dirtyCompoundBoundsCache = function () {\n var silent = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n var cy = this.cy();\n\n if (!cy.styleEnabled() || !cy.hasCompoundNodes()) {\n return this;\n }\n\n this.forEachUp(function (ele) {\n if (ele.isParent()) {\n var _p = ele._private;\n _p.compoundBoundsClean = false;\n _p.bbCache = null;\n\n if (!silent) {\n ele.emitAndNotify('bounds');\n }\n }\n });\n return this;\n};\n\nelesfn$k.updateCompoundBounds = function () {\n var force = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n var cy = this.cy(); // not possible to do on non-compound graphs or with the style disabled\n\n if (!cy.styleEnabled() || !cy.hasCompoundNodes()) {\n return this;\n } // save cycles when batching -- but bounds will be stale (or not exist yet)\n\n\n if (!force && cy.batching()) {\n return this;\n }\n\n function update(parent) {\n if (!parent.isParent()) {\n return;\n }\n\n var _p = parent._private;\n var children = parent.children();\n var includeLabels = parent.pstyle('compound-sizing-wrt-labels').value === 'include';\n var min = {\n width: {\n val: parent.pstyle('min-width').pfValue,\n left: parent.pstyle('min-width-bias-left'),\n right: parent.pstyle('min-width-bias-right')\n },\n height: {\n val: parent.pstyle('min-height').pfValue,\n top: parent.pstyle('min-height-bias-top'),\n bottom: parent.pstyle('min-height-bias-bottom')\n }\n };\n var bb = children.boundingBox({\n includeLabels: includeLabels,\n includeOverlays: false,\n // updating the compound bounds happens outside of the regular\n // cache cycle (i.e. before fired events)\n useCache: false\n });\n var pos = _p.position; // if children take up zero area then keep position and fall back on stylesheet w/h\n\n if (bb.w === 0 || bb.h === 0) {\n bb = {\n w: parent.pstyle('width').pfValue,\n h: parent.pstyle('height').pfValue\n };\n bb.x1 = pos.x - bb.w / 2;\n bb.x2 = pos.x + bb.w / 2;\n bb.y1 = pos.y - bb.h / 2;\n bb.y2 = pos.y + bb.h / 2;\n }\n\n function computeBiasValues(propDiff, propBias, propBiasComplement) {\n var biasDiff = 0;\n var biasComplementDiff = 0;\n var biasTotal = propBias + propBiasComplement;\n\n if (propDiff > 0 && biasTotal > 0) {\n biasDiff = propBias / biasTotal * propDiff;\n biasComplementDiff = propBiasComplement / biasTotal * propDiff;\n }\n\n return {\n biasDiff: biasDiff,\n biasComplementDiff: biasComplementDiff\n };\n }\n\n function computePaddingValues(width, height, paddingObject, relativeTo) {\n // Assuming percentage is number from 0 to 1\n if (paddingObject.units === '%') {\n switch (relativeTo) {\n case 'width':\n return width > 0 ? paddingObject.pfValue * width : 0;\n\n case 'height':\n return height > 0 ? paddingObject.pfValue * height : 0;\n\n case 'average':\n return width > 0 && height > 0 ? paddingObject.pfValue * (width + height) / 2 : 0;\n\n case 'min':\n return width > 0 && height > 0 ? width > height ? paddingObject.pfValue * height : paddingObject.pfValue * width : 0;\n\n case 'max':\n return width > 0 && height > 0 ? width > height ? paddingObject.pfValue * width : paddingObject.pfValue * height : 0;\n\n default:\n return 0;\n }\n } else if (paddingObject.units === 'px') {\n return paddingObject.pfValue;\n } else {\n return 0;\n }\n }\n\n var leftVal = min.width.left.value;\n\n if (min.width.left.units === 'px' && min.width.val > 0) {\n leftVal = leftVal * 100 / min.width.val;\n }\n\n var rightVal = min.width.right.value;\n\n if (min.width.right.units === 'px' && min.width.val > 0) {\n rightVal = rightVal * 100 / min.width.val;\n }\n\n var topVal = min.height.top.value;\n\n if (min.height.top.units === 'px' && min.height.val > 0) {\n topVal = topVal * 100 / min.height.val;\n }\n\n var bottomVal = min.height.bottom.value;\n\n if (min.height.bottom.units === 'px' && min.height.val > 0) {\n bottomVal = bottomVal * 100 / min.height.val;\n }\n\n var widthBiasDiffs = computeBiasValues(min.width.val - bb.w, leftVal, rightVal);\n var diffLeft = widthBiasDiffs.biasDiff;\n var diffRight = widthBiasDiffs.biasComplementDiff;\n var heightBiasDiffs = computeBiasValues(min.height.val - bb.h, topVal, bottomVal);\n var diffTop = heightBiasDiffs.biasDiff;\n var diffBottom = heightBiasDiffs.biasComplementDiff;\n _p.autoPadding = computePaddingValues(bb.w, bb.h, parent.pstyle('padding'), parent.pstyle('padding-relative-to').value);\n _p.autoWidth = Math.max(bb.w, min.width.val);\n pos.x = (-diffLeft + bb.x1 + bb.x2 + diffRight) / 2;\n _p.autoHeight = Math.max(bb.h, min.height.val);\n pos.y = (-diffTop + bb.y1 + bb.y2 + diffBottom) / 2;\n }\n\n for (var i = 0; i < this.length; i++) {\n var ele = this[i];\n var _p = ele._private;\n\n if (!_p.compoundBoundsClean || force) {\n update(ele);\n\n if (!cy.batching()) {\n _p.compoundBoundsClean = true;\n }\n }\n }\n\n return this;\n};\n\nvar noninf = function noninf(x) {\n if (x === Infinity || x === -Infinity) {\n return 0;\n }\n\n return x;\n};\n\nvar updateBounds = function updateBounds(b, x1, y1, x2, y2) {\n // don't update with zero area boxes\n if (x2 - x1 === 0 || y2 - y1 === 0) {\n return;\n } // don't update with null dim\n\n\n if (x1 == null || y1 == null || x2 == null || y2 == null) {\n return;\n }\n\n b.x1 = x1 < b.x1 ? x1 : b.x1;\n b.x2 = x2 > b.x2 ? x2 : b.x2;\n b.y1 = y1 < b.y1 ? y1 : b.y1;\n b.y2 = y2 > b.y2 ? y2 : b.y2;\n b.w = b.x2 - b.x1;\n b.h = b.y2 - b.y1;\n};\n\nvar updateBoundsFromBox = function updateBoundsFromBox(b, b2) {\n if (b2 == null) {\n return b;\n }\n\n return updateBounds(b, b2.x1, b2.y1, b2.x2, b2.y2);\n};\n\nvar prefixedProperty = function prefixedProperty(obj, field, prefix) {\n return getPrefixedProperty(obj, field, prefix);\n};\n\nvar updateBoundsFromArrow = function updateBoundsFromArrow(bounds, ele, prefix) {\n if (ele.cy().headless()) {\n return;\n }\n\n var _p = ele._private;\n var rstyle = _p.rstyle;\n var halfArW = rstyle.arrowWidth / 2;\n var arrowType = ele.pstyle(prefix + '-arrow-shape').value;\n var x;\n var y;\n\n if (arrowType !== 'none') {\n if (prefix === 'source') {\n x = rstyle.srcX;\n y = rstyle.srcY;\n } else if (prefix === 'target') {\n x = rstyle.tgtX;\n y = rstyle.tgtY;\n } else {\n x = rstyle.midX;\n y = rstyle.midY;\n } // always store the individual arrow bounds\n\n\n var bbs = _p.arrowBounds = _p.arrowBounds || {};\n var bb = bbs[prefix] = bbs[prefix] || {};\n bb.x1 = x - halfArW;\n bb.y1 = y - halfArW;\n bb.x2 = x + halfArW;\n bb.y2 = y + halfArW;\n bb.w = bb.x2 - bb.x1;\n bb.h = bb.y2 - bb.y1;\n expandBoundingBox(bb, 1);\n updateBounds(bounds, bb.x1, bb.y1, bb.x2, bb.y2);\n }\n};\n\nvar updateBoundsFromLabel = function updateBoundsFromLabel(bounds, ele, prefix) {\n if (ele.cy().headless()) {\n return;\n }\n\n var prefixDash;\n\n if (prefix) {\n prefixDash = prefix + '-';\n } else {\n prefixDash = '';\n }\n\n var _p = ele._private;\n var rstyle = _p.rstyle;\n var label = ele.pstyle(prefixDash + 'label').strValue;\n\n if (label) {\n var halign = ele.pstyle('text-halign');\n var valign = ele.pstyle('text-valign');\n var labelWidth = prefixedProperty(rstyle, 'labelWidth', prefix);\n var labelHeight = prefixedProperty(rstyle, 'labelHeight', prefix);\n var labelX = prefixedProperty(rstyle, 'labelX', prefix);\n var labelY = prefixedProperty(rstyle, 'labelY', prefix);\n var marginX = ele.pstyle(prefixDash + 'text-margin-x').pfValue;\n var marginY = ele.pstyle(prefixDash + 'text-margin-y').pfValue;\n var isEdge = ele.isEdge();\n var rotation = ele.pstyle(prefixDash + 'text-rotation');\n var outlineWidth = ele.pstyle('text-outline-width').pfValue;\n var borderWidth = ele.pstyle('text-border-width').pfValue;\n var halfBorderWidth = borderWidth / 2;\n var padding = ele.pstyle('text-background-padding').pfValue;\n var marginOfError = 2; // expand to work around browser dimension inaccuracies\n\n var lh = labelHeight;\n var lw = labelWidth;\n var lw_2 = lw / 2;\n var lh_2 = lh / 2;\n var lx1, lx2, ly1, ly2;\n\n if (isEdge) {\n lx1 = labelX - lw_2;\n lx2 = labelX + lw_2;\n ly1 = labelY - lh_2;\n ly2 = labelY + lh_2;\n } else {\n switch (halign.value) {\n case 'left':\n lx1 = labelX - lw;\n lx2 = labelX;\n break;\n\n case 'center':\n lx1 = labelX - lw_2;\n lx2 = labelX + lw_2;\n break;\n\n case 'right':\n lx1 = labelX;\n lx2 = labelX + lw;\n break;\n }\n\n switch (valign.value) {\n case 'top':\n ly1 = labelY - lh;\n ly2 = labelY;\n break;\n\n case 'center':\n ly1 = labelY - lh_2;\n ly2 = labelY + lh_2;\n break;\n\n case 'bottom':\n ly1 = labelY;\n ly2 = labelY + lh;\n break;\n }\n } // shift by margin and expand by outline and border\n\n\n lx1 += marginX - Math.max(outlineWidth, halfBorderWidth) - padding - marginOfError;\n lx2 += marginX + Math.max(outlineWidth, halfBorderWidth) + padding + marginOfError;\n ly1 += marginY - Math.max(outlineWidth, halfBorderWidth) - padding - marginOfError;\n ly2 += marginY + Math.max(outlineWidth, halfBorderWidth) + padding + marginOfError; // always store the unrotated label bounds separately\n\n var bbPrefix = prefix || 'main';\n var bbs = _p.labelBounds;\n var bb = bbs[bbPrefix] = bbs[bbPrefix] || {};\n bb.x1 = lx1;\n bb.y1 = ly1;\n bb.x2 = lx2;\n bb.y2 = ly2;\n bb.w = lx2 - lx1;\n bb.h = ly2 - ly1;\n var isAutorotate = isEdge && rotation.strValue === 'autorotate';\n var isPfValue = rotation.pfValue != null && rotation.pfValue !== 0;\n\n if (isAutorotate || isPfValue) {\n var theta = isAutorotate ? prefixedProperty(_p.rstyle, 'labelAngle', prefix) : rotation.pfValue;\n var cos = Math.cos(theta);\n var sin = Math.sin(theta); // rotation point (default value for center-center)\n\n var xo = (lx1 + lx2) / 2;\n var yo = (ly1 + ly2) / 2;\n\n if (!isEdge) {\n switch (halign.value) {\n case 'left':\n xo = lx2;\n break;\n\n case 'right':\n xo = lx1;\n break;\n }\n\n switch (valign.value) {\n case 'top':\n yo = ly2;\n break;\n\n case 'bottom':\n yo = ly1;\n break;\n }\n }\n\n var rotate = function rotate(x, y) {\n x = x - xo;\n y = y - yo;\n return {\n x: x * cos - y * sin + xo,\n y: x * sin + y * cos + yo\n };\n };\n\n var px1y1 = rotate(lx1, ly1);\n var px1y2 = rotate(lx1, ly2);\n var px2y1 = rotate(lx2, ly1);\n var px2y2 = rotate(lx2, ly2);\n lx1 = Math.min(px1y1.x, px1y2.x, px2y1.x, px2y2.x);\n lx2 = Math.max(px1y1.x, px1y2.x, px2y1.x, px2y2.x);\n ly1 = Math.min(px1y1.y, px1y2.y, px2y1.y, px2y2.y);\n ly2 = Math.max(px1y1.y, px1y2.y, px2y1.y, px2y2.y);\n }\n\n var bbPrefixRot = bbPrefix + 'Rot';\n var bbRot = bbs[bbPrefixRot] = bbs[bbPrefixRot] || {};\n bbRot.x1 = lx1;\n bbRot.y1 = ly1;\n bbRot.x2 = lx2;\n bbRot.y2 = ly2;\n bbRot.w = lx2 - lx1;\n bbRot.h = ly2 - ly1;\n updateBounds(bounds, lx1, ly1, lx2, ly2);\n updateBounds(_p.labelBounds.all, lx1, ly1, lx2, ly2);\n }\n\n return bounds;\n}; // get the bounding box of the elements (in raw model position)\n\n\nvar boundingBoxImpl = function boundingBoxImpl(ele, options) {\n var cy = ele._private.cy;\n var styleEnabled = cy.styleEnabled();\n var headless = cy.headless();\n var bounds = makeBoundingBox();\n var _p = ele._private;\n var isNode = ele.isNode();\n var isEdge = ele.isEdge();\n var ex1, ex2, ey1, ey2; // extrema of body / lines\n\n var x, y; // node pos\n\n var rstyle = _p.rstyle;\n var manualExpansion = isNode && styleEnabled ? ele.pstyle('bounds-expansion').pfValue : [0]; // must use `display` prop only, as reading `compound.width()` causes recursion\n // (other factors like width values will be considered later in this function anyway)\n\n var isDisplayed = function isDisplayed(ele) {\n return ele.pstyle('display').value !== 'none';\n };\n\n var displayed = !styleEnabled || isDisplayed(ele) // must take into account connected nodes b/c of implicit edge hiding on display:none node\n && (!isEdge || isDisplayed(ele.source()) && isDisplayed(ele.target()));\n\n if (displayed) {\n // displayed suffices, since we will find zero area eles anyway\n var overlayOpacity = 0;\n var overlayPadding = 0;\n\n if (styleEnabled && options.includeOverlays) {\n overlayOpacity = ele.pstyle('overlay-opacity').value;\n\n if (overlayOpacity !== 0) {\n overlayPadding = ele.pstyle('overlay-padding').value;\n }\n }\n\n var w = 0;\n var wHalf = 0;\n\n if (styleEnabled) {\n w = ele.pstyle('width').pfValue;\n wHalf = w / 2;\n }\n\n if (isNode && options.includeNodes) {\n var pos = ele.position();\n x = pos.x;\n y = pos.y;\n\n var _w = ele.outerWidth();\n\n var halfW = _w / 2;\n var h = ele.outerHeight();\n var halfH = h / 2; // handle node dimensions\n /////////////////////////\n\n ex1 = x - halfW;\n ex2 = x + halfW;\n ey1 = y - halfH;\n ey2 = y + halfH;\n updateBounds(bounds, ex1, ey1, ex2, ey2);\n } else if (isEdge && options.includeEdges) {\n if (styleEnabled && !headless) {\n var curveStyle = ele.pstyle('curve-style').strValue; // handle edge dimensions (rough box estimate)\n //////////////////////////////////////////////\n\n ex1 = Math.min(rstyle.srcX, rstyle.midX, rstyle.tgtX);\n ex2 = Math.max(rstyle.srcX, rstyle.midX, rstyle.tgtX);\n ey1 = Math.min(rstyle.srcY, rstyle.midY, rstyle.tgtY);\n ey2 = Math.max(rstyle.srcY, rstyle.midY, rstyle.tgtY); // take into account edge width\n\n ex1 -= wHalf;\n ex2 += wHalf;\n ey1 -= wHalf;\n ey2 += wHalf;\n updateBounds(bounds, ex1, ey1, ex2, ey2); // precise edges\n ////////////////\n\n if (curveStyle === 'haystack') {\n var hpts = rstyle.haystackPts;\n\n if (hpts && hpts.length === 2) {\n ex1 = hpts[0].x;\n ey1 = hpts[0].y;\n ex2 = hpts[1].x;\n ey2 = hpts[1].y;\n\n if (ex1 > ex2) {\n var temp = ex1;\n ex1 = ex2;\n ex2 = temp;\n }\n\n if (ey1 > ey2) {\n var _temp = ey1;\n ey1 = ey2;\n ey2 = _temp;\n }\n\n updateBounds(bounds, ex1 - wHalf, ey1 - wHalf, ex2 + wHalf, ey2 + wHalf);\n }\n } else if (curveStyle === 'bezier' || curveStyle === 'unbundled-bezier' || curveStyle === 'segments' || curveStyle === 'taxi') {\n var pts;\n\n switch (curveStyle) {\n case 'bezier':\n case 'unbundled-bezier':\n pts = rstyle.bezierPts;\n break;\n\n case 'segments':\n case 'taxi':\n pts = rstyle.linePts;\n break;\n }\n\n if (pts != null) {\n for (var j = 0; j < pts.length; j++) {\n var pt = pts[j];\n ex1 = pt.x - wHalf;\n ex2 = pt.x + wHalf;\n ey1 = pt.y - wHalf;\n ey2 = pt.y + wHalf;\n updateBounds(bounds, ex1, ey1, ex2, ey2);\n }\n }\n } // bezier-like or segment-like edge\n\n } else {\n // headless or style disabled\n // fallback on source and target positions\n //////////////////////////////////////////\n var n1 = ele.source();\n var n1pos = n1.position();\n var n2 = ele.target();\n var n2pos = n2.position();\n ex1 = n1pos.x;\n ex2 = n2pos.x;\n ey1 = n1pos.y;\n ey2 = n2pos.y;\n\n if (ex1 > ex2) {\n var _temp2 = ex1;\n ex1 = ex2;\n ex2 = _temp2;\n }\n\n if (ey1 > ey2) {\n var _temp3 = ey1;\n ey1 = ey2;\n ey2 = _temp3;\n } // take into account edge width\n\n\n ex1 -= wHalf;\n ex2 += wHalf;\n ey1 -= wHalf;\n ey2 += wHalf;\n updateBounds(bounds, ex1, ey1, ex2, ey2);\n } // headless or style disabled\n\n } // edges\n // handle edge arrow size\n /////////////////////////\n\n\n if (styleEnabled && options.includeEdges && isEdge) {\n updateBoundsFromArrow(bounds, ele, 'mid-source');\n updateBoundsFromArrow(bounds, ele, 'mid-target');\n updateBoundsFromArrow(bounds, ele, 'source');\n updateBoundsFromArrow(bounds, ele, 'target');\n } // ghost\n ////////\n\n\n if (styleEnabled) {\n var ghost = ele.pstyle('ghost').value === 'yes';\n\n if (ghost) {\n var gx = ele.pstyle('ghost-offset-x').pfValue;\n var gy = ele.pstyle('ghost-offset-y').pfValue;\n updateBounds(bounds, bounds.x1 + gx, bounds.y1 + gy, bounds.x2 + gx, bounds.y2 + gy);\n }\n } // always store the body bounds separately from the labels\n\n\n var bbBody = _p.bodyBounds = _p.bodyBounds || {};\n assignBoundingBox(bbBody, bounds);\n expandBoundingBoxSides(bbBody, manualExpansion);\n expandBoundingBox(bbBody, 1); // expand to work around browser dimension inaccuracies\n // overlay\n //////////\n\n if (styleEnabled) {\n ex1 = bounds.x1;\n ex2 = bounds.x2;\n ey1 = bounds.y1;\n ey2 = bounds.y2;\n updateBounds(bounds, ex1 - overlayPadding, ey1 - overlayPadding, ex2 + overlayPadding, ey2 + overlayPadding);\n } // always store the body bounds separately from the labels\n\n\n var bbOverlay = _p.overlayBounds = _p.overlayBounds || {};\n assignBoundingBox(bbOverlay, bounds);\n expandBoundingBoxSides(bbOverlay, manualExpansion);\n expandBoundingBox(bbOverlay, 1); // expand to work around browser dimension inaccuracies\n // handle label dimensions\n //////////////////////////\n\n var bbLabels = _p.labelBounds = _p.labelBounds || {};\n\n if (bbLabels.all != null) {\n clearBoundingBox(bbLabels.all);\n } else {\n bbLabels.all = makeBoundingBox();\n }\n\n if (styleEnabled && options.includeLabels) {\n if (options.includeMainLabels) {\n updateBoundsFromLabel(bounds, ele, null);\n }\n\n if (isEdge) {\n if (options.includeSourceLabels) {\n updateBoundsFromLabel(bounds, ele, 'source');\n }\n\n if (options.includeTargetLabels) {\n updateBoundsFromLabel(bounds, ele, 'target');\n }\n }\n } // style enabled for labels\n\n } // if displayed\n\n\n bounds.x1 = noninf(bounds.x1);\n bounds.y1 = noninf(bounds.y1);\n bounds.x2 = noninf(bounds.x2);\n bounds.y2 = noninf(bounds.y2);\n bounds.w = noninf(bounds.x2 - bounds.x1);\n bounds.h = noninf(bounds.y2 - bounds.y1);\n\n if (bounds.w > 0 && bounds.h > 0 && displayed) {\n expandBoundingBoxSides(bounds, manualExpansion); // expand bounds by 1 because antialiasing can increase the visual/effective size by 1 on all sides\n\n expandBoundingBox(bounds, 1);\n }\n\n return bounds;\n};\n\nvar getKey = function getKey(opts) {\n var i = 0;\n\n var tf = function tf(val) {\n return (val ? 1 : 0) << i++;\n };\n\n var key = 0;\n key += tf(opts.incudeNodes);\n key += tf(opts.includeEdges);\n key += tf(opts.includeLabels);\n key += tf(opts.includeMainLabels);\n key += tf(opts.includeSourceLabels);\n key += tf(opts.includeTargetLabels);\n key += tf(opts.includeOverlays);\n return key;\n};\n\nvar getBoundingBoxPosKey = function getBoundingBoxPosKey(ele) {\n if (ele.isEdge()) {\n var p1 = ele.source().position();\n var p2 = ele.target().position();\n\n var r = function r(x) {\n return Math.round(x);\n };\n\n return hashIntsArray([r(p1.x), r(p1.y), r(p2.x), r(p2.y)]);\n } else {\n return 0;\n }\n};\n\nvar cachedBoundingBoxImpl = function cachedBoundingBoxImpl(ele, opts) {\n var _p = ele._private;\n var bb;\n var isEdge = ele.isEdge();\n var key = opts == null ? defBbOptsKey : getKey(opts);\n var usingDefOpts = key === defBbOptsKey;\n var currPosKey = getBoundingBoxPosKey(ele);\n var isPosKeySame = _p.bbCachePosKey === currPosKey;\n var useCache = opts.useCache && isPosKeySame;\n\n var isDirty = function isDirty(ele) {\n return ele._private.bbCache == null || ele._private.styleDirty;\n };\n\n var needRecalc = !useCache || isDirty(ele) || isEdge && isDirty(ele.source()) || isDirty(ele.target());\n\n if (needRecalc) {\n if (!isPosKeySame) {\n ele.recalculateRenderedStyle(useCache);\n }\n\n bb = boundingBoxImpl(ele, defBbOpts);\n _p.bbCache = bb;\n _p.bbCachePosKey = currPosKey;\n } else {\n bb = _p.bbCache;\n } // not using def opts => need to build up bb from combination of sub bbs\n\n\n if (!usingDefOpts) {\n var isNode = ele.isNode();\n bb = makeBoundingBox();\n\n if (opts.includeNodes && isNode || opts.includeEdges && !isNode) {\n if (opts.includeOverlays) {\n updateBoundsFromBox(bb, _p.overlayBounds);\n } else {\n updateBoundsFromBox(bb, _p.bodyBounds);\n }\n }\n\n if (opts.includeLabels) {\n if (opts.includeMainLabels && (!isEdge || opts.includeSourceLabels && opts.includeTargetLabels)) {\n updateBoundsFromBox(bb, _p.labelBounds.all);\n } else {\n if (opts.includeMainLabels) {\n updateBoundsFromBox(bb, _p.labelBounds.mainRot);\n }\n\n if (opts.includeSourceLabels) {\n updateBoundsFromBox(bb, _p.labelBounds.sourceRot);\n }\n\n if (opts.includeTargetLabels) {\n updateBoundsFromBox(bb, _p.labelBounds.targetRot);\n }\n }\n }\n\n bb.w = bb.x2 - bb.x1;\n bb.h = bb.y2 - bb.y1;\n }\n\n return bb;\n};\n\nvar defBbOpts = {\n includeNodes: true,\n includeEdges: true,\n includeLabels: true,\n includeMainLabels: true,\n includeSourceLabels: true,\n includeTargetLabels: true,\n includeOverlays: true,\n useCache: true\n};\nvar defBbOptsKey = getKey(defBbOpts);\nvar filledBbOpts = defaults(defBbOpts);\n\nelesfn$k.boundingBox = function (options) {\n var bounds; // the main usecase is ele.boundingBox() for a single element with no/def options\n // specified s.t. the cache is used, so check for this case to make it faster by\n // avoiding the overhead of the rest of the function\n\n if (this.length === 1 && this[0]._private.bbCache != null && !this[0]._private.styleDirty && (options === undefined || options.useCache === undefined || options.useCache === true)) {\n if (options === undefined) {\n options = defBbOpts;\n } else {\n options = filledBbOpts(options);\n }\n\n bounds = cachedBoundingBoxImpl(this[0], options);\n } else {\n bounds = makeBoundingBox();\n options = options || defBbOpts;\n var opts = filledBbOpts(options);\n var eles = this;\n var cy = eles.cy();\n var styleEnabled = cy.styleEnabled();\n\n if (styleEnabled) {\n for (var i = 0; i < eles.length; i++) {\n var ele = eles[i];\n var _p = ele._private;\n var currPosKey = getBoundingBoxPosKey(ele);\n var isPosKeySame = _p.bbCachePosKey === currPosKey;\n var useCache = opts.useCache && isPosKeySame && !_p.styleDirty;\n ele.recalculateRenderedStyle(useCache);\n }\n }\n\n this.updateCompoundBounds(!options.useCache);\n\n for (var _i = 0; _i < eles.length; _i++) {\n var _ele = eles[_i];\n updateBoundsFromBox(bounds, cachedBoundingBoxImpl(_ele, opts));\n }\n }\n\n bounds.x1 = noninf(bounds.x1);\n bounds.y1 = noninf(bounds.y1);\n bounds.x2 = noninf(bounds.x2);\n bounds.y2 = noninf(bounds.y2);\n bounds.w = noninf(bounds.x2 - bounds.x1);\n bounds.h = noninf(bounds.y2 - bounds.y1);\n return bounds;\n};\n\nelesfn$k.dirtyBoundingBoxCache = function () {\n for (var i = 0; i < this.length; i++) {\n var _p = this[i]._private;\n _p.bbCache = null;\n _p.bbCachePosKey = null;\n _p.bodyBounds = null;\n _p.overlayBounds = null;\n _p.labelBounds.all = null;\n _p.labelBounds.source = null;\n _p.labelBounds.target = null;\n _p.labelBounds.main = null;\n _p.labelBounds.sourceRot = null;\n _p.labelBounds.targetRot = null;\n _p.labelBounds.mainRot = null;\n _p.arrowBounds.source = null;\n _p.arrowBounds.target = null;\n _p.arrowBounds['mid-source'] = null;\n _p.arrowBounds['mid-target'] = null;\n }\n\n this.emitAndNotify('bounds');\n return this;\n}; // private helper to get bounding box for custom node positions\n// - good for perf in certain cases but currently requires dirtying the rendered style\n// - would be better to not modify the nodes but the nodes are read directly everywhere in the renderer...\n// - try to use for only things like discrete layouts where the node position would change anyway\n\n\nelesfn$k.boundingBoxAt = function (fn) {\n var nodes = this.nodes();\n var cy = this.cy();\n var hasCompoundNodes = cy.hasCompoundNodes();\n var parents = cy.collection();\n\n if (hasCompoundNodes) {\n parents = nodes.filter(function (node) {\n return node.isParent();\n });\n nodes = nodes.not(parents);\n }\n\n if (plainObject(fn)) {\n var obj = fn;\n\n fn = function fn() {\n return obj;\n };\n }\n\n var storeOldPos = function storeOldPos(node, i) {\n return node._private.bbAtOldPos = fn(node, i);\n };\n\n var getOldPos = function getOldPos(node) {\n return node._private.bbAtOldPos;\n };\n\n cy.startBatch();\n nodes.forEach(storeOldPos).silentPositions(fn);\n\n if (hasCompoundNodes) {\n parents.dirtyCompoundBoundsCache();\n parents.dirtyBoundingBoxCache();\n parents.updateCompoundBounds(true); // force update b/c we're inside a batch cycle\n }\n\n var bb = copyBoundingBox(this.boundingBox({\n useCache: false\n }));\n nodes.silentPositions(getOldPos);\n\n if (hasCompoundNodes) {\n parents.dirtyCompoundBoundsCache();\n parents.dirtyBoundingBoxCache();\n parents.updateCompoundBounds(true); // force update b/c we're inside a batch cycle\n }\n\n cy.endBatch();\n return bb;\n};\n\nfn$3.boundingbox = fn$3.bb = fn$3.boundingBox;\nfn$3.renderedBoundingbox = fn$3.renderedBoundingBox;\nvar bounds = elesfn$k;\n\nvar fn$4, elesfn$l;\nfn$4 = elesfn$l = {};\n\nvar defineDimFns = function defineDimFns(opts) {\n opts.uppercaseName = capitalize(opts.name);\n opts.autoName = 'auto' + opts.uppercaseName;\n opts.labelName = 'label' + opts.uppercaseName;\n opts.outerName = 'outer' + opts.uppercaseName;\n opts.uppercaseOuterName = capitalize(opts.outerName);\n\n fn$4[opts.name] = function dimImpl() {\n var ele = this[0];\n var _p = ele._private;\n var cy = _p.cy;\n var styleEnabled = cy._private.styleEnabled;\n\n if (ele) {\n if (styleEnabled) {\n if (ele.isParent()) {\n ele.updateCompoundBounds();\n return _p[opts.autoName] || 0;\n }\n\n var d = ele.pstyle(opts.name);\n\n switch (d.strValue) {\n case 'label':\n ele.recalculateRenderedStyle();\n return _p.rstyle[opts.labelName] || 0;\n\n default:\n return d.pfValue;\n }\n } else {\n return 1;\n }\n }\n };\n\n fn$4['outer' + opts.uppercaseName] = function outerDimImpl() {\n var ele = this[0];\n var _p = ele._private;\n var cy = _p.cy;\n var styleEnabled = cy._private.styleEnabled;\n\n if (ele) {\n if (styleEnabled) {\n var dim = ele[opts.name]();\n var border = ele.pstyle('border-width').pfValue; // n.b. 1/2 each side\n\n var padding = 2 * ele.padding();\n return dim + border + padding;\n } else {\n return 1;\n }\n }\n };\n\n fn$4['rendered' + opts.uppercaseName] = function renderedDimImpl() {\n var ele = this[0];\n\n if (ele) {\n var d = ele[opts.name]();\n return d * this.cy().zoom();\n }\n };\n\n fn$4['rendered' + opts.uppercaseOuterName] = function renderedOuterDimImpl() {\n var ele = this[0];\n\n if (ele) {\n var od = ele[opts.outerName]();\n return od * this.cy().zoom();\n }\n };\n};\n\ndefineDimFns({\n name: 'width'\n});\ndefineDimFns({\n name: 'height'\n});\n\nelesfn$l.padding = function () {\n var ele = this[0];\n var _p = ele._private;\n\n if (ele.isParent()) {\n ele.updateCompoundBounds();\n\n if (_p.autoPadding !== undefined) {\n return _p.autoPadding;\n } else {\n return ele.pstyle('padding').pfValue;\n }\n } else {\n return ele.pstyle('padding').pfValue;\n }\n};\n\nelesfn$l.paddedHeight = function () {\n var ele = this[0];\n return ele.height() + 2 * ele.padding();\n};\n\nelesfn$l.paddedWidth = function () {\n var ele = this[0];\n return ele.width() + 2 * ele.padding();\n};\n\nvar widthHeight = elesfn$l;\n\nvar ifEdge = function ifEdge(ele, getValue) {\n if (ele.isEdge()) {\n return getValue(ele);\n }\n};\n\nvar ifEdgeRenderedPosition = function ifEdgeRenderedPosition(ele, getPoint) {\n if (ele.isEdge()) {\n var cy = ele.cy();\n return modelToRenderedPosition(getPoint(ele), cy.zoom(), cy.pan());\n }\n};\n\nvar ifEdgeRenderedPositions = function ifEdgeRenderedPositions(ele, getPoints) {\n if (ele.isEdge()) {\n var cy = ele.cy();\n var pan = cy.pan();\n var zoom = cy.zoom();\n return getPoints(ele).map(function (p) {\n return modelToRenderedPosition(p, zoom, pan);\n });\n }\n};\n\nvar controlPoints = function controlPoints(ele) {\n return ele.renderer().getControlPoints(ele);\n};\n\nvar segmentPoints = function segmentPoints(ele) {\n return ele.renderer().getSegmentPoints(ele);\n};\n\nvar sourceEndpoint = function sourceEndpoint(ele) {\n return ele.renderer().getSourceEndpoint(ele);\n};\n\nvar targetEndpoint = function targetEndpoint(ele) {\n return ele.renderer().getTargetEndpoint(ele);\n};\n\nvar midpoint = function midpoint(ele) {\n return ele.renderer().getEdgeMidpoint(ele);\n};\n\nvar pts = {\n controlPoints: {\n get: controlPoints,\n mult: true\n },\n segmentPoints: {\n get: segmentPoints,\n mult: true\n },\n sourceEndpoint: {\n get: sourceEndpoint\n },\n targetEndpoint: {\n get: targetEndpoint\n },\n midpoint: {\n get: midpoint\n }\n};\n\nvar renderedName = function renderedName(name) {\n return 'rendered' + name[0].toUpperCase() + name.substr(1);\n};\n\nvar edgePoints = Object.keys(pts).reduce(function (obj, name) {\n var spec = pts[name];\n var rName = renderedName(name);\n\n obj[name] = function () {\n return ifEdge(this, spec.get);\n };\n\n if (spec.mult) {\n obj[rName] = function () {\n return ifEdgeRenderedPositions(this, spec.get);\n };\n } else {\n obj[rName] = function () {\n return ifEdgeRenderedPosition(this, spec.get);\n };\n }\n\n return obj;\n}, {});\n\nvar dimensions = extend({}, position, bounds, widthHeight, edgePoints);\n\n/*!\nEvent object based on jQuery events, MIT license\n\nhttps://jquery.org/license/\nhttps://tldrlegal.com/license/mit-license\nhttps://github.com/jquery/jquery/blob/master/src/event.js\n*/\nvar Event = function Event(src, props) {\n this.recycle(src, props);\n};\n\nfunction returnFalse() {\n return false;\n}\n\nfunction returnTrue() {\n return true;\n} // http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\n\n\nEvent.prototype = {\n instanceString: function instanceString() {\n return 'event';\n },\n recycle: function recycle(src, props) {\n this.isImmediatePropagationStopped = this.isPropagationStopped = this.isDefaultPrevented = returnFalse;\n\n if (src != null && src.preventDefault) {\n // Browser Event object\n this.type = src.type; // Events bubbling up the document may have been marked as prevented\n // by a handler lower down the tree; reflect the correct value.\n\n this.isDefaultPrevented = src.defaultPrevented ? returnTrue : returnFalse;\n } else if (src != null && src.type) {\n // Plain object containing all event details\n props = src;\n } else {\n // Event string\n this.type = src;\n } // Put explicitly provided properties onto the event object\n\n\n if (props != null) {\n // more efficient to manually copy fields we use\n this.originalEvent = props.originalEvent;\n this.type = props.type != null ? props.type : this.type;\n this.cy = props.cy;\n this.target = props.target;\n this.position = props.position;\n this.renderedPosition = props.renderedPosition;\n this.namespace = props.namespace;\n this.layout = props.layout;\n }\n\n if (this.cy != null && this.position != null && this.renderedPosition == null) {\n // create a rendered position based on the passed position\n var pos = this.position;\n var zoom = this.cy.zoom();\n var pan = this.cy.pan();\n this.renderedPosition = {\n x: pos.x * zoom + pan.x,\n y: pos.y * zoom + pan.y\n };\n } // Create a timestamp if incoming event doesn't have one\n\n\n this.timeStamp = src && src.timeStamp || Date.now();\n },\n preventDefault: function preventDefault() {\n this.isDefaultPrevented = returnTrue;\n var e = this.originalEvent;\n\n if (!e) {\n return;\n } // if preventDefault exists run it on the original event\n\n\n if (e.preventDefault) {\n e.preventDefault();\n }\n },\n stopPropagation: function stopPropagation() {\n this.isPropagationStopped = returnTrue;\n var e = this.originalEvent;\n\n if (!e) {\n return;\n } // if stopPropagation exists run it on the original event\n\n\n if (e.stopPropagation) {\n e.stopPropagation();\n }\n },\n stopImmediatePropagation: function stopImmediatePropagation() {\n this.isImmediatePropagationStopped = returnTrue;\n this.stopPropagation();\n },\n isDefaultPrevented: returnFalse,\n isPropagationStopped: returnFalse,\n isImmediatePropagationStopped: returnFalse\n};\n\nvar eventRegex = /^([^.]+)(\\.(?:[^.]+))?$/; // regex for matching event strings (e.g. \"click.namespace\")\n\nvar universalNamespace = '.*'; // matches as if no namespace specified and prevents users from unbinding accidentally\n\nvar defaults$8 = {\n qualifierCompare: function qualifierCompare(q1, q2) {\n return q1 === q2;\n },\n eventMatches: function eventMatches()\n /*context, listener, eventObj*/\n {\n return true;\n },\n addEventFields: function addEventFields()\n /*context, evt*/\n {},\n callbackContext: function callbackContext(context\n /*, listener, eventObj*/\n ) {\n return context;\n },\n beforeEmit: function beforeEmit()\n /* context, listener, eventObj */\n {},\n afterEmit: function afterEmit()\n /* context, listener, eventObj */\n {},\n bubble: function bubble()\n /*context*/\n {\n return false;\n },\n parent: function parent()\n /*context*/\n {\n return null;\n },\n context: null\n};\nvar defaultsKeys = Object.keys(defaults$8);\nvar emptyOpts = {};\n\nfunction Emitter() {\n var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : emptyOpts;\n var context = arguments.length > 1 ? arguments[1] : undefined;\n\n // micro-optimisation vs Object.assign() -- reduces Element instantiation time\n for (var i = 0; i < defaultsKeys.length; i++) {\n var key = defaultsKeys[i];\n this[key] = opts[key] || defaults$8[key];\n }\n\n this.context = context || this.context;\n this.listeners = [];\n this.emitting = 0;\n}\n\nvar p = Emitter.prototype;\n\nvar forEachEvent = function forEachEvent(self, handler, events, qualifier, callback, conf, confOverrides) {\n if (fn(qualifier)) {\n callback = qualifier;\n qualifier = null;\n }\n\n if (confOverrides) {\n if (conf == null) {\n conf = confOverrides;\n } else {\n conf = extend({}, conf, confOverrides);\n }\n }\n\n var eventList = array(events) ? events : events.split(/\\s+/);\n\n for (var i = 0; i < eventList.length; i++) {\n var evt = eventList[i];\n\n if (emptyString(evt)) {\n continue;\n }\n\n var match = evt.match(eventRegex); // type[.namespace]\n\n if (match) {\n var type = match[1];\n var namespace = match[2] ? match[2] : null;\n var ret = handler(self, evt, type, namespace, qualifier, callback, conf);\n\n if (ret === false) {\n break;\n } // all